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高級專員 @元大商業銀行
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行銷系統所有業務流程 評估升級後電話通路 修復弱點掃描 擔任角色 : 系統分析師兼程式設計師 使用技術 : .NET 使用工具 : Visual Studio,Git, MS-SQL 中國信託銀行,繳費中台轉移,Mar 2023 ~ Aug 2023 專案成果 : 進行轉移中 專案內容 : 了解繳費中台舊系統所有業務流程 評
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德明科技大學
資訊科技系
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Web Engineer @好域股份有限公司
2018 ~ Present
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University 資訊工程所 •畢業論文 - Directional Texture Synthesis on 3D Surface. National Cheng Kung University 資訊工程學系 •特殊經歷 2022 ITSA 極客挑戰賽 互動多媒體設計與整合應用組 命題暨審查委員 技能 PHP MySQL Flutter Python C# 工具 Laravel Docker Redis Metabase Git Visual Studio Code ChatCPT Google Cloud Platform SVN Unity 語言 中文 - 精通 英文 - 中等 日文 - 入門 台語 - 精通
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6-10 years
National Cheng Kung University
資訊工程學系
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資深介面設計師 @永慶房產集團(永慶房屋)
2022 ~ 2024
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net/sherrysiw 專長 使用者介面設計 UX流程設計 視覺設計 網頁切版 影像處理 使用工具 擅長使用 Sketch Zeplin Photoshop Illustrator Google Workspace 基礎操作 Adobe Xd Figma Visual Studio CSS HTML 學歷 University of the Arts London Enterprise and Management for the Creative Arts 新竹教育大學(清大南大校區) 美勞教育研究所創作組 新竹教育大學(清大南大
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4-6 years
University of the Arts London
Enterprise and Management for the Creative Arts
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Software Developer @新代科技股份有限公司 Syntec Ltd.
2021 ~ Present
Software Engineer
Within one month
//www.tapology.com/fightcenter/fighters/min-hsien-lee Fight Highlights: https://youtu.be/E6Tm3tfhg2I Education National Taiwan University Master's Degree in Mechanical Engineering Bachelor's Degree in Mechanical Engineering 2016~~2016 Projects Panel Saw: https://www.cakeresume.com/portfolios/panel-saw CNC Process Path Planner: https://www.cakeresume.com/portfolios/cnc-process-path-planner Skills Programming: C, C++, C#, Verilog Tools & Frameworks: Git, SVN, Visual Studio Skills: Data Structures, Algorithms,...
Software Engineering
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Firmware
Employed
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4-6 years
國立台灣大學
機械工程
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Offline
Avatar of Aidan Chen.
Offline
Senior C++ Game Server Programmer @Firedragon Digital Technology
2024 ~ Present
Senior Game Server Programmer
Within one month
in several projects. I am familiar with the design of game program framework, game engine architecture, tools and production pipeline, CI/CD and supervising development processes. Work Experience Senior C++ Game Server Programmer FireDragon Digital Technology • January 2024 ~ Present Virtual C++ (MSVC) MSSQL VisualStudio, VSCode, Git Senior Backend Engineer Amber Studio Taiwan • JuneDecember 2023 This studio's major business is co-development. I've worked with various project needs from feature programming to solution surveys. I also work with staff and clients from Europe, North America, Mexico, and Korea. Skills
C++
Design Patterns
Gameplay Programming
Employed
Open to opportunities
Full-time / Not interested in working remotely
More than 15 years
National Taiwan Ocean University
Harbor and River

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Within one month
Senior Game Server Programmer
Firedragon Digital Technology
2024 ~ Present
Taipei, Taiwan
Professional Background
Current status
Employed
Job Search Progress
Open to opportunities
Professions
Game Server Developer
Fields of Employment
Games
Work experience
More than 15 years
Management
I've had experience in managing 10-15 people
Skills
C++
Design Patterns
Gameplay Programming
Networking Programming
Management Skills
git
AWS
Golang
OOP
SQL
Languages
Chinese
Fluent
English
Intermediate
Job search preferences
Positions
Senior Game Server Programmer
Job types
Full-time
Locations
Taipei, 台灣
Remote
Not interested in working remotely
Freelance
No
Educations
School
National Taiwan Ocean University
Major
Harbor and River
Print

Aidan Chen

Senior Backend Engineer

  Taipei City, Taiwan

National Taiwan Ocean University of Engineering, Harbor and River

[email protected]

+886 975 438 206

  • I started my game engineer career in December 2001.
  • I can learn new field effectively and do a variety of tasks, but I also love to focus on a certain field, dive deeper, and continue improvement and optimization.
  • I think I am an easygoing person and a team player.
  • Since 2014, In addition to my programming experiences and skills, I alsoI have had several chances to lead and supervise a small programmers team(up to 12 team members) in several projects.
  • Before 2014 I was a client game programmer. I have been in several projects powered by Unreal Engine 2.5 & 4, as well as in several in-house game engine development projects.
  • In 2014, I grabbed an important chance to start learning and shifting to become a server game programmer gradually.
  • Then I gradually accumulated backend experience on game server logic, SQL/NoSQL databases, and AWS in several projects.
  • I am familiar with the design of game program framework, game engine architecture, tools and production pipeline, CI/CD and supervising development processes.

    

Work Experience

Senior C++ Game Server Programmer

FireDragon Digital Technology  •  January 2024 ~ Present

  • Virtual C++ (MSVC)
  • MSSQL
  • VisualStudio, VSCode, Git

Senior Backend Engineer

Amber Studio Taiwan  •  June 2022 - December 2023 

  • This studio's major business is co-development.
  • I've worked with various project needs from feature programming to solution surveys.
  • I also work with staff and clients from Europe, North America, Mexico, and Korea.
  • Skills used here are: 
    • Python, Golang, and JavaScript/TypeScript
    • AWS Lambda, API Gateway, Cognito, and DynamoDB
    • Terraform and Terragrunt
    • VSCode and Git


Game Programmer Leader

Hexiang Digital Technology  •  March 2019 - June 2022

  • It is a provider of casino games 
  • I am in charge of game development processes.
  • As well as Implementing slot/card game servers based on Golang & Redis.
  • And doing technology research, development, and assessments depends on project needs.
  • Skills used here are:
    • PHP, Golang(concurrent and channel), JavaScript/TypeScript, Shell Script
    • leaf and gin frameworks (Golang)
    • HTTP, WebSocket, JSON, and Protobuf
    • Redis, MongoDB, MariaDB
    • VSCode, Git and SVN

Vice Technical Director

Softstar Entertainment  •  June 2017 - March 2019

  • Research, development, and assessments depending on project needs
  • Design & implement a new game server based on C++ & Poco
  • Databases used here are Redis, MySQL, and MongoDB
  • GitLab Runner is used for CI/CD 
  • Participate in a project powered by UE4.
  • Skills used here are:
    • C++ and JavaScript
    • HTTP, TCP/IP, UDP, JSON and Protobuf
    • Redis, MySQL, and MongoDB
    • UnrealEngine 4 and POCO Network Library
    • Git, SVN, and Perforce 
    • VSCode


Technical Director

ZenTech  •  August 2014 - May 2017

  • A startup studio found by my previous co-worker
  • Supervise the programmer department and project development processes
  • Lead several MMO projects powered by UE4
  • Research, design, and implement a backend solution for MMO projects based on AWS and Java
  • Skills used here are:
    • C++, Java, Bash, and Shell Script
    • TCP/IP, HTTP, and JSON
    • Redis, AWS DynamoDB, Lambda, API Gateway, Cognito, CloudFront and S3
    • UnrealEngine 4
    • Git and Perforce 
    • VSCode

Supervisory Programmer

XPEC Entertainment  •  February 2009 - July 2014

  • I was in the R&D office
  • I had participated in several in-house game engine development projects based on C++ and Action Script
  • In charge of the terrain system as well as the editor and reflection system
  • Skills used here are:
    • C++ and Action Script
    • OpenGL, HLSL and DirectX
    • TCP/IP, UDP, JSON and XML
    • SVN, Git and Perforce

Senior Client Programmer

Chinesegamer International Corp.  •  December 2001  - May 2008

  • This is my first job in my game engineer career
  • At the beginning, I was in several 2D MMO projects based on Delphi
  • I was one of the core members in several 3D MMO projects based on UE 2.5 and C++ since 2004
  • Skills used here are:
    • Delphi and C++
    • SVN

Skills


  • MacOS and Linux
  • Golang(2019 ~ )
    • leaf, gin, grpc
  • C++(2004 ~ 2019)
  • Shell Script
  • Database
    • SQL: MariaDB, Postgres
    • NoSQL: Redis, DynamoDB, MongoDB
  • VSCode
  • Git(2010 ~ )
  • AWS(2014 ~, intermittent)
  • Design Patterns
  • Jenkins & GitLab Runner
  • Networking Programming
  • Management Skills
    (2014 ~ 2022)

Languages


  • Mandarin Native
  • English — Intermediate
    (Around B2 on the CEFR)
Resume
Profile

Aidan Chen

Senior Backend Engineer

  Taipei City, Taiwan

National Taiwan Ocean University of Engineering, Harbor and River

[email protected]

+886 975 438 206

  • I started my game engineer career in December 2001.
  • I can learn new field effectively and do a variety of tasks, but I also love to focus on a certain field, dive deeper, and continue improvement and optimization.
  • I think I am an easygoing person and a team player.
  • Since 2014, In addition to my programming experiences and skills, I alsoI have had several chances to lead and supervise a small programmers team(up to 12 team members) in several projects.
  • Before 2014 I was a client game programmer. I have been in several projects powered by Unreal Engine 2.5 & 4, as well as in several in-house game engine development projects.
  • In 2014, I grabbed an important chance to start learning and shifting to become a server game programmer gradually.
  • Then I gradually accumulated backend experience on game server logic, SQL/NoSQL databases, and AWS in several projects.
  • I am familiar with the design of game program framework, game engine architecture, tools and production pipeline, CI/CD and supervising development processes.

    

Work Experience

Senior C++ Game Server Programmer

FireDragon Digital Technology  •  January 2024 ~ Present

  • Virtual C++ (MSVC)
  • MSSQL
  • VisualStudio, VSCode, Git

Senior Backend Engineer

Amber Studio Taiwan  •  June 2022 - December 2023 

  • This studio's major business is co-development.
  • I've worked with various project needs from feature programming to solution surveys.
  • I also work with staff and clients from Europe, North America, Mexico, and Korea.
  • Skills used here are: 
    • Python, Golang, and JavaScript/TypeScript
    • AWS Lambda, API Gateway, Cognito, and DynamoDB
    • Terraform and Terragrunt
    • VSCode and Git


Game Programmer Leader

Hexiang Digital Technology  •  March 2019 - June 2022

  • It is a provider of casino games 
  • I am in charge of game development processes.
  • As well as Implementing slot/card game servers based on Golang & Redis.
  • And doing technology research, development, and assessments depends on project needs.
  • Skills used here are:
    • PHP, Golang(concurrent and channel), JavaScript/TypeScript, Shell Script
    • leaf and gin frameworks (Golang)
    • HTTP, WebSocket, JSON, and Protobuf
    • Redis, MongoDB, MariaDB
    • VSCode, Git and SVN

Vice Technical Director

Softstar Entertainment  •  June 2017 - March 2019

  • Research, development, and assessments depending on project needs
  • Design & implement a new game server based on C++ & Poco
  • Databases used here are Redis, MySQL, and MongoDB
  • GitLab Runner is used for CI/CD 
  • Participate in a project powered by UE4.
  • Skills used here are:
    • C++ and JavaScript
    • HTTP, TCP/IP, UDP, JSON and Protobuf
    • Redis, MySQL, and MongoDB
    • UnrealEngine 4 and POCO Network Library
    • Git, SVN, and Perforce 
    • VSCode


Technical Director

ZenTech  •  August 2014 - May 2017

  • A startup studio found by my previous co-worker
  • Supervise the programmer department and project development processes
  • Lead several MMO projects powered by UE4
  • Research, design, and implement a backend solution for MMO projects based on AWS and Java
  • Skills used here are:
    • C++, Java, Bash, and Shell Script
    • TCP/IP, HTTP, and JSON
    • Redis, AWS DynamoDB, Lambda, API Gateway, Cognito, CloudFront and S3
    • UnrealEngine 4
    • Git and Perforce 
    • VSCode

Supervisory Programmer

XPEC Entertainment  •  February 2009 - July 2014

  • I was in the R&D office
  • I had participated in several in-house game engine development projects based on C++ and Action Script
  • In charge of the terrain system as well as the editor and reflection system
  • Skills used here are:
    • C++ and Action Script
    • OpenGL, HLSL and DirectX
    • TCP/IP, UDP, JSON and XML
    • SVN, Git and Perforce

Senior Client Programmer

Chinesegamer International Corp.  •  December 2001  - May 2008

  • This is my first job in my game engineer career
  • At the beginning, I was in several 2D MMO projects based on Delphi
  • I was one of the core members in several 3D MMO projects based on UE 2.5 and C++ since 2004
  • Skills used here are:
    • Delphi and C++
    • SVN

Skills


  • MacOS and Linux
  • Golang(2019 ~ )
    • leaf, gin, grpc
  • C++(2004 ~ 2019)
  • Shell Script
  • Database
    • SQL: MariaDB, Postgres
    • NoSQL: Redis, DynamoDB, MongoDB
  • VSCode
  • Git(2010 ~ )
  • AWS(2014 ~, intermittent)
  • Design Patterns
  • Jenkins & GitLab Runner
  • Networking Programming
  • Management Skills
    (2014 ~ 2022)

Languages


  • Mandarin Native
  • English — Intermediate
    (Around B2 on the CEFR)