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Software engineer
Avatar of 蔡宗霖.
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Avatar of 蔡宗霖.
Offline
Sr. Software Engineer @趨勢科技 TrendMicro
2017 ~ Present
Software Engineer
Within six months
蔡宗霖 Sr. Software Engineer I have six years of software development experience and one year of user behavior tracking experience. I am passionate and interested in new XR (VR/AR/MR) technologies and have collaborated with various engineers and designers, maintaining excellent communication and teamwork skills. phone:mail: [email protected] 學歷國立成功大學 Master of Science (M.S.) 資訊工程學系國立交通大學 Bachelor of Science B.S. , 資訊工程學系
Unity3D
C#
Unit Test
Full-time / Interested in working remotely
6-10 years
國立成功大學
Master of Science (M.S.) 資訊工程學系
Avatar of the user.
Avatar of the user.
軟體工程師 @網銀國際股份有限台北分公司
2020 ~ 2022
Software Engineer
More than one year
C#
Unity3D
.Net framework
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
南台科技大學
多媒體與電腦娛樂科學系
Avatar of the user.
Avatar of the user.
Co-Founder & Algorithm developer @iStaging
2015 ~ Present
Software Engineer
More than one year
Unity3D
pytorch
tensorflow
Interested in working remotely
4-6 years
National Chiao Tung University
Institutes of Multimedia Engineering
Avatar of Yun Cheng Hsin.
Avatar of Yun Cheng Hsin.
Senior Software Engineer @Viewsonic
2021 ~ Present
Software Engineer
Within one year
歷 Senior Software Developer • HTC Viveport Video (VR Media Player) Support 6Dof Lite, which simulate an illusion of 3D environment inside 360 video Implement an ambisonic audio system with circular buffer and algorithm support from HTC 3DPS team, and become the first key market player to support ambisonic audio during Unity run-time environment. Optimizing video / thumbnail load time by over 50% by caching and multi-thread task 五月Present Full Stack Developer • Wrainbo Inc As lead full-stack programmer, responsible for developing a mobile learning game platform on Unity Pragmatic LeadershipCooperate with US Coaching firm BLG
Machine Learning
Image Processing
Augmented Reality
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
City University of Hong Kong
Information System
Avatar of Scott Liu.
Avatar of Scott Liu.
軟體工程師 @鈊象電子
2014 ~ 2017
Software Engineer
Within six months
虎爺老虎機 , 天天玩票 娛樂類手機端遊戲: 撞球好手 實體遊戲機台: 恐龍拍印機 博奕類PC端遊戲: 海王寶藏 開發使用技術: Python, Unity (C#), Android, MongoDB, Redis, AWS, 騰訊雲, Git, Svn 巨人熊貓國際 - 網路服務開發實習 網路問卷服務公司,已於 2014 停止服務 團隊成員:9 人,負責系
python
Server Side
PHP
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
台灣科技大學
資訊管理
Avatar of 沈政一.
Avatar of 沈政一.
全端工程師 @智慧亨通股份有限公司
2020 ~ 2021
Software Engineer
More than one year
程式教學、參與展覽、參加全國性比賽等多種經驗。 目前職稱 NTUST Student,TW [email protected] 技能 擅長 C/C++、C#、C# wpf、Opencv、Python 熟悉 Unity(C#)、swift4、Keras 接觸過 html、JavaScript、TypeScript、Phaser、Android Studio、Java、MatLab、MySQL 工作經歷 產學合作案 - 峽谷即時遊憩資訊與環境品質監測智慧服務運用 撰寫 Android
python3
Machine Learning
Deep Learning
Employed
Not open to opportunities
Full-time / Not interested in working remotely
4-6 years
臺灣科技大學
資訊工程所
Avatar of Burak Kaan Köse.
Avatar of Burak Kaan Köse.
Software Engineer @TCM
Software Engineer
More than one year
design principles & best practices . Xamarin Xamarin has been in my interest ever since it's release. This interest got bigger after the Microsoft acquirement. I have been developing freelance Xamarin apps for mobile platforms for the past 3 years. I use MVVM pattern with Prism framework & Unity IoC container together like I've been doing in my UWP apps. I can write top quality and easily maintainable code in any mobile platform using Xamarin. Azure I did several projects on Microsoft Azure using Event Hub, Service Bus, Mobile Services and Stream Analytics. I
Xamarin
cross platform app development
WinRT
Full-time / Interested in working remotely
4-6 years
Beykent University
Computer Engineering
Avatar of NIKHIL RAO KODATI.
Avatar of NIKHIL RAO KODATI.
Full stack software Develpoer @Avidbots India private Limited
2023 ~ Present
Software Engineer
Within one month
NIKHIL RAO KODATI Full Stack Software Developer [email protected] phone:/Hyderabad, Telangana, India Experienced Full Stack software engineer proficient in development with a strong focus on delivering robust and innovative solutions. Recognized for exceptional communication skills and the ability to foster collaboration within teams. A dedicated problem solver with a proactive approach, I thrive in environments that value responsibility and continuous learning. Committed to delivering high-quality work and exploring new avenues for growth and contribution. Work Experience Full stack software Developer • Avidbots India private Limited JanuaryPresent Acted as an
Docker
Docker Compose
JavaScript
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Vasavi college of Engineering
Bachelor of Engineering
Avatar of the user.
Avatar of the user.
Past
Full Stack Engineer @EXODUS
2022 ~ 2023
Software Engineer
Within one month
React
React Native
NodeJS/Express
Unemployed
Ready to interview
Full-time / Remote Only
6-10 years
Pusan National University
Big Data
Avatar of Raymundo Ramirez Mata.
Software Engineer
More than one year
Raymundo Ramirez Mata https://www.linkedin.com/in/rramirezmata/ Software Engineer Zapopan, MX [email protected] Embedded C RTOS CAN SPI UART Agile Development ISTQB Methodology MISRA AUTOSAR IAR Debugger Linux CL Scripting Bash Perl C# Python CANoe Cantata DOORS Continuous Integration Static Code Analysis Dynamic Testing Matlab Version Control Automotive Devices Medical Devices Experience Continental, NovPresent Led integration and configuration of dynamic testing tool used in the Business Unit, designed strategy and guidelines. Supported other teams in its installation, configuration and usage. Developed software using RTOS or
Embedded C
Agile
Scripting
Ready to interview
Full-time / Interested in working remotely
4-6 years
Monterrey Institute of Technology and Higher Education
Electronic Engineering

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Within six months
Sr. Software Engineer
Logo of 趨勢科技 TrendMicro.
趨勢科技 TrendMicro
2017 ~ Present
Professional Background
Current status
Job Search Progress
Professions
Software Engineer, AR/VR Engineer, .NET Developer
Fields of Employment
Software, Games, AR/VR
Work experience
6-10 years
Management
None
Skills
Unity3D
C#
Unit Test
C/C++
AWS
VR/AR
Languages
English
Intermediate
Job search preferences
Positions
Software Engineer
Job types
Full-time
Locations
Remote
Interested in working remotely
Freelance
No
Educations
School
國立成功大學
Major
Master of Science (M.S.) 資訊工程學系
Print

蔡宗霖

Sr. Software Engineer

I have six years of software development experience and one year of user behavior tracking experience. I am passionate and interested in new XR (VR/AR/MR) technologies and have collaborated with various engineers and designers, maintaining excellent communication and teamwork skills.

    

phone: 0921374985

mail: [email protected]

學歷

2010 - 2012

國立成功大學

Master of Science (M.S.) 資訊工程學系

2006 - 2010

國立交通大學

Bachelor of Science B.S. , 資訊工程學系

工作經歷

四月 2017 - Present

Sr. Software Engineer  趨勢科技 TrendMicro

I develop AR/VR applications, write software plugins, and modularize core technologies for reusable implementation. I am familiar with software development practices, unit testing, CI/CD, version control, user behavior tracking, and more.

  • SpaceWalker
    • It's VR content that provides players with a simple VR game experience of interplanetary flight while educating them about the universe through fun facts. Once developed, this game will tour multiple schools, bringing a unique experience to children in rural areas. 
    • I am primarily responsible for the development of advanced features and assisting in testing and debugging. .
    • https://store.steampowered.com/app/705860/SpaceWalker/
  • DailyOVR
    • It's PC VR application that captures screen information from the user's desktop and projects it into the VR environment, ensuring that users do not miss important information while playing VR games. It also allows users to interact with other multimedia while gaming in VR. 
    • My main responsibilities include implementing screen capture technology, the process of projecting content into the VR environment, UI presentation within VR, and managing user profiles (addition, deletion, and modification). 
    • Upon completion of development, I establish the framework, collect user behavior data, and analyze and explore user behavior. Relevant tools used include Google Analytics and AWS Kinesis. 
    • https://store.steampowered.com/app/793190/Daily_OVR/ 
  • audience
    • I develop a streaming SDK that enables live streaming of VR gameplay to audiences by transmitting a low-latency, 360-degree view. This allows viewers to have an immersive experience similar to the streamer. Viewers can watch the stream using VR headsets or mobile devices and can interact with the streamer in real-time, including sending expressions. 
    • My main responsibilities involve the C/C++ plugin interface, utilizing encoding/decoding functionality, and implementing streaming features. I also write a Command-Line Interface to simplify interface invocation and testing. 
    • In the second phase, I package the interface into a Unity SDK to make the core technology compatible with current games, such as the VR game Beat Saber. Once validated, I seek opportunities to collaborate with more games and developers to incorporate the core technology. 
    • I am also responsible for user behavior tracking using the Matomo tool. 
    • https://www.meta-audience.com/en-us/
    • https://github.com/meta-audience/BeatSaber_audience
    • https://github.com/meta-audience/audience_sdk_unity_project

十二月 2012 - 四月 2017

Software Engineer  XPEC Entertainment Inc.

I develop mobile games for Android and iOS platforms as well as console games using Unity. 

七月 2021 - 二月 2022

Independent contracting 

Developing Microsoft MR applications using MRTK-Unity

技能


  • Unity3D
  • C#
  • Unit Test
  • C/C++
  • AWS
  • VR/AR

語言


  • English — 中階
Resume
Profile

蔡宗霖

Sr. Software Engineer

I have six years of software development experience and one year of user behavior tracking experience. I am passionate and interested in new XR (VR/AR/MR) technologies and have collaborated with various engineers and designers, maintaining excellent communication and teamwork skills.

    

phone: 0921374985

mail: [email protected]

學歷

2010 - 2012

國立成功大學

Master of Science (M.S.) 資訊工程學系

2006 - 2010

國立交通大學

Bachelor of Science B.S. , 資訊工程學系

工作經歷

四月 2017 - Present

Sr. Software Engineer  趨勢科技 TrendMicro

I develop AR/VR applications, write software plugins, and modularize core technologies for reusable implementation. I am familiar with software development practices, unit testing, CI/CD, version control, user behavior tracking, and more.

  • SpaceWalker
    • It's VR content that provides players with a simple VR game experience of interplanetary flight while educating them about the universe through fun facts. Once developed, this game will tour multiple schools, bringing a unique experience to children in rural areas. 
    • I am primarily responsible for the development of advanced features and assisting in testing and debugging. .
    • https://store.steampowered.com/app/705860/SpaceWalker/
  • DailyOVR
    • It's PC VR application that captures screen information from the user's desktop and projects it into the VR environment, ensuring that users do not miss important information while playing VR games. It also allows users to interact with other multimedia while gaming in VR. 
    • My main responsibilities include implementing screen capture technology, the process of projecting content into the VR environment, UI presentation within VR, and managing user profiles (addition, deletion, and modification). 
    • Upon completion of development, I establish the framework, collect user behavior data, and analyze and explore user behavior. Relevant tools used include Google Analytics and AWS Kinesis. 
    • https://store.steampowered.com/app/793190/Daily_OVR/ 
  • audience
    • I develop a streaming SDK that enables live streaming of VR gameplay to audiences by transmitting a low-latency, 360-degree view. This allows viewers to have an immersive experience similar to the streamer. Viewers can watch the stream using VR headsets or mobile devices and can interact with the streamer in real-time, including sending expressions. 
    • My main responsibilities involve the C/C++ plugin interface, utilizing encoding/decoding functionality, and implementing streaming features. I also write a Command-Line Interface to simplify interface invocation and testing. 
    • In the second phase, I package the interface into a Unity SDK to make the core technology compatible with current games, such as the VR game Beat Saber. Once validated, I seek opportunities to collaborate with more games and developers to incorporate the core technology. 
    • I am also responsible for user behavior tracking using the Matomo tool. 
    • https://www.meta-audience.com/en-us/
    • https://github.com/meta-audience/BeatSaber_audience
    • https://github.com/meta-audience/audience_sdk_unity_project

十二月 2012 - 四月 2017

Software Engineer  XPEC Entertainment Inc.

I develop mobile games for Android and iOS platforms as well as console games using Unity. 

七月 2021 - 二月 2022

Independent contracting 

Developing Microsoft MR applications using MRTK-Unity

技能


  • Unity3D
  • C#
  • Unit Test
  • C/C++
  • AWS
  • VR/AR

語言


  • English — 中階