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4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of Aidan Chen.
Offline
Avatar of Aidan Chen.
Offline
Senior C++ Game Server Programmer @Firedragon Digital Technology
2024 ~ Present
Senior Game Server Programmer
Within one month
++ 與 Action Script 負責研發自有引擎中的地形系統、地形編輯器與底層的反射系統 在這裏用到的技術有: - C++ and Action Script - OpenGL, HLSL and DirectX - TCP/IP, UDP, JSON and XML - SVN, Git and Perforce 中華網龍 - 客戶端程式副課長 2001//05 初期參與數個 2D MMO 的專案開發,使用的語言是 Delphi 2004 年
C++
Design Patterns
Gameplay Programming
Employed
Open to opportunities
Full-time / Not interested in working remotely
More than 15 years
National Taiwan Ocean University
Harbor and River
Avatar of 陳宗廷.
Avatar of 陳宗廷.
C++ 開發工程師 @TREVI 特雷維科技
2023 ~ Present
C/C++ Software Engineer
Within one month
戲營運監測機器人 高級工程師 • 杭特電子股份有限公司 十一月十月IPcam/NVR CGI與Streaming整合。 2.軟體NVR(WindowsService/WebServer) 3.整合FFmpeg與DirectX(DXVA)做影像解碼與貼圖。 4.整合OpenCV做影像辨識。 5.使用C++ 11與Boost/Pion等第三方Library於MSVS 2013開發新專案。 6.維護C
HAProxy
SVN/Git
Boost C++
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
國立高雄科技大學(原國立高雄第一科技大學)
電子工程所
Avatar of Mohammed Mufti.
Avatar of Mohammed Mufti.
Past
Support Engineer (Developer support core) @ Microsoft India R & D Private Limited
2008 ~ 2011
Senior Member Of Technical Staff
Within three months
its internals. Well-versed with secure software development life cycle for application development. Have Special Interest in reverse engineering, security and OS instrumentations. Technical Stack : a. Windows File System internals and application programming to deal with File Systems. b. Windows Audio & Video programming (DirectShow, DirectX/Direct3D/DirectSound/Media Foundation). c. Windows Media Player SDK using C++ & C#.NET. d. Windows & Linux Internals. e. Windows Application debugging using WinDbg (Windows Debugger). f. Linux application debugging using GDB. g.
C
C++
STL
Unemployed
Full-time / Interested in working remotely
More than 15 years
Indira Gandhi National Open University(IGNOU)
Computer Science
Avatar of 王光昇.
外包技術員
Within one month
利用VBA自訂表單 ( UserForm ) ,打造自定義填表格式 搭配excel sheet資料,更靈活擴增修改下拉選單資料 影片 、 Xlsm檔下載 基於位移映射像素複雜度的自適應鑲嵌細分曲面系統研究 我的碩士論文,使用C++、DirectX10、Geometry Shader。 論文內容在研究,如何有效將模型自動...
Employed
Part-time / Interested in working remotely
10-15 years
Avatar of the user.
Avatar of the user.
System Architect Technical Consultants @群光電能科技股份有限公司
2020 ~ Present
軟體架構師、前端程式設計師、數據工程師、遊戲軟體設計師
Within one year
Javascript(ES6)
Docker
Python
Employed
Not open to opportunities
Part-time / Remote Only
10-15 years
國立台北科技大學
資訊工程所
Avatar of 王浩辰.
Avatar of 王浩辰.
Software Engineer @Weintek Labs., Inc.
2021 ~ Present
More than one year
SQL and database communication. Incredibly increase the speed of implementing DB communication function for C++ developers or even for who has never learned SQL before - Decreased time of file loading and resource processing by 43% of all products by multithreading Improved glow and bloom effect and also solved color banding issue in iClone7 - Implement both alembic import and export features 七月Present 學歷National Dong Hwa University Computer and Information Engineering 技能 語言 C++ Python SQL Database Design and Development DirectX Vulkan English — 中階 Chinese — 母語或雙語
C++
Python
SQL
Employed
Full-time / Interested in working remotely
4-6 years
National Dong Hwa University
Computer and Information Engineering
Avatar of Rolando Yang.
Avatar of Rolando Yang.
Past
Senior C++ QT Developer @Tood, Michael and James, Inc.
2019 ~ 2020
Senior Software Engineer
More than one year
Engineer Vancouver, BC [email protected] Skills Strong capability to assist in preparation of: ✔️ Technical specifications ✔️ Project plan ✔️ Project timelines ✔️ Project budgets Worked effectively with operating systems: ✔️ Windows ✔️ Mac OS ✔️ Linux Talented in graphic libraries: ✔️ OpenGL ✔️ OpenGL ES ✔️ DirectX Highly skilled in video & audio libraries: ✔️ FFMpeg ✔️ VLC ✔️ FFTW ✔️ Bass ✔️ Dirac Expertise in SDLC methodologies: ✔️ Scrum ✔️ Iterative Technically skilled in databases: ✔️ Oracle ✔️ NoSQL ✔️ MySQL ✔️ MSSQL Outstanding ability to perform: ✔️ Server updates ✔️ Virus updates ✔️ Custom backup
Qt
Qt Creator
Visual C++
Unemployed
Full-time / Remote Only
6-10 years
University of Phoenix
Avatar of Jhih-Yu Chen.
資深程式設計師
More than one year
發成長。 喜好看到成品上線的成就感及解決富有挑戰的議題。 資深程式設計師 新北市,TW [email protected] 技能 Languages & Skills C/C++, DirectX, OpenGL, SDL, Shell Scripting, MFC, GTK+, Computer Graphics, Game Development, JNI, Ticket printer programming, bill acceptor programming, SAS programming, GLI programming, RaspberryPi Tools Visual Studio, Android SDK, Code::Blocks, Subversion, Git 工作經歷 GrandPeak Technology Inc, 程式設計師, 2017 年 10 月年
c++ programming
Game Development
RS232
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
National Dong Hwa University 國立東華大學
Computer Science and Information Engineering
Avatar of the user.
Avatar of the user.
Director of Operations @Jmen Taiwan - Jiuh Men 鉅門工業
2020 ~ Present
資深產品經理 Senior Product Manager
Within one month
Agile Project Management
Scrum
User Experience Design
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
National Taiwan University
Electronics Engineering
Avatar of the user.
Avatar of the user.
Director @朕來雲端工作室
2023 ~ Present
管理職
Within one month
AWS
Node.js
PHP
Employed
Ready to interview
Full-time / Interested in working remotely
More than 15 years
輔仁大學
資訊管理

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Within one month
Senior Game Server Programmer
Firedragon Digital Technology
2024 ~ Present
Taipei, Taiwan
Professional Background
Current status
Employed
Job Search Progress
Open to opportunities
Professions
Game Server Developer
Fields of Employment
Games
Work experience
More than 15 years
Management
I've had experience in managing 10-15 people
Skills
C++
Design Patterns
Gameplay Programming
Networking Programming
Management Skills
git
AWS
Golang
OOP
SQL
Languages
Chinese
Fluent
English
Intermediate
Job search preferences
Positions
Senior Game Server Programmer
Job types
Full-time
Locations
Taipei, 台灣
Remote
Not interested in working remotely
Freelance
No
Educations
School
National Taiwan Ocean University
Major
Harbor and River
Print

陳龍進

資深遊戲 伺服器/後端 工程師

技術

程式語言

- 比較熟悉的是 Golang(2019 ~) 與 C++(2004 ~ 2019)

- 其它有接觸過的包含 PHP,Python, JavaScript, Java

資料庫

- 因專案需求偶有用到 SQL,熟悉 CRUD 常規操作: MariaDB, Postgres, MySQL
- 過往經驗比較常用到 NoSQL: Redis, MongoDB, DynamoDB

版控:

- Git(GitLab & GitHub), Git work flow 

- SVN

CI/CD

- 有架設過 Jenkins & GitLab Runner 並撰寫 Script 把 CI/CD 建置起來

- 曾經寫過 Bash(Windows), Shell(Linux & Mac), JavaScript(GitLab Runner) 去建置 CI/CD

Cloud Platform

- AWS(2014 ~ 2017, 2022 ~),比較常用的是 Lambda, DynamoDB, API Gateway and S3

- 有寫過 Terraform and Terragrunt 去部署資源

軟體工程

- 設計模式、UML

遊戲引擎

- 自研 3D 引擎(2009~2014)
- Unreal4(2014 ~ 2017)
- Unreal2.5(2004~2008)

管理經驗

- 2014 ~ 2022,組員最多時為 12 人

EXPERIENCE

火龍數位科技 - 資深 C++ 遊戲伺服器工程師

2024/01 ~ 
  • Virtual C++ (MSVC)
  • MSSQL
  • VisualStudio, VSCode, Git

Amber Taiwan(虎魄) - 資深後端工程師

2022/06 ~ 2023/12
  • 是一間以共同開發為主要業務的跨國公司。
  • 我曾經與不同時區的人一起工作,包含:歐洲、北美、墨西哥與韓國。
  • 我也需要因應不同專案的需求而執行各種類型的任務,包含遊戲功能實作、解決方案研究與系統設計。
  • 在這裏用到的技術有:
    - Python, Golang, and JavaScript/TypeScript
    - AWS Lambda, API Gateway, Cognito, and DynamoDB
    - Terraform and Terragrunt
    - VSCode and Git

禾向數位科技 - 遊戲開發部主管

2019/03 ~ 2022/06

  • 博奕遊戲開發工作室
  • 我需要負責管理遊戲開發的進程,確保品質與時程
  • 也需要負責實作老虎機與棋盤遊戲的伺服器,主要使用技術為 Golang 與 Redis
  • 視專案需求研究與評估相關技術方案
  • 在這裏用到的技術有:
    - PHP, Golang(concurrent and channel), JavaScript/TypeScript, Shell Script
    - leaf and gin frameworks (Golang)
    - HTTP, WebSocket, JSON and Protobuf
    - Redis, MongoDB, MariaDB
    - VSCode, Git and SVN

大宇資訊 - 副技術總監

2017/06 ~ 2019/03

  • 專案技術解決方案的研究、評估與開發
  • 開發基於 C++ & Poco 的全新遊戲伺服器
  • 參與一個基於 UE4 的遊戲專案的開發
  • 在這裏用到的技術有:
    - C++ and JavaScript
    - HTTP, TCP/IP, UDP, JSON and Protobuf
    - Redis, MySQL, and MongoDB
    - UnrealEngine 4 and POCO Network Library
    - Git, SVN and Perforce
    -  VSCode

任遊科技 - 技術總監

2014/08 ~ 2017/05

  • 一間由前同事創立的工作室
  • 負責管理程式部門與監督專案開發
  • 主導數個基於 UE4 的 MMO 專案的開發
  • 後端用 Java 與 AWS 開發伺服器的服務,資料庫主要使用 DynamoDB 與 Redis
  • 在這裏用到的技術有:
    - C++, Java, Bash and Shell Script
    - TCP/IP, HTTP, and JSON
    - Redis, AWS DynamoDB, Lambda, API Gateway, Cognito, CloudFront and S3
    - UnrealEngine 4
    - Git and Perforce
    -  VSCode

樂陞科技 - 主任工程師

2009/02 ~ 2014/07

  • 在研發辦公室參與數個版本的自有引擎專案的研發,主要使用技術為 C++  與 Action Script
  • 負責研發自有引擎中的地形系統、地形編輯器與底層的反射系統
  • 在這裏用到的技術有:
    - C++ and Action Script
    - OpenGL, HLSL and DirectX
    - TCP/IP, UDP, JSON and XML
    - SVN, Git and Perforce

中華網龍 - 客戶端程式副課長

2001/12 - 2008/05

  • 初期參與數個 2D MMO 的專案開發,使用的語言是 Delphi
  • 2004 年之後成為數個 3D MMO  專案的核心成員之一
  • 在這裏用到的技術有:
    - Delphi and C++
    - SVN


技術

  • MacOS & Linux
  • Golang(2019 ~)
    - leaf, gin, grpc 
  • C++(2004 ~ 2019)
  • Database:
    - SQL: MariaDB, Postgres
    - NoSQL: Redis, DynamoDB, Mongo
  • VSCode
  • Git(2010 ~)
  • AWS(2014 ~) (間斷)
  • Design Patterns
  • Gameplay Programming
  • Networking Programming 
  • Management Skills (2014 ~ 2022)


語言

  • 中文
  • 英文(中等,約 CEFR 的 B2)

Resume
Profile

陳龍進

資深遊戲 伺服器/後端 工程師

技術

程式語言

- 比較熟悉的是 Golang(2019 ~) 與 C++(2004 ~ 2019)

- 其它有接觸過的包含 PHP,Python, JavaScript, Java

資料庫

- 因專案需求偶有用到 SQL,熟悉 CRUD 常規操作: MariaDB, Postgres, MySQL
- 過往經驗比較常用到 NoSQL: Redis, MongoDB, DynamoDB

版控:

- Git(GitLab & GitHub), Git work flow 

- SVN

CI/CD

- 有架設過 Jenkins & GitLab Runner 並撰寫 Script 把 CI/CD 建置起來

- 曾經寫過 Bash(Windows), Shell(Linux & Mac), JavaScript(GitLab Runner) 去建置 CI/CD

Cloud Platform

- AWS(2014 ~ 2017, 2022 ~),比較常用的是 Lambda, DynamoDB, API Gateway and S3

- 有寫過 Terraform and Terragrunt 去部署資源

軟體工程

- 設計模式、UML

遊戲引擎

- 自研 3D 引擎(2009~2014)
- Unreal4(2014 ~ 2017)
- Unreal2.5(2004~2008)

管理經驗

- 2014 ~ 2022,組員最多時為 12 人

EXPERIENCE

火龍數位科技 - 資深 C++ 遊戲伺服器工程師

2024/01 ~ 
  • Virtual C++ (MSVC)
  • MSSQL
  • VisualStudio, VSCode, Git

Amber Taiwan(虎魄) - 資深後端工程師

2022/06 ~ 2023/12
  • 是一間以共同開發為主要業務的跨國公司。
  • 我曾經與不同時區的人一起工作,包含:歐洲、北美、墨西哥與韓國。
  • 我也需要因應不同專案的需求而執行各種類型的任務,包含遊戲功能實作、解決方案研究與系統設計。
  • 在這裏用到的技術有:
    - Python, Golang, and JavaScript/TypeScript
    - AWS Lambda, API Gateway, Cognito, and DynamoDB
    - Terraform and Terragrunt
    - VSCode and Git

禾向數位科技 - 遊戲開發部主管

2019/03 ~ 2022/06

  • 博奕遊戲開發工作室
  • 我需要負責管理遊戲開發的進程,確保品質與時程
  • 也需要負責實作老虎機與棋盤遊戲的伺服器,主要使用技術為 Golang 與 Redis
  • 視專案需求研究與評估相關技術方案
  • 在這裏用到的技術有:
    - PHP, Golang(concurrent and channel), JavaScript/TypeScript, Shell Script
    - leaf and gin frameworks (Golang)
    - HTTP, WebSocket, JSON and Protobuf
    - Redis, MongoDB, MariaDB
    - VSCode, Git and SVN

大宇資訊 - 副技術總監

2017/06 ~ 2019/03

  • 專案技術解決方案的研究、評估與開發
  • 開發基於 C++ & Poco 的全新遊戲伺服器
  • 參與一個基於 UE4 的遊戲專案的開發
  • 在這裏用到的技術有:
    - C++ and JavaScript
    - HTTP, TCP/IP, UDP, JSON and Protobuf
    - Redis, MySQL, and MongoDB
    - UnrealEngine 4 and POCO Network Library
    - Git, SVN and Perforce
    -  VSCode

任遊科技 - 技術總監

2014/08 ~ 2017/05

  • 一間由前同事創立的工作室
  • 負責管理程式部門與監督專案開發
  • 主導數個基於 UE4 的 MMO 專案的開發
  • 後端用 Java 與 AWS 開發伺服器的服務,資料庫主要使用 DynamoDB 與 Redis
  • 在這裏用到的技術有:
    - C++, Java, Bash and Shell Script
    - TCP/IP, HTTP, and JSON
    - Redis, AWS DynamoDB, Lambda, API Gateway, Cognito, CloudFront and S3
    - UnrealEngine 4
    - Git and Perforce
    -  VSCode

樂陞科技 - 主任工程師

2009/02 ~ 2014/07

  • 在研發辦公室參與數個版本的自有引擎專案的研發,主要使用技術為 C++  與 Action Script
  • 負責研發自有引擎中的地形系統、地形編輯器與底層的反射系統
  • 在這裏用到的技術有:
    - C++ and Action Script
    - OpenGL, HLSL and DirectX
    - TCP/IP, UDP, JSON and XML
    - SVN, Git and Perforce

中華網龍 - 客戶端程式副課長

2001/12 - 2008/05

  • 初期參與數個 2D MMO 的專案開發,使用的語言是 Delphi
  • 2004 年之後成為數個 3D MMO  專案的核心成員之一
  • 在這裏用到的技術有:
    - Delphi and C++
    - SVN


技術

  • MacOS & Linux
  • Golang(2019 ~)
    - leaf, gin, grpc 
  • C++(2004 ~ 2019)
  • Database:
    - SQL: MariaDB, Postgres
    - NoSQL: Redis, DynamoDB, Mongo
  • VSCode
  • Git(2010 ~)
  • AWS(2014 ~) (間斷)
  • Design Patterns
  • Gameplay Programming
  • Networking Programming 
  • Management Skills (2014 ~ 2022)


語言

  • 中文
  • 英文(中等,約 CEFR 的 B2)