A 4+ years experienced software engineer specializing in Full-Stack Web Development. Also passionate about Game Development, Game Engine Programming and Computer Graphics. Studying Realtime Visual Effects and Game Design in my free time.
Moreover, a core gamer most fascinated by Soulsborne and Metroidvania games.
Jun 2021 - Aug 2022
Unity
1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico
2. Writing custom shaders for the needs of the team
3. Debugging and addressing performance issues
Dec 2019 - Mar 2021
Ruby on Rails, React
1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.
2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.
3. Responsible for maintaining game servers and games' code bases.
June 2018 - Oct 2019
Ruby on Rails, React
1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.
2. Setting up a GitLab version control server.
3. Assisting in maintaining server machines and networking.
Sep 2014 - Jan 2018
Languages
Programming Languages
Frameworks
Other Tools
1. PlayReal Engine
A web-based narrative game engine which empowers game designers to create and edit mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.
2. The Victims' Game
A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.
3. Symphony
A web-based collaborative PDF annotator built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of the project.
4. Markbook
A simple Facebook clone built with Ruby on Rails and PostgreSQL. I was responsible for the whole project.
A 4+ years experienced software engineer specializing in Full-Stack Web Development. Also passionate about Game Development, Game Engine Programming and Computer Graphics. Studying Realtime Visual Effects and Game Design in my free time.
Moreover, a core gamer most fascinated by Soulsborne and Metroidvania games.
Jun 2021 - Aug 2022
Unity
1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico
2. Writing custom shaders for the needs of the team
3. Debugging and addressing performance issues
Dec 2019 - Mar 2021
Ruby on Rails, React
1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.
2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.
3. Responsible for maintaining game servers and games' code bases.
June 2018 - Oct 2019
Ruby on Rails, React
1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.
2. Setting up a GitLab version control server.
3. Assisting in maintaining server machines and networking.
Sep 2014 - Jan 2018
Languages
Programming Languages
Frameworks
Other Tools
1. PlayReal Engine
A web-based narrative game engine which empowers game designers to create and edit mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.
2. The Victims' Game
A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.
3. Symphony
A web-based collaborative PDF annotator built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of the project.
4. Markbook
A simple Facebook clone built with Ruby on Rails and PostgreSQL. I was responsible for the whole project.