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4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of 洪婉菁.
Avatar of 洪婉菁.
Past
Senior Graphic Designer @Belucky Taipei
2020 ~ Present
UI/UX 設計師, UI/UX Designer, 網頁設計師,平面設計,graphic design,visual design,視覺設計
Within one month
Designer • FriendFinder Networks Inc. 十月七月 2019 • Design & develop online brand creative pieces, including landing pages, digital banner ads, animated GIF, logo graphics, vector artwork. • Handling composition, color scheme, images, typography, illustration for projects according to the themes, spec and direction provided from the stakeholders and art director. • Creating responsive landing pages using UXpin and Jira, communicate effectively with front end developers. • Providing landing page assets for both desktop & mobile experiences. Art Director Assistant • Belucky Taipei Creative Marketing Agency 三月九月 2016 • Brainstorm creative & strategic solutions with the art director, based
Photoshop
Google Drive
Communication
Unemployed
Ready to interview
Full-time / Remote Only
6-10 years
Birmingham Institute of Art and Design
Visual Communication
Avatar of the user.
Avatar of the user.
Past
Designer @Abysm Internal
2017 ~ Present
Illustrator and Graphic Designer
Within three months
Photoshop
Illustrator
Photoshop/Illustrator
Unemployed
Open to opportunities
Part-time / Remote Only
6-10 years
OCAD University
Illustration
Avatar of Wendhi Tri Setyoko.
Avatar of Wendhi Tri Setyoko.
Interior Designer & Illustrator @Wenski Studio
2019 ~ Present
Architect, Interior designer, Technical Engineer
Within one month
Wendhi Tri Setyoko Interior, product furniture designer & visual artist. Over 4 years of experience in residential and commercial projects. I have working on concept ideas moodboards, custom furniture design, floor plans, 3d models and 3d renderings. On visual art role, i have working on digital painting, vector art, brand identity, hand-draw illustration, packaging design and other visual needed. I'm confident I have the skills, qualities, and qualifications needed. I'm a fast learner and I can manage a significant work load. I will make sure I take responsibility for my ongoing professional
Photoshop
SketchUp
3d modeling
Employed
Full-time / Interested in working remotely
4-6 years
Indonesian Institute of The Arts Yogyakarta
Interior Design
Avatar of the user.
Avatar of the user.
系統應用開發課 Senior Engineer @久元電子股份有限公司 Youngtek Electronics Co.
2019 ~ Present
資深前端工程師
Within one month
Web Developer
SQL Server
Oracle Database
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
中原大學
資訊管理學系
Avatar of Kostia.K.
Offline
Avatar of Kostia.K.
Offline
Unity Developer
Within two months
creating clear documentation, which assists other developers in understanding and using these solutions without any issues. - Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications. - Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games. - Teamwork and Team Management: During my work, I gained experience in
Unemployed
Open to opportunities
Full-time / Remote Only
4-6 years
Khmelnytsky National University
Разработка программного обеспечения
Avatar of River Wang (Sheng Chuan Wang).
Avatar of River Wang (Sheng Chuan Wang).
Senior Unity developer @IGG.inc 創連科技有限公司
2021 ~ Present
軟體工程師
Within one month
Techniques (OpenGL / Direct3D) Game Engine Development (Irrlicht: OpenGL / OpenGL ES) Game Client Development (Timeline for in-Game Storytelling) Rendering Quality and Performance Tuning (Shadow Mapping / Hardware Skinning / Normal Mapping) Mobile Game App (iOS/Android) Development (Video Player / iOS ReplayKit) FX Editor Tool Development (Technical Artist Development: Timeline Editor, Shaders) Product (iOS & Android): OrbitSaga (Japan) / OrbitLegends (International) Associate Researcher • National Center for High Performance Computing OctSeptScientific Visualization (Clip Plane / Scalar Fields / Vector Fields / Volume Rendering) Medical Surgical Planning (80+ Use Cases for Clinical Cranioplasty) Computational Analysis Assistant Tool Windows GUI
C
C++
C#
Employed
Open to opportunities
Full-time / Interested in working remotely
More than 15 years
National Taiwan Ocean University, Institute of Computer Science and Engineering
Computer Science and Engineering
Avatar of Loïc Chen.
Avatar of Loïc Chen.
Past
Graphics Engineer @Phase 德商飛思軟體有限公司
2023 ~ 2024
Senior Software Engineer
Within one month
Loïc Chen Game Developer Email:@gmail.com Portfolio: painfulexistence.github.io/ I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games. Work Experience Graphics Engineer, Phase, Semi- Remote FebNow JavaScript 1. Developing a vector graphics render engine Gameplay Programmer, LyraVR, Remote JunAug 2022 Unity 1. Developing an unannounced
Ruby on Rails
React.js
C/C++
Unemployed
Not open to opportunities
Full-time / Remote Only
4-6 years
國立臺灣大學
電機工程學系
Avatar of the user.
Avatar of the user.
2D Animator @PT. Renjana Abi Yasa
2016 ~ Present
Within one year
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Employed
Full-time / Interested in working remotely
6-10 years
STIKOM Surabaya
Institute Business and Information
Avatar of Victor Pantaleoni.
Avatar of Victor Pantaleoni.
Victor Pantaleoni @Federal Government
1995 ~ 2002
Estate Agent
More than one year
Victor Pantaleoni Estate Agent • City, US • victor[email protected] After receiving a business degree from Columbia College in Sonora, California, Victor Pantaleoni spent seven years working for the federal government before entering the private sector. A member of the Paralegal Association of Santa Clara County, Victor Pantaleoni has served the legal profession as a paralegal for almost 30 years, focusing on estate planning, trusts, estate taxes, and probate. An experienced trust and estates paralegal, Victor Pantaleoni earned his associate of arts from Columbia College in Sonora, California. Shortly after graduation, he embarked on a seven
word
excel
powerpoint
Employed
Full-time / Interested in working remotely
6-10 years
Columbia College in Sonora
Arts
Avatar of YVictor.
Avatar of YVictor.
工程師 @永豐金證券
2018 ~ Present
Python Developer, Rust Developer, BigData Engineer
Within one month
Victor Yang yvictor[email protected] Profile 現任職於永豐金,開發台灣首套跨平台交易 API ,系統上線至今已成為交易 API 市佔第一,負責整套 Event-Driven Architecture API Gateway 架構設計及實作,版控 CICD 流程及多主機群集管理等。目前專注於金融交易及資料架構設計建置,擅於設計與實作交易
Python
pytorch
CINEMA 4D
Employed
Full-time / Interested in working remotely
4-6 years
國立東華大學 | National Dong Hwa University
Arts and Creative Industries

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Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
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Teamwork
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Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within two months
Unity 3D Developer | Software Development, Startups
Dunaivtsi, Khmelnytskyi Oblast, Ukraine
Professional Background
Current status
Unemployed
Job Search Progress
Open to opportunities
Professions
Fields of Employment
Work experience
4-6 years
Management
Skills
Languages
Job search preferences
Positions
Unity Developer
Job types
Full-time
Locations
Remote
Remote Only
Freelance
Educations
School
Khmelnytsky National University
Major
Разработка программного обеспечения
Print

Kostia.K

I'm an experienced Unity 3D developer with 3 years of experience in creating captivating 2D and 3D games. My passion for games, C# programming skills, and knowledge of object-oriented programming enable me to create engaging games for various platforms. Let's work together to turn ideas into an exciting gaming experience!

Portfolio

  Ukraine    

 

Work Experience

Unity 3d Developer   •  Self-employed & Freelance

Jun 2019 - Oct 2024

My experience in this field can be divided into several key aspects:


Game Development for Various Platforms: In my experience, a significant part of it involves creating games for different platforms, such as PC, Android, and WebGL. I was responsible for the development and publication of most of these games.


Collaboration with Publishers and Independent Publishing: Some projects were published with the support of publishers and achieved modest but significant success. In addition to selling game copies on Steam and publishing games on platforms like Google Play and the Amazon Store, I also offer ready-made solutions for Unity developers. Developers can download pre-made game files and easily configure them within the Unity environment. During this process, I gained experience in creating clear documentation, which assists other developers in understanding and using these solutions without any issues.


Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications.


Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games.


Teamwork and Team Management: During my work, I gained experience in working as part of a team and managing a team. This involved task assignment for the team and effective communication.


Interacting with Various Clients: While working on freelance platforms, I had the opportunity to engage with diverse clients. This allowed me to develop skills in tailoring an individual approach to each client and taking into account their unique needs and requirements.


Creating Technical Specifications: For effective client collaboration and project workload management, I frequently created technical specifications. This enabled a clear definition of project scope and requirements, ensuring the quality and efficiency of task execution.


Enhancing Programming Skills: Working on various projects, including the development of various games and interaction with Unity3D, provided me with the opportunity to enhance my programming skills.


Overall, my experience covers various aspects of game development and allows me to work in different areas of this industry.

Education

Khmelnytsky National University

Software Engineering

2020 - 2024

Skills

Unity

  • DI (Extenject or Zenject)
  • UI (Anchors, Canvas Scaler, Layers, etc.)
  • Client-server
    • PlayFab (login/register, leaderboards, currency, etc.)
    • Firebase (Analytics)
    • PUN 2
    • Work with API
  • Experience with Custom Editor
  • Optimization
    • Occlusion culling
    • Object Pool
    • Profiler
    • Quality, Texture, Physics and Sound Settings
    • Sprite Atlas
  • Work with prefabs and prefab variants.
  • Knownledge about Physics
    • Physics Settings
    • Rigidbody
    • Wheel Colliders
    • Collision Matrix
    • Materials
    • etc.
  • Work with Animator
    • Blend Trees, Layers
    • Animancer
    • Tweening (DOTween, LeanTween)
  • Experience with Universal Render Pipeline & Shader Graph
  • Maintain order in project files
  • Excellent knowledge of the Unity API
  • Scriptable Objects
  • Neat hierarchy of game objects
  • TextMeshPro
  • New Input System
  • Unity Packages
  • Post Processing
  • Cinemachine

C#

  • Patterns

    • Observer
    • Strategy
    • Singleton
    • Decorator
    • Command
    • Object Pool
    • Entry Point
    • Abstract Factory, Factory Method
    • Finite State Machine
  • DI

    • Zenject (Extenject)
  • Object-Oriented Programming

    • SOLID
    • KISS
    • Encapsulation
    • Polymorphism
    • Abstractions
    • Interfaces
    • DRY
    • YAGNI
  • Async Await

    • Tasks
  • Other

    • Ability to write custom editor
    • Various programming algorithms

Game Optimization 

  • UI Optimization
  • Profiler + Profiling On Device
  • Static & Dynamic Bathing
  • Quality Settings
  • Object Pooling (LeanPool)
  • Sprite Atlas
  • CPU-Friendly Code
  • Occlusion Culling
  • Universal Render Pipeline
  • Prefabs, Prefab Variants
  • Garbage Collector Friendly Code
  • Tweening

Other tools 

  • Task Management

    • Trello (Agile SCRUM)
    • Slack
  • Creative Programs

    • Adobe Photoshop
    • Adobe Premiere Pro
    • Adobe After Effects
    • Adobe Illustrator
    • Aseprite
    • Audacity
  • Unity Assets

    • Edgar (Pocedural Generation Tools)
    • Finite State Machine Creator
    • Lean Pool
    • UniRx
    • New Input System
    • Cinemachine
    • TextMeshPro
    • Universal Render Pipeline
    • Post Processing
    • and much more…

Languages

   Ukrainian— Native      English— Intermediate  

Resume
Profile

Kostia.K

I'm an experienced Unity 3D developer with 3 years of experience in creating captivating 2D and 3D games. My passion for games, C# programming skills, and knowledge of object-oriented programming enable me to create engaging games for various platforms. Let's work together to turn ideas into an exciting gaming experience!

Portfolio

  Ukraine    

 

Work Experience

Unity 3d Developer   •  Self-employed & Freelance

Jun 2019 - Oct 2024

My experience in this field can be divided into several key aspects:


Game Development for Various Platforms: In my experience, a significant part of it involves creating games for different platforms, such as PC, Android, and WebGL. I was responsible for the development and publication of most of these games.


Collaboration with Publishers and Independent Publishing: Some projects were published with the support of publishers and achieved modest but significant success. In addition to selling game copies on Steam and publishing games on platforms like Google Play and the Amazon Store, I also offer ready-made solutions for Unity developers. Developers can download pre-made game files and easily configure them within the Unity environment. During this process, I gained experience in creating clear documentation, which assists other developers in understanding and using these solutions without any issues.


Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications.


Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games.


Teamwork and Team Management: During my work, I gained experience in working as part of a team and managing a team. This involved task assignment for the team and effective communication.


Interacting with Various Clients: While working on freelance platforms, I had the opportunity to engage with diverse clients. This allowed me to develop skills in tailoring an individual approach to each client and taking into account their unique needs and requirements.


Creating Technical Specifications: For effective client collaboration and project workload management, I frequently created technical specifications. This enabled a clear definition of project scope and requirements, ensuring the quality and efficiency of task execution.


Enhancing Programming Skills: Working on various projects, including the development of various games and interaction with Unity3D, provided me with the opportunity to enhance my programming skills.


Overall, my experience covers various aspects of game development and allows me to work in different areas of this industry.

Education

Khmelnytsky National University

Software Engineering

2020 - 2024

Skills

Unity

  • DI (Extenject or Zenject)
  • UI (Anchors, Canvas Scaler, Layers, etc.)
  • Client-server
    • PlayFab (login/register, leaderboards, currency, etc.)
    • Firebase (Analytics)
    • PUN 2
    • Work with API
  • Experience with Custom Editor
  • Optimization
    • Occlusion culling
    • Object Pool
    • Profiler
    • Quality, Texture, Physics and Sound Settings
    • Sprite Atlas
  • Work with prefabs and prefab variants.
  • Knownledge about Physics
    • Physics Settings
    • Rigidbody
    • Wheel Colliders
    • Collision Matrix
    • Materials
    • etc.
  • Work with Animator
    • Blend Trees, Layers
    • Animancer
    • Tweening (DOTween, LeanTween)
  • Experience with Universal Render Pipeline & Shader Graph
  • Maintain order in project files
  • Excellent knowledge of the Unity API
  • Scriptable Objects
  • Neat hierarchy of game objects
  • TextMeshPro
  • New Input System
  • Unity Packages
  • Post Processing
  • Cinemachine

C#

  • Patterns

    • Observer
    • Strategy
    • Singleton
    • Decorator
    • Command
    • Object Pool
    • Entry Point
    • Abstract Factory, Factory Method
    • Finite State Machine
  • DI

    • Zenject (Extenject)
  • Object-Oriented Programming

    • SOLID
    • KISS
    • Encapsulation
    • Polymorphism
    • Abstractions
    • Interfaces
    • DRY
    • YAGNI
  • Async Await

    • Tasks
  • Other

    • Ability to write custom editor
    • Various programming algorithms

Game Optimization 

  • UI Optimization
  • Profiler + Profiling On Device
  • Static & Dynamic Bathing
  • Quality Settings
  • Object Pooling (LeanPool)
  • Sprite Atlas
  • CPU-Friendly Code
  • Occlusion Culling
  • Universal Render Pipeline
  • Prefabs, Prefab Variants
  • Garbage Collector Friendly Code
  • Tweening

Other tools 

  • Task Management

    • Trello (Agile SCRUM)
    • Slack
  • Creative Programs

    • Adobe Photoshop
    • Adobe Premiere Pro
    • Adobe After Effects
    • Adobe Illustrator
    • Aseprite
    • Audacity
  • Unity Assets

    • Edgar (Pocedural Generation Tools)
    • Finite State Machine Creator
    • Lean Pool
    • UniRx
    • New Input System
    • Cinemachine
    • TextMeshPro
    • Universal Render Pipeline
    • Post Processing
    • and much more…

Languages

   Ukrainian— Native      English— Intermediate