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Software Engineer @Hewlett Packard Enterprise (HPE)
2021 ~ Present
Senior Software Engineer
Within two months
C++
C#
Unreal Engine 4
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
National Chung Cheng University
Master of Computer Science
Avatar of Cheng Yi Peng.
Avatar of Cheng Yi Peng.
Devops Engineer @Zoul Studio
2022 ~ Present
Devops / UE Engineer
Within one month
Marvin Peng 2 years experience of Devops Engineer 3 years experience of Unreal Engine Developer MyPage Skills DevOps AWS Linux Jenkins Docker Git Perforce Terraform Kubernetes Others Unreal Engine 4 / 5 Nginx flask ngrok IPv4/v6 networking routers, firewalls Languages Python Unix Shell (bash) C/C++ Experience Zoul Studio / Devops NovNow Devops、Game streaming、Multiplayer Games、VR Deploy games on server for pixel streaming services, enabling end-users to access the gaming service with browser. Automate for EC2 instances, using python with lambda function and Shell script to control and reduce usage costs
aws
Docker
Linux
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
輔仁大學 Fu Jen Catholic University
資訊工程
Avatar of Aidan Chen.
Avatar of Aidan Chen.
Senior C++ Game Server Programmer @Firedragon Digital Technology
2024 ~ Present
Senior Game Server Programmer
Within one month
Poco 的全新遊戲伺服器 參與一個基於 UE4 的遊戲專案的開發 在這裏用到的技術有: - C++ and JavaScript - HTTP, TCP/IP, UDP, JSON and Protobuf - Redis, MySQL, and MongoDB - UnrealEngine 4 and POCO Network Library - Git, SVN and Perforce - VSCode 任遊科技 - 技術總監 2014/08 ~ 2017/05 一間由前同事創立的工作室 負責管理程式部門與監督專案
C++
Design Patterns
Gameplay Programming
Employed
Open to opportunities
Full-time / Not interested in working remotely
More than 15 years
National Taiwan Ocean University
Harbor and River
Avatar of 李阿賊.
Avatar of 李阿賊.
Technical Artists ,3D Scene @南瓜虛擬科技股份有限公司
2022 ~ Present
Scene Art
Within one month
Laplace) 3D場景 次世代工作流程規劃、場景布局圖 UE4/Unity-場景製作 UE4/Unity-Shader編寫 十一月Present Technical Artists 3D場景美術 南瓜虛擬科技 UE4-Shader製作、遊戲性能優化 場景製作 學歷私立龍華科技大學(台灣) 網路工程 技能 3ds max Photoshop Substance Painter Substance Designer Unity3D Unreal Engine 4 HLSL 語言 Chinese — 母語或雙語
3ds max
Photoshop
Substance Painter
Employed
Full-time / Interested in working remotely
10-15 years
私立龍華科技大學(台灣)
網路工程
Avatar of Jayant Singh.
Offline
Avatar of Jayant Singh.
Offline
Unreal Game Developer @Xctuality
2022 ~ Present
Within three months
shopping environment with mini-games in it and another one is a 3D game where people can buy land and build something out of primitive shapes. It is an open-world game, so players have much more flexibility to interact with AIs and players. Skills: Voice chat feature · Unreal Engine 4 · Blueprint · C++ · Networking · Unreal Physics Unreal Developer Team Lead • Localhost Technology AugustJune 2021 It was project-related work. We developed multiple games on the Unreal engine with C++. My part was to create the functionality or logic part of the game
Unreal Engine
Blueprint
C++
Full-time / Remote Only
4-6 years
FEROZE GANDHI INSTITUTE OF ENGG AND TECHNOLOGY , RAEBARELI
Aeronautical
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Avatar of the user.
高級UI美術 @掌中乾坤網路科技股份有限公司(IGG)
2022 ~ Present
2D遊戲美術設計、UI/UX設計師、平面美術設計、電腦繪圖人員
Within one month
Photoshop
sai
ZBrush
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
國立台北教育大學
藝術
Avatar of Wenpu Ng.
Avatar of Wenpu Ng.
遊戲客服(實習 > 兼職) @晶綺科技GameDreamer / 隆中網絡股份有限公司
2016 ~ 2016
Game Developer, Indie Game Developer, 遊戲程式設計師
Within one year
吳文菩 Wenpu Ng 遊戲程式設計師 • 獨立遊戲開發者 • Unity,TW • [email protected] 來自於馬來西亞,勵志成為優秀的獨立遊戲開發者。 自傳 您好,我是吳文菩,是位馬來西亞人,在2019年7月畢業於龍華科技大學,多媒體與遊戲發展科學系。 在大學時我有很多時間在
Unity3D
c#
Photoshop
Full-time / Interested in working remotely
4-6 years
龍華科技大學
多媒體與遊戲發展科學系
Avatar of the user.
Avatar of the user.
3DVFX Artist @香港商泥巴娛樂有限公司台灣分公司
2020 ~ Present
3D特效美術
Within one year
Unity3D
Unreal Engine 4
Photoshop
Employed
Full-time / Interested in working remotely
4-6 years
崑山科技大學
Department of Information Management
Avatar of Admor Aguilar.
Avatar of Admor Aguilar.
Studio Director / Technical Director @All Aboard Learning
2022 ~ Present
Senior Software Engineer
More than one year
Manila, Philippines [email protected] Skills & Expertise Main Programming: C#, C++ Sub Programming Languages: HTML5, CSS, JavaScript Platforms: PC, Android, iOS, VR/AR Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail Project Management: JIRA, Trello, GSuite, Airtable, Slack Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror Work Experience All Aboard Learning , Studio Director / Technical Director, Jul 2022 ~ Present • Leading a team
Unity
C#
Scalable Architectures
Employed
Part-time / Interested in working remotely
4-6 years
De La Salle - College of Saint Benilde
Information Technology Specialized in Game Design and Development
Avatar of 高炯矗 Jon Gao.
Avatar of 高炯矗 Jon Gao.
Past
技術製作人 Technical Producer @歐拔藍數位創意
2020 ~ 2021
Game Developer, Technical Game Designer, Game Programmer, Interactive Developer
Within two months
裝置開發經驗 有Vuforia的AR應用及Oculus Rift、HTC Vive、Google VR等VR應用開發經驗 程式 C# JavaScript ActionScript 3 Yarn Liquid Bootstrap HTML5 Python Vue 版控 SVN Git (GitHub, GitLab) Mercurial 工具 Unity Engine Unreal Engine 4 Adobe Photoshop, Illustrator, Premiere Spine 2D Visual Studio Live 2D 數據 Google Analytics Unity Analytics Facebook Pixel Python爬蟲 管理 Trello 敏捷開發 跨領域溝通 語言 英語 (流例) 中文 (母語) 工作經
PowerPoint
Excel
Photoshop
Unemployed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
龍華科技大學 Lunghwa University
遊戲系 Game Science

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Within six months
Unreal Game Developer
Xctuality
2022 ~ Present
Professional Background
Current status
Job Search Progress
Professions
Game Server Developer, Unreal Developer
Fields of Employment
Software, Games
Work experience
4-6 years
Management
I've had experience in managing 15+ people
Skills
Unreal Engine
Blueprint
C++
Multiplayer Networking
Voice Chat
Vehicle Physics
Languages
English
Professional
Job search preferences
Positions
Job types
Full-time
Locations
Remote
Remote Only
Freelance
No
Educations
School
FEROZE GANDHI INSTITUTE OF ENGG AND TECHNOLOGY , RAEBARELI
Major
Aeronautical
Print

Jayant Singh

Unreal Game Developer

[email protected]

My expertise is game logic designing, especially in C++. I am very scalable and worked in a very pressurized environment. I have given many fruitful results when others were not expecting them.
I have shipped 2 AAA quality games purely in C++ and blueprint.
I have also worked in multiplayer shooting games.


Work Experience

Unreal Game Developer  •  Technex

November 2022 - Present

Responsible to make the core functionality of the SMV World, which is a metaverse in which people can come together and do different types of activities.
I am also responsible to create all the UI and optimize the game code.

Unreal Game Developer  •  Aviram

August 2022 - November 2022

Responsible for creating the core functionality of Aviram, which is a metaverse in which people can come together and do different types of activities.
I am also responsible for creating all the UI and optimizing the game code.

Unreal C++ Developer   •  Multiverse Labs

April 2022 - August 2022

We are making Multiverse where people can interact with each other.
It supports the Voice Chat feature with multiple Mini games in it. We are making Multiverse where people can interact with each other. It supports the Voice Chat feature with multiple Mini games in it.
Skills: Voice Chat · Unreal Engine 4 · Blueprint · C++ · Networking · Unreal Physics


Unreal Developer  •  Artysium

July 2021 - March 2022

We have 2 main products. One is a 3D shopping environment with mini-games in it and another one is a 3D game where people can buy land and build something out of primitive shapes. It is an open-world game, so players have much more flexibility to interact with AIs and players.We have 2 main products. One is a 3D shopping environment with mini-games in it and another one is a 3D game where people can buy land and build something out of primitive shapes. It is an open-world game, so players have much more flexibility to interact with AIs and players.
Skills: Voice chat feature · Unreal Engine 4 · Blueprint · C++ · Networking · Unreal Physics

Unreal Developer Team Lead  •  Localhost Technology

August 2018 - June 2021

It was project-related work. We developed multiple games on the Unreal engine with C++.
My part was to create the functionality or logic part of the game and to maintain the project.

Projects


Multiplayer LUDO 3D

In C++ UE4


Ludo Indian Classical game. It was in 3d and each player could choose its color. The individual will play some animation to move and kill other pieces. VFX was added for killing and movement. 


Multiplayer 3D Billiards

In C++ UE5


The Standard Billiards game. Players can host the game on the Steam platform and others can join. Players can also look at other players' matches.  

Players can choose from different types of sticks, which have different power and can also add spin to the cue ball. 


Multiplayer Shooting Game

In C++ UE5


It is a Counterstrike-type game, where you can compete with other players. You can send messages to teams or to your own teammates. 

- Players can pick up guns, grenades and can do hand combat. 

- Different types of AIs spawn throughout the level in run time. 

- Different Ai will react to different situations. As they can equip Guns

- Run time navigation generation for AIs. 

- Aim offset and headshot implementation. 

- AI hearing and Sight Perception

- AI can pick up guns, and grenades and can do hand combat.

- Everything is properly replicated in C++. 




Hitman Game

In C++ UE5.3


This is an action-adventure stealth video game in which players control a genetically enhanced assassin from a third-person perspective as he carries out assassinations of various targets across the globe

  • Splash Screen Implementation
  • UI and Animation
  • Blur Effect
  • AI Integration
  • Sniping Functionality
  • Explosive Elements
  • Visual Effects
  • Advanced AI Functionality
  • AI searching place to Hide
  • Sticky Bomb
  • Radial Impulse Damage
  • AI Crawling on bullet shot

Zombie Killer Game

In C++ UE5


This is a survival game where zombies are added with different behaviour trees where you can find different types of guns  and shoot Zombies to survive the world

  • Character Creation
  • Enhanced Input and Gun Component
  • Input Bindings
  • Gun and Torch Components
  • Projectile Movement and Shooting
  • Bullet Mechanics
  • Zombie AI
  • Behavior Trees
  • Sight Perception

Death Race Game

In C++ UE5


A Car race game in which there is an advanced map system is integrated, fighting with other cars with different powers to make the game more interesting.

  • Chaos Vehicle Class
  • Vehicle Suspension
  • Wheel & Key Binding
  • Engine Sound using RPM
  • Car Back Light
  • Material Parameter Collection
  • Smoke Exhaust System
  • Niagara Smoke
  • Vehicle Skid System
  • Nitrous System
  • Speedometer Part 1-4
  • Rear Mirror in Car
  • New Free Map with Race Track
  • Advance Map System
  • Radio System
  • Rocket Launcher
  • Target Missile
  • Car Wrecked Damage System

GTA Type Game

In C++ UE5


A dynamic open-world game that seamlessly combines the freedom of exploration with heart-pounding action. As a skilled operative navigating the gritty streets, you'll encounter a plethora of features that redefine the open-world gaming experience.

  • Adding Character with Movement
  • Attaching Gun to Character
  • Adding Different Guns and Equipping Multiple Guns
  • Gun Shooting
  • Apply Damage and Receive Damage
  • Headshot Implementation
  • Aim Offset & Adding Sound Cues
  • Adding Human Character with Choose Option
  • Sprint Mechanism
  • Grenade Throw
  • Radial Damage
  • Particle Effect
  • Sound Cue
  • AI Added
  • Behavior Tree with Custom Task Node
  • AI Shooting and Looking at Player
  • AI Pedestrian System
  • Auto AI Spawn During Runtime
  • Hand Combat with AI
  • Navigation Invoker
  • Runtime Navigation for AI
  • Petrol Station Blast & Big Head Characters







Education

FEROZE GANDHI INSTITUTE OF ENGG AND TECHNOLOGY ,RAEBARELI

Aeronautical

2016 - 2020

Skills


  • Unreal Engine
  • Blueprint
  • C++
  • Multiplayer Networking
  • Voice Chat

Languages


  • English — Professional
Resume
Profile

Jayant Singh

Unreal Game Developer

[email protected]

My expertise is game logic designing, especially in C++. I am very scalable and worked in a very pressurized environment. I have given many fruitful results when others were not expecting them.
I have shipped 2 AAA quality games purely in C++ and blueprint.
I have also worked in multiplayer shooting games.


Work Experience

Unreal Game Developer  •  Technex

November 2022 - Present

Responsible to make the core functionality of the SMV World, which is a metaverse in which people can come together and do different types of activities.
I am also responsible to create all the UI and optimize the game code.

Unreal Game Developer  •  Aviram

August 2022 - November 2022

Responsible for creating the core functionality of Aviram, which is a metaverse in which people can come together and do different types of activities.
I am also responsible for creating all the UI and optimizing the game code.

Unreal C++ Developer   •  Multiverse Labs

April 2022 - August 2022

We are making Multiverse where people can interact with each other.
It supports the Voice Chat feature with multiple Mini games in it. We are making Multiverse where people can interact with each other. It supports the Voice Chat feature with multiple Mini games in it.
Skills: Voice Chat · Unreal Engine 4 · Blueprint · C++ · Networking · Unreal Physics


Unreal Developer  •  Artysium

July 2021 - March 2022

We have 2 main products. One is a 3D shopping environment with mini-games in it and another one is a 3D game where people can buy land and build something out of primitive shapes. It is an open-world game, so players have much more flexibility to interact with AIs and players.We have 2 main products. One is a 3D shopping environment with mini-games in it and another one is a 3D game where people can buy land and build something out of primitive shapes. It is an open-world game, so players have much more flexibility to interact with AIs and players.
Skills: Voice chat feature · Unreal Engine 4 · Blueprint · C++ · Networking · Unreal Physics

Unreal Developer Team Lead  •  Localhost Technology

August 2018 - June 2021

It was project-related work. We developed multiple games on the Unreal engine with C++.
My part was to create the functionality or logic part of the game and to maintain the project.

Projects


Multiplayer LUDO 3D

In C++ UE4


Ludo Indian Classical game. It was in 3d and each player could choose its color. The individual will play some animation to move and kill other pieces. VFX was added for killing and movement. 


Multiplayer 3D Billiards

In C++ UE5


The Standard Billiards game. Players can host the game on the Steam platform and others can join. Players can also look at other players' matches.  

Players can choose from different types of sticks, which have different power and can also add spin to the cue ball. 


Multiplayer Shooting Game

In C++ UE5


It is a Counterstrike-type game, where you can compete with other players. You can send messages to teams or to your own teammates. 

- Players can pick up guns, grenades and can do hand combat. 

- Different types of AIs spawn throughout the level in run time. 

- Different Ai will react to different situations. As they can equip Guns

- Run time navigation generation for AIs. 

- Aim offset and headshot implementation. 

- AI hearing and Sight Perception

- AI can pick up guns, and grenades and can do hand combat.

- Everything is properly replicated in C++. 




Hitman Game

In C++ UE5.3


This is an action-adventure stealth video game in which players control a genetically enhanced assassin from a third-person perspective as he carries out assassinations of various targets across the globe

  • Splash Screen Implementation
  • UI and Animation
  • Blur Effect
  • AI Integration
  • Sniping Functionality
  • Explosive Elements
  • Visual Effects
  • Advanced AI Functionality
  • AI searching place to Hide
  • Sticky Bomb
  • Radial Impulse Damage
  • AI Crawling on bullet shot

Zombie Killer Game

In C++ UE5


This is a survival game where zombies are added with different behaviour trees where you can find different types of guns  and shoot Zombies to survive the world

  • Character Creation
  • Enhanced Input and Gun Component
  • Input Bindings
  • Gun and Torch Components
  • Projectile Movement and Shooting
  • Bullet Mechanics
  • Zombie AI
  • Behavior Trees
  • Sight Perception

Death Race Game

In C++ UE5


A Car race game in which there is an advanced map system is integrated, fighting with other cars with different powers to make the game more interesting.

  • Chaos Vehicle Class
  • Vehicle Suspension
  • Wheel & Key Binding
  • Engine Sound using RPM
  • Car Back Light
  • Material Parameter Collection
  • Smoke Exhaust System
  • Niagara Smoke
  • Vehicle Skid System
  • Nitrous System
  • Speedometer Part 1-4
  • Rear Mirror in Car
  • New Free Map with Race Track
  • Advance Map System
  • Radio System
  • Rocket Launcher
  • Target Missile
  • Car Wrecked Damage System

GTA Type Game

In C++ UE5


A dynamic open-world game that seamlessly combines the freedom of exploration with heart-pounding action. As a skilled operative navigating the gritty streets, you'll encounter a plethora of features that redefine the open-world gaming experience.

  • Adding Character with Movement
  • Attaching Gun to Character
  • Adding Different Guns and Equipping Multiple Guns
  • Gun Shooting
  • Apply Damage and Receive Damage
  • Headshot Implementation
  • Aim Offset & Adding Sound Cues
  • Adding Human Character with Choose Option
  • Sprint Mechanism
  • Grenade Throw
  • Radial Damage
  • Particle Effect
  • Sound Cue
  • AI Added
  • Behavior Tree with Custom Task Node
  • AI Shooting and Looking at Player
  • AI Pedestrian System
  • Auto AI Spawn During Runtime
  • Hand Combat with AI
  • Navigation Invoker
  • Runtime Navigation for AI
  • Petrol Station Blast & Big Head Characters







Education

FEROZE GANDHI INSTITUTE OF ENGG AND TECHNOLOGY ,RAEBARELI

Aeronautical

2016 - 2020

Skills


  • Unreal Engine
  • Blueprint
  • C++
  • Multiplayer Networking
  • Voice Chat

Languages


  • English — Professional