CakeResume Talent Search

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4-6 years
6-10 years
10-15 years
More than 15 years
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Past
Lighting Lead/Senior 3D Artist @崛影數位特效
2016 ~ Present
3D 燈光師
Within one month
MAYA
Substance Painter
Photoshop
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立台灣藝術大學
多媒體動畫藝術學系, 輔修/工藝設計學系
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3D場景美術
Within one month
3ds max
Unity3D
Photoshop
Employed
Ready to interview
Full-time / Not interested in working remotely
10-15 years
華夏科技大學
遊戲設計
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Avatar of the user.
UX設計師 @香港商台灣偉門智威有限公司台灣分公司
2023 ~ Present
Designer
Within one month
Photoshop
Illustrator
Figma
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
美國OHIO州CLEVELAND州立大學 (CSU)
商用美術 (Commercial Art)
Avatar of 陳哲暄.
Avatar of 陳哲暄.
Past
Game design / Game Art @Straight Creative
2023 ~ 2023
3D美術設計師、遊戲設計師
Within two months
夠更融入團隊的討論,與了解專案明確目標,並提出自己的看法,致力於創造良好的使用者體驗。 Skill Adobe - Illustrator、Photoshop、Premiere Pro 3D - 3Ds Max 、Substance Painter、Zbrush、SketchUp、Blender Game Engine - Unity ( animator、timeline、shadergraph、particle system、animation ) Git - gitlab、github、fork ExperienceStraight Creative Game Design / Game Art 以玩法設計出發開發一款動作射擊 VR 遊戲,上架 SideQuest 與 App Lab,上架一
word
illustrator
powerpoint
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
南臺科大
3D美術學程, 動漫原創學程, 遊戲程式學程
Avatar of 陳怡均.
Avatar of 陳怡均.
Past
3D 美術師 @錦田雲端科技
2018 ~ 2023
3D美術
Within three months
VR 遊戲動態製作 MG 動畫製作 Unity 美術 專案人員 魔特創意有限公司 • 四月三月D 模型製作 影像合成 3D 角色 Chun-Li 使用工具 Maya ZBrush Substance 3D Painter Unreal Engine Chris Hemsworth 使用工具 Maya ZBrush Substance 3D Painter 角色動態 Unity 場景設計製作 專案 富邦勇者傳說|場景、角色製作 HTC 小恐龍誕生的秘
MAYA
CINEMA 4D
Illustrator
Reputation Credits3
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
建國科技大學
數位媒體設計
Avatar of 李志君.
Avatar of 李志君.
Past
UI/UX Designer @甫東科技有限公司
2022 ~ 2023
UI/UX Designer
Within two months
空氣成分的調整來提供火災患者有效的治療。 獲獎資訊 2023新一代產學合作入圍 2023青春設計節入圍 2023正修校內展第二名 技能 Photoshop Premiere Zbrush Maya Illustrator NX siemens Keyshot WordPress Figma UI/UXDesign 語言 English — 初階 學歷國立成功大學 National Cheng Kung University 工業設計CSU正修科技大學 視覺傳達設計系
Photoshop
Premiere
Zbrush
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立成功大學 National Cheng Kung University
工業設計
Avatar of Ahmed Naguib.
Avatar of Ahmed Naguib.
3D Artist @Gourgel VFX
2021 ~ Present
3D Artist
Within one month
3D scan of an African girl using Maya and ZBrush. Retopologized the model to optimize the polygon count and improve the mesh quality. Shaded and rendered the model using Arnold Maya, achieving more realistic look. "Bleeding Thread" Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool. Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes. Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system. Rendered the scene using Keyshot, applying realistic materials, lighting
3Dcoat
ZBrush
Autodesk Maya
Employed
Open to opportunities
Part-time / Interested in working remotely
More than 15 years
Computer Science
Graphics
Avatar of Trung Tín.
Avatar of Trung Tín.
3D Artist @Planet Tota
2023 ~ Present
3D artist
Within two months
favorite art style is working with realistic hard surface/weapons projects. And I can also work with other styles: stylized, sci-fi. I love the whole process from high poly to Game-ready models. I model and uv-map everything in Maya, do some sculpting in ZBrush if necessarily, bake maps in Marmoset Toolbag or Substance Painter. I can use other software such as Blender, 3DMax, Unity, Photoshop.. If necessary, I'm ready to learn new software. Besides my work as a 3D artist, I was also responsible for quality control, creating
Autodesk Maya
Substance Painter
ZBrush
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Gia Dinh University
IT
Avatar of Ruy.
Avatar of Ruy.
3D建模師 @映夢文化、和仲科技、夢想國、頑石創意、魔法師遊戲、FunnyLab、JAC Studio、Bloxmith 等等
1998 ~ Present
3D 角色建模,硬表面、專案製作流程控管相關
Within one month
Taiwan 卡片機台、PC遊戲角色建模、 Unity 平台測試、 專案處理、 教育訓練 。 BlothMithKaohsiung, Taiwan 遊戲角色建模、Unity 平台測試、 專案處理。 使用工具 主要: 3DSMAX 、MAYA、 Zbrush、Blender、 Substance Painter、 Photoshop 輔助: bodypaint、Unity、Keyshot 自述 我喜歡工作,喜歡在這類型態的工作所需的一連串過程中,享受硬體 科技 的進步,軟體跳躍式
3DMAX
MAYA
Blender3D
Employed
Open to opportunities
Full-time / Remote Only
More than 15 years
南台科技大學
應用電子工程
Avatar of 周咏德.
Avatar of 周咏德.
Past
3D美術(研發部) @穹秉秦豐多媒體有限公司
2021 ~ 2024
3D/現世代/次世代遊戲美術設計師
Within one month
周咏德 3D遊戲美術設計師 Taichung City, Taiwan .畢業於南臺科技大學多媒體與電腦娛樂科學系碩究所 .擅長 日式遊戲角色低面數建模、高面數建模、3d模型上色(日式風格)、zbrush模型雕刻、高面數模型拓譜低模、substance painter紋理上色、低模高貼、上權重(BIPED骨架)、編輯模型動作
Photoshop
3ds max
Wraps
Unemployed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
私立南臺科技大學
多媒體與電腦娛樂科學系(碩士班)

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within one month
插畫師
阿兔有限公司
2023 ~ Present
台灣桃園市
Professional Background
Current status
Employed
Job Search Progress
Open to opportunities
Professions
Unreal Developer, Character Designer, 2D Designer
Fields of Employment
Fine Art, Video Games, Graphic Design
Work experience
10-15 years
Management
Skills
Photoshop
Clip Studio Paint
Blender
Live2D
ZBrush
Unreal Engine
Unity
Languages
Chinese
Professional
Job search preferences
Positions
2D 美術插畫師/ 2D 遊戲插畫師/ 美術設計/ 平面設計師
Job types
Full-time
Locations
Remote
Interested in working remotely
Freelance
Educations
School
振聲高級中學
Major
廣告設計
Print

Fu Fu

插畫師

  Taoyuan City, Taiwan

2012年開始畫小說封面,2015年出版了第一本個人作品集(幻),雷亞遊戲Deemo曲圖繪師,未來戰日版插畫比賽優勝,亦有接其他遊戲插圖案子,擅長畫場景與人物,3D軟體與AI工具也有研究,有遊戲跟動畫設計類的經驗,作品集可點以下網址:

      https://mega.nz/folder/4Q5jhaAB#ZHBW5sbzjj9jWcaKyRMeRg

工作經歷

二月 2023 - Present

漫畫助手  阿兔有限公司

日韓條漫人物背景繪製

六月 2020 - Present

小說封面插畫  飛燕文創事業有限公司

輕小說_無夢系列封面插圖繪製

七月 2018 - 十月 2020

Deemo曲圖繪師  雷亞遊戲 Rayark

遊戲:Deemo曲圖繪師

八月 2016 - 十月 2017

公仔設計師  聖域紀元創藝有限公司

遊戲:王者榮耀/拳皇/天諭/逆水寒 公仔設計
電影:超人力霸王 霹靂布袋戲 公仔設計

八月 2012 - 六月 2015

封面插畫  威向

輕小說_法則系列/非傳說封面插圖繪製

學歷

2001 - 2004

振聲高級中學

廣告設計

技能


  • Photoshop
  • Clip Studio Paint
  • Blender
  • Live2D
  • ZBrush
  • Unreal Engine
  • Unity

語言


  • Chinese — 專業
Resume
Profile

Fu Fu

插畫師

  Taoyuan City, Taiwan

2012年開始畫小說封面,2015年出版了第一本個人作品集(幻),雷亞遊戲Deemo曲圖繪師,未來戰日版插畫比賽優勝,亦有接其他遊戲插圖案子,擅長畫場景與人物,3D軟體與AI工具也有研究,有遊戲跟動畫設計類的經驗,作品集可點以下網址:

      https://mega.nz/folder/4Q5jhaAB#ZHBW5sbzjj9jWcaKyRMeRg

工作經歷

二月 2023 - Present

漫畫助手  阿兔有限公司

日韓條漫人物背景繪製

六月 2020 - Present

小說封面插畫  飛燕文創事業有限公司

輕小說_無夢系列封面插圖繪製

七月 2018 - 十月 2020

Deemo曲圖繪師  雷亞遊戲 Rayark

遊戲:Deemo曲圖繪師

八月 2016 - 十月 2017

公仔設計師  聖域紀元創藝有限公司

遊戲:王者榮耀/拳皇/天諭/逆水寒 公仔設計
電影:超人力霸王 霹靂布袋戲 公仔設計

八月 2012 - 六月 2015

封面插畫  威向

輕小說_法則系列/非傳說封面插圖繪製

學歷

2001 - 2004

振聲高級中學

廣告設計

技能


  • Photoshop
  • Clip Studio Paint
  • Blender
  • Live2D
  • ZBrush
  • Unreal Engine
  • Unity

語言


  • Chinese — 專業