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4-6 years
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Avatar of Chun Liu (Phoe).
Software Engineer
Within one month
精神, 擁有出色的溝通和協調能力 。亦擁有領導團隊完成專案開發的經驗,擅長制定團隊目標和計劃,並分配工作。 Skills Keywords Overview Descriptions Programming C/C++ Python System Level Programming, Scripting, Data Processing Proficient in system application development using C/C++ and Python. System Management Linux DNS NFS Samba LDAP NAS VMware Server administration, Domain Management, System Virtualization Expertise in Linux system administration, including installation, configuration
C
C++
Python
Studying
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立暨南國際大學(National Chi Nan University)
Computer Science and Information Engineering
Avatar of Muhammad Anas Sarwar.
Avatar of Muhammad Anas Sarwar.
Data Analyst @R STUDIO
2022 ~ Present
Software Engineer
Within one year
as a Digital Marketer WordPress Developer • WordPress JuneJuly 2022 I didWordpress Wesite Projects . Like Custom Theme Development , Bug Fixing ,E-Commerce Websites , Business Websites,etc. Call Support Service • BYKEA FebruaryJanuary 2022 Working in Bykea As A Call Support Service Provide Education Bise Lahore Board Metric • AprJan 2015 Bise Faisalabad Intermediate Board FSC (Pre-Engineering) • AprJan 2018 Virtual University Of Pakistan Bachelors Of Software Engineering • AprContinue Skills Technical Skills MS Word, Power Point, MS Excel, Google Cloud, Google Analytics Programming Language Python C++ C# C Java HTML CSS Java Script Android Studio Jupyter ...
Word
PowerPoint
Excel
Studying
Intern / Not interested in working remotely
4-6 years
BISE LAHORE BOARD
Metric
Avatar of the user.
Avatar of the user.
Senior software engineer @Compal Electronic, Inc.
2019 ~ Present
AI工程師、後端工程師
Within one month
Deep Learning
AOI
c#
Employed
Full-time / Interested in working remotely
4-6 years
National Kaohsiung University of Applied Sciences
Computer science and information engineering
Avatar of 林詩宜.
Avatar of 林詩宜.
客戶端工程師 @大極科技有限公司
2023 ~ Present
遊戲軟體工程師
Within two months
居住地:新北市三重區(近三重國小捷運站) 最高學歷:學士,南台科技大學,多媒體與電腦娛樂科學系(2010年9月 – 2014年6月) 技能 Programming Engine IDE Version Control System C++, C#, Lua, JaveScript, TypeScript, Java, Objective-C, ActionScript Unity, Cocox2d VSCode, Visual Studio, XCode SVN, Gitlab(搭配Sourcetree) 工作經歷 遊戲工程師/前端工程師 • 芬格國際股份
C++
JavaScript
TypeScript
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
南台科技大學
多媒體與電腦娛樂科學系
Avatar of the user.
Avatar of the user.
Software Engineer II @Paypal
2021 ~ Present
Software Engineer / Backend Engineer
Within six months
Java
API Development
SQL
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Georgia Institute of Technology
Computer Science
Avatar of the user.
Avatar of the user.
Senior Software Engineer @Dynamite Games
2021 ~ Present
後端工程師
Within two months
JavaScript
Nodejs
C#
Employed
Full-time / Interested in working remotely
4-6 years
銘傳大學
資訊工程
Avatar of 蔡尚宏.
Avatar of 蔡尚宏.
全端軟體工程師 @奧地利商笛雅奇遊戲有限公司台灣辦事處
2021 ~ Present
資深前端工程師
Within one year
蔡尚宏 Shung-hung Tsai Personal Traits: • Passionate and motivated about programming and technology. • Self-driven and dedicated to producing high-quality work. • Excellent team player and communicator, able to work collaboratively with team members.   Full-stack engineer,Taipei,TW Contact for work or related invitations: [email protected] Education background Graduated from National Taiwan Normal University, double major in Chemistry and Computer Science & Information Engineering , 2014 ~ 2019 FrontEnd HTML、CSS、SCSS、MaterialUI、 JavaScript、TypeScript、JQuery、ReactJS、Jest Build tool - Vite、Webpack BackEnd ASP.Net Core、EF Core、RestfulAPI、Microservices Database / Analyst
Web Development
Project Management
Time Management
Employed
Full-time / Interested in working remotely
4-6 years
國立臺灣師範大學 National Taiwan Normal University
資訊工程系

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Problem-Solving
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Adaptability
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Teamwork
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Leadership
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Within one month
Software Engineer
Logo of Phase 德商飛思軟體有限公司.
Phase 德商飛思軟體有限公司
2023 ~ 2024
New Taipei City, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Not open to opportunities
Professions
Unity Game Developer, Web Developer, Full Stack Development
Fields of Employment
Games, Software, AR/VR
Work experience
4-6 years
Management
None
Skills
Ruby on Rails
React.js
C/C++
Unity3D
Godot
threejs
WebAssembly
Zig
Languages
English
Fluent
Job search preferences
Positions
Senior Software Engineer
Job types
Full-time
Locations
Taiwan
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
國立臺灣大學
Major
電機工程學系
Print

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.

Resume
Profile

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.