Make visible what, without you, might perhaps never have been seen.
– Robert Bresson
I possess a strong curiosity in interdisciplinary knowledge, with my primary expertise spanning across electronics, software development, interactive design, and new media art. I am passionate about exploring various possibilities during the processes of analysis, deconstruction, and reconstruction, implementing them into practice while managing risks effectively.
JUL 2019 - Present
Taipei, Taiwan
Planning and production of multimedia interactive installations, covering the entire production process of exhibits and installations from proposal to final delivery. Scope includes system integration , visual, music, software, and electronic sensing hardware, as well as necessary development of new functions.
Milestone :
2022 The Curse of the Giant Rabbit, Halloween City
Taoyuan City Government / Chill(濪濪)
@Taoyuan
Sound interactive installation, Play corresponding sound effects by locating the user's position through a horizontal laser scanner.
-- Game software and hardware integration(2D Lidar )
2022 The Pen of Kaohsiung (Public Art Commission)
Ding, Chien-Chung / TAi Urban Resort
@Kaohsiung Public Main Library
Design and Installation of Art-Grade Distributed LED Matrix Display System.
-- Project Manager, Hardware Design, Installation Guidance, Outsourcing integration.
2020 Jurassic x Dinosaurs 3.0
KHAM Inc.(寬宏藝術6596) / Tronk interactive
@The pier-2 art center, Kaohsiung.
Within two months, from production to application, 360 sets of interactive lamps with embedded electronic components were created. They were integrated into the entire exhibition media system in cooperation with upstream and downstream units. The content includes FRP case design and manufacturing, interactive embedded system, lighting effects, and IoT systems.
-- Project Manager, Chief Software and Hardware Developer, On-site Executive Supervisor, Outsourcing integration
2019 Love Kaohsiung Lumière Festival(X'mas) - <Urban Light Stream> Chill(濪濪) /B'in Live(必應創造 6625)
@Central Park, Kaohsiung.
An outdoor large-scale LED matrix display installation, measuring 50 meters in length and 8 meters in height, completed within one month.
-Winner of "Red Dot Award: Brands & Communication Design, Spatial & Retail Design, Exhibition Design, 2020.
-- Project Manager, Chief Software and Hardware Developer, On-site Executive Supervisor.
JUL 2021 - FEB 2022
Taipei, Taiwan
Instructor of Interactive Design and Web Design.
SEP 2020 - F 2021
Taipei, Taiwan
Co-Instructor for Interactive Design.
Unity3D Game Engine workshop.
DEC 2018 - DEC 2020
Taipei, Taiwan
2019-20 SAY Night Market -「Intuition x Reasoning x Science」probability education exhibition, National Science and Technology Museum
Production of Interactive installation.
2018 "My Plate" Web Game, HPA(健康署)
Independently complete the client management and content production of the delivery project.
2018 IKEA 75th anniversary, Birthday Party Installation
Technical Support of Interactive installation with all stores in Taiwan.
SEP 2017 - AUG 2019
Taipei, Taiwan
Instructor of Game & Multimedia content production.
JAN 2013 - MAY 2019
Taipei, Taiwan
2018 "Air- Space", "Re-base" Art exhibition, Chen Yi (陳乂)'s Art Commission.
- Project Manager, AR artwork.
2017 "KYRIE, NBA star meeting", interactive basketball court
-Lidar positioning system development.
2016 Bus Stop interactive advertising, Philips(飛利浦) /Isobar(安索帕) /Ultra Combos(叁式)
- Interactive game production, gender, age detected by computer vision recognition, real-time body shape mapping VFX, total interactive process production.
2015 "WAVE PHENOMENA", Wang Lien-Chang(王連晟) @Bellavita shopping mall
-Chief Engineer of electronics system development, dimming system of PDLC (Polymer Dispersed Liquid Crystal 調光薄膜), gradient transparency effect controls by self-made electronics system, managing a six people team for assembly.
2015 "Giuseppe Castiglione – Lang Shining New Media Art Exhibition" / National Palace Museum(故宮)
- Dimming system of PDLC for Artwork.
2015 "Discovering Technology Treasures", ITRI (工研院) /Ultra Combos @Songshan Cultural Park
- Interactive Installation Production, Lava tower VFX Interactive Installation at entrance hall.
2013 "Lighting Up the Night", Key Installation of Light Art @NTCH(國家兩廳院)
-- Interactive Installation Production, self-made lighting control system and light show production.
2013 "Flip-mata", Public Art Installation, WHY IXD .Inc(何理互動) @NTUB
-Project Manager, Complete the installation independently when the client goes to China for a concert tour.
2013 "ALWAYS - Lau, Tak-Wa (劉德華) World Tour", WHY IXD .Inc
- Technical Support
JUN 2014 - SEP 2017
Taipei, Taiwan
Product planning, investigation, and experimentation of exhibition technology, as well as marketing strategies for entertainment venues such as shopping malls.
APR 2013 -JUN 2013
Western Europe
Cycling through the Czech Republic, Germany, Belgium, France, and along the Way of St. James in Spain.
2012 - 2013
During my academic years, I took on the challenge of the Grand Tour, cycling through the Czech Republic, Germany, Belgium, France, and along the Way of St. James in Spain. In addition, I traveled to various other countries, including Portugal, England, Scotland, Hungary, Austria, and Croatia, to gain diverse experiences.
2009 - 2014
Master’s thesis : "Soul in the Cage - Perception Predicament Resulted from Artifact."
Explore the user's limitations and possibilities of physical perception and interaction under acquired education, and use artistic creation as a display method.
Artwork : "The Cage"
A continuation of previous work, "Per form", and it features an interactive connection that employs a multitude of alarm clock sounds to disrupt the physical and psychological states of the audience
2014 "K. T. Creativity Award", Interactive art, Silver award.
2014 "Taipei Digital Art Festival & K. T. Creativity Award", Joint Exhibition.
2014 "Moments that incessantly emerge", Joint Exhibition.
Artwork : "Per Form"
Use the sound of a clock (artificial object) to interfere with physiological mechanisms, and explore the interactive device that connects the senses and the mind.
This artwork explores the connections between senses and the mind by using the sound of a clock (an artificial object) to interfere with physiological mechanisms. A brainwave detector is used to monitor the audience's brainwave state, which is then reflected on the hacked clocks. The clocks' speed is adjusted according to the brainwave state, and a large number of clocks give feedback to the audience at a specific rate. The exclusive brainwave state is generated based on the audience's own psychological perception state, creating an interactive cycle between the mind, senses, and artifact.
2012 "7th Taipei Digital Art Award", shortlisted
2012 "13th HUANG XI Art Exhibition", Digital Art , shortlisted
Artwork :The Process of Death
I co-founded the "XOR" art team, which subsequently evolved into a 13-person production team. Together with the team, I was a co-director and interactive engineer, responsible for handling the concept, scripting, and developing interactive applications. I hacked and produced the interactive program of "Xbox 360 Kinect" (IR Array Body Sensor) for real-time human body mapping, which was used for the first time in live performances in Taiwan. Additionally, I coordinated the outsourcing of 3D realistic animation and managed general affairs.
2012 Outstanding New Media Art Award
2012 2nd Digital Art Performance Award, Ticketed Live Show @Huashan Park
2011 2nd Digital Art Performance Award, Winner
Others :
2012 Lecturer of "OpenFrameworks Interactive workshop", Digital Art Center Taipei
2010-11 Adjunct Research Assistant, Tangible Interface Lab, TNUA
2010 Interactive Engineer and On-site executive for live interactive performance process, "L'Après-midi de la Gravité", Quanta Arts Foundation,
2010 Adjunct Research Assistant, Futuristic Brilliant Interaction Laboratory, TNUA
2005 - 2009
Major in computer vision recognition.
2002 - 2005
Electronic Engineering
Make visible what, without you, might perhaps never have been seen.
– Robert Bresson
I possess a strong curiosity in interdisciplinary knowledge, with my primary expertise spanning across electronics, software development, interactive design, and new media art. I am passionate about exploring various possibilities during the processes of analysis, deconstruction, and reconstruction, implementing them into practice while managing risks effectively.
JUL 2019 - Present
Taipei, Taiwan
Planning and production of multimedia interactive installations, covering the entire production process of exhibits and installations from proposal to final delivery. Scope includes system integration , visual, music, software, and electronic sensing hardware, as well as necessary development of new functions.
Milestone :
2022 The Curse of the Giant Rabbit, Halloween City
Taoyuan City Government / Chill(濪濪)
@Taoyuan
Sound interactive installation, Play corresponding sound effects by locating the user's position through a horizontal laser scanner.
-- Game software and hardware integration(2D Lidar )
2022 The Pen of Kaohsiung (Public Art Commission)
Ding, Chien-Chung / TAi Urban Resort
@Kaohsiung Public Main Library
Design and Installation of Art-Grade Distributed LED Matrix Display System.
-- Project Manager, Hardware Design, Installation Guidance, Outsourcing integration.
2020 Jurassic x Dinosaurs 3.0
KHAM Inc.(寬宏藝術6596) / Tronk interactive
@The pier-2 art center, Kaohsiung.
Within two months, from production to application, 360 sets of interactive lamps with embedded electronic components were created. They were integrated into the entire exhibition media system in cooperation with upstream and downstream units. The content includes FRP case design and manufacturing, interactive embedded system, lighting effects, and IoT systems.
-- Project Manager, Chief Software and Hardware Developer, On-site Executive Supervisor, Outsourcing integration
2019 Love Kaohsiung Lumière Festival(X'mas) - <Urban Light Stream> Chill(濪濪) /B'in Live(必應創造 6625)
@Central Park, Kaohsiung.
An outdoor large-scale LED matrix display installation, measuring 50 meters in length and 8 meters in height, completed within one month.
-Winner of "Red Dot Award: Brands & Communication Design, Spatial & Retail Design, Exhibition Design, 2020.
-- Project Manager, Chief Software and Hardware Developer, On-site Executive Supervisor.
JUL 2021 - FEB 2022
Taipei, Taiwan
Instructor of Interactive Design and Web Design.
SEP 2020 - F 2021
Taipei, Taiwan
Co-Instructor for Interactive Design.
Unity3D Game Engine workshop.
DEC 2018 - DEC 2020
Taipei, Taiwan
2019-20 SAY Night Market -「Intuition x Reasoning x Science」probability education exhibition, National Science and Technology Museum
Production of Interactive installation.
2018 "My Plate" Web Game, HPA(健康署)
Independently complete the client management and content production of the delivery project.
2018 IKEA 75th anniversary, Birthday Party Installation
Technical Support of Interactive installation with all stores in Taiwan.
SEP 2017 - AUG 2019
Taipei, Taiwan
Instructor of Game & Multimedia content production.
JAN 2013 - MAY 2019
Taipei, Taiwan
2018 "Air- Space", "Re-base" Art exhibition, Chen Yi (陳乂)'s Art Commission.
- Project Manager, AR artwork.
2017 "KYRIE, NBA star meeting", interactive basketball court
-Lidar positioning system development.
2016 Bus Stop interactive advertising, Philips(飛利浦) /Isobar(安索帕) /Ultra Combos(叁式)
- Interactive game production, gender, age detected by computer vision recognition, real-time body shape mapping VFX, total interactive process production.
2015 "WAVE PHENOMENA", Wang Lien-Chang(王連晟) @Bellavita shopping mall
-Chief Engineer of electronics system development, dimming system of PDLC (Polymer Dispersed Liquid Crystal 調光薄膜), gradient transparency effect controls by self-made electronics system, managing a six people team for assembly.
2015 "Giuseppe Castiglione – Lang Shining New Media Art Exhibition" / National Palace Museum(故宮)
- Dimming system of PDLC for Artwork.
2015 "Discovering Technology Treasures", ITRI (工研院) /Ultra Combos @Songshan Cultural Park
- Interactive Installation Production, Lava tower VFX Interactive Installation at entrance hall.
2013 "Lighting Up the Night", Key Installation of Light Art @NTCH(國家兩廳院)
-- Interactive Installation Production, self-made lighting control system and light show production.
2013 "Flip-mata", Public Art Installation, WHY IXD .Inc(何理互動) @NTUB
-Project Manager, Complete the installation independently when the client goes to China for a concert tour.
2013 "ALWAYS - Lau, Tak-Wa (劉德華) World Tour", WHY IXD .Inc
- Technical Support
JUN 2014 - SEP 2017
Taipei, Taiwan
Product planning, investigation, and experimentation of exhibition technology, as well as marketing strategies for entertainment venues such as shopping malls.
APR 2013 -JUN 2013
Western Europe
Cycling through the Czech Republic, Germany, Belgium, France, and along the Way of St. James in Spain.
2012 - 2013
During my academic years, I took on the challenge of the Grand Tour, cycling through the Czech Republic, Germany, Belgium, France, and along the Way of St. James in Spain. In addition, I traveled to various other countries, including Portugal, England, Scotland, Hungary, Austria, and Croatia, to gain diverse experiences.
2009 - 2014
Master’s thesis : "Soul in the Cage - Perception Predicament Resulted from Artifact."
Explore the user's limitations and possibilities of physical perception and interaction under acquired education, and use artistic creation as a display method.
Artwork : "The Cage"
A continuation of previous work, "Per form", and it features an interactive connection that employs a multitude of alarm clock sounds to disrupt the physical and psychological states of the audience
2014 "K. T. Creativity Award", Interactive art, Silver award.
2014 "Taipei Digital Art Festival & K. T. Creativity Award", Joint Exhibition.
2014 "Moments that incessantly emerge", Joint Exhibition.
Artwork : "Per Form"
Use the sound of a clock (artificial object) to interfere with physiological mechanisms, and explore the interactive device that connects the senses and the mind.
This artwork explores the connections between senses and the mind by using the sound of a clock (an artificial object) to interfere with physiological mechanisms. A brainwave detector is used to monitor the audience's brainwave state, which is then reflected on the hacked clocks. The clocks' speed is adjusted according to the brainwave state, and a large number of clocks give feedback to the audience at a specific rate. The exclusive brainwave state is generated based on the audience's own psychological perception state, creating an interactive cycle between the mind, senses, and artifact.
2012 "7th Taipei Digital Art Award", shortlisted
2012 "13th HUANG XI Art Exhibition", Digital Art , shortlisted
Artwork :The Process of Death
I co-founded the "XOR" art team, which subsequently evolved into a 13-person production team. Together with the team, I was a co-director and interactive engineer, responsible for handling the concept, scripting, and developing interactive applications. I hacked and produced the interactive program of "Xbox 360 Kinect" (IR Array Body Sensor) for real-time human body mapping, which was used for the first time in live performances in Taiwan. Additionally, I coordinated the outsourcing of 3D realistic animation and managed general affairs.
2012 Outstanding New Media Art Award
2012 2nd Digital Art Performance Award, Ticketed Live Show @Huashan Park
2011 2nd Digital Art Performance Award, Winner
Others :
2012 Lecturer of "OpenFrameworks Interactive workshop", Digital Art Center Taipei
2010-11 Adjunct Research Assistant, Tangible Interface Lab, TNUA
2010 Interactive Engineer and On-site executive for live interactive performance process, "L'Après-midi de la Gravité", Quanta Arts Foundation,
2010 Adjunct Research Assistant, Futuristic Brilliant Interaction Laboratory, TNUA
2005 - 2009
Major in computer vision recognition.
2002 - 2005
Electronic Engineering