+84 903151667 [email protected] Ho Chi Minh City, Vietnam
"Creativity or destruction, both are in your hands. Like Picasso with a bazooka."
Love for FPS gaming led me to learn about 3D a decade ago.
I officially started my career as a 3D artist since 2018. I have been working in the 3D field for PC, mobile games. Throughout my career, I have participated and enhanced my skills and knowledge in many AAA projects.
My favorite art style is working with realistic hard surface/weapons projects. And I can also work with other styles: stylized, sci-fi.
I love the whole process from high poly to Game-ready models. I model and uv-map everything in Maya, do some sculpting in ZBrush if necessarily, bake maps in Marmoset Toolbag or Substance Painter.
I can use other software such as Blender, 3DMax, Unity, Photoshop.. If necessary, I'm ready to learn new software.
Besides my work as a 3D artist, I was also responsible for quality control, creating base workflow and manage a small group artists.
Main: Autodesk Maya Substance Painter Marmoset Toolbag Zbrush Blender
Other: Unity Adobe Photoshop Adobe Premiere Pro Autodesk 3Ds Max
October 2023 - December 2023
Ho Chi Minh, Vietnam
3d artist specializing in cleaning up 1300/10000 scanned 3D files.
Manage and guide team members on the process, workflow.
March 2023 - December 2023
Ho Chi Minh, Vietnam
3d artist specializing in modeling high poly & low poly, UV mapping, baking, texturing, LOD: accessories, equipment, clothing for characters.
March 2020 - February 2023
Ho Chi Minh, Vietnam
3d artist specializing in modeling high poly & low poly, UV mapping, baking, texturing, LOD: vehicles, weapons, props, hard surface, environment.
Setup lighting, camera for rendering thumbnails of 3D assets.
Control the quality, manage, setup, import assets into Unity.
Responsible for quality control, creating workflow and manage a small group artists.
June 2021 and October 2021
Ho Chi Minh, Vietnam
3d artist specializing in modeling low poly, UV mapping, texturing: 1 casino scene.
3d artist specializing in modeling high poly & low poly, UV mapping, baking, texturing, LOD: 3 sci-fi guns.
May 2018 - January 2020
Ho Chi Minh, Vietnam
3d artist specializing in modeling high poly & low poly, UV mapping, baking, texturing, LOD: vehicles, weapons, props, hard surface, environment.
+84 903151667 [email protected] Ho Chi Minh City, Vietnam
"Creativity or destruction, both are in your hands. Like Picasso with a bazooka."
Love for FPS gaming led me to learn about 3D a decade ago.
I officially started my career as a 3D artist since 2018. I have been working in the 3D field for PC, mobile games. Throughout my career, I have participated and enhanced my skills and knowledge in many AAA projects.
My favorite art style is working with realistic hard surface/weapons projects. And I can also work with other styles: stylized, sci-fi.
I love the whole process from high poly to Game-ready models. I model and uv-map everything in Maya, do some sculpting in ZBrush if necessarily, bake maps in Marmoset Toolbag or Substance Painter.
I can use other software such as Blender, 3DMax, Unity, Photoshop.. If necessary, I'm ready to learn new software.
Besides my work as a 3D artist, I was also responsible for quality control, creating base workflow and manage a small group artists.
Main: Autodesk Maya Substance Painter Marmoset Toolbag Zbrush Blender
Other: Unity Adobe Photoshop Adobe Premiere Pro Autodesk 3Ds Max
October 2023 - December 2023
Ho Chi Minh, Vietnam
3d artist specializing in cleaning up 1300/10000 scanned 3D files.
Manage and guide team members on the process, workflow.
March 2023 - December 2023
Ho Chi Minh, Vietnam
3d artist specializing in modeling high poly & low poly, UV mapping, baking, texturing, LOD: accessories, equipment, clothing for characters.
March 2020 - February 2023
Ho Chi Minh, Vietnam
3d artist specializing in modeling high poly & low poly, UV mapping, baking, texturing, LOD: vehicles, weapons, props, hard surface, environment.
Setup lighting, camera for rendering thumbnails of 3D assets.
Control the quality, manage, setup, import assets into Unity.
Responsible for quality control, creating workflow and manage a small group artists.
June 2021 and October 2021
Ho Chi Minh, Vietnam
3d artist specializing in modeling low poly, UV mapping, texturing: 1 casino scene.
3d artist specializing in modeling high poly & low poly, UV mapping, baking, texturing, LOD: 3 sci-fi guns.
May 2018 - January 2020
Ho Chi Minh, Vietnam
3d artist specializing in modeling high poly & low poly, UV mapping, baking, texturing, LOD: vehicles, weapons, props, hard surface, environment.