CakeResume Talent Search

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4-6 years
6-10 years
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Past
Graphics Engineer @Phase 德商飛思軟體有限公司
2023 ~ 2024
Senior Software Engineer
Within one month
Ruby on Rails
React.js
C/C++
Unemployed
Not open to opportunities
Full-time / Remote Only
4-6 years
國立臺灣大學
電機工程學系
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Avatar of the user.
Past
Android Developer @grandcentrix GmbH
2017 ~ 2020
Android
Within two months
Android
kotlin
Git
Unemployed
Full-time / Remote Only
4-6 years
Heinrich Heine University
Applied Mathematics
Avatar of 洪婉菁.
Avatar of 洪婉菁.
Past
Senior Graphic Designer @Belucky Taipei
2020 ~ Present
UI/UX 設計師, UI/UX Designer, 網頁設計師,平面設計,graphic design,visual design,視覺設計
Within one month
and understanding of UI, color theory , typography , composition , vector artwork , gif animation , photo retouching and video editing. In-depth knowledge of Adobe Creative Suite and UXpin. https://cargocollective.com/lava Taiwan https://cargocollective.com/lava 工作經歷 Senior Graphic Designer • Belucky Taipei 八月Present Remote freelancing during covid19. Web banner, brochure, social media visual content design . Senior Graphic Designer • FriendFinder Networks Inc. 十月七月 2019 • Design & develop online brand creative pieces, including landing pages, digital banner ads, animated GIF, logo graphics, vector
Photoshop
Google Drive
Communication
Unemployed
Ready to interview
Full-time / Remote Only
6-10 years
Birmingham Institute of Art and Design
Visual Communication
Avatar of Kostia.K.
Offline
Avatar of Kostia.K.
Offline
Unity Developer
Within two months
experience in creating clear documentation, which assists other developers in understanding and using these solutions without any issues. - Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications. - Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games. - Teamwork and Team Management: During my work, I gained
Unemployed
Open to opportunities
Full-time / Remote Only
4-6 years
Khmelnytsky National University
Разработка программного обеспечения
Avatar of PutridusCor.
Avatar of PutridusCor.
Past
Designer @Abysm Internal
2017 ~ Present
Illustrator and Graphic Designer
Within three months
I've worked and continue to work on projects like: • Coat of Arms & emblem logos • Fantasy illustrations • Mobile game & board game art • Creature, monster and character concept art • Posters, music album and book cover art • Vector art and digitalizations • Knotwork & Seamless Patterns • Tattoo Designs • Website, Social Media banners and other graphics • Printed labels, tickets, merch and countless other assets Work Experience DecemberPresent Designer - Abysm Internal A project in the making. An online brand and store where I offer Dark and Light striking designs printed on an array of products. SeptemberPresent Graphic Designer and Illustrator - Self-employed I create
Photoshop
Illustrator
Photoshop/Illustrator
Unemployed
Open to opportunities
Part-time / Remote Only
6-10 years
OCAD University
Illustration
Avatar of River Wang (Sheng Chuan Wang).
Avatar of River Wang (Sheng Chuan Wang).
Senior Unity developer @IGG.inc 創連科技有限公司
2021 ~ Present
軟體工程師
Within one month
Specialize as a Unity engine expert in mobile game development, focusing on game client AI logics, DLC via Addressables, rendering, performance optimization especially on memory management. In 2022, 'Spinscapes' was launched on both the AppStore and GooglePlay. Additionally, I gladly mentor junior colleagues in the fields of computer graphics and software development. https://riveranb.github.io/riverfolio/ WORK EXPERIENCE Senior Unity developer • IGG.inc SeptPresent Game Client Development: Unity Engine dev(tools & game-client): Addressables asset system, FairyGUI, Animancer, BehaviorDesigner, UniTask, URP, ... Computer Graphics Mobile Game Performance
C
C++
C#
Employed
Open to opportunities
Full-time / Interested in working remotely
More than 15 years
National Taiwan Ocean University, Institute of Computer Science and Engineering
Computer Science and Engineering
Avatar of Gege Juliantono.
Avatar of Gege Juliantono.
Design Grafis @BW MEDIA
2017 ~ Present
Graphic Designer
Within six months
Gege Juliantono Design Grafis Pontianak, West Kalimantan, Indonesia I am a person who works in the graphic design field. My expertise is logo, banner, vector and illustration design. I am ready to work with you to achieve extraordinary goals. Pengalaman Kerja SeptemberPresent Design Grafis BW MEDIA Mengerjakan job design sesuai minat konsumen seperti design banner, packging, logo, kartu nama, brosur, dll AgustusJanuari 2016 Design Grafis Suara Pemred Menyiapkan layout untuk koran Menyiapkan design ucapan Di halaman koran PendidikanPoliteknik Negeri Pontianak Teknik Mesin Skil Photoshop Design Illustrator CorelDRAW Premiere Pro Word Excel Bahasa Indonesian — Lancar
Photoshop
Design
Illustrator
Employed
Full-time / Interested in working remotely
4-6 years
Politeknik Negeri Pontianak
Teknik Mesin
Avatar of wang shih hao.
Avatar of wang shih hao.
Sr. Software Engineer @HTC
Computer graphics / deep learning RD
Within six months
wang shih hao Computer graphics / deep learning RD • 台北市,TW • [email protected] Currently working at htc, mainly responsible for computer graphics and mechanical learning related software development Education Education1,2008 年 7 月年 7 月 B.S. degree, National Sun Yat-sen University ,Majoring in Applied Mathematics Education2,2012 年 7 月年 9 月 M.S. degree, National Chengchi University,Major in computer graphics Experience Working Experience1,2014//8 3D model search site Working Experience2,2017//10 Mainly responsible for the development of MR
Python
Unity3D
Blender3D
Full-time / Interested in working remotely
4-6 years
台灣國立政治大學
Computer graphics
Avatar of the user.
Avatar of the user.
2D Animator @PT. Renjana Abi Yasa
2016 ~ Present
Within one year
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Employed
Full-time / Interested in working remotely
6-10 years
STIKOM Surabaya
Institute Business and Information
Avatar of Wendhi Tri Setyoko.
Avatar of Wendhi Tri Setyoko.
Interior Designer & Illustrator @Wenski Studio
2019 ~ Present
Architect, Interior designer, Technical Engineer
Within one month
Wendhi Tri Setyoko Interior, product furniture designer & visual artist. Over 4 years of experience in residential and commercial projects. I have working on concept ideas moodboards, custom furniture design, floor plans, 3d models and 3d renderings. On visual art role, i have working on digital painting, vector art, brand identity, hand-draw illustration, packaging design and other visual needed. I'm confident I have the skills, qualities, and qualifications needed. I'm a fast learner and I can manage a significant work load. I will make sure I take responsibility for my ongoing professional
Photoshop
SketchUp
3d modeling
Employed
Full-time / Interested in working remotely
4-6 years
Indonesian Institute of The Arts Yogyakarta
Interior Design

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Problem-Solving
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Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
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Within two months
Unity 3D Developer | Software Development, Startups
Dunaivtsi, Khmelnytskyi Oblast, Ukraine
Professional Background
Current status
Unemployed
Job Search Progress
Open to opportunities
Professions
Fields of Employment
Work experience
4-6 years
Management
Skills
Languages
Job search preferences
Positions
Unity Developer
Job types
Full-time
Locations
Remote
Remote Only
Freelance
Educations
School
Khmelnytsky National University
Major
Разработка программного обеспечения
Print

Kostia.K

I'm an experienced Unity 3D developer with 3 years of experience in creating captivating 2D and 3D games. My passion for games, C# programming skills, and knowledge of object-oriented programming enable me to create engaging games for various platforms. Let's work together to turn ideas into an exciting gaming experience!

Portfolio

  Ukraine    

 

Work Experience

Unity 3d Developer   •  Self-employed & Freelance

Jun 2019 - Oct 2024

My experience in this field can be divided into several key aspects:


Game Development for Various Platforms: In my experience, a significant part of it involves creating games for different platforms, such as PC, Android, and WebGL. I was responsible for the development and publication of most of these games.


Collaboration with Publishers and Independent Publishing: Some projects were published with the support of publishers and achieved modest but significant success. In addition to selling game copies on Steam and publishing games on platforms like Google Play and the Amazon Store, I also offer ready-made solutions for Unity developers. Developers can download pre-made game files and easily configure them within the Unity environment. During this process, I gained experience in creating clear documentation, which assists other developers in understanding and using these solutions without any issues.


Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications.


Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games.


Teamwork and Team Management: During my work, I gained experience in working as part of a team and managing a team. This involved task assignment for the team and effective communication.


Interacting with Various Clients: While working on freelance platforms, I had the opportunity to engage with diverse clients. This allowed me to develop skills in tailoring an individual approach to each client and taking into account their unique needs and requirements.


Creating Technical Specifications: For effective client collaboration and project workload management, I frequently created technical specifications. This enabled a clear definition of project scope and requirements, ensuring the quality and efficiency of task execution.


Enhancing Programming Skills: Working on various projects, including the development of various games and interaction with Unity3D, provided me with the opportunity to enhance my programming skills.


Overall, my experience covers various aspects of game development and allows me to work in different areas of this industry.

Education

Khmelnytsky National University

Software Engineering

2020 - 2024

Skills

Unity

  • DI (Extenject or Zenject)
  • UI (Anchors, Canvas Scaler, Layers, etc.)
  • Client-server
    • PlayFab (login/register, leaderboards, currency, etc.)
    • Firebase (Analytics)
    • PUN 2
    • Work with API
  • Experience with Custom Editor
  • Optimization
    • Occlusion culling
    • Object Pool
    • Profiler
    • Quality, Texture, Physics and Sound Settings
    • Sprite Atlas
  • Work with prefabs and prefab variants.
  • Knownledge about Physics
    • Physics Settings
    • Rigidbody
    • Wheel Colliders
    • Collision Matrix
    • Materials
    • etc.
  • Work with Animator
    • Blend Trees, Layers
    • Animancer
    • Tweening (DOTween, LeanTween)
  • Experience with Universal Render Pipeline & Shader Graph
  • Maintain order in project files
  • Excellent knowledge of the Unity API
  • Scriptable Objects
  • Neat hierarchy of game objects
  • TextMeshPro
  • New Input System
  • Unity Packages
  • Post Processing
  • Cinemachine

C#

  • Patterns

    • Observer
    • Strategy
    • Singleton
    • Decorator
    • Command
    • Object Pool
    • Entry Point
    • Abstract Factory, Factory Method
    • Finite State Machine
  • DI

    • Zenject (Extenject)
  • Object-Oriented Programming

    • SOLID
    • KISS
    • Encapsulation
    • Polymorphism
    • Abstractions
    • Interfaces
    • DRY
    • YAGNI
  • Async Await

    • Tasks
  • Other

    • Ability to write custom editor
    • Various programming algorithms

Game Optimization 

  • UI Optimization
  • Profiler + Profiling On Device
  • Static & Dynamic Bathing
  • Quality Settings
  • Object Pooling (LeanPool)
  • Sprite Atlas
  • CPU-Friendly Code
  • Occlusion Culling
  • Universal Render Pipeline
  • Prefabs, Prefab Variants
  • Garbage Collector Friendly Code
  • Tweening

Other tools 

  • Task Management

    • Trello (Agile SCRUM)
    • Slack
  • Creative Programs

    • Adobe Photoshop
    • Adobe Premiere Pro
    • Adobe After Effects
    • Adobe Illustrator
    • Aseprite
    • Audacity
  • Unity Assets

    • Edgar (Pocedural Generation Tools)
    • Finite State Machine Creator
    • Lean Pool
    • UniRx
    • New Input System
    • Cinemachine
    • TextMeshPro
    • Universal Render Pipeline
    • Post Processing
    • and much more…

Languages

   Ukrainian— Native      English— Intermediate  

Resume
Profile

Kostia.K

I'm an experienced Unity 3D developer with 3 years of experience in creating captivating 2D and 3D games. My passion for games, C# programming skills, and knowledge of object-oriented programming enable me to create engaging games for various platforms. Let's work together to turn ideas into an exciting gaming experience!

Portfolio

  Ukraine    

 

Work Experience

Unity 3d Developer   •  Self-employed & Freelance

Jun 2019 - Oct 2024

My experience in this field can be divided into several key aspects:


Game Development for Various Platforms: In my experience, a significant part of it involves creating games for different platforms, such as PC, Android, and WebGL. I was responsible for the development and publication of most of these games.


Collaboration with Publishers and Independent Publishing: Some projects were published with the support of publishers and achieved modest but significant success. In addition to selling game copies on Steam and publishing games on platforms like Google Play and the Amazon Store, I also offer ready-made solutions for Unity developers. Developers can download pre-made game files and easily configure them within the Unity environment. During this process, I gained experience in creating clear documentation, which assists other developers in understanding and using these solutions without any issues.


Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications.


Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games.


Teamwork and Team Management: During my work, I gained experience in working as part of a team and managing a team. This involved task assignment for the team and effective communication.


Interacting with Various Clients: While working on freelance platforms, I had the opportunity to engage with diverse clients. This allowed me to develop skills in tailoring an individual approach to each client and taking into account their unique needs and requirements.


Creating Technical Specifications: For effective client collaboration and project workload management, I frequently created technical specifications. This enabled a clear definition of project scope and requirements, ensuring the quality and efficiency of task execution.


Enhancing Programming Skills: Working on various projects, including the development of various games and interaction with Unity3D, provided me with the opportunity to enhance my programming skills.


Overall, my experience covers various aspects of game development and allows me to work in different areas of this industry.

Education

Khmelnytsky National University

Software Engineering

2020 - 2024

Skills

Unity

  • DI (Extenject or Zenject)
  • UI (Anchors, Canvas Scaler, Layers, etc.)
  • Client-server
    • PlayFab (login/register, leaderboards, currency, etc.)
    • Firebase (Analytics)
    • PUN 2
    • Work with API
  • Experience with Custom Editor
  • Optimization
    • Occlusion culling
    • Object Pool
    • Profiler
    • Quality, Texture, Physics and Sound Settings
    • Sprite Atlas
  • Work with prefabs and prefab variants.
  • Knownledge about Physics
    • Physics Settings
    • Rigidbody
    • Wheel Colliders
    • Collision Matrix
    • Materials
    • etc.
  • Work with Animator
    • Blend Trees, Layers
    • Animancer
    • Tweening (DOTween, LeanTween)
  • Experience with Universal Render Pipeline & Shader Graph
  • Maintain order in project files
  • Excellent knowledge of the Unity API
  • Scriptable Objects
  • Neat hierarchy of game objects
  • TextMeshPro
  • New Input System
  • Unity Packages
  • Post Processing
  • Cinemachine

C#

  • Patterns

    • Observer
    • Strategy
    • Singleton
    • Decorator
    • Command
    • Object Pool
    • Entry Point
    • Abstract Factory, Factory Method
    • Finite State Machine
  • DI

    • Zenject (Extenject)
  • Object-Oriented Programming

    • SOLID
    • KISS
    • Encapsulation
    • Polymorphism
    • Abstractions
    • Interfaces
    • DRY
    • YAGNI
  • Async Await

    • Tasks
  • Other

    • Ability to write custom editor
    • Various programming algorithms

Game Optimization 

  • UI Optimization
  • Profiler + Profiling On Device
  • Static & Dynamic Bathing
  • Quality Settings
  • Object Pooling (LeanPool)
  • Sprite Atlas
  • CPU-Friendly Code
  • Occlusion Culling
  • Universal Render Pipeline
  • Prefabs, Prefab Variants
  • Garbage Collector Friendly Code
  • Tweening

Other tools 

  • Task Management

    • Trello (Agile SCRUM)
    • Slack
  • Creative Programs

    • Adobe Photoshop
    • Adobe Premiere Pro
    • Adobe After Effects
    • Adobe Illustrator
    • Aseprite
    • Audacity
  • Unity Assets

    • Edgar (Pocedural Generation Tools)
    • Finite State Machine Creator
    • Lean Pool
    • UniRx
    • New Input System
    • Cinemachine
    • TextMeshPro
    • Universal Render Pipeline
    • Post Processing
    • and much more…

Languages

   Ukrainian— Native      English— Intermediate