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Senior RD engineer @VISHAY GENERAL SEMICONDUCTOR
2018 ~ 2020
semiconductor engineer
More than one year
Analysis
Process Improvement
Device Physics
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Not open to opportunities
Full-time / Interested in working remotely
10-15 years
Nation Cheng Kung University
Electrical Engineering
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Project Technical Manager @United Renewable Energy Corporation
2018 ~ 2022
Optical engineer, Semiconductor engineer
More than one year
Device and Optical Simulation
semiconductor physics
Semiconductor Process Technology
Full-time / Interested in working remotely
10-15 years
UNIVERSITY OF MICHIGAN
PhD in Applied Physics, MSE in Electrical Engineering and Computer Science
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Avatar of Shangyu Huang.
Data Scientist @Vizuro
Manager
Within one month
Shang-Yu Scott Huang Dr. Huang has 14+ years performance improvement of quantum computation algorithms, 6+ years software development with 2+ years team management experiences. Based on knowledge in physics, he also engages in social platform, digital marketing, healthcare, education and fintech with ML/DL technologies. In order to integrate information from multiple domains, project portfolio management is also acquired. New Taipei City,TW [email protected] Communication Understanding customers requirements to design explainable AI experiments and to develop algorithm libraries delivered to developers to integrate with production platform Project
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Airflow
AWS
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6-10 years
National Taiwan University
Quantum Computation and Information Science and Technology
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Avatar of Mayank Singh.
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Unreal C++ Developer @Artysium
2021 ~ Present
Game Developer
Within six months
like car configuration, virtual test drives, and visualizing car details via a mobile app or AR headset. VR Integration : Create a VR experience that immerses users inside a virtual showroom or driving simulation. VR headsets can provide a fully immersive experience for exploring and test driving cars. Physics and Realism : Implement realistic physics and interactions, allowing users to experience the handling and performance of cars in a virtual environment. User Interaction : Develop user-friendly interfaces and intuitive controls for both AR and VR. Users should be able to navigate, customize cars, and access information effortlessly
Game Development
Unreal Developer
C++
Full-time / Remote Only
6-10 years
Indian Institute of Information Technology
Computer Science
Avatar of 張友維.
Avatar of 張友維.
Optical Mechanic Engineer - Automotive System @AUO
2019 ~ Present
Optical Mechanic Engineer
More than one year
張友維 YuWei Chang Optical Engineer Taipei, Taiwan YuWei Chang [email protected] from the National Taiwan Normal University Institute of Optoelectronic Engineering with a master's degree in engineering, and a bachelor of science in applied physics. This kind of experience has created a good model for putting the learned knowledge into practice. Currently working at Quanta Computer in Taiwan, as an optical system s pecialist, focus on the development of AR/VR device . Will use optical simulation software such as opticstudio to do the optics design review of the imaging system
Matlab
TracePro
SPEOS視覺模擬軟體
Employed
Full-time / Interested in working remotely
4-6 years
Nation Taiwan Normal University
Electro-Optical Engineer
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Avatar of Huang Yen Chun.
AI enigneer @, Coretronic Inc.
2019 ~ Present
More than one year
Huang Yen Chun Senior AI engineer Hsinchu City, Taiwan 工作經歷 AI enigneer • , Coretronic Inc. 一月Present * Apply automated machine learning(AutoML) to facilitate the exploration of signal-processing pipeline for industrial vibration sensors * Develop on-device learning for anomaly detection in edge device * Visualization of industrial sensor data in real-time Data analyst • Patentcloud Inc 三月一月 2019 Explore machine learning application in patent analysis Prototype : https://prosecut.herokuapp.com Explore new network analysis for patent data visualization Prototype : https://feednet.herokuapp.com Patent Agent
Python
C++
AI Project Management
Full-time / Interested in working remotely
6-10 years
National Taiwan University
Master Applied Physics
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Avatar of the user.
Senior Test Automation Engineer @Xen Technologies
2019 ~ Present
Software Development Engineer In Test
More than one year
Selenium
Selenium Grid
Python
Employed
Not open to opportunities
Full-time / Interested in working remotely
10-15 years
National Tsing Hwa University
Physics
Avatar of 歐瀝元.
Avatar of 歐瀝元.
Non Volatile Memory Device R&D @Phison
演算法工程師
Within one year
Adam Ou (歐瀝元) update by 2021/02/23 https://www.facebook.com/ou.l.yuan Master / Bachelor degree National Center University department of physics (1 year ) Data science group chief (5 years) Nand flash character and algorithm senior engineer (4 years) System on board senior electrical engineer Hsinchu ,Taiwan. Email : [email protected] Phone :Work Experience PHISON Electronics Corp.,2015/05 - Precent (6 years) - Data science group build up. - SYL/SBL/PAT implement experiment for automotive grade production. - Wafer
python programming
machine learning
excel
Full-time / Interested in working remotely
6-10 years
National Central University
Physics/ NAND/ Algorithm/ Python
Avatar of Krystle Swain.
Avatar of Krystle Swain.
Systems Coordinator @Terumo BCT
2005 ~ 2006
Usability Engineer
More than one year
limited to, risk management documentation. JanDecSystems Coordinator Terumo BCT • Maintains documentation and responsible for record retentions of clean room manufacturing line. • Responsible for training new associates and providing training of manufacturing changes to all associates. Ensures that the flow line runs properly with no failures. Education CU Mechanical Engineering AprPresent Skills User Experience + Technician Experience User testing Human Factors Regulatory Requirements Engineering Design Controls Medical Device design Verifications/validations Instron testing Manufacturing — Disposables and Devices Design Controls Education Solid Works Strength of Materials Chemistry Numerical programming Calculus III Physics II St...
Learning
Intuitive
Human Factors Engineering
Studying
Intern / Interested in working remotely
More than 15 years
CU
Mechanical Engineering
Avatar of Jess Griffin.
Avatar of Jess Griffin.
Summary of Experience from Previous Years @Multiple Organizations
1982 ~ 2002
Radiation and Nuclear Training
More than one year
Systematic Approach to Training ); Emergency Response; HSEEP ( Homeland Security Exercise and Evaluation Program); National Incident Management (NIMS); Subject Matter Expert (SME) - Weapons of Mass Destruction ( WMD ) - Chemical, Biological, Radiological, Nuclear, and Explosives (CBRNE ) - Radiation Detection Technologies - Biological Effects - Emergency Response - Personal Protective Equipment (PPE) - Air Sampling - Spectrum Analysis - Radiological Dispersal Devices (RDD) - Radiological Exposure Devices (RED) - Improvised Nuclear Devices (IND) - Plume Modeling and related topics; Written Engineer Design Files/SOPs/Policies/Procedures on waste management, release criteria, shielding, dosimetry, sampling, etc.; Excellent computer and organizational skills ( Office, NT, Word, Excel, Access, PowerPoint, etc.); Exceptional technological
Rad/Nuc SME
Health Physics
Radiation Safety
Full-time / Interested in working remotely
More than 15 years
National Registry of Radiation Protection Technologist (NRRPT)
Radiation Protection

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Within six months
Unreal Game Developer
Artysium
2021 ~ Present
Professional Background
Current status
Job Search Progress
Professions
Unreal Developer
Fields of Employment
Software
Work experience
6-10 years
Management
I've had experience in managing 1-5 people
Skills
Game Development
Unreal Developer
C++
git
Perforce
JIRA
Virtual Reality Applications
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English
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School
Indian Institute of Information Technology
Major
Computer Science
Print

Mayank Singh

Unreal Game Developer

[email protected]

+91-8447228568

I have been working in Game Development for 7 years mainly in Unreal Engine. I have been responsible for multiple aspects of startups, including VR Game development, Multiplayer Game development, Shooting games, Racing games, and much more.

 


Skills


  • Game Development
  • Unreal Engine Developer
  • C++
  • Multiplayer Games
  • AIs / NPCs 
  • Virtual Reality Applications
  • Vehicle Physics system 

Languages


  • English — Professional

Work Experience

Principal Consultant - XR  • Mercedes Benz

Feb 2023 - Present

 the two main projects under my responsibility:

  1. Creating a 3D Application for Cars with AR and VR Technology:

    In this project, I develop a 3D application focused on cars, utilizing augmented reality (AR) and virtual reality (VR) technologies. The primary goals and aspects of this project might include:

    • 3D Car Models and Visuals: Develop or import high-quality 3D models of various cars, including their interiors and exteriors. Ensure realistic textures, lighting, and animations to create an immersive visual experience.

    • AR Integration: Implement AR features that allow users to interact with virtual cars overlaid onto the real world. This could include features like car configuration, virtual test drives, and visualizing car details via a mobile app or AR headset.

    • VR Integration: Create a VR experience that immerses users inside a virtual showroom or driving simulation. VR headsets can provide a fully immersive experience for exploring and test driving cars.

    • Physics and Realism: Implement realistic physics and interactions, allowing users to experience the handling and performance of cars in a virtual environment.

    • User Interaction: Develop user-friendly interfaces and intuitive controls for both AR and VR. Users should be able to navigate, customize cars, and access information effortlessly.

    • Multiplatform Support: Ensure the application works on various platforms, such as PC, mobile devices for AR, and VR headsets like Oculus Rift, HTC Vive, or others.

    • User Analytics: Implement analytics to gather user data and behavior for improving the application and understanding user preferences.

  2. Creating a Virtual World for Company Knowledge Sharing:

    This project involves building a virtual world that serves as a platform for knowledge sharing and communication within the company. Key aspects of this project may include:

    • Virtual Environment Creation: Develop a 3D virtual environment that emulates a physical office space or campus. This environment should allow employees to navigate and interact with each other.

    • Knowledge Repository: Design an area in the virtual world where company knowledge, documents, manuals, and resources are stored and easily accessible.

    • Avatars and Customization: Create avatars for employees, which they can customize to represent themselves. This personalization enhances the feeling of presence and connection.

    • Communication Tools: Integrate communication tools like voice and text chat, video conferencing, and screen sharing to enable real-time collaboration and meetings within the virtual world.

    • Training and Onboarding: Use the virtual world for onboarding new employees, conducting training sessions, and organizing company-wide meetings.

    • Social Interaction: Encourage social interaction by organizing virtual events, team-building activities, or casual meetups. This helps create a sense of community within the company.

    • Content Sharing: Enable employees to create and share content within the virtual world, such as presentations, virtual tours, and interactive demos.

    • Security and Privacy: Implement strong security measures to protect company data and ensure the privacy of communication.

    • Analytics and Feedback: Collect data on user engagement and gather feedback to continuously improve the virtual world's functionality and features.

    • Integration with Existing Tools: Integrate the virtual world with existing company tools and systems, such as document management, scheduling, and HR databases.


Unreal C++ Developer  •  Mayhem Studios

April 2022 - Present

The main project is Underworld Gang Wars AKA UGW, which is India's first Battle Royal game. My part is to create all the game logic in C++ as we had to maintain the FPS for low-end devices also. It is a multiplayer game. Click Image to check.


Unreal C++ Developer  •  Artysium

July 2021 - March 2022

We have 2 main products. One is a 3D shopping environment with mini-games in it and another one is a 3D game where people can buy land and build something out of primitive shapes. It is an open-world game, so players have much more flexibility to interact with AIs and players.


Unreal Developer (Team Lead)  •  Localhost Technology

April 2017 - June 2021

It was project-related work. We developed multiple games on the Unreal engine with C++.
My part was to create the functionality or logic part of the game and to maintain the project.

Game Developer   •  Buzz4Health

June 2016 - March 2017

We developed the 3D environment, the same as the operation theater inside the hospital as it is not possible for all the students to be in the operation theater. So our main idea was to create the same environment as VR.
It was in Unreal Engine and my part was to create the whole functionality in Unreal with C++.


Projects on UDEMY

Udemy hosted courses - https://www.udemy.com/user/mayank-singh-336/


GTA Type Game (On Udemy)

In C++ UE5

Link here >>>

It is an open-world game in which players can roam around and can interact with different NPCs. NPCs will auto-spawn around the main player and can take the fight with the player. It is a GTA type of game.

- Players can pick up guns, grenades and can do hand combat. 

- Different types of AIs spawn throughout the level in run time. 

- Different Ai will react to different situations. As they can equip Guns

- Run time navigation generation for AIs. 

- Aim offset and headshot implementation. 

- AI hearing and Sight Perception

- AI can pick up guns, grenades and can do hand combat.

- Petrol station blast. If a player or AI shoots at a petrol station, it will blast and will apply damage to nearby actors. 


Death Race 

In C++ UE5

Link here >>>

It is a racing-type game, in which players can use destructive weapons to destroy others' vehicles. 

- Chaos Vehicle with sports suspension and wheel alignment. 

- Engine Sound dependency on RPM

- Car Backlight using Material Parameter collection 

- Smoke Exhaust System

- Skid System- tire scratch 

- Nitros System - Players will get limited nitrous, once it is used. Nitrous will be auto-generated. 

- Speedometer using Material's only (Complex UI)

- Rear Mirror system

- Mini Map using Materials. 


Multiplayer LUDO 3D

In C++ UE4

Ludo Indian Classical game. It was in 3d and each player could choose its color. The individual will play some animation to move and to kill other pieces. VFX was added for killing and movement. 



Multiplayer 3D Billiards

In C++ UE5

The Standard Billiards game. Players can host the game over the steam platform and others can join. Players can also look at other player matches.  

Players can choose from different types of sticks, which have different power, and can also add spin to the cue ball. 


Multiplayer Shooting Game

In C++ UE5

It is a Counterstrike-type game, where you can compete with other players. You can send messages to teams or to your own teammates. 

- Players can pick up guns, and grenades and can do hand combat. 

- Different types of AIs spawn throughout the level in run time. 

- Different Ai will react to different situations. As they can equip Guns

- Run time navigation generation for AIs. 

- Aim offset and headshot implementation. 

- AI hearing and Sight Perception

- AI can pick up guns and grenades and can do hand combat.

- Everything is properly replicated in C++. 


Achievements

  • Wrote own vehicle system in C++ (Blueprint API supported)
  • Wrote own Physics replication system in C++. 
  • Shipped 3 AAA quality games. 

Education

2012 - 2016

Indian Institute of Information Technology

Computer Science

Resume
Profile

Mayank Singh

Unreal Game Developer

[email protected]

+91-8447228568

I have been working in Game Development for 7 years mainly in Unreal Engine. I have been responsible for multiple aspects of startups, including VR Game development, Multiplayer Game development, Shooting games, Racing games, and much more.

 


Skills


  • Game Development
  • Unreal Engine Developer
  • C++
  • Multiplayer Games
  • AIs / NPCs 
  • Virtual Reality Applications
  • Vehicle Physics system 

Languages


  • English — Professional

Work Experience

Principal Consultant - XR  • Mercedes Benz

Feb 2023 - Present

 the two main projects under my responsibility:

  1. Creating a 3D Application for Cars with AR and VR Technology:

    In this project, I develop a 3D application focused on cars, utilizing augmented reality (AR) and virtual reality (VR) technologies. The primary goals and aspects of this project might include:

    • 3D Car Models and Visuals: Develop or import high-quality 3D models of various cars, including their interiors and exteriors. Ensure realistic textures, lighting, and animations to create an immersive visual experience.

    • AR Integration: Implement AR features that allow users to interact with virtual cars overlaid onto the real world. This could include features like car configuration, virtual test drives, and visualizing car details via a mobile app or AR headset.

    • VR Integration: Create a VR experience that immerses users inside a virtual showroom or driving simulation. VR headsets can provide a fully immersive experience for exploring and test driving cars.

    • Physics and Realism: Implement realistic physics and interactions, allowing users to experience the handling and performance of cars in a virtual environment.

    • User Interaction: Develop user-friendly interfaces and intuitive controls for both AR and VR. Users should be able to navigate, customize cars, and access information effortlessly.

    • Multiplatform Support: Ensure the application works on various platforms, such as PC, mobile devices for AR, and VR headsets like Oculus Rift, HTC Vive, or others.

    • User Analytics: Implement analytics to gather user data and behavior for improving the application and understanding user preferences.

  2. Creating a Virtual World for Company Knowledge Sharing:

    This project involves building a virtual world that serves as a platform for knowledge sharing and communication within the company. Key aspects of this project may include:

    • Virtual Environment Creation: Develop a 3D virtual environment that emulates a physical office space or campus. This environment should allow employees to navigate and interact with each other.

    • Knowledge Repository: Design an area in the virtual world where company knowledge, documents, manuals, and resources are stored and easily accessible.

    • Avatars and Customization: Create avatars for employees, which they can customize to represent themselves. This personalization enhances the feeling of presence and connection.

    • Communication Tools: Integrate communication tools like voice and text chat, video conferencing, and screen sharing to enable real-time collaboration and meetings within the virtual world.

    • Training and Onboarding: Use the virtual world for onboarding new employees, conducting training sessions, and organizing company-wide meetings.

    • Social Interaction: Encourage social interaction by organizing virtual events, team-building activities, or casual meetups. This helps create a sense of community within the company.

    • Content Sharing: Enable employees to create and share content within the virtual world, such as presentations, virtual tours, and interactive demos.

    • Security and Privacy: Implement strong security measures to protect company data and ensure the privacy of communication.

    • Analytics and Feedback: Collect data on user engagement and gather feedback to continuously improve the virtual world's functionality and features.

    • Integration with Existing Tools: Integrate the virtual world with existing company tools and systems, such as document management, scheduling, and HR databases.


Unreal C++ Developer  •  Mayhem Studios

April 2022 - Present

The main project is Underworld Gang Wars AKA UGW, which is India's first Battle Royal game. My part is to create all the game logic in C++ as we had to maintain the FPS for low-end devices also. It is a multiplayer game. Click Image to check.


Unreal C++ Developer  •  Artysium

July 2021 - March 2022

We have 2 main products. One is a 3D shopping environment with mini-games in it and another one is a 3D game where people can buy land and build something out of primitive shapes. It is an open-world game, so players have much more flexibility to interact with AIs and players.


Unreal Developer (Team Lead)  •  Localhost Technology

April 2017 - June 2021

It was project-related work. We developed multiple games on the Unreal engine with C++.
My part was to create the functionality or logic part of the game and to maintain the project.

Game Developer   •  Buzz4Health

June 2016 - March 2017

We developed the 3D environment, the same as the operation theater inside the hospital as it is not possible for all the students to be in the operation theater. So our main idea was to create the same environment as VR.
It was in Unreal Engine and my part was to create the whole functionality in Unreal with C++.


Projects on UDEMY

Udemy hosted courses - https://www.udemy.com/user/mayank-singh-336/


GTA Type Game (On Udemy)

In C++ UE5

Link here >>>

It is an open-world game in which players can roam around and can interact with different NPCs. NPCs will auto-spawn around the main player and can take the fight with the player. It is a GTA type of game.

- Players can pick up guns, grenades and can do hand combat. 

- Different types of AIs spawn throughout the level in run time. 

- Different Ai will react to different situations. As they can equip Guns

- Run time navigation generation for AIs. 

- Aim offset and headshot implementation. 

- AI hearing and Sight Perception

- AI can pick up guns, grenades and can do hand combat.

- Petrol station blast. If a player or AI shoots at a petrol station, it will blast and will apply damage to nearby actors. 


Death Race 

In C++ UE5

Link here >>>

It is a racing-type game, in which players can use destructive weapons to destroy others' vehicles. 

- Chaos Vehicle with sports suspension and wheel alignment. 

- Engine Sound dependency on RPM

- Car Backlight using Material Parameter collection 

- Smoke Exhaust System

- Skid System- tire scratch 

- Nitros System - Players will get limited nitrous, once it is used. Nitrous will be auto-generated. 

- Speedometer using Material's only (Complex UI)

- Rear Mirror system

- Mini Map using Materials. 


Multiplayer LUDO 3D

In C++ UE4

Ludo Indian Classical game. It was in 3d and each player could choose its color. The individual will play some animation to move and to kill other pieces. VFX was added for killing and movement. 



Multiplayer 3D Billiards

In C++ UE5

The Standard Billiards game. Players can host the game over the steam platform and others can join. Players can also look at other player matches.  

Players can choose from different types of sticks, which have different power, and can also add spin to the cue ball. 


Multiplayer Shooting Game

In C++ UE5

It is a Counterstrike-type game, where you can compete with other players. You can send messages to teams or to your own teammates. 

- Players can pick up guns, and grenades and can do hand combat. 

- Different types of AIs spawn throughout the level in run time. 

- Different Ai will react to different situations. As they can equip Guns

- Run time navigation generation for AIs. 

- Aim offset and headshot implementation. 

- AI hearing and Sight Perception

- AI can pick up guns and grenades and can do hand combat.

- Everything is properly replicated in C++. 


Achievements

  • Wrote own vehicle system in C++ (Blueprint API supported)
  • Wrote own Physics replication system in C++. 
  • Shipped 3 AAA quality games. 

Education

2012 - 2016

Indian Institute of Information Technology

Computer Science