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Past
資深美術設計師 @糖蛙線上股份有限公司
2020 ~ 2023
2D遊戲美術設計、UI/UX設計師、平面美術設計、電腦繪圖人員
Within one month
Photoshop
Illustrator
Spine 2D
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Yunlin University of Science and Technology
數位媒體設計系
Avatar of Agung Prakoso.
Avatar of Agung Prakoso.
Video Editor & Photographer @Kumit Project
2020 ~ 2021
Marketing Intern, Social Media Intern, Social Media, Content Creator, PR Intern, Copywriter, Editor
Within three months
social media baik itu youtube, instagram dan tiktok Video Editor & Photographer • Galaxy Adventure SeptemberMay 2020 | Cilebut, Bogor Menjadi photographer dan videographer dari kegiatan gathering yang di adakan melayani kebutuhan customer seperti pengeditan foto dan design membuat konsep video sesuai yang diinginkan customer mengedit video tersebut setelah kegiatan gathering berakhir untuk diserahkan ke customer Education SMK TARUNA TERPADU 1 BOGOR Intermedia/Multimedia •Skills Photoshop PowerPoint Word Excel Publik Speaking Adobe Premiere Pro Adobe Illustrator Adobe Lightroom Adobe After Effects adobe flash professional Blender ( 3D Modeling ) Communication Corel Draw CapCut Video Editor VN Editor Davinci Resolve Languages Indonesian — Fluent English — Intermediate
Photoshop
PowerPoint
Word
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
SMK TARUNA TERPADU 1 BOGOR
Intermedia/Multimedia
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Avatar of the user.
Past
Product Designer @More Design Work /Formfty Manufacturing
2021 ~ Present
Mechanical / Industrial designer
Within one month
AutoCAD
CREO
ProE
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Yuan Ze University
Mechanical Engineering
Avatar of Ruy.
Offline
Avatar of Ruy.
Offline
3D建模師 @映夢文化、和仲科技、夢想國、頑石創意、魔法師遊戲、FunnyLab、JAC Studio、Bloxmith 等等
1998 ~ Present
3D 角色建模,硬表面、專案製作流程控管相關
Within one month
陳其宏 3D建模師 Kaohsiung City, Taiwan [email protected] https://jacruy.wixsite.com/jacruy 專職工作 • 3D建模 − 主要以角色、生物、機械、場景物件類, PBR規格 為主。 • UV、貼圖 − 寫實及風格化的現、次世代PBR 規格貼圖繪製 輔助工作 • 模型骨架、蒙皮權重設定、動畫調整、 • 團隊支援需求、教育溝通
3DMAX
MAYA
Blender3D
Employed
Open to opportunities
Full-time / Remote Only
More than 15 years
南台科技大學
應用電子工程
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Avatar of Andy D..
Solopreneur @島叁八設計有限公司
2017 ~ Present
多媒體動畫設計, 3D動畫, 影片剪輯, 影片後製, 插畫
Within one month
畫製作, 網頁製作, 影片剪輯 十二月六月 2012 Art Assistant 3M | GTG 製作 2D Motion Graphic 動畫,並設計戶外看板移動軌跡與影片互動 學歷銘傳大學MING CHUAN UNIVERSITY 多媒體設計 技能 Microsoft Office Illustrator / Photoshop Cinema 4D / Blender3D Premiere Pro / DaVinci Resolve After Effects LightroomCC Photography and Videography Procreate WordPress Website Building OSX System / Apple Page 語言 Chinese — 母語或雙語 English — 進階
Microsoft Office
Illustrator / Photoshop
Blender3D
Employed
Open to opportunities
Full-time / Remote Only
10-15 years
銘傳大學MING CHUAN UNIVERSITY
多媒體設計
Avatar of Muhammad Riesky Fabiansyah.
Avatar of Muhammad Riesky Fabiansyah.
Siswa @Fiverr
2020 ~ Present
Visual Effect Artist / Editor
Within one month
— Muhammad Riesky Fabiansyah Visual Effects Artist with 5+ years of experience, offering a strong blend of technical skills, meticulous organization, and a deep passion for the craft. Highly motivated and committed to contributing to the success of the studio, not only through my VFX expertise but also by actively fostering its growth and development. Achievement & Experience : - 5 years of work experience at Fiverr as : • Visual Effect Artist • Video Editor • 3D CGI Artist My experience includes : Expertise in various VFX software such as After Effects, Blender, Cinema 4D ( C4D ), & Premier Pro. Ability to work independently and
Video Editing Software
Visual Effects
3D Modelling
Studying
Open to opportunities
Part-time / Remote Only
4-6 years
SMK WIKRAMA BOGOR
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Avatar of the user.
Past
Designer @Abysm Internal
2017 ~ Present
Illustrator and Graphic Designer
Within three months
Photoshop
Illustrator
Photoshop/Illustrator
Unemployed
Open to opportunities
Part-time / Remote Only
6-10 years
OCAD University
Illustration
Avatar of Ginny Lee.
Avatar of Ginny Lee.
Past
Technical artist @ViewSonic International Corporation
2022 ~ 2024
Technical Artist
Within one month
Ginny Lee Senior Technical Artist I am an experienced Technical Artist with a strong background in Unity development, boasting five years of hands-on experience in the field. My interdisciplinary knowledge enables me to bring fresh perspectives to the development of game engine art, creating improved workflows. Taipei City, Taiwan [email protected] https://www.tzutzulee.com/ Work Experience NovPresent Technical art Lead ViewSonic International Corporation Lead the art development of UNIVERSE Avatar system development Multi-platform DLC system Product performance optimization Develop art workflows and specifications Cross-department collaboration project
Unity3D
Unity
Blender3D
Unemployed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立臺北科技大學
互動設計
Avatar of 陳韋中.
Avatar of 陳韋中.
Past
3D遊戲美術設計師 @掌中乾坤網路科技股份有限公司(IGG Inc.)
2019 ~ 2023
2D/3D美術人員/設計師/插畫師/動畫師/遊戲美術/遊戲設計/分鏡師/3D場景建模師/原畫師
Within three months
動態。 4.具備良好的手繪能力與色彩感覺,完成部分手繪工作。 5.具備良好溝通能力,與企劃、程式等研發夥伴共同優化設計方案、提高遊戲品質。 十二月二月 2019 學歷樹德科技大學(Shu-Te University) 遊戲與動畫 技能 Photoshop 3ds max zbursh Substance Painter Blender3D Keyshot 語言 Chinese — 母語或雙語
Photoshop
3ds max
zbursh
Unemployed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
樹德科技大學(Shu-Te University)
遊戲與動畫
Avatar of Debby Tsai.
Avatar of Debby Tsai.
軟體專案管理師 @雅匠科技股份有限公司
2018 ~ 2023
PM/產品經理/專案管理
Within three months
/ Reporting Requirement Gathering / Clarification Task Breakdown / Priorities / Delegation Leading skills Problem Solving Vendor/Partner Relationship Management Tools Trello, Gitlab,Hackmd Xmind, UML, wireframe, mockup, Figma, Zeplin Office: MS Office, G suit AWS cloud setting (Basic) API Testing(Postman, swagger/redoc) Phpmyadmin GUI (sql query) Blender (3D models) Language Chinsee English TOEICTOEIC SpeakingQulification of Tour manager issued by Ministry of Examination, Taiwan Domain-Knowledge Augumneted Reality (AR)/AR filter/ on WEB & APP Face recognition & Tracking/Object recognition & Tracking/Skeleton recognition Web scraper logic web/app/hybrid framework Work Experience
Google Drive
Microsoft Office
Project Management
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
長榮大學 Chang Jung Christian University
翻譯學系

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Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
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Within one month
3D建模人員
映夢文化、和仲科技、夢想國、頑石創意、魔法師遊戲、FunnyLab、JAC Studio、Bloxmith 等等
1998 ~ Present
台灣高雄市
Professional Background
Current status
Employed
Job Search Progress
Open to opportunities
Professions
Game Artist
Fields of Employment
Video Games, Television & Film Production, Digital
Work experience
More than 15 years
Management
I've had experience in managing 1-5 people
Skills
3DMAX
MAYA
Blender3D
ZBrush
Substance Painter
BodyPaint 3D
Unity3D
Languages
Chinese
Intermediate
English
Beginner
Job search preferences
Positions
3D 角色建模,硬表面、專案製作流程控管相關
Job types
Full-time
Locations
台灣高雄, 台灣台北市
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
南台科技大學
Major
應用電子工程
Print

陳其宏

3D建模師

Kaohsiung City, Taiwan

[email protected]
https://jacruy.wixsite.com/jacruy

專職工作

• 3D建模− 主要以角色、生物、機械、場景物件類,PBR規格 為主。

• UV、貼圖 寫實及風格化的現、次世代PBR規格貼圖繪製 



輔助工作

• 模型骨架、蒙皮權重設定、動畫調整、

• 團隊支援需求、教育溝通、技術分析

• 外包規格制定、意見反饋


公司經歷   

工作內容

和仲科技: 

2001 - 2001
Taipei, Taiwan

遊戲角色建模,角色骨架設定、動作表演、場景製作

、宣傳動畫製作,教育訓練。


夢想國:

2001 - 2002
Taipei, Taiwan

動畫角色建模,角色骨架設定動作表演 

、場景製作 。

頑石創意:

2002 - 2003
Taipei, Taiwan

導覽用角色、生物建模,角色骨架設定動作表演。


魔法師:

2003 - 2003
Taipei, Taiwan

遊戲角色建模,角色骨架設定、動作表演。

Funny Lab:

2003 - 2007
Taipei, Taiwan

家用主機、PC、網頁遊戲角色、生物、物件建模

專案處理、

Jac 創意工作室:

2007 - 2021
Taipei, Taiwan

卡片機台、PC遊戲角色建模、Unity 平台測試、

專案處理、教育訓練

BlothMith

2021 - 2022
Kaohsiung, Taiwan

遊戲角色建模、Unity 平台測試、

專案處理。


使用工具

主要: 3DSMAX 、MAYA、  Zbrush、Blender、 Substance Painter、 Photoshop

輔助: bodypaint、Unity、Keyshot


自述

我喜歡工作,喜歡在這類型態的工作所需的一連串過程中,享受硬體科技的進步,軟體跳躍式的更新帶來便利、享受苦惱並需不斷學習新的工作工具和流程、享受成品不如預期時事後的反省檢討。

從事遊戲視覺相關的工作,但自己不是甚麼藝術家,所謂"非常專業"對我而言也過於高大尚,只是習慣工作到手之前就得要開始動起來,按客戶需求、收集資料、所需工具、花費時間、預想過程可能衍生的問題、利潤....一旦工作確定開始仍有擔心,那就"試試看吧"、"有問題再說"、"享受"吧!!一步步往處理掉專案上的問題邁進。

 從1998年生日那天進入這一行業,剛開始是戰戰兢兢過日子,各式高壓學習,到2001 年第一次北上工作,開始讓自學有所發揮。而自在台北的工作生活其間,經歷A遊戲公司經營退場、或B公司營運重心移往大陸、或透過C公司接到國外客戶的專案委託、或與工作室一起創業,小孩出生到回南部過處裡專案外包的生活..........遭遇疫情、親人離世、外包專案結束,到新創公司,重新進入職場,認識各式不同專業的同事。以上走馬燈式的敘述 只能概略說明我的職業生活

在元宇宙大宣傳時代,工作內容也理所當然的接軌,一樣從零開始建立、或各種套用素材拼湊出來的虛擬成品,風格化、擬真化虛擬角色及周邊所建立的世界氛圍 ,拉長人們在此留駐時間,但個人傾向在正常的現實思考出發,因生活總伴隨困難挑戰,以此的掙扎發想,創造出來的東西多少帶有重量。

喜歡這工作,它總是可以"創造"



  

             

Resume
Profile

陳其宏

3D建模師

Kaohsiung City, Taiwan

[email protected]
https://jacruy.wixsite.com/jacruy

專職工作

• 3D建模− 主要以角色、生物、機械、場景物件類,PBR規格 為主。

• UV、貼圖 寫實及風格化的現、次世代PBR規格貼圖繪製 



輔助工作

• 模型骨架、蒙皮權重設定、動畫調整、

• 團隊支援需求、教育溝通、技術分析

• 外包規格制定、意見反饋


公司經歷   

工作內容

和仲科技: 

2001 - 2001
Taipei, Taiwan

遊戲角色建模,角色骨架設定、動作表演、場景製作

、宣傳動畫製作,教育訓練。


夢想國:

2001 - 2002
Taipei, Taiwan

動畫角色建模,角色骨架設定動作表演 

、場景製作 。

頑石創意:

2002 - 2003
Taipei, Taiwan

導覽用角色、生物建模,角色骨架設定動作表演。


魔法師:

2003 - 2003
Taipei, Taiwan

遊戲角色建模,角色骨架設定、動作表演。

Funny Lab:

2003 - 2007
Taipei, Taiwan

家用主機、PC、網頁遊戲角色、生物、物件建模

專案處理、

Jac 創意工作室:

2007 - 2021
Taipei, Taiwan

卡片機台、PC遊戲角色建模、Unity 平台測試、

專案處理、教育訓練

BlothMith

2021 - 2022
Kaohsiung, Taiwan

遊戲角色建模、Unity 平台測試、

專案處理。


使用工具

主要: 3DSMAX 、MAYA、  Zbrush、Blender、 Substance Painter、 Photoshop

輔助: bodypaint、Unity、Keyshot


自述

我喜歡工作,喜歡在這類型態的工作所需的一連串過程中,享受硬體科技的進步,軟體跳躍式的更新帶來便利、享受苦惱並需不斷學習新的工作工具和流程、享受成品不如預期時事後的反省檢討。

從事遊戲視覺相關的工作,但自己不是甚麼藝術家,所謂"非常專業"對我而言也過於高大尚,只是習慣工作到手之前就得要開始動起來,按客戶需求、收集資料、所需工具、花費時間、預想過程可能衍生的問題、利潤....一旦工作確定開始仍有擔心,那就"試試看吧"、"有問題再說"、"享受"吧!!一步步往處理掉專案上的問題邁進。

 從1998年生日那天進入這一行業,剛開始是戰戰兢兢過日子,各式高壓學習,到2001 年第一次北上工作,開始讓自學有所發揮。而自在台北的工作生活其間,經歷A遊戲公司經營退場、或B公司營運重心移往大陸、或透過C公司接到國外客戶的專案委託、或與工作室一起創業,小孩出生到回南部過處裡專案外包的生活..........遭遇疫情、親人離世、外包專案結束,到新創公司,重新進入職場,認識各式不同專業的同事。以上走馬燈式的敘述 只能概略說明我的職業生活

在元宇宙大宣傳時代,工作內容也理所當然的接軌,一樣從零開始建立、或各種套用素材拼湊出來的虛擬成品,風格化、擬真化虛擬角色及周邊所建立的世界氛圍 ,拉長人們在此留駐時間,但個人傾向在正常的現實思考出發,因生活總伴隨困難挑戰,以此的掙扎發想,創造出來的東西多少帶有重量。

喜歡這工作,它總是可以"創造"