CakeResume Talent Search

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Avatar of Chia-Wei Yen.
Avatar of Chia-Wei Yen.
Technology Consultant @台灣易思資訊科技股份有限公司
2019 ~ 2024
程式設計師
Within one month
. Skilled in leveraging IBM Cognos Planning Analytics (TM1) and Oracle Hyperion Essbase for advanced financial planning and analysis. Possesses strong analytical acumen complemented by proficiency in Python scripting. Demonstrates adaptability by effectively navigating UNIX environments, including AIX and Linux. Currently expanding proficiency by learning JavaScript and C++ programming languages. 工作經歷 Technology Consultant • DXC Technology 六月Present | Taipei, Taiwan Project experiences: * Fubon Life IFRS17 Implementation Project * Bank of Taiwan Hong Kong Branch AML System Implementation Project * Fire Department Special Search and Rescue Team 5G AI Rescue Platform Supervision Project * USI
Microsoft Office
SQL
Linux
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
National United University
Information Manager
Avatar of the user.
Avatar of the user.
Order Shipping Specialist @Alson Retail Co. Ltd.
2022 ~ Present
Product/Project Manager
Within one month
Amazon Web Services (AWS)
AWS Cloud
Cisco Networking
Studying
Ready to interview
Intern / Interested in working remotely
4-6 years
國立台灣科技大學 National Taiwan University of Science and Technology
Department of Information Management
Avatar of the user.
Avatar of the user.
Full stack C++ network developer @Anuvu
2023 ~ Present
Developer
Within one month
Microservice Architecture
Java: Spring
C/C++(11
Employed
Full-time / Interested in working remotely
4-6 years
South Ural State University
Data protection and cryptography
Avatar of Admor Aguilar.
Avatar of Admor Aguilar.
Studio Director / Technical Director @All Aboard Learning
2022 ~ Present
Senior Software Engineer
More than one year
Admor Aguilar • Game Developer (Unity, Unreal) with more than 5 years of experience . • Done projects for PC, Mobile (Android/iOS), VR/AR • Scalable Architectures , Optimization , UI , Gameplay • Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology". Game Developer Manila, Philippines [email protected] Skills & Expertise Main Programming: C#, C++ Sub Programming Languages: HTML5, CSS
Unity
C#
Scalable Architectures
Employed
Part-time / Interested in working remotely
4-6 years
De La Salle - College of Saint Benilde
Information Technology Specialized in Game Design and Development
Avatar of the user.
Avatar of the user.
Senior Engineer @Taiwan Semiconductor Manufacturing Company(TSMC)
2024 ~ Present
R&D Engineer
Within one month
C Programming
C++ Programming
Git
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
National Central University
Mechanical Engineering
Avatar of 張安邦.
Avatar of 張安邦.
Senior Software Engineer @NVIDIA
2023 ~ Present
Software Developer
Within one month
++ developer - Lumina Inc,2021//11 Native application team lead. Design high performance and high momentum architecture, integrating modern C++ technology into software stacks. Handling image processing pipelines, IPC communication, deployment to customer environment, etc.. Also introduces the team to modern C++17 and debug tools like Address Sanitizer and FBInfer. Technical Expertise Modern C++ 20/23 Have been using C++ as my primary programming language for 13 years. Now I follow the latest standards and even technical drafts to write expressive
C++
OpenCL
Parallel Computing
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
國立中山大學
CSE
Avatar of Sheldon.Peng.
Avatar of Sheldon.Peng.
主任工程師 @Mstar
embedded system engineer
More than one year
Sheldon.Peng 10+ years working experience in software development. Talented Senior Embedded Software Engineer proficient in all phases of the software development lifecycle. Able to use C, C++, Python and other programming languages to complete work. Highly organized and detail-oriented professional with 10+ years of progressive experience in the field. email : [email protected] phone :SKILL 機上盒 : 1. Focus on ARM/MIPS embedded linux/ecos for STB (set-top-box) 2. Video Codec knowledge 3. Developing Mstar multimedia player for customer
C
C++
Gdb
Full-time / Interested in working remotely
10-15 years
國立清華大學
電機所
Avatar of Loïc Chen.
Offline
Avatar of Loïc Chen.
Offline
Past
Graphics Engineer @Phase 德商飛思軟體有限公司
2023 ~ 2024
Senior Software Engineer
Within one month
2019 Ruby on Rails, React 1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server. 2. Assisting in maintaining server machines and networking. Education SepJan 2018 National Taiwan University Electrical Engineering (dropped out) Skills Languages English (Business) Mandarin (Native) Programming Languages C++ C# Lua Ruby JavaScript Engines/Frameworks Unity Engine Godot Engine OpenGL Ruby on Rails ReactJS Other Tools Git CMake Blender Krita Projects 1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using
Ruby on Rails
React.js
C/C++
Unemployed
Not open to opportunities
Full-time / Remote Only
4-6 years
國立臺灣大學
電機工程學系
Avatar of wang shih hao.
Avatar of wang shih hao.
Sr. Software Engineer @HTC
Computer graphics / deep learning RD
Within six months
10 - now Mainly responsible for the development of Avatar and mocap M.S. degree: Real-time Multiple Refraction by Using Image-Space Technology English version: My master's thesis is to implement real-time multi-layer refraction with shader. The development process is detailed in link. programming language : C++ ,glsl,opengl yobi3d: English version: yobi3d is a 3D search engine that has been closed inFor its introduction, you can refer to the YouTube video (https://www.youtube.com/watch?v=rU923b454l0). My main work in it has two
Python
Unity3D
Blender3D
Full-time / Interested in working remotely
4-6 years
台灣國立政治大學
Computer graphics
Avatar of Bahareh Amjadian.
Avatar of Bahareh Amjadian.
Industrial engineering @RahkarAndishan Engineering Company
2016 ~ 2018
Production Planning Manager
Within six months
Bahareh Amjadian Production Planning Manager For the development of the company I will try to maintain higher position in the competitive marketing as well as maintain relationship with customers and vendors. To obtain the position of production manager in a company where I am talented to assist in the development of the association through my wide experience and knowledge in manufacturing and packaging functions, diagnosing product needs, warehouse management, quality control systems, and sustaining strong rapport among clients and vendors. Contact Information Date of birth: 20 September 1993 Marital status: single Address : 7 sky Bulding, Tirandaz Aley, Mostafa
• Production process
coordinating all production activities and operation • Excellent interpersonal communication skill. • Capability to motivate others. • Demonstrated capability to handle many projects. • Excellent negotiating
planning
Full-time
4-6 years
Mazandaran University of Science and Technology
industrial engineering-Logistics and Supply Chain

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Within one month
Software Engineer
Logo of Phase 德商飛思軟體有限公司.
Phase 德商飛思軟體有限公司
2023 ~ 2024
New Taipei City, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Not open to opportunities
Professions
Unity Game Developer, Web Developer, Full Stack Development
Fields of Employment
Games, Software, AR/VR
Work experience
4-6 years
Management
None
Skills
Ruby on Rails
React.js
C/C++
Unity3D
Godot
threejs
WebAssembly
Zig
Languages
English
Fluent
Job search preferences
Positions
Senior Software Engineer
Job types
Full-time
Locations
Taiwan
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
國立臺灣大學
Major
電機工程學系
Print

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.

Resume
Profile

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.