CakeResume Talent Search

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4-6 years
6-10 years
10-15 years
More than 15 years
Taipei, Taiwan
Avatar of Hsin-Ping Lin.
Avatar of Hsin-Ping Lin.
UX Design Freelancer @Toptal
2021 ~ Present
Senior UI/UX Designer
Within one year
. Identified and evaluated inefficient business practices then recommend alternative business solutions Developed design systems and functional specifications for use by the pre-sales team, the marketing team, product managers, designers and developers Designed Localz Configuration Portal to simplifying onboarding and set up of new customers. Designed for Localz Collection products to make in-store click and collect seamless for Woolworth group customers and retail staff, including the attendant app, the customer web portal for check-in, and the business dashboard Designed Localz field service products so consumers could receive day of service communications and tra...
Sketch
Zeplin
ui design
Employed
Full-time / Interested in working remotely
6-10 years
Monash University
Master of Information Technology
Avatar of the user.
Avatar of the user.
Assistant Merchandising Manager @Prada (Shanghai) Commercial Co., Ltd. China
2019 ~ 2020
採購經理
Within six months
word
excel
english
Employed
Full-time / Interested in working remotely
6-10 years
Parsons the New School for Design
Associate in Applied Science Fashion Marketing
Avatar of the user.
Avatar of the user.
游泳教練 @自營
2014 ~ Present
游泳課程顧問/教練
More than one year
excel
word
powerpoint
Employed
Full-time / Interested in working remotely
6-10 years
台北市立大學
水上運動學系
Avatar of 鄭惟晨.
Avatar of 鄭惟晨.
Past
Sr. UI designer @Influenxio 圈圈科技有限公司
2020 ~ 2023
Product Designer (UI/UX)
Within one year
鄭惟晨 Sr. UI designer TW [email protected] 作品集檔案下載 過去我經歷過時裝產業、媒體業、軟體業及科技製造業,對於各產業設計流程及方法皆能完整應用,且具 有良好的跨公司與跨部門團隊合作經驗及能力,也能快速的適應緊湊的工作流程及充滿創
Adobe Creative Suite
Design Thinking
GUI
Unemployed
Full-time / Interested in working remotely
6-10 years
實踐大學
媒體傳達設計系(3D動畫組)

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within one month
3D animator
Logo of 奧圖碼股份有限公司.
奧圖碼股份有限公司
2022 ~ Present
台灣新北市五股區新北市
Professional Background
Current status
Employed
Job Search Progress
Open to opportunities
Professions
3D Designer
Fields of Employment
Television & Film Production, Media
Work experience
2-4 years
Management
I've had experience in managing 1-5 people
Skills
ZBrush
Maya
Substance Painter
After Effects
Premiere
Illustrator
Photoshop
c4d
Blender3D
Unreal Engine 5
Omniverse
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
3D動畫師
Job types
Full-time
Locations
台灣台北市, 台灣新北市
Remote
Interested in working remotely
Freelance
Yes, I freelance in my spare time
Educations
School
實踐大學(Shih Chien University)
Major
3D動畫
Print

張嘉讌

3D artist

· 模型優化

· 場景美術設計

· AR/MR系統優化

· 動畫製作



我叫張嘉讌,目前是一名職業動畫師,擅長3D模型優化、模型建構與動態處理。
我的特質是在新環境中快速適應並且具有高學習力以及彈性,處理事情的高效率使我能在規定時間內達標。
參與過流浪動物募資計劃的廣告企劃提案以及多支動畫專案的時程規劃以及進度安排,工作上則參與過微星廣告動畫的專案執行以及奧圖碼的MR教育系統協助開發(配合Unity與Unreal進行3D模型優化、寫實模型建構與生物動態處理);技能上熟稔各項3D軟體、後製特效合成以及分鏡規劃,希望能精進3D動態能力以及鏡頭美術。
目前正在尋找一份能夠跟隨公司成長的職缺,在彈性的工作環境中發揮自身最大的實力。

My name is Jasmine Chang. I'm a 3D animator and digital artist.
Fast learner and self-motivated person with over 4 years of animation production and 3D model optimization. Good command of 3d software(unreal engine/maya/zbrush/substance painter/blender) and video editing(after effects/premiere).
Looking for a position to grow and learn in a company with a dynamic working environment.

   https://www.behance.net/jasminechang1

技 能   S K I L L S

3D Software


  • Unreal Engine
  • Autodesk Maya
  • Zbrush
  • Blender
  • Cinema 4D
  • Gaea

Adobe


  • After Effects
  • Premiere
  • Illustrator
  • PhotoShop

Adobe 3D


  • Substance Painter
  • Dimension
  • Aero

AI Generator


  • Monster Mesh
  • ChatVvatar
  • Audiocraft
  • AudioStrip
  • Clipdrop
  • Blockade Labs

MicroSoft


  • PowerPoint
  • Word
  • Excel

Language


  • Chinese
  • English

工 作 經 歷   W o r k   E x p e r i e n c e

管理師

奧圖碼股份有限公司  •  五月 2022 - Present

MR教育系統協助開發以及3D模型(動態與靜態)建置與優化

3d artist

永麟有限公司  •  二月 2022 - 四月 2022

負責nft藝術品的3d建模以及材質設計
主要使用軟體為maya、zb以及substance painter材質繪製

3d artist

Redman_紅人創意有限公司  •  八月 2020 - 一月 2021

使用c4d oc渲染產品靜態圖以及廣告動畫
在職期間參與微星廣告製作以及多家科技廠牌的產品渲染圖

3D動畫師

優客工場好康報抱  •  七月 2020 - 九月 2020

製作公司宣傳動畫以及行銷影片剪輯

學 歷   A c a d e m i c   B a c k g r o u n d

實踐大學

3D動畫  •  2018 - 2021

在學期間獨立製作超過四部短片動畫,畢業製作作品《To Brandon》榮獲夢想一番賞以及受邀映CG Podcast分享製作過程以及創作歷程。

熟悉Maya以及Unreal engine等3D軟體操作以及動畫生產流程,目前專攻於模型優化以及場景美術創作。

專 案   P r o j e c t

PROJECT: TENJIN 

負責nft藝術品的3d建模以及材質設計
主要使用軟體為maya、zb以及substance painter材質繪製

https://twitter.com/tenjin3dnft

To Brandon

獨立製作的3D動畫專案

https://www.youtube.com/watch?v=IUjIRNg1SbQ&t=4s

奧圖碼MR教育疊層系統

配合開發端負責3D模型優化以及系統開發排錯,製作系統所需的3D模型、動態模型以及動畫
https://www.youtube.com/watch?v=dBpNDFbhXb4

奧圖碼360沉浸式場域建置

與台大前瞻計畫配合,負責建構360沉浸式體驗場域以及模型動畫製作https://ctee.com.tw/industrynews/cooperation/635226.html

Arcade Galaxy

參與星球模型製作

https://mobile.twitter.com/arcadegalaxy_

Unreal Engine 5 Metahuman Facial Test

使用自設模型配合metahuman臉部骨架綁定做表情測試

A stylized character made in zbrush(retopology in maya) use metahuman skeleton for facial tests and rendered in unreal engine 5.


Resume
Profile

張嘉讌

3D artist

· 模型優化

· 場景美術設計

· AR/MR系統優化

· 動畫製作



我叫張嘉讌,目前是一名職業動畫師,擅長3D模型優化、模型建構與動態處理。
我的特質是在新環境中快速適應並且具有高學習力以及彈性,處理事情的高效率使我能在規定時間內達標。
參與過流浪動物募資計劃的廣告企劃提案以及多支動畫專案的時程規劃以及進度安排,工作上則參與過微星廣告動畫的專案執行以及奧圖碼的MR教育系統協助開發(配合Unity與Unreal進行3D模型優化、寫實模型建構與生物動態處理);技能上熟稔各項3D軟體、後製特效合成以及分鏡規劃,希望能精進3D動態能力以及鏡頭美術。
目前正在尋找一份能夠跟隨公司成長的職缺,在彈性的工作環境中發揮自身最大的實力。

My name is Jasmine Chang. I'm a 3D animator and digital artist.
Fast learner and self-motivated person with over 4 years of animation production and 3D model optimization. Good command of 3d software(unreal engine/maya/zbrush/substance painter/blender) and video editing(after effects/premiere).
Looking for a position to grow and learn in a company with a dynamic working environment.

   https://www.behance.net/jasminechang1

技 能   S K I L L S

3D Software


  • Unreal Engine
  • Autodesk Maya
  • Zbrush
  • Blender
  • Cinema 4D
  • Gaea

Adobe


  • After Effects
  • Premiere
  • Illustrator
  • PhotoShop

Adobe 3D


  • Substance Painter
  • Dimension
  • Aero

AI Generator


  • Monster Mesh
  • ChatVvatar
  • Audiocraft
  • AudioStrip
  • Clipdrop
  • Blockade Labs

MicroSoft


  • PowerPoint
  • Word
  • Excel

Language


  • Chinese
  • English

工 作 經 歷   W o r k   E x p e r i e n c e

管理師

奧圖碼股份有限公司  •  五月 2022 - Present

MR教育系統協助開發以及3D模型(動態與靜態)建置與優化

3d artist

永麟有限公司  •  二月 2022 - 四月 2022

負責nft藝術品的3d建模以及材質設計
主要使用軟體為maya、zb以及substance painter材質繪製

3d artist

Redman_紅人創意有限公司  •  八月 2020 - 一月 2021

使用c4d oc渲染產品靜態圖以及廣告動畫
在職期間參與微星廣告製作以及多家科技廠牌的產品渲染圖

3D動畫師

優客工場好康報抱  •  七月 2020 - 九月 2020

製作公司宣傳動畫以及行銷影片剪輯

學 歷   A c a d e m i c   B a c k g r o u n d

實踐大學

3D動畫  •  2018 - 2021

在學期間獨立製作超過四部短片動畫,畢業製作作品《To Brandon》榮獲夢想一番賞以及受邀映CG Podcast分享製作過程以及創作歷程。

熟悉Maya以及Unreal engine等3D軟體操作以及動畫生產流程,目前專攻於模型優化以及場景美術創作。

專 案   P r o j e c t

PROJECT: TENJIN 

負責nft藝術品的3d建模以及材質設計
主要使用軟體為maya、zb以及substance painter材質繪製

https://twitter.com/tenjin3dnft

To Brandon

獨立製作的3D動畫專案

https://www.youtube.com/watch?v=IUjIRNg1SbQ&t=4s

奧圖碼MR教育疊層系統

配合開發端負責3D模型優化以及系統開發排錯,製作系統所需的3D模型、動態模型以及動畫
https://www.youtube.com/watch?v=dBpNDFbhXb4

奧圖碼360沉浸式場域建置

與台大前瞻計畫配合,負責建構360沉浸式體驗場域以及模型動畫製作https://ctee.com.tw/industrynews/cooperation/635226.html

Arcade Galaxy

參與星球模型製作

https://mobile.twitter.com/arcadegalaxy_

Unreal Engine 5 Metahuman Facial Test

使用自設模型配合metahuman臉部骨架綁定做表情測試

A stylized character made in zbrush(retopology in maya) use metahuman skeleton for facial tests and rendered in unreal engine 5.