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Past
Android工程師 @旺淶科技
2023 ~ 2024
資深軟體工程師
Within one month
JavaScript
Java
Android app Developer
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立台中教育大學
數位內容科技學系
Avatar of BO-SHENG, LEE.
Avatar of BO-SHENG, LEE.
Past
Senior Software Engineer @玉山商業銀行股份有限公司
2021 ~ 2023
軟體工程師
Within one month
高雄第一科技大學) Information Management •Project : Participate in the project of rider behavior recording system, assist in the development of android app using java. The main purpose of this project is to connect the cell phone to the sensor via BLE protocol to record the user's behavior. Relevant Coursework : Object-Oriented Programming, Data Structures, Database Management, Systems Analysis and Design, Software Project Management, Operating Systems, The Practice of Network Attack and Defense 技能 Languages: Java , JavaScript, TypeScript, SQL, PL/SQL Framework & Database: Spring Boot , Vue, Oracle Tool: ...
Java
Spring Boot
JavaScript
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立高雄科技大學(原國立高雄第一科技大學)
Information Management
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Avatar of the user.
Senior Software Engineer @Innova Solutions Taiwan
2022 ~ Present
Back-End / Full Stack Web Developer
Within one month
Android app Developer
Java
boostrap
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Fu Jen Catholic University
Computer Science
Avatar of Sadiq Ali.
Avatar of Sadiq Ali.
Technical Consultant @koinnovation
2019 ~ 2021
SAP Abap Developer , SAP Technical Consultant
Within three months
Screen Personas, and rich exposure to PM,PP,SD,EHS,DMS,MM,FICO,HR,CFM modules. Good Analytical and Testing skills. Excellent supporting skills, Rapid learner and quick adoption to latest Technologies. Education SVS College of Engineering Electrical and Electronics Engineering •Skills Competitor analysis Business research ABAP Programming ODATA Service Building ALV Reports Data Dictionary Data Transfer Methods (BDC, CALL TRANSACTION, BAPI etc.) SAP ADOBE PDF Based Print Forms SAP Enhancements (USER EXITS, BADI’s etc.) Reports (Classical & Interactive Reports) ABAP-HR Programming ABAP-Object Oriented Programming (OOABAP) SAP Scripts and Smart Forms QA activities
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
SVS College of Engineering
Electrical and Electronics Engineering
Avatar of Chung David.
Avatar of Chung David.
Past
IoT software engineer @Upwork as a Freelancer
2022 ~ Present
CTO、Sr.Software Manager、Sr.Software Engineer
Within one month
Chung David 鍾昌興 CELL :SW RD PM軟體開發及專案經理 Taipei City, Taiwan 工作經歷 八月十月 2022 IoT software engineer Upwork as a Freelancer 負責台灣高鐵全省網關控制即時監控系統(基於Web VUE ReactJS & Springboot Java GUI的嵌入式系統設備)的更新。 熟悉的技術: a. 嵌入式Linux、Yocto專案、QT、Cmake、Docker b. MCU、Cortex M、Modbus、OPCUA c.
C programming Language
c++ and c#
Java software development
Unemployed
Ready to interview
Full-time / Interested in working remotely
More than 15 years
國立中興大學
物理
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Avatar of the user.
軟體工程師 @志聖工業股份有限公司
2021 ~ Present
軟體工程師
Within two months
C#
ASP.NET
LabVIEW
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
逢甲大學
自動化控制工程學系
Avatar of 陳俊旗.
Avatar of 陳俊旗.
DevSecOps工程師 @巨展數位科技
2023 ~ Present
架構師、技術主管、DevOps(DevSecOps,DataOps,MLOps)
Within one month
陳俊旗 Job Title 從事軟體產業多年,也深刻了解產業在發展與新舊更替的快速變化。為了確保個人在產業保持高度的有效性及可用性,需對於自我能力要求維持在一定深度、廣度、速度與品質上。為了完成此一目標,除了持續學習保持前進之外,也需
Bash scripting
CVE
C/C++
Employed
Ready to interview
Full-time / Interested in working remotely
More than 15 years
淡江大學-資訊工程所-博士班
資訊工程所
Avatar of Sam Lee.
Avatar of Sam Lee.
Software Developer @新代科技股份有限公司 Syntec Ltd.
2021 ~ Present
Software Engineer
Within one month
//www.tapology.com/fightcenter/fighters/min-hsien-lee Fight Highlights: https://youtu.be/E6Tm3tfhg2I Education National Taiwan University Master's Degree in Mechanical Engineering Bachelor's Degree in Mechanical Engineering 2016~~2016 Projects Panel Saw: https://www.cakeresume.com/portfolios/panel-saw CNC Process Path Planner: https://www.cakeresume.com/portfolios/cnc-process-path-planner Skills Programming: C, C++, C#, Verilog Tools & Frameworks: Git, SVN, Visual Studio Skills: Data Structures, Algorithms,...
Software Engineering
Software Development
Firmware
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立台灣大學
機械工程
Avatar of Sayed Mohammad Ahmadi.
Avatar of Sayed Mohammad Ahmadi.
Data Analyst & IoT Software Developer @FARAZ ERTEBAT
2021 ~ Present
Computer Vision / Deep Learning
Within one month
the increase in the number of classes in face recognition" 3. Visiting professor at University of Qom 4. Visiting professor at Qom University of Technology 5. Teaching: - Object Oriented Programming using C++ - Data Structure - Data Mining University Professor • Khatam Al-Nabieen University AugustAugust 2021 Teaching: - Visual Programming using C# - Algorithms: Analysis and Design Faculty Professor • Kateb University DecemberAugustTeaching: - Basic programming using C++ - Object-oriented programming using C++ - Visual Programming using C# - Python Programming - Data Mining - Algorithms: Analysis and Design 2. Supervision and evaluation of u...
C#
C/C++
MySQL
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
University of Qom
Information Technology | Face Recognition
Avatar of Kostia.K.
Offline
Avatar of Kostia.K.
Offline
Unity Developer
Within two months
Kostia.K I'm an experienced Unity 3D developer with 3 years of experience in creating captivating 2D and 3D games. My passion for games, C# programming skills, and knowledge of object-oriented programming enable me to create engaging games for various platforms. Let's work together to turn ideas into an exciting gaming experience! Portfolio Ukraine Work Experience Unity 3d Developer • Self-employed & Freelance JunOct 2024 My experience in this field can be divided into several key aspects: - Game Development for Various Platforms: In my experience, a significant part of it involves creating games for
Unemployed
Open to opportunities
Full-time / Remote Only
4-6 years
Khmelnytsky National University
Разработка программного обеспечения

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Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within two months
Unity 3D Developer | Software Development, Startups
Dunaivtsi, Khmelnytskyi Oblast, Ukraine
Professional Background
Current status
Unemployed
Job Search Progress
Open to opportunities
Professions
Fields of Employment
Work experience
4-6 years
Management
Skills
Languages
Job search preferences
Positions
Unity Developer
Job types
Full-time
Locations
Remote
Remote Only
Freelance
Educations
School
Khmelnytsky National University
Major
Разработка программного обеспечения
Print

Kostia.K

I'm an experienced Unity 3D developer with 3 years of experience in creating captivating 2D and 3D games. My passion for games, C# programming skills, and knowledge of object-oriented programming enable me to create engaging games for various platforms. Let's work together to turn ideas into an exciting gaming experience!

Portfolio

  Ukraine    

 

Work Experience

Unity 3d Developer   •  Self-employed & Freelance

Jun 2019 - Oct 2024

My experience in this field can be divided into several key aspects:


Game Development for Various Platforms: In my experience, a significant part of it involves creating games for different platforms, such as PC, Android, and WebGL. I was responsible for the development and publication of most of these games.


Collaboration with Publishers and Independent Publishing: Some projects were published with the support of publishers and achieved modest but significant success. In addition to selling game copies on Steam and publishing games on platforms like Google Play and the Amazon Store, I also offer ready-made solutions for Unity developers. Developers can download pre-made game files and easily configure them within the Unity environment. During this process, I gained experience in creating clear documentation, which assists other developers in understanding and using these solutions without any issues.


Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications.


Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games.


Teamwork and Team Management: During my work, I gained experience in working as part of a team and managing a team. This involved task assignment for the team and effective communication.


Interacting with Various Clients: While working on freelance platforms, I had the opportunity to engage with diverse clients. This allowed me to develop skills in tailoring an individual approach to each client and taking into account their unique needs and requirements.


Creating Technical Specifications: For effective client collaboration and project workload management, I frequently created technical specifications. This enabled a clear definition of project scope and requirements, ensuring the quality and efficiency of task execution.


Enhancing Programming Skills: Working on various projects, including the development of various games and interaction with Unity3D, provided me with the opportunity to enhance my programming skills.


Overall, my experience covers various aspects of game development and allows me to work in different areas of this industry.

Education

Khmelnytsky National University

Software Engineering

2020 - 2024

Skills

Unity

  • DI (Extenject or Zenject)
  • UI (Anchors, Canvas Scaler, Layers, etc.)
  • Client-server
    • PlayFab (login/register, leaderboards, currency, etc.)
    • Firebase (Analytics)
    • PUN 2
    • Work with API
  • Experience with Custom Editor
  • Optimization
    • Occlusion culling
    • Object Pool
    • Profiler
    • Quality, Texture, Physics and Sound Settings
    • Sprite Atlas
  • Work with prefabs and prefab variants.
  • Knownledge about Physics
    • Physics Settings
    • Rigidbody
    • Wheel Colliders
    • Collision Matrix
    • Materials
    • etc.
  • Work with Animator
    • Blend Trees, Layers
    • Animancer
    • Tweening (DOTween, LeanTween)
  • Experience with Universal Render Pipeline & Shader Graph
  • Maintain order in project files
  • Excellent knowledge of the Unity API
  • Scriptable Objects
  • Neat hierarchy of game objects
  • TextMeshPro
  • New Input System
  • Unity Packages
  • Post Processing
  • Cinemachine

C#

  • Patterns

    • Observer
    • Strategy
    • Singleton
    • Decorator
    • Command
    • Object Pool
    • Entry Point
    • Abstract Factory, Factory Method
    • Finite State Machine
  • DI

    • Zenject (Extenject)
  • Object-Oriented Programming

    • SOLID
    • KISS
    • Encapsulation
    • Polymorphism
    • Abstractions
    • Interfaces
    • DRY
    • YAGNI
  • Async Await

    • Tasks
  • Other

    • Ability to write custom editor
    • Various programming algorithms

Game Optimization 

  • UI Optimization
  • Profiler + Profiling On Device
  • Static & Dynamic Bathing
  • Quality Settings
  • Object Pooling (LeanPool)
  • Sprite Atlas
  • CPU-Friendly Code
  • Occlusion Culling
  • Universal Render Pipeline
  • Prefabs, Prefab Variants
  • Garbage Collector Friendly Code
  • Tweening

Other tools 

  • Task Management

    • Trello (Agile SCRUM)
    • Slack
  • Creative Programs

    • Adobe Photoshop
    • Adobe Premiere Pro
    • Adobe After Effects
    • Adobe Illustrator
    • Aseprite
    • Audacity
  • Unity Assets

    • Edgar (Pocedural Generation Tools)
    • Finite State Machine Creator
    • Lean Pool
    • UniRx
    • New Input System
    • Cinemachine
    • TextMeshPro
    • Universal Render Pipeline
    • Post Processing
    • and much more…

Languages

   Ukrainian— Native      English— Intermediate  

Resume
Profile

Kostia.K

I'm an experienced Unity 3D developer with 3 years of experience in creating captivating 2D and 3D games. My passion for games, C# programming skills, and knowledge of object-oriented programming enable me to create engaging games for various platforms. Let's work together to turn ideas into an exciting gaming experience!

Portfolio

  Ukraine    

 

Work Experience

Unity 3d Developer   •  Self-employed & Freelance

Jun 2019 - Oct 2024

My experience in this field can be divided into several key aspects:


Game Development for Various Platforms: In my experience, a significant part of it involves creating games for different platforms, such as PC, Android, and WebGL. I was responsible for the development and publication of most of these games.


Collaboration with Publishers and Independent Publishing: Some projects were published with the support of publishers and achieved modest but significant success. In addition to selling game copies on Steam and publishing games on platforms like Google Play and the Amazon Store, I also offer ready-made solutions for Unity developers. Developers can download pre-made game files and easily configure them within the Unity environment. During this process, I gained experience in creating clear documentation, which assists other developers in understanding and using these solutions without any issues.


Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications.


Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games.


Teamwork and Team Management: During my work, I gained experience in working as part of a team and managing a team. This involved task assignment for the team and effective communication.


Interacting with Various Clients: While working on freelance platforms, I had the opportunity to engage with diverse clients. This allowed me to develop skills in tailoring an individual approach to each client and taking into account their unique needs and requirements.


Creating Technical Specifications: For effective client collaboration and project workload management, I frequently created technical specifications. This enabled a clear definition of project scope and requirements, ensuring the quality and efficiency of task execution.


Enhancing Programming Skills: Working on various projects, including the development of various games and interaction with Unity3D, provided me with the opportunity to enhance my programming skills.


Overall, my experience covers various aspects of game development and allows me to work in different areas of this industry.

Education

Khmelnytsky National University

Software Engineering

2020 - 2024

Skills

Unity

  • DI (Extenject or Zenject)
  • UI (Anchors, Canvas Scaler, Layers, etc.)
  • Client-server
    • PlayFab (login/register, leaderboards, currency, etc.)
    • Firebase (Analytics)
    • PUN 2
    • Work with API
  • Experience with Custom Editor
  • Optimization
    • Occlusion culling
    • Object Pool
    • Profiler
    • Quality, Texture, Physics and Sound Settings
    • Sprite Atlas
  • Work with prefabs and prefab variants.
  • Knownledge about Physics
    • Physics Settings
    • Rigidbody
    • Wheel Colliders
    • Collision Matrix
    • Materials
    • etc.
  • Work with Animator
    • Blend Trees, Layers
    • Animancer
    • Tweening (DOTween, LeanTween)
  • Experience with Universal Render Pipeline & Shader Graph
  • Maintain order in project files
  • Excellent knowledge of the Unity API
  • Scriptable Objects
  • Neat hierarchy of game objects
  • TextMeshPro
  • New Input System
  • Unity Packages
  • Post Processing
  • Cinemachine

C#

  • Patterns

    • Observer
    • Strategy
    • Singleton
    • Decorator
    • Command
    • Object Pool
    • Entry Point
    • Abstract Factory, Factory Method
    • Finite State Machine
  • DI

    • Zenject (Extenject)
  • Object-Oriented Programming

    • SOLID
    • KISS
    • Encapsulation
    • Polymorphism
    • Abstractions
    • Interfaces
    • DRY
    • YAGNI
  • Async Await

    • Tasks
  • Other

    • Ability to write custom editor
    • Various programming algorithms

Game Optimization 

  • UI Optimization
  • Profiler + Profiling On Device
  • Static & Dynamic Bathing
  • Quality Settings
  • Object Pooling (LeanPool)
  • Sprite Atlas
  • CPU-Friendly Code
  • Occlusion Culling
  • Universal Render Pipeline
  • Prefabs, Prefab Variants
  • Garbage Collector Friendly Code
  • Tweening

Other tools 

  • Task Management

    • Trello (Agile SCRUM)
    • Slack
  • Creative Programs

    • Adobe Photoshop
    • Adobe Premiere Pro
    • Adobe After Effects
    • Adobe Illustrator
    • Aseprite
    • Audacity
  • Unity Assets

    • Edgar (Pocedural Generation Tools)
    • Finite State Machine Creator
    • Lean Pool
    • UniRx
    • New Input System
    • Cinemachine
    • TextMeshPro
    • Universal Render Pipeline
    • Post Processing
    • and much more…

Languages

   Ukrainian— Native      English— Intermediate