Client-Server API
Distributed System
High-Concurrency System
ETL
Gitlab CI/CD
Docker
Jenkins
Team Building
Team Training
Team Evaluation
Reinforcement Learning AI
Product Manager
Google Analytics
Go
Perl (AnyEvent)
C# (Unity)
PHP
JavaScript (Angular, Vue, JQuery)
ActionScript
MySQL/TiDB
MongoDB
Redis/Memcached
Kafka/RabbitMQ
GoLand
VS Code
Visual Studio
PostMan
XMind
Paradise-Soft • Ju2020 - Apr 2022
- Develop and maintain real-time data analytics system via MySQL/TiDB, Canon (like Kafka connector), Kafka as MQ, Reds as cache server, and Go services as transformer and loader.
- Develop and maintain BI systems via Go, MySQL, TiDB, and Redis, such as RESTful API of admin website, real-time risk analytics-alert systems.
- Develop and maintain platform promotion agent systems via Go, MySQL, MongoDB, and Redis.
- Develop and maintain Go package for multiple projects, such as injection with AOP (like facebook's inject), error-message wrapper package with i18n.
- Outstanding employee of 2021.
- Internal transfer to a 4-people PM group as Leader on platform product team in Jan 2022, at the same time stay as a Sr. Engineer to help backend team planning architectures.
Gamesofa.Inc • Apr 2011 - May 2020
- Develop 3D shooting-game AI players via Unity MLAgent framework (Reinforcement Learning). Online co-work with professor Wu's CGI team from NCTU.
- Develop 3D shooting-game services via Perl, C#(Unity), PHP, Javascript(Vue, jQuery), MySQL, Memcached with 10-people team. Lead the backend team members to translate language from Perl to C# in 1 year.
- Develop online card game services as the only backend RD in 6 months via Perl, PHP, Javascript(Angular, Vue, jQuery), MySQL, Memcached. Such as lobby server, chat server, player-matching server, the official website, and admin website.
- Successful denied cheaters on BB shooter project (card game).
- Organize system refactor of Texas hold 'em services to make sure the project can easily deploy to multiple countries with one codebase.
- Develop and maintain Texas hold 'em game servers via Perl, PHP, Javascript(jQuery), MySQL, Memcached. Lead 6-people team. Such as lobby server, chat server, player-matching server, the official website, and admin website.
- Internal transfer to Tankhit project and Omegatanks project as a product manager from Jan 2016 to Mar 2018. Design systems, follow up on the project progress and optimize products via GA and our own data warehouse.
Shooting Game Projects:
- Holo Ranger
- Aim Online
- GunsRush
- Tankhit
- OmegaTanks
Casino Game Projects:
- Texas hold 'em
Card Game Projects:
- BB Shooter
Efatek • Aug 2009 - Apr 2011
- Develop content management systems (CMS) via PHP, MySQL, and Javascript.
- Develop campaign websites via PHP, MySQL, Javascript, and ActionScript.
Department of Computer Science and Information Engineering • 2003 - 2007
Client-Server API
Distributed System
High-Concurrency System
ETL
Gitlab CI/CD
Docker
Jenkins
Team Building
Team Training
Team Evaluation
Reinforcement Learning AI
Product Manager
Google Analytics
Go
Perl (AnyEvent)
C# (Unity)
PHP
JavaScript (Angular, Vue, JQuery)
ActionScript
MySQL/TiDB
MongoDB
Redis/Memcached
Kafka/RabbitMQ
GoLand
VS Code
Visual Studio
PostMan
XMind
Paradise-Soft • Ju2020 - Apr 2022
- Develop and maintain real-time data analytics system via MySQL/TiDB, Canon (like Kafka connector), Kafka as MQ, Reds as cache server, and Go services as transformer and loader.
- Develop and maintain BI systems via Go, MySQL, TiDB, and Redis, such as RESTful API of admin website, real-time risk analytics-alert systems.
- Develop and maintain platform promotion agent systems via Go, MySQL, MongoDB, and Redis.
- Develop and maintain Go package for multiple projects, such as injection with AOP (like facebook's inject), error-message wrapper package with i18n.
- Outstanding employee of 2021.
- Internal transfer to a 4-people PM group as Leader on platform product team in Jan 2022, at the same time stay as a Sr. Engineer to help backend team planning architectures.
Gamesofa.Inc • Apr 2011 - May 2020
- Develop 3D shooting-game AI players via Unity MLAgent framework (Reinforcement Learning). Online co-work with professor Wu's CGI team from NCTU.
- Develop 3D shooting-game services via Perl, C#(Unity), PHP, Javascript(Vue, jQuery), MySQL, Memcached with 10-people team. Lead the backend team members to translate language from Perl to C# in 1 year.
- Develop online card game services as the only backend RD in 6 months via Perl, PHP, Javascript(Angular, Vue, jQuery), MySQL, Memcached. Such as lobby server, chat server, player-matching server, the official website, and admin website.
- Successful denied cheaters on BB shooter project (card game).
- Organize system refactor of Texas hold 'em services to make sure the project can easily deploy to multiple countries with one codebase.
- Develop and maintain Texas hold 'em game servers via Perl, PHP, Javascript(jQuery), MySQL, Memcached. Lead 6-people team. Such as lobby server, chat server, player-matching server, the official website, and admin website.
- Internal transfer to Tankhit project and Omegatanks project as a product manager from Jan 2016 to Mar 2018. Design systems, follow up on the project progress and optimize products via GA and our own data warehouse.
Shooting Game Projects:
- Holo Ranger
- Aim Online
- GunsRush
- Tankhit
- OmegaTanks
Casino Game Projects:
- Texas hold 'em
Card Game Projects:
- BB Shooter
Efatek • Aug 2009 - Apr 2011
- Develop content management systems (CMS) via PHP, MySQL, and Javascript.
- Develop campaign websites via PHP, MySQL, Javascript, and ActionScript.
Department of Computer Science and Information Engineering • 2003 - 2007