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4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of En-Pei Liu.
Avatar of En-Pei Liu.
Past
Software Engineer @17LIVE
2022 ~ 2024
Game Developer, Technical Game Designer, Game Programmer, Interactive Developer
Within one month
En-Pei Liu 50% game programmer, 50% game designer A guy who make games. Taipei City, [email protected] Work Experience SeptemberMarch 2024 Taipei, Taiwan Software Engineer 17LIVE Co-creator of 6 successful games in 1 year. Design and program games used in the streaming room. Work with the back end to analyze data. AugustSeptember 2022 Taipei, Taiwan P3 Game Programmer Wanin International Co. Ltd. 遊戲大亂鬥 Designed and programmed core system including equipment system, buff system, and friend system. DecemberAugust 2020 Taipei, Taiwan Senior Unity Engineer 宇
C#
UNITY
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National ChengChi University (NCCU)
Computer Science
Avatar of the user.
Avatar of the user.
VR developer @HyperBot Studio
2021 ~ Present
Unity Developer, VR/AR Program Manager
Within one month
Unity3D
Jenkins
VR/AR
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
國立嘉義大學
DEDM
Avatar of 徐瑋婕 (Grace Hsu).
Avatar of 徐瑋婕 (Grace Hsu).
Game Artist @Barance Studio
2021 ~ Present
2D遊戲美術設計、UI/UX設計師
Within one month
遊戲 Barance AI諾娃-機娘育成方程式2 ( Sept~ Mar主要負責UI介面設計及演出,監督專案各項美術、Spine2D動畫和音效素材 最終整合進去Unity STEAM商店 (內含成人內容) 辰詮國際投資顧問有限公司 碰碰蛇 (JulAug手機多人連機 參與玩家操作蛇類的外觀設計跟故事架構
Photoshop
Illustrator
After Effects
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Ming Chuan University
Digital Communication and Media/Multimedia
Avatar of River Wang (Sheng Chuan Wang).
Avatar of River Wang (Sheng Chuan Wang).
Senior Unity developer @IGG.inc 創連科技有限公司
2021 ~ Present
軟體工程師
Within one month
.github.io/riverfolio/ WORK EXPERIENCE Senior Unity developer • IGG.inc SeptPresent Game Client Development: Unity Engine dev(tools & game-client): Addressables asset system, FairyGUI, Animancer, BehaviorDesigner, UniTask, URP, ... Computer Graphics Mobile Game Performance Optimization (FPS & memory) Product (iOS & Android): Spinscapes Senior Software Engineer • Mars Semiconductor JanAugJavascript and WebGL using three.js Senior Software Engineer • Soteria Biotech JanDecWPF Programming (NoesisGUI) Image Processing (SimpleITK) Unity Engine Development (URP) Software Test/Validation IECfor Software Engineering Lead Software Development (Define requirements, architecture, Q.A.) Product: Soteria DcmRecons Senior Software Engineer • DELTA AprDecIECDocuments
C
C++
C#
Employed
Open to opportunities
Full-time / Interested in working remotely
More than 15 years
National Taiwan Ocean University, Institute of Computer Science and Engineering
Computer Science and Engineering
Avatar of the user.
Avatar of the user.
Unity Engineer @掌中乾坤網路科技股份有限公司(IGG)
2021 ~ Present
資深工程師
Within one month
JavaScript
TypeScript
c#
Employed
Full-time / Interested in working remotely
6-10 years
Tunghai University
Computer Science and Information Engineering
Avatar of 游永聖.
Avatar of 游永聖.
前端工程師 @樂錢科技有限公司
2021 ~ 2023
Unity 工程師
Within six months
游永聖 我是游永聖,是一名軟體工程師,具有 4 年以上項目專案開發經驗,專注在 C# 和 TypeScript 相關技術及應用, 致力於程式框架開發和優化,提供技術評估與解決方案。 使用 Unity 作為主要開發引擎,透過 Git 控制版本與團隊完成協作,具有 2 年博弈 專案
Unity Engine
C#
TypeScript
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
銘傳大學
數位媒體設計學系
Avatar of Loïc Chen.
Active
Avatar of Loïc Chen.
Active
Past
Graphics Engineer @Phase 德商飛思軟體有限公司
2023 ~ 2024
Senior Software Engineer
Within one month
Education SepJan 2018 National Taiwan University Electrical Engineering (dropped out) Skills Languages English (Business) Mandarin (Native) Programming Languages C++ C# Lua Ruby JavaScript Engines/Frameworks Unity Engine Godot Engine OpenGL Ruby on Rails ReactJS Other Tools Git CMake Blender Krita Projects 1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL. 2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine. 3
Ruby on Rails
React.js
C/C++
Unemployed
Not open to opportunities
Full-time / Remote Only
4-6 years
國立臺灣大學
電機工程學系
Avatar of 吳恩多.
Avatar of 吳恩多.
Sr. Engineer @VIVERSE 宏願數位股份有限公司
2023 ~ Present
Gameplay Programmer / Graphics Programmer / Technical Artist
Within one month
吳恩多(Andy Wu) Game Engineer Taoyuan City, TaiwanAs an interactive game software engineer, I am currently responsible for developing and maintaining game projects, creating new features, and overseeing commercial projects, as well as updating festival activities. With my expertise in Unity and the multimedia industry, I have become adept at delivering high-quality games. Since 2018, I have been working as a Game Engineer (Client) and have gained extensive experience in digital content development. Prior to that, I was involved in cross-domain multimedia projects since 2016, which has given me a deep understanding of
Unity3D
Maya
ZBrush
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
國立臺北商業大學
數位多媒體設計
Avatar of 林棋瀚 - Andy.
Avatar of 林棋瀚 - Andy.
Past
軟體工程師 @剛谷科技股份有限公司
2021 ~ 2022
Unity Engineer
Within two months
建模 Photoshop 威力導演 Google Analytics 個人認證 Google Ads 搜尋引擎廣告認證 工作經歷 Unity 軟體工程師 剛谷科技股份有限公司 • 十 月三 月 2022 擔任Unity軟體開發工程師、UI/UX設計、動畫編排、專案維護等。 Unity 軟體工程師 財團法人資訊工業策進會 • 三月十月 2021 擔任Unity軟體開
Word
PowerPoint
Excel
Unemployed
Full-time / Interested in working remotely
4-6 years
亞洲大學 Asia University Taiwan
資訊工程
Avatar of the user.
Avatar of the user.
Senior Front-End Engineer @Malible
2023 ~ Present
Senior Full Stack Developer
Within one month
NodeJS
React Native
AWS
Employed
Full-time / Remote Only
6-10 years
APEC University
Bachelor's SOFTWARE ENGINEERING

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Within one month
Software Engineer
Logo of Phase 德商飛思軟體有限公司.
Phase 德商飛思軟體有限公司
2023 ~ 2024
New Taipei City, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Not open to opportunities
Professions
Unity Game Developer, Web Developer, Full Stack Development
Fields of Employment
Games, Software, AR/VR
Work experience
4-6 years
Management
None
Skills
Ruby on Rails
React.js
C/C++
Unity3D
Godot
threejs
WebAssembly
Zig
Languages
English
Fluent
Job search preferences
Positions
Senior Software Engineer
Job types
Full-time
Locations
Taiwan
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
國立臺灣大學
Major
電機工程學系
Print

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.

Resume
Profile

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.