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Avatar of PoHung Chen.
Avatar of PoHung Chen.
Past
Software developer @Freelance Software Development
2019 ~ Present
Within one month
to develop applications with performance, reliability and maintainability Also I have App publish on AppStore https://apps.apple.com/tw/app/%E5%92%96%E5%95%A1%E7%99%BB%E8%A8%98%E7%B0%BF/idWORK EXPERIANCE Software Developer • Freelance Software DevelopmentPresent Software development for outsourcing case Complete 15+ projects of apps 1.Technology assessment • Difficult breakthrough • Architecture design • Choosing and integrating hird-party software for project 2.Software development and maintenance • iOS app with swift/Objective-C • Multiplatform app (iOS / macOS) with SwiftUI • Windows/
Objective-C
Swift
Android Studio
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Cheng Kung University (NCKU), Taiwan 國立成功大學
Computer Science and Information Engineering
Avatar of 蕭瑋彥.
Avatar of 蕭瑋彥.
Software developer @RTLawrence Co.
2021 ~ Present
Senior Software Engineer
Within two months
蕭瑋彥 William, Hsiao More than 10 years experience of software development, from junior developer to senior, and then become a team leader to lead 2 developer, I experienced many type of program language and structure. - Backend, mostly use c# OO language and base on multi platform, e.g. webform, winform, webservice, .net mvc, .net web api, .net core... - Frontend, experience with ajax, bootstrap, javascript, typescript, vue.js, ... but not good on UX and UI design. - Version control: Github, Gitlab, TFS. - DB: mostly
C#.NET development
MVC Architecture
WebAPI
Employed
Open to opportunities
Full-time / Interested in working remotely
10-15 years
國立雲林科技大學
資訊管理
Avatar of the user.
Avatar of the user.
Senior Mobile App Developer @Turing
2020 ~ 2022
Senior iOS Developer
More than one year
obj-c
Firebase
ios development
Employed
Full-time / Remote Only
6-10 years
National University of Sciences and Technology (NUST), Pakistan
MS Information Technology
Avatar of 陳年 Nien Chen.
Avatar of 陳年 Nien Chen.
創辦人 / 產品負責人 @蜜思股份有限公司
2017 ~ Present
Senior Product Manager
Within one year
陳年 Nien Chen 진년 Diligent, value-driven product manager with well-rounded experience leading cross-functional teams to plan, develop, launch, manage and monetize multi-platform consumer apps. Eager to join a software team to offer customized solutions, identify user demand and build products that people love. 擁有 9年以上豐富的網站及應用程式開發、專案協作經驗,帶領精實團隊從 0到 1規劃、開發、商業化經營 跨平台 C端 App
Product Development
App Development
Web Development
Employed
Full-time / Interested in working remotely
6-10 years
國立台北科技大學
經營管理系
Avatar of the user.
Avatar of the user.
Senior Software Engineer (App), PM @GameToGo Inc.
2018 ~ Present
Senior iOS engineer
More than one year
IOS Development
Android Development
Backend Developer
Employed
Full-time / Interested in working remotely
10-15 years
National Cheng Kung University, NCKU
Computer Science and Information Engineering
Avatar of the user.
Avatar of the user.
產品總監 @禾亞數位科技股份有限公司
2022 ~ Present
Product manager, Senior Product Manager, Product Director
Within one month
Team Leadership
Product Management
Product Planning
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立台灣科技大學 National Taiwan University of Science and Technology
電機工程系
Avatar of Wei-An Chen.
Avatar of Wei-An Chen.
Front-end Engineer @PX Mart Co., Ltd.(Taipei, Taiwan)
2022 ~ Present
Front-End Developer
Within one month
Chung Hua University Bachelor of Information Management Mandarin — Native language English — Intermediate Experience MarNow Front-end Engineer PX Mart Co., Ltd.(Taipei, Taiwan) 1. PXPay (currently responsible for managing a team of fewer than three members) Maintenance of existing functionalities (PXpay and partial PXGo frontend projects). Development of a new version of the website transaction system (including mweb), multi-platform unified login system, OTP process page, integration with TWID certificate service to enhance transaction convenience and security. Refactoring and consolidation of multiple existing projects (covering Angular and VueRewriting original jQuery projects using Vue3+TS
html5/javascript/css3/ajax
SASS/SCSS
TypeScript
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Chung Hua University
Bachelor of Information Management
Avatar of Hai Hoang.
Avatar of Hai Hoang.
Mobile Developer @MoMo (M_Service)
2023 ~ Present
React Native Developer
Within one month
Hai Hoang To Have total of 5 years in Mobile Development Passionate in software development, dedicated to continuously discovering, developing and learning new technology to maximize development. Understanding of the full mobile development life cycle Ability to work for long hours without losing patience. Always trying to communicate with other teams to solve problems or develop new features. Technical skills: • Firm grasp of the JavaScript and TypeScript, including ES6+ syntax • Firm grasp of the Kotlin and Jetpack Compose, including Compose Multiplatform • Submit product to store. • Strong experience with React Native • Redux-Saga and Redux-Toolkit
Employed
Open to opportunities
Full-time / Remote Only
4-6 years
International University - VNU HCMC
Computer Science
Avatar of Mayank Singh.
Offline
Avatar of Mayank Singh.
Offline
Unreal C++ Developer @Artysium
2021 ~ Present
Game Developer
Within six months
Mayank Singh Unreal Game Developer [email protected] have been working in Game Development for 7 years mainly in Unreal Engine. I have been responsible for multiple aspects of startups, including VR Game development, Multiplayer Game development, Shooting games, Racing games, and much more. Skills Game Development Unreal Engine Developer C++ Multiplayer Games AIs / NPCs Virtual Reality Applications Vehicle Physics system Languages English — Professional Work Experience Principal Consultant - XR • Mercedes Benz FebPresent the two main projects under my responsibility: Creating a 3D Application for Cars with AR and VR Technology : In this project
Game Development
Unreal Developer
C++
Full-time / Remote Only
6-10 years
Indian Institute of Information Technology
Computer Science
Avatar of Abed Murad.
Avatar of Abed Murad.
Android Engineer @AHOY
2021 ~ 2023
Android Engineer
Within one year
abed-murad.com || [email protected] Skills Kotlin, Java, Android SDK, Compose, KMP (Kotlin Multiplatform), SOLID, Clean Architecture, MVVM (Model-View-ViewModel), Multi-Module Architecture, Room, Coroutines, Dependency Injection, CI/CD, Git, Crashlytics & Analytics, Gradle, Firebase, Azure IoT Hub, Unit Testing and Test-Driven Development (TDD), Retrofit, Material Design, Analytics and User Tracking. Work Experience Android Engineer • Freelancer JanuaryPresent Actively participated in key decision making processes throughout the software development lifecycle. Developed an automated test suite that reduced the number of bugs in an Android app by 50%. Implemented a new
Kotlin
Java
Android SDK
Full-time / Interested in working remotely
4-6 years
IUG University
Computer Science Degree

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Within six months
Unreal Game Developer
Artysium
2021 ~ Present
Professional Background
Current status
Job Search Progress
Professions
Unreal Developer
Fields of Employment
Software
Work experience
6-10 years
Management
I've had experience in managing 1-5 people
Skills
Game Development
Unreal Developer
C++
git
Perforce
JIRA
Virtual Reality Applications
Languages
English
Professional
Job search preferences
Positions
Game Developer
Job types
Full-time
Locations
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
Indian Institute of Information Technology
Major
Computer Science
Print

Mayank Singh

Unreal Game Developer

[email protected]

+91-8447228568

I have been working in Game Development for 7 years mainly in Unreal Engine. I have been responsible for multiple aspects of startups, including VR Game development, Multiplayer Game development, Shooting games, Racing games, and much more.

 


Skills


  • Game Development
  • Unreal Engine Developer
  • C++
  • Multiplayer Games
  • AIs / NPCs 
  • Virtual Reality Applications
  • Vehicle Physics system 

Languages


  • English — Professional

Work Experience

Principal Consultant - XR  • Mercedes Benz

Feb 2023 - Present

 the two main projects under my responsibility:

  1. Creating a 3D Application for Cars with AR and VR Technology:

    In this project, I develop a 3D application focused on cars, utilizing augmented reality (AR) and virtual reality (VR) technologies. The primary goals and aspects of this project might include:

    • 3D Car Models and Visuals: Develop or import high-quality 3D models of various cars, including their interiors and exteriors. Ensure realistic textures, lighting, and animations to create an immersive visual experience.

    • AR Integration: Implement AR features that allow users to interact with virtual cars overlaid onto the real world. This could include features like car configuration, virtual test drives, and visualizing car details via a mobile app or AR headset.

    • VR Integration: Create a VR experience that immerses users inside a virtual showroom or driving simulation. VR headsets can provide a fully immersive experience for exploring and test driving cars.

    • Physics and Realism: Implement realistic physics and interactions, allowing users to experience the handling and performance of cars in a virtual environment.

    • User Interaction: Develop user-friendly interfaces and intuitive controls for both AR and VR. Users should be able to navigate, customize cars, and access information effortlessly.

    • Multiplatform Support: Ensure the application works on various platforms, such as PC, mobile devices for AR, and VR headsets like Oculus Rift, HTC Vive, or others.

    • User Analytics: Implement analytics to gather user data and behavior for improving the application and understanding user preferences.

  2. Creating a Virtual World for Company Knowledge Sharing:

    This project involves building a virtual world that serves as a platform for knowledge sharing and communication within the company. Key aspects of this project may include:

    • Virtual Environment Creation: Develop a 3D virtual environment that emulates a physical office space or campus. This environment should allow employees to navigate and interact with each other.

    • Knowledge Repository: Design an area in the virtual world where company knowledge, documents, manuals, and resources are stored and easily accessible.

    • Avatars and Customization: Create avatars for employees, which they can customize to represent themselves. This personalization enhances the feeling of presence and connection.

    • Communication Tools: Integrate communication tools like voice and text chat, video conferencing, and screen sharing to enable real-time collaboration and meetings within the virtual world.

    • Training and Onboarding: Use the virtual world for onboarding new employees, conducting training sessions, and organizing company-wide meetings.

    • Social Interaction: Encourage social interaction by organizing virtual events, team-building activities, or casual meetups. This helps create a sense of community within the company.

    • Content Sharing: Enable employees to create and share content within the virtual world, such as presentations, virtual tours, and interactive demos.

    • Security and Privacy: Implement strong security measures to protect company data and ensure the privacy of communication.

    • Analytics and Feedback: Collect data on user engagement and gather feedback to continuously improve the virtual world's functionality and features.

    • Integration with Existing Tools: Integrate the virtual world with existing company tools and systems, such as document management, scheduling, and HR databases.


Unreal C++ Developer  •  Mayhem Studios

April 2022 - Present

The main project is Underworld Gang Wars AKA UGW, which is India's first Battle Royal game. My part is to create all the game logic in C++ as we had to maintain the FPS for low-end devices also. It is a multiplayer game. Click Image to check.


Unreal C++ Developer  •  Artysium

July 2021 - March 2022

We have 2 main products. One is a 3D shopping environment with mini-games in it and another one is a 3D game where people can buy land and build something out of primitive shapes. It is an open-world game, so players have much more flexibility to interact with AIs and players.


Unreal Developer (Team Lead)  •  Localhost Technology

April 2017 - June 2021

It was project-related work. We developed multiple games on the Unreal engine with C++.
My part was to create the functionality or logic part of the game and to maintain the project.

Game Developer   •  Buzz4Health

June 2016 - March 2017

We developed the 3D environment, the same as the operation theater inside the hospital as it is not possible for all the students to be in the operation theater. So our main idea was to create the same environment as VR.
It was in Unreal Engine and my part was to create the whole functionality in Unreal with C++.


Projects on UDEMY

Udemy hosted courses - https://www.udemy.com/user/mayank-singh-336/


GTA Type Game (On Udemy)

In C++ UE5

Link here >>>

It is an open-world game in which players can roam around and can interact with different NPCs. NPCs will auto-spawn around the main player and can take the fight with the player. It is a GTA type of game.

- Players can pick up guns, grenades and can do hand combat. 

- Different types of AIs spawn throughout the level in run time. 

- Different Ai will react to different situations. As they can equip Guns

- Run time navigation generation for AIs. 

- Aim offset and headshot implementation. 

- AI hearing and Sight Perception

- AI can pick up guns, grenades and can do hand combat.

- Petrol station blast. If a player or AI shoots at a petrol station, it will blast and will apply damage to nearby actors. 


Death Race 

In C++ UE5

Link here >>>

It is a racing-type game, in which players can use destructive weapons to destroy others' vehicles. 

- Chaos Vehicle with sports suspension and wheel alignment. 

- Engine Sound dependency on RPM

- Car Backlight using Material Parameter collection 

- Smoke Exhaust System

- Skid System- tire scratch 

- Nitros System - Players will get limited nitrous, once it is used. Nitrous will be auto-generated. 

- Speedometer using Material's only (Complex UI)

- Rear Mirror system

- Mini Map using Materials. 


Multiplayer LUDO 3D

In C++ UE4

Ludo Indian Classical game. It was in 3d and each player could choose its color. The individual will play some animation to move and to kill other pieces. VFX was added for killing and movement. 



Multiplayer 3D Billiards

In C++ UE5

The Standard Billiards game. Players can host the game over the steam platform and others can join. Players can also look at other player matches.  

Players can choose from different types of sticks, which have different power, and can also add spin to the cue ball. 


Multiplayer Shooting Game

In C++ UE5

It is a Counterstrike-type game, where you can compete with other players. You can send messages to teams or to your own teammates. 

- Players can pick up guns, and grenades and can do hand combat. 

- Different types of AIs spawn throughout the level in run time. 

- Different Ai will react to different situations. As they can equip Guns

- Run time navigation generation for AIs. 

- Aim offset and headshot implementation. 

- AI hearing and Sight Perception

- AI can pick up guns and grenades and can do hand combat.

- Everything is properly replicated in C++. 


Achievements

  • Wrote own vehicle system in C++ (Blueprint API supported)
  • Wrote own Physics replication system in C++. 
  • Shipped 3 AAA quality games. 

Education

2012 - 2016

Indian Institute of Information Technology

Computer Science

Resume
Profile

Mayank Singh

Unreal Game Developer

[email protected]

+91-8447228568

I have been working in Game Development for 7 years mainly in Unreal Engine. I have been responsible for multiple aspects of startups, including VR Game development, Multiplayer Game development, Shooting games, Racing games, and much more.

 


Skills


  • Game Development
  • Unreal Engine Developer
  • C++
  • Multiplayer Games
  • AIs / NPCs 
  • Virtual Reality Applications
  • Vehicle Physics system 

Languages


  • English — Professional

Work Experience

Principal Consultant - XR  • Mercedes Benz

Feb 2023 - Present

 the two main projects under my responsibility:

  1. Creating a 3D Application for Cars with AR and VR Technology:

    In this project, I develop a 3D application focused on cars, utilizing augmented reality (AR) and virtual reality (VR) technologies. The primary goals and aspects of this project might include:

    • 3D Car Models and Visuals: Develop or import high-quality 3D models of various cars, including their interiors and exteriors. Ensure realistic textures, lighting, and animations to create an immersive visual experience.

    • AR Integration: Implement AR features that allow users to interact with virtual cars overlaid onto the real world. This could include features like car configuration, virtual test drives, and visualizing car details via a mobile app or AR headset.

    • VR Integration: Create a VR experience that immerses users inside a virtual showroom or driving simulation. VR headsets can provide a fully immersive experience for exploring and test driving cars.

    • Physics and Realism: Implement realistic physics and interactions, allowing users to experience the handling and performance of cars in a virtual environment.

    • User Interaction: Develop user-friendly interfaces and intuitive controls for both AR and VR. Users should be able to navigate, customize cars, and access information effortlessly.

    • Multiplatform Support: Ensure the application works on various platforms, such as PC, mobile devices for AR, and VR headsets like Oculus Rift, HTC Vive, or others.

    • User Analytics: Implement analytics to gather user data and behavior for improving the application and understanding user preferences.

  2. Creating a Virtual World for Company Knowledge Sharing:

    This project involves building a virtual world that serves as a platform for knowledge sharing and communication within the company. Key aspects of this project may include:

    • Virtual Environment Creation: Develop a 3D virtual environment that emulates a physical office space or campus. This environment should allow employees to navigate and interact with each other.

    • Knowledge Repository: Design an area in the virtual world where company knowledge, documents, manuals, and resources are stored and easily accessible.

    • Avatars and Customization: Create avatars for employees, which they can customize to represent themselves. This personalization enhances the feeling of presence and connection.

    • Communication Tools: Integrate communication tools like voice and text chat, video conferencing, and screen sharing to enable real-time collaboration and meetings within the virtual world.

    • Training and Onboarding: Use the virtual world for onboarding new employees, conducting training sessions, and organizing company-wide meetings.

    • Social Interaction: Encourage social interaction by organizing virtual events, team-building activities, or casual meetups. This helps create a sense of community within the company.

    • Content Sharing: Enable employees to create and share content within the virtual world, such as presentations, virtual tours, and interactive demos.

    • Security and Privacy: Implement strong security measures to protect company data and ensure the privacy of communication.

    • Analytics and Feedback: Collect data on user engagement and gather feedback to continuously improve the virtual world's functionality and features.

    • Integration with Existing Tools: Integrate the virtual world with existing company tools and systems, such as document management, scheduling, and HR databases.


Unreal C++ Developer  •  Mayhem Studios

April 2022 - Present

The main project is Underworld Gang Wars AKA UGW, which is India's first Battle Royal game. My part is to create all the game logic in C++ as we had to maintain the FPS for low-end devices also. It is a multiplayer game. Click Image to check.


Unreal C++ Developer  •  Artysium

July 2021 - March 2022

We have 2 main products. One is a 3D shopping environment with mini-games in it and another one is a 3D game where people can buy land and build something out of primitive shapes. It is an open-world game, so players have much more flexibility to interact with AIs and players.


Unreal Developer (Team Lead)  •  Localhost Technology

April 2017 - June 2021

It was project-related work. We developed multiple games on the Unreal engine with C++.
My part was to create the functionality or logic part of the game and to maintain the project.

Game Developer   •  Buzz4Health

June 2016 - March 2017

We developed the 3D environment, the same as the operation theater inside the hospital as it is not possible for all the students to be in the operation theater. So our main idea was to create the same environment as VR.
It was in Unreal Engine and my part was to create the whole functionality in Unreal with C++.


Projects on UDEMY

Udemy hosted courses - https://www.udemy.com/user/mayank-singh-336/


GTA Type Game (On Udemy)

In C++ UE5

Link here >>>

It is an open-world game in which players can roam around and can interact with different NPCs. NPCs will auto-spawn around the main player and can take the fight with the player. It is a GTA type of game.

- Players can pick up guns, grenades and can do hand combat. 

- Different types of AIs spawn throughout the level in run time. 

- Different Ai will react to different situations. As they can equip Guns

- Run time navigation generation for AIs. 

- Aim offset and headshot implementation. 

- AI hearing and Sight Perception

- AI can pick up guns, grenades and can do hand combat.

- Petrol station blast. If a player or AI shoots at a petrol station, it will blast and will apply damage to nearby actors. 


Death Race 

In C++ UE5

Link here >>>

It is a racing-type game, in which players can use destructive weapons to destroy others' vehicles. 

- Chaos Vehicle with sports suspension and wheel alignment. 

- Engine Sound dependency on RPM

- Car Backlight using Material Parameter collection 

- Smoke Exhaust System

- Skid System- tire scratch 

- Nitros System - Players will get limited nitrous, once it is used. Nitrous will be auto-generated. 

- Speedometer using Material's only (Complex UI)

- Rear Mirror system

- Mini Map using Materials. 


Multiplayer LUDO 3D

In C++ UE4

Ludo Indian Classical game. It was in 3d and each player could choose its color. The individual will play some animation to move and to kill other pieces. VFX was added for killing and movement. 



Multiplayer 3D Billiards

In C++ UE5

The Standard Billiards game. Players can host the game over the steam platform and others can join. Players can also look at other player matches.  

Players can choose from different types of sticks, which have different power, and can also add spin to the cue ball. 


Multiplayer Shooting Game

In C++ UE5

It is a Counterstrike-type game, where you can compete with other players. You can send messages to teams or to your own teammates. 

- Players can pick up guns, and grenades and can do hand combat. 

- Different types of AIs spawn throughout the level in run time. 

- Different Ai will react to different situations. As they can equip Guns

- Run time navigation generation for AIs. 

- Aim offset and headshot implementation. 

- AI hearing and Sight Perception

- AI can pick up guns and grenades and can do hand combat.

- Everything is properly replicated in C++. 


Achievements

  • Wrote own vehicle system in C++ (Blueprint API supported)
  • Wrote own Physics replication system in C++. 
  • Shipped 3 AAA quality games. 

Education

2012 - 2016

Indian Institute of Information Technology

Computer Science