CakeResume Talent Search

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4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of 洪婉菁.
Avatar of 洪婉菁.
Past
Senior Graphic Designer @Belucky Taipei
2020 ~ Present
UI/UX 設計師, UI/UX Designer, 網頁設計師,平面設計,graphic design,visual design,視覺設計
Within one month
Designer • FriendFinder Networks Inc. 十月七月 2019 • Design & develop online brand creative pieces, including landing pages, digital banner ads, animated GIF, logo graphics, vector artwork. • Handling composition, color scheme, images, typography, illustration for projects according to the themes, spec and direction provided from the stakeholders and art director. • Creating responsive landing pages using UXpin and Jira, communicate effectively with front end developers. • Providing landing page assets for both desktop & mobile experiences. Art Director Assistant • Belucky Taipei Creative Marketing Agency 三月九月 2016 • Brainstorm creative & strategic solutions with the art director, based
Photoshop
Google Drive
Communication
Unemployed
Ready to interview
Full-time / Remote Only
6-10 years
Birmingham Institute of Art and Design
Visual Communication
Avatar of the user.
Avatar of the user.
Past
Designer @Abysm Internal
2017 ~ Present
Illustrator and Graphic Designer
Within three months
Photoshop
Illustrator
Photoshop/Illustrator
Unemployed
Open to opportunities
Part-time / Remote Only
6-10 years
OCAD University
Illustration
Avatar of Wendhi Tri Setyoko.
Avatar of Wendhi Tri Setyoko.
Interior Designer & Illustrator @Wenski Studio
2019 ~ Present
Architect, Interior designer, Technical Engineer
Within one month
Wendhi Tri Setyoko Interior, product furniture designer & visual artist. Over 4 years of experience in residential and commercial projects. I have working on concept ideas moodboards, custom furniture design, floor plans, 3d models and 3d renderings. On visual art role, i have working on digital painting, vector art, brand identity, hand-draw illustration, packaging design and other visual needed. I'm confident I have the skills, qualities, and qualifications needed. I'm a fast learner and I can manage a significant work load. I will make sure I take responsibility for my ongoing professional
Photoshop
SketchUp
3d modeling
Employed
Full-time / Interested in working remotely
4-6 years
Indonesian Institute of The Arts Yogyakarta
Interior Design
Avatar of the user.
Avatar of the user.
系統應用開發課 Senior Engineer @久元電子股份有限公司 Youngtek Electronics Co.
2019 ~ Present
資深前端工程師
Within one month
Web Developer
SQL Server
Oracle Database
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
中原大學
資訊管理學系
Avatar of Kostia.K.
Unity Developer
Within two months
creating clear documentation, which assists other developers in understanding and using these solutions without any issues. - Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications. - Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games. - Teamwork and Team Management: During my work, I gained experience in
Unemployed
Open to opportunities
Full-time / Remote Only
4-6 years
Khmelnytsky National University
Разработка программного обеспечения
Avatar of River Wang (Sheng Chuan Wang).
Avatar of River Wang (Sheng Chuan Wang).
Senior Unity developer @IGG.inc 創連科技有限公司
2021 ~ Present
軟體工程師
Within one month
Techniques (OpenGL / Direct3D) Game Engine Development (Irrlicht: OpenGL / OpenGL ES) Game Client Development (Timeline for in-Game Storytelling) Rendering Quality and Performance Tuning (Shadow Mapping / Hardware Skinning / Normal Mapping) Mobile Game App (iOS/Android) Development (Video Player / iOS ReplayKit) FX Editor Tool Development (Technical Artist Development: Timeline Editor, Shaders) Product (iOS & Android): OrbitSaga (Japan) / OrbitLegends (International) Associate Researcher • National Center for High Performance Computing OctSeptScientific Visualization (Clip Plane / Scalar Fields / Vector Fields / Volume Rendering) Medical Surgical Planning (80+ Use Cases for Clinical Cranioplasty) Computational Analysis Assistant Tool Windows GUI
C
C++
C#
Employed
Open to opportunities
Full-time / Interested in working remotely
More than 15 years
National Taiwan Ocean University, Institute of Computer Science and Engineering
Computer Science and Engineering
Avatar of Loïc Chen.
Active
Avatar of Loïc Chen.
Active
Past
Graphics Engineer @Phase 德商飛思軟體有限公司
2023 ~ 2024
Senior Software Engineer
Within one month
Loïc Chen Game Developer Email:@gmail.com Portfolio: painfulexistence.github.io/ I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games. Work Experience Graphics Engineer, Phase, Semi- Remote FebNow JavaScript 1. Developing a vector graphics render engine Gameplay Programmer, LyraVR, Remote JunAug 2022 Unity 1. Developing an unannounced
Ruby on Rails
React.js
C/C++
Unemployed
Not open to opportunities
Full-time / Remote Only
4-6 years
國立臺灣大學
電機工程學系
Avatar of the user.
Avatar of the user.
2D Animator @PT. Renjana Abi Yasa
2016 ~ Present
Within one year
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Employed
Full-time / Interested in working remotely
6-10 years
STIKOM Surabaya
Institute Business and Information
Avatar of Victor Pantaleoni.
Avatar of Victor Pantaleoni.
Victor Pantaleoni @Federal Government
1995 ~ 2002
Estate Agent
More than one year
Victor Pantaleoni Estate Agent • City, US • victor[email protected] After receiving a business degree from Columbia College in Sonora, California, Victor Pantaleoni spent seven years working for the federal government before entering the private sector. A member of the Paralegal Association of Santa Clara County, Victor Pantaleoni has served the legal profession as a paralegal for almost 30 years, focusing on estate planning, trusts, estate taxes, and probate. An experienced trust and estates paralegal, Victor Pantaleoni earned his associate of arts from Columbia College in Sonora, California. Shortly after graduation, he embarked on a seven
word
excel
powerpoint
Employed
Full-time / Interested in working remotely
6-10 years
Columbia College in Sonora
Arts
Avatar of YVictor.
Avatar of YVictor.
工程師 @永豐金證券
2018 ~ Present
Python Developer, Rust Developer, BigData Engineer
Within one month
Victor Yang yvictor[email protected] Profile 現任職於永豐金,開發台灣首套跨平台交易 API ,系統上線至今已成為交易 API 市佔第一,負責整套 Event-Driven Architecture API Gateway 架構設計及實作,版控 CICD 流程及多主機群集管理等。目前專注於金融交易及資料架構設計建置,擅於設計與實作交易
Python
pytorch
CINEMA 4D
Employed
Full-time / Interested in working remotely
4-6 years
國立東華大學 | National Dong Hwa University
Arts and Creative Industries

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Technical Skills
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Adaptability
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Leadership
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Within one month
Software Engineer
Logo of Phase 德商飛思軟體有限公司.
Phase 德商飛思軟體有限公司
2023 ~ 2024
New Taipei City, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Not open to opportunities
Professions
Unity Game Developer, Web Developer, Full Stack Development
Fields of Employment
Games, Software, AR/VR
Work experience
4-6 years
Management
None
Skills
Ruby on Rails
React.js
C/C++
Unity3D
Godot
threejs
WebAssembly
Zig
Languages
English
Fluent
Job search preferences
Positions
Senior Software Engineer
Job types
Full-time
Locations
Taiwan
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
國立臺灣大學
Major
電機工程學系
Print

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.

Resume
Profile

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.