CakeResume Talent Search

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4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of 洪健哲.
Avatar of 洪健哲.
Past
Senior Software Engineer @ThunderCore 閃電核心科技
2023 ~ 2023
Software Engineer
Within one month
Chien-Che Hung Taipei City, Taiwan || [email protected] Full Stack Developer | Blockchain Developer Work Experience Senior Software Engineer • ThunderCore MarchSep 2023 | Taipei, Taiwan TTWallet Backend Service Designed and implemented a service facilitating cross-chain bridging for web3 wallets, ensuring seamless integration with Multichain. Primary languages and tools used included Node.js, Nest.js, and ethers.js. Designed and implemented a real-time, cross-language, and cross-timezone push notification system. Additionally, developed an internal API empowering the operations team to send custom push notification requirements. TTFarm | GameFi project on the
JavaScript Frameworks
Node.js
React.js/Redux
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立政治大學
Computer Science
Avatar of Kevin Fan.
Avatar of Kevin Fan.
Backend Engineer @群馥科技股份有限公司(Fortuna Intelligence Company,LTD)
2023 ~ Present
前端工程師、後端工程師、全端工程師
Within one month
提升,曾經成功將系統可承載上限從 6000 人優化至人。我積極學習新技術,善於解決問題並具有良好的團隊合作能力。 SKILL SET Backend frameworks: Spring Boot(Java) and Nest.js(Node.js) Frontend Frameworks: React, Vue Containerization and deployment: Docker, Kubernetes Automation: GitLab CI/CD, Shell script Programing languages: JavaScript, Java, Python, Go, C++ Databases: Mongo, Postgres, Redis Message Brokers: Kafka, NATS, RabbitMQ, MQTT Others: Nginx, RESTful, Graphql
JavaScript
Java
Python
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立聯合大學 National United University
資訊工程
Avatar of Dino Kong (Jung-wei Kung, 孔容偉).
Avatar of Dino Kong (Jung-wei Kung, 孔容偉).
Senior Full-Stack Developer @Jibble Group
2019 ~ Present
Full-Stack Developer
More than one year
Dino Kong (Jung-wei Kung, 孔容偉) 10 years of full-stack web development experience, 6 years of experience working with (remote) international teams. Proficient in modern Javascript, Node.js, Typescript. LinkedIn Github Hsinchu, [email protected] Skills Languages / Frameworks   Javascript Typescript Node.js Vue.js React.js, Redux.js RxJs Webpack Loopback/Express.js Jest, Mocha, Cypress, etc. PHP Laravel PHPUnit, Behat Java Python DevOps  AWS Google Cloud Platform Docker, Microservices CI/CD (CircleCI, Travis, Bitbucket pipeline, Codeship) Database (MongoDB, MySQL, Postgres, SQLServer, Redis
JavaScript
Node.js
Docker
Not open to opportunities
Full-time / Remote Only
6-10 years
National Taiwan University
Computer Science
Avatar of 林裕介.
Avatar of 林裕介.
Past
前端工程師 @Asus 華碩電腦股份有限公司
2023 ~ 2023
前端工程師 Front-End Developer
Within one month
決方案。 工作之餘會透過網路上的資源及 Trace 開源專案程式碼學習技術,增強自己的競爭力,待有朝一日能應用在工作上。 Major JavaScript TypeScript HTML CSS Frameworks/Libraries React Vuejs Nuxtjs Others Git Jest 工作經歷 前端工程師 華碩 AOCC (Contractor) • 五 月十月 2023 使用 React 建立 UI 元件庫,並移除對 MUI 的依賴。 建立
Vue.js
html + css + javascript
git版本控制系統
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
逢甲大學
光電系
Avatar of the user.
Avatar of the user.
資深前端工程師 @萬通教育股份有限公司
2023 ~ Present
前端工程師
Within one month
html + css + javascript
演算法
Webpack
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立雲林科技大學
資訊工程
Avatar of the user.
Avatar of the user.
Full Stack Web Engineer @SWIVELT
2019 ~ 2022
Full Stack Web Engineer
Within one month
HTML5
CSS3
JavaScript
Full-time / Remote Only
6-10 years
The University of Tokyo
B.S Computer Science
Avatar of Liu Zhang.
Avatar of Liu Zhang.
Director of Technology @United Hardscapes Inc
2018 ~ Present
Web Developer
More than one year
in achieving long-lasting business relationships. The experience and my academic education have provided me with some outstanding and technical skills. I provide Front-End, Back-End and also user-friendly web solutions. I would like to inform you that I am highly skilled with frontend & backend frameworks and libraries like React.js, Angular, Vue.js, PHP, Node.js, Java, Python, DevOps and so on, as I have handsome experience of it. Still, I am always eager to learn a new thing and make my skills sharper whenever I get a chance.
HTML
CSS
JavaScript
Employed
Full-time / Remote Only
10-15 years
UNIVERSITY OF CALIFORNIA-BERKELEY
Computer science
Avatar of 高鈺傑.
Avatar of 高鈺傑.
Past
資深前端工程師 @比房科技
2022 ~ 2024
Frontend developer.
Within one month
maintenance. Tech Stack: React, Next.js, Firebase, Vercel, tRPC, Prisma, PlanetScale, Supabase, Github Pages, Rollup.js, GraphQL Full Stack Engineer niusnews | 2019/Q/Q3 Independently completed over ten website projects, utilizing Responsive Web Design (RWD) principles and collaborating with designers to achieve satisfactory results; created corporate official websites; and assisted in maintaining a platform with a monthly traffic of over a million views. Tech Stack: CodeIgniter, PHP, Cloudflare, HTML, Vanilla Javascript, Linux Software Engineer ACTi | 2017/Q/Q2 Maintained and developed the company's systems, during which I reva...
Frontend
Backend
Product
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
暨南大學
電機工程
Avatar of the user.
Avatar of the user.
系統應用開發課 Senior Engineer @久元電子股份有限公司 Youngtek Electronics Co.
2019 ~ Present
資深前端工程師
Within one month
Web Developer
SQL Server
Oracle Database
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
中原大學
資訊管理學系
Avatar of 王聖閎(月太).
Avatar of 王聖閎(月太).
Node.js Backend Engineer @STARLUX Airlines
2023 ~ Present
Frontend / Backend / DevOps
Within one month
王聖閎(月太) Sheng-Hung Wang (MoonTai) Full-Stack Developer Project Maker New Taipei City, Taiwan [email protected] A coder and project creator on a mission to "simplify life". Since 2018, I've been dedicated to developing a range of small projects aimed at simplifying various aspects of life. From automatic check-ins to syncing tools and downloaders, I've crafted a diverse array of tools and websites. Through the execution of these projects, I've continually expanded my knowledge across languages, frameworks, and platforms. This experience has equipped me with
JavaScript
TypeScript
Vue.js
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Providence University 靜宜大學
Computer Scuence and Information Engineering 資訊工程學, Computer Scuence and Communication Engineering 資訊傳播工程學

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Within one month
Software Engineer
Logo of Phase 德商飛思軟體有限公司.
Phase 德商飛思軟體有限公司
2023 ~ 2024
New Taipei City, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Not open to opportunities
Professions
Unity Game Developer, Web Developer, Full Stack Development
Fields of Employment
Games, Software, AR/VR
Work experience
4-6 years
Management
None
Skills
Ruby on Rails
React.js
C/C++
Unity3D
Godot
threejs
WebAssembly
Zig
Languages
English
Fluent
Job search preferences
Positions
Senior Software Engineer
Job types
Full-time
Locations
Taiwan
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
國立臺灣大學
Major
電機工程學系
Print

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.

Resume
Profile

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.