CakeResume Talent Search

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4-6 years
6-10 years
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Avatar of DWI PUTRA GENTER AMINNULLAH.
Avatar of DWI PUTRA GENTER AMINNULLAH.
Past
Teknisi @PT ARTERIA DAYA MULIA
2017 ~ 2023
teknisi
Within six months
. Saya memiliki keahlian mendalam dalam menangani mesin-mesin khusus produksi jaring dan telah berhasil memperkenalkan proses perawatan preventif yang mengurangi waktu henti mesin hingga 20%. Kontribusi saya dalam mengidentifikasi dan memperbaiki masalah teknis juga telah membantu meningkatkan efisiensi produksi sebesar 15%. Saya aktif berkolaborasi dengan departemen produksi dan pengembangan produk untuk memastikan kualitas jaring yang dihasilkan sesuai standar yang ditetapkan. Keandalan dan ketelitian dalam pekerjaan saya telah membantu memenuhi tenggat waktu produksi secara konsisten. PendidikanUNIVERSITAS TUJUH BELAS AGUSTUS 1945, CIREBON TEKNIK MESIN Skill Word Excel Microsoft Office powerpoint Engineering Skills Bahasa Indonesian — Professional English - Beginner
Word
Excel
Microsoft Office
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
UNIVERSITAS TUJUH BELAS AGUSTUS 1945, CIREBON
TEKNIK MESIN
Avatar of the user.
Avatar of the user.
Past
Back End Developer @Chargoon
2022 ~ 2024
.NET Developer
Within one month
C#
ASP.NET Core
SQL Server
Unemployed
Ready to interview
Full-time / Remote Only
4-6 years
Technical College
Software Engineering
Avatar of 蕭舜誠-Shawn.
Avatar of 蕭舜誠-Shawn.
Firmware Engineer @Lanner Electronics Inc.
2021 ~ Present
Firmware Engineer, Firmware Developer, Embedded Software Engineer
Within one month
SAM4S Cortex-M4 、Arduino 、Teensy4.0) Linux System(Yocto、Ubuntu 、 Raspberry pi4) Linux Shell Script、C programming、Python3 Linux kernel (Yocto) Embedded system(Intel Edison) IoT System Sierra WP7502 wireless IoT module Peripherals Control & Design (Flir lepton thermal camera 、Auto Focus Zoom Module Camera 、5G modem 、HID ModuleEducation 國立高雄科技大學(原國立高雄第一科技大學) Electronic EngineeringSkills Embedded C Programming Embedded Systems FreeRTOS C Programming ARM Linux driver Embedded Linux kernel wireless charger design Logic Design Power designer GIT Peripherals Python STM32 Microcontroller Languages English — Intermediate
C
ARM
Linux
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立高雄科技大學(原國立高雄第一科技大學)
電子工程
Avatar of Nelson Chen.
Avatar of Nelson Chen.
Senior engineer @Chicony Electronics Co, Ltd.
2018 ~ Present
全端工程師、後端工程師、前端工程師、軟體專案主管、AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist
Within one month
etc. Experience Senior engineer • Chicony Electronics Co, Ltd. .Build an Auto-Encoder AI model for defective detection. .Build an object detection model for detecting car types. .Developed a Front-End and Back-End website for data analysis. .Manage the production process and make it automated production. NovPresent Software engineer • Teco image systems co. ltd .Developed and maintained MFP driver. MayJul 2016 EducationNational Taiwan Ocean University Computer science and engineering Skills Python C C++ C# Java html + css + javascript Objective-C Languages English (Basic) Japanese (Basic) Chinese (Native)
Python
C
C++
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Taiwan Ocean University
Computer science and engineering
Avatar of the user.
Avatar of the user.
Past
研發工程師 @新日興股份有限公司
2021 ~ 2023
機械工程師,半導體製程工程師,半導體設備工程師,
Within one month
Word
PowerPoint
Excel
Unemployed
Ready to interview
Full-time / Not interested in working remotely
6-10 years
國立台北科技大學
Materials Science and Engineering
Avatar of the user.
Avatar of the user.
Past
IT Support - Computer System Analyst @Petrochina International Jabung Ltd.
2017 ~ 2023
IT Support Technician
Within two months
IT Support ( Software/Hardware Instalation )
IT Networking
IT Management
Unemployed
Ready to interview
Full-time / Not interested in working remotely
6-10 years
Universitas Gunadarma
Informatics Engineering
Avatar of Athira AnilKumar Vengavila.
Avatar of Athira AnilKumar Vengavila.
Software Tester @MAXGEN TECHNOLOGIES
2018 ~ 2019
Software tester
Within two months
the Agile product lifecycle. Provide support and documentation. Prepare Test Cases,Test Scenarios and Defect Report. Work within development scrum teams using agile methodology. Collaborating with BA’s Education Oxford Brookes University M.Sc Digital Marketing •University of Kerala B.Tech Computer science and EngineeringSkills Testing Software Testing Test Cases Agile Methodologies STLC and Defect life cycle Mobile Application Testing Bug Tracking Bug Reporting Functional Testing Regression Testing retesting & Regression Unit Testing Intune Microsoft 365 Suite ITIL Microsoft Office Excel Languages English — Professional Hindi — Native or Bilingual Malayalam — Native or Bilingual Marathi — Fluent
Microsoft Office
Excel
Testing
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Oxford Brookes University
M.Sc Digital Marketing
Avatar of Sadiq Ali.
Avatar of Sadiq Ali.
Technical Consultant @koinnovation
2019 ~ 2021
SAP Abap Developer , SAP Technical Consultant
Within three months
Sadiq Ali India | [email protected] 4 years and 8 months of rich experience in Developing SAP ABAP Business Applications, Portal Development SAP EP, Expert in SAP NetWeaver, S4HANA, ODATA and Fiori Mobile Apps and Business Warehouse Implementation & Reports Development SAP BI, Interfaces using SAP PI, ABAP HR, Business Objects, Screen Personas, and rich exposure to PM,PP,SD,EHS,DMS,MM,FICO,HR,CFM modules. Good Analytical and Testing skills. Excellent supporting skills, Rapid learner and quick adoption to latest Technologies. Education SVS College of Engineering Electrical and Electronics EngineeringSkills Competitor analysis Business
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
SVS College of Engineering
Electrical and Electronics Engineering
Avatar of 李昀庭.
Avatar of 李昀庭.
AI Engineer @Playsee
2022 ~ Present
資料分析師、資料科學家、產品經理
Within one month
李昀庭 Data scientist Taiwan 技能 Machine learning and Engineering skills: Python, Big Query, Google Storage, Linux, Docker, GCP, AWS, Scikit-learn, Tensorflow, Pytorch, MLOps, FastAPI, Machine Learning, Deep Learning, Computer Vision, NLP Experimental design, Project management, Product design English - TOEIC 725 工作經歷 AI工程師 Playsee NovPresent Taipei, Taiwan 自動化標註推薦系統 設計並實踐架構取代25個標註者並及時標記和篩選視頻審核內容。 設計並優化影片
Python
Project Management
Strategic Thinking
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
National Cheng Kung University
心理所(認知科學所)
Avatar of Rodrigo Segundo.
Data Analyst / Report Engineer
More than one year
implementation, allowing new solutions and technologies to be tested. Education Porto Business School - Business Intelligence & Analytics - Analyze a set of raw data (dump from main DB) using SQL and MySQL; - Create an ETL; - Extract meaningful KPI's and create dashboards with Tableau for visual analyses; - Build models for target marketing and forecasting; - Define clusters and find interesting patterns. FEUP - Master in Mechanical Engineering Skills Language: Portuguese (Native) | English (Fluent) | Spanish (Fluent) IT Knowledge: VBA Programming for Excel, SAP, RapidMiner, Pentaho, Tableau, SAS, MicroStrategy, PowerBI. Knowledge in Python, R and SQL. Notions of UX/UI.
Tableau Software
SQL
vba
Ready to interview
Full-time / Remote Only
4-6 years
FEUP
Mechanical Engineering

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Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
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Within one month
Software Engineer
Logo of Phase 德商飛思軟體有限公司.
Phase 德商飛思軟體有限公司
2023 ~ 2024
New Taipei City, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Not open to opportunities
Professions
Unity Game Developer, Web Developer, Full Stack Development
Fields of Employment
Games, Software, AR/VR
Work experience
4-6 years
Management
None
Skills
Ruby on Rails
React.js
C/C++
Unity3D
Godot
threejs
WebAssembly
Zig
Languages
English
Fluent
Job search preferences
Positions
Senior Software Engineer
Job types
Full-time
Locations
Taiwan
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
國立臺灣大學
Major
電機工程學系
Print

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.

Resume
Profile

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.