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4-6 years
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國立成功大學
Avatar of 鄭翔元(Denny Cheng).
Avatar of 鄭翔元(Denny Cheng).
Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
. Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design. The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects: Utilized MobX as a state manager
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
Avatar of the user.
Avatar of the user.
居酒屋廚師 @大阪 四國酒場株式会社
2018 ~ 2019
UX Researcher/Designer
Within one month
Questionnaire Design
Data Analysis
User Experience Design
Employed
Full-time / Interested in working remotely
4-6 years
國立成功大學
認知心理學
Avatar of the user.
Avatar of the user.
Senior Software Engineer @South China Morning Post
2021 ~ Present
前端工程師
More than one year
styled-component
eslint
next.js
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
國立成功大學
航空太空工程學系
Avatar of 陳思瑾.
Avatar of 陳思瑾.
Frontend Engineer @Shopline 商線科技有限公司
2021 ~ Present
前端工程師
Within one month
Science Information EngineeringExpirience Frontend Engineer • SHOPLINE Technology Corp., Ltd. 2021/09 - Present Shopline is a platform that enables user to establish their online presence. As a front-end engineer within the team, I participated in various projects and functionalities in a task-oriented manner: Manage/User Interface In charge of all store-related functionalities, such as product management, event management, and member management. The project has a large-scale architecture, and the front-end interface is developed using Angular.js and React frameworks. Redux Saga is employed to manage data in the
JavaScript
HTML/CSS
SASS
Full-time / Remote Only
4-6 years
國立成功大學
資訊工程學系
Avatar of 蔡宗霖.
Offline
Avatar of 蔡宗霖.
Offline
Sr. Software Engineer @趨勢科技 TrendMicro
2017 ~ Present
Software Engineer
Within six months
蔡宗霖 Sr. Software Engineer I have six years of software development experience and one year of user behavior tracking experience. I am passionate and interested in new XR (VR/AR/MR) technologies and have collaborated with various engineers and designers, maintaining excellent communication and teamwork skills. phone:mail: [email protected] 學歷國立成功大學 Master of Science (M.S.) 資訊工程學系國立交通大學 Bachelor of Science B.S. , 資訊工程學系
Unity3D
C#
Unit Test
Full-time / Interested in working remotely
6-10 years
國立成功大學
Master of Science (M.S.) 資訊工程學系
Avatar of the user.
Avatar of the user.
全端工程師 @瑞竣科技
2014 ~ 2016
Senior Front End developer // Full stack developer
Within six months
React.js
ES6
Python
Full-time / Interested in working remotely
6-10 years
國立成功大學
工業與資訊管理學系

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Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within six months
Sr. Software Engineer
Logo of 趨勢科技 TrendMicro.
趨勢科技 TrendMicro
2017 ~ Present
Professional Background
Current status
Job Search Progress
Professions
Software Engineer, AR/VR Engineer, .NET Developer
Fields of Employment
Software, Games, AR/VR
Work experience
6-10 years
Management
None
Skills
Unity3D
C#
Unit Test
C/C++
AWS
VR/AR
Languages
English
Intermediate
Job search preferences
Positions
Software Engineer
Job types
Full-time
Locations
Remote
Interested in working remotely
Freelance
No
Educations
School
國立成功大學
Major
Master of Science (M.S.) 資訊工程學系
Print

蔡宗霖

Sr. Software Engineer

I have six years of software development experience and one year of user behavior tracking experience. I am passionate and interested in new XR (VR/AR/MR) technologies and have collaborated with various engineers and designers, maintaining excellent communication and teamwork skills.

    

phone: 0921374985

mail: [email protected]

學歷

2010 - 2012

國立成功大學

Master of Science (M.S.) 資訊工程學系

2006 - 2010

國立交通大學

Bachelor of Science B.S. , 資訊工程學系

工作經歷

四月 2017 - Present

Sr. Software Engineer  趨勢科技 TrendMicro

I develop AR/VR applications, write software plugins, and modularize core technologies for reusable implementation. I am familiar with software development practices, unit testing, CI/CD, version control, user behavior tracking, and more.

  • SpaceWalker
    • It's VR content that provides players with a simple VR game experience of interplanetary flight while educating them about the universe through fun facts. Once developed, this game will tour multiple schools, bringing a unique experience to children in rural areas. 
    • I am primarily responsible for the development of advanced features and assisting in testing and debugging. .
    • https://store.steampowered.com/app/705860/SpaceWalker/
  • DailyOVR
    • It's PC VR application that captures screen information from the user's desktop and projects it into the VR environment, ensuring that users do not miss important information while playing VR games. It also allows users to interact with other multimedia while gaming in VR. 
    • My main responsibilities include implementing screen capture technology, the process of projecting content into the VR environment, UI presentation within VR, and managing user profiles (addition, deletion, and modification). 
    • Upon completion of development, I establish the framework, collect user behavior data, and analyze and explore user behavior. Relevant tools used include Google Analytics and AWS Kinesis. 
    • https://store.steampowered.com/app/793190/Daily_OVR/ 
  • audience
    • I develop a streaming SDK that enables live streaming of VR gameplay to audiences by transmitting a low-latency, 360-degree view. This allows viewers to have an immersive experience similar to the streamer. Viewers can watch the stream using VR headsets or mobile devices and can interact with the streamer in real-time, including sending expressions. 
    • My main responsibilities involve the C/C++ plugin interface, utilizing encoding/decoding functionality, and implementing streaming features. I also write a Command-Line Interface to simplify interface invocation and testing. 
    • In the second phase, I package the interface into a Unity SDK to make the core technology compatible with current games, such as the VR game Beat Saber. Once validated, I seek opportunities to collaborate with more games and developers to incorporate the core technology. 
    • I am also responsible for user behavior tracking using the Matomo tool. 
    • https://www.meta-audience.com/en-us/
    • https://github.com/meta-audience/BeatSaber_audience
    • https://github.com/meta-audience/audience_sdk_unity_project

十二月 2012 - 四月 2017

Software Engineer  XPEC Entertainment Inc.

I develop mobile games for Android and iOS platforms as well as console games using Unity. 

七月 2021 - 二月 2022

Independent contracting 

Developing Microsoft MR applications using MRTK-Unity

技能


  • Unity3D
  • C#
  • Unit Test
  • C/C++
  • AWS
  • VR/AR

語言


  • English — 中階
Resume
Profile

蔡宗霖

Sr. Software Engineer

I have six years of software development experience and one year of user behavior tracking experience. I am passionate and interested in new XR (VR/AR/MR) technologies and have collaborated with various engineers and designers, maintaining excellent communication and teamwork skills.

    

phone: 0921374985

mail: [email protected]

學歷

2010 - 2012

國立成功大學

Master of Science (M.S.) 資訊工程學系

2006 - 2010

國立交通大學

Bachelor of Science B.S. , 資訊工程學系

工作經歷

四月 2017 - Present

Sr. Software Engineer  趨勢科技 TrendMicro

I develop AR/VR applications, write software plugins, and modularize core technologies for reusable implementation. I am familiar with software development practices, unit testing, CI/CD, version control, user behavior tracking, and more.

  • SpaceWalker
    • It's VR content that provides players with a simple VR game experience of interplanetary flight while educating them about the universe through fun facts. Once developed, this game will tour multiple schools, bringing a unique experience to children in rural areas. 
    • I am primarily responsible for the development of advanced features and assisting in testing and debugging. .
    • https://store.steampowered.com/app/705860/SpaceWalker/
  • DailyOVR
    • It's PC VR application that captures screen information from the user's desktop and projects it into the VR environment, ensuring that users do not miss important information while playing VR games. It also allows users to interact with other multimedia while gaming in VR. 
    • My main responsibilities include implementing screen capture technology, the process of projecting content into the VR environment, UI presentation within VR, and managing user profiles (addition, deletion, and modification). 
    • Upon completion of development, I establish the framework, collect user behavior data, and analyze and explore user behavior. Relevant tools used include Google Analytics and AWS Kinesis. 
    • https://store.steampowered.com/app/793190/Daily_OVR/ 
  • audience
    • I develop a streaming SDK that enables live streaming of VR gameplay to audiences by transmitting a low-latency, 360-degree view. This allows viewers to have an immersive experience similar to the streamer. Viewers can watch the stream using VR headsets or mobile devices and can interact with the streamer in real-time, including sending expressions. 
    • My main responsibilities involve the C/C++ plugin interface, utilizing encoding/decoding functionality, and implementing streaming features. I also write a Command-Line Interface to simplify interface invocation and testing. 
    • In the second phase, I package the interface into a Unity SDK to make the core technology compatible with current games, such as the VR game Beat Saber. Once validated, I seek opportunities to collaborate with more games and developers to incorporate the core technology. 
    • I am also responsible for user behavior tracking using the Matomo tool. 
    • https://www.meta-audience.com/en-us/
    • https://github.com/meta-audience/BeatSaber_audience
    • https://github.com/meta-audience/audience_sdk_unity_project

十二月 2012 - 四月 2017

Software Engineer  XPEC Entertainment Inc.

I develop mobile games for Android and iOS platforms as well as console games using Unity. 

七月 2021 - 二月 2022

Independent contracting 

Developing Microsoft MR applications using MRTK-Unity

技能


  • Unity3D
  • C#
  • Unit Test
  • C/C++
  • AWS
  • VR/AR

語言


  • English — 中階