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Full Stack Developer @Dylish
2020 ~ 2023
Software Engineer
Within one year
JavaScript
React.js
Vue.js
Unemployed
Full-time / Interested in working remotely
6-10 years
Nanyang Technological University, Singapore
Computer Science
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Avatar of the user.
Past
Lead front end, web3 developer @Astrogallery
2022 ~ 2022
Front end
More than one year
React.js
Next.js
TypeScript
Unemployed
Full-time / Remote Only
6-10 years
University of Toronto
Computer Science
Avatar of Hardik Saraiya.
Avatar of Hardik Saraiya.
Software Engineer @SculptSoft
2021 ~ Present
Python Developer
More than one year
throughput Involved in designing a multi-threaded architecture for Simultaneous and fully symmetric use of multiple processors for computation and I/O JuneAugust 2020 Software Engineer Surekha Technology Designed and implemented 5+ low-latency, scalable, performant, and highly available projects Responsible for gathering requirement, analyzing, and designing robust and performant applications Worked with cross-functional teams to resolve integration issues Ensured quality and accuracy of projects with automated unit tests and Test-driven approach (TDD) Education Government Engineering College, Dahod Bachelor of EngineeringSkills Professional: Software Development, Microservices Development, API Integration, Unit Testing, REST APIs Program...
Python
Microservices Development
Software Development
Employed
Full-time / Interested in working remotely
4-6 years
Government Engineering College
Bachelor of Engineering
Avatar of Ahmed Ramy.
Avatar of Ahmed Ramy.
Senior iOS Software Engineer @SWVL
2022 ~ Present
iOS Software Engineer
More than one year
difference in a world where 1-second matters is what I strive to do and growing Exponentially is the norm here. Work Experience Senior iOS Software Engineer SWVL • JanuaryPresent • Speed up our PR process by 400% with static PR Analysis and the Introduction of GitHub PR Templates • Shortened our testing time from 3 minutes to 45 seconds • Owned Architecture Design & Implementation of a highly modular, backend-driven UI, Home Redesign • Co-held Weekly Knowledge Transfer bits with the team, discussing topics like MVVM, Modularization , Reactive Programming & Software Design Gotchas iOS Software Engineer (Part-Time) IT-Qan • SeptemberJanuary 2022 • Remove
iOS
Swift/iOS
SwiftUI
Employed
Full-time / Remote Only
4-6 years
El-Shorouk Academy
Computer Science
Avatar of Sajan Sandhu.
Avatar of Sajan Sandhu.
Intern @Snohomish Eye Care Clinic
2015 ~ 2015
Embedded Software Engineer
Within two months
requests . Self-managing time to complete tasks, while managing team priorities for major deliverables . Leading the distribution and software packaging as the Lead release officer, took an undocumented user driven procedure, and reduced the time to package by 93% . Implemented and created tools process automation Build server, testing and release pipelines . Contributed to every part of the software development process from prototyping to Unit testing and release MarchPresent Bio Process Specialist • Inventprise . Operated in a R&D environment, handling both upstream and downstream processing . Implemented research to enhance lab machinery and test protocols, reduced
Prioritizing
Analysis
Research
4-6 years
City University of Seattle
Masters of Science in Computer Science
Avatar of WonHee Jung.
Offline
Avatar of WonHee Jung.
Offline
Senior Web Software Engineer @Blizzard Entertainment
2010 ~ 2011
Senior Software Engineer, Principal Software Engineer, Engineering Manager
More than one year
Tools Beginner R, Kubernetes, GCP, Terraform, Machine Learning/Data Science, C++, Data Visualization(Tableau, D3), Data Cleaning and Curation, Scikit-learn, TensorFlow, OpenRefine Intermediate Spring-boot, AWS, C, Google Protobuf, Jenkins 2, Heroku, Maven, Python, Hibernate, MyBatis, Javascript, Oracle, Splunk Expert Java, Spring framework, OAuth2, Git, Docker, Unit testing, Agile/Scrum based development, project planning, writing design documentation. Work Experience Blizzard Entertainment Senior Software Engineer, Sep 2014 ~ Present Working on Battle.net platform, which provides pretty much everything you can see on Battle.net website, in-game client purchase, and behind-the-scene
docker
spring framework
Java
Full-time / Interested in working remotely
More than 15 years
Georgia Institute of Technology
Computer Science
Avatar of the user.
Senior iOS Engineer
More than one year
IOS Development
IOS
Swift
Full-time / Interested in working remotely
10-15 years
University of Colorado at Boulder
Architecture
Avatar of Justin Bennett.
Frontend Architect
More than one year
stylelint rules to codify best practices. Full Stack Developer, Vencore Inc. Huntsville, AL • SeptSept 2015 Contributed to a large, data-centric aircraft inventory web application driven by ExtJS and ColdFusion Designed data visualization interfaces with AmCharts and d3js Helped internally promote new practices such as adopting end-to-end testing Co-op Engineer, ADTRAN Inc. Huntsville, AL • JulySept 2014 Embedded C++ development on the NetVanta IP PBX Platform Linux server administration and maintenance on an Apache web server with a MySQL database Maintained AngularJS and PHP based test automation reporting dashboard Help...
Node.js
Git
Unit Testing
Full-time / Interested in working remotely
4-6 years
University of Alabama in Huntsville
Computer Engineering
Avatar of Liu Zhang.
Avatar of Liu Zhang.
Director of Technology @United Hardscapes Inc
2018 ~ Present
Web Developer
More than one year
Liu Zhang Senior FullStack Web Engineer Glendale, CA, USA A highly focused Senior FullStack Web Engineer with 10 + years of experience in a variety of development projects. Organized, methodical and a keen eye for detail results in solid coding and a trustworthy program. Understanding client requirements and communicating the progress of projects are core values in achieving long-lasting business relationships. The experience and my academic education have provided me with some outstanding and technical skills. I provide Front-End, Back-End and also user-friendly web solutions. I would like to inform you
HTML
CSS
JavaScript
Employed
Full-time / Remote Only
10-15 years
UNIVERSITY OF CALIFORNIA-BERKELEY
Computer science
Avatar of Henry Lee.
Avatar of Henry Lee.
Software Engineer II @Paypal
2021 ~ Present
Software Engineer / Backend Engineer
Within six months
facilitating continuous integration across in-plant and Kubernetes cloud environments. FebJul 2019 Austin, TX Test Engineer HCL/Facebook - Evaluated test results and generated detailed reports for development teams, enabling effective communication and collaboration between QA and development teams AprSep 2018 Yokohama, Japan Android Engineer NTTDATA MSE - Executed rigorous unit and integration testing protocols to bolster software quality and reliability, significantly improving user experience while mitigating the prevalence of bugs and system errors. - Engineered an Android application leveraging Bluetooth and QR Code technologies for efficient tracking of company devices, markedly optimizing device management and maintenance operations. EducationGeorgia
Java
API Development
SQL
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Georgia Institute of Technology
Computer Science

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More than one year
Senior Software Engineer
Blizzard Entertainment
2011 ~ Present
California, USA
Professional Background
Current status
Job Search Progress
Professions
Other
Fields of Employment
Work experience
More than 15 years
Management
Skills
docker
spring framework
Java
Spring-boot
Oracle
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Positions
Senior Software Engineer, Principal Software Engineer, Engineering Manager
Job types
Full-time
Locations
Remote
Interested in working remotely
Freelance
Educations
School
Georgia Institute of Technology
Major
Computer Science
Print

WonHee Jung

Summary


I started a software engineer career in 2000 after graduating the college with BS Computer Engineering. I had my first job at a startup company that focused on a search engine and a knowledge-management system. Since then, I worked on numerous enterprise solutions for three major S.Korea mobile careers. That includes SK Telecom, Olleh(KTF), and LG U+. I also worked on international customers like Telkom Flexi Indonesia for their prepaid voucher management system and dealer management system development. 


After joining Blizzard Entertainment in 2010, I have been working on game site CMS, game franchise blog and forum, search, Battle.net account management, purchase, and many other projects. My job in the current team is focusing on performance improvement, develop and maintain the e-commerce department's shared libraries, researching new tech, and oauth2 support.


 I enjoy learning new topics, not limited to software development boundaries. I joined the Master of Computer Science in Data Science program at the University of Illinois Urbana-Champaign to extend my understanding in data science and machine learning, and distributed/cloud computing area, and recently graduated in August 2020.

Skills/Tools


Beginner

R, Kubernetes, GCP, Terraform, Machine Learning/Data Science, C++, Data Visualization(Tableau, D3), Data Cleaning and Curation, Scikit-learn, TensorFlow, OpenRefine


Intermediate

Spring-boot, AWS, C, Google Protobuf, Jenkins 2, Heroku, Maven, Python, Hibernate, MyBatis, Javascript, Oracle, Splunk


Expert

Java, Spring framework, OAuth2, Git, Docker, Unit testing, Agile/Scrum based development, project planning, writing design documentation.

Work Experience

Blizzard Entertainment

Senior Software Engineer, Sep 2014 ~ Present

Working on Battle.net platform, which provides pretty much everything you can see on Battle.net website, in-game client purchase, and behind-the-scene technologies that empower Battle.net.


- Initiating & researching solutions to replace current HashiCorp Vault based secret management (2020 ~ present)

- Migrating in-house RPC error response message builder to use new RPC error builder (2020 ~ present)

- Replacing the old authentication system to OAuth2 in Battlenet backend, including Blizzard API Gateway support, adding custom Google Protobuf definition and customized proto-maven-plugin to generate Java code, shared libraries to populate an authentication and propagating, and all the coordination between teams&departments and update all the relative libraries. ( 2017 ~ present )

- Implemented alerts for multiple metrics on in-house ELK solutions. (2018~2020) 

- Implemented Spring Security oauth2 async use case support under  various async job, thread pool, async caching load in Google Guava, etc. (2019) 

- Upgraded internal payment systems that talk with 3rd party to use TLS secure endpoint and all the follow-up through multiple teams in the Battlenet. (2018~2019) 

- Proposed and implemented a solution for oauth2 scope issue between inter-service calls. (2018)  

- Dockerized Battle.net's backend middleware. ( 2017 ) 

- Replaced heavy cross-region JDBC Oracle call between physical regions to lightweight WebSocket-based API( 2016 ) 

- In-game purchase feature for game teams and Battlenet. ( 2014 ~ 2015 ) 

Software Engineer, Mar 2011 ~ Sep 2014

- From April 2012, changed a team and worked at Battle.net team, focused on feature developing/maintaining middleware backend which provides game account creation, payment, etc (2012 ~ 2014)

- Worked as Web Software Engineer in web community team, focused on feature development and maintenance of CMS/community blog & forum search/etc. (2011 ~ 2012)


Blizzard Entertainment Korea

Senior Web Software Engineer, Jan 2010 ~ Feb 2011

- Focused on feature developments and system modifications for S.Korea specific requirement, e.g, account creation process required by Korea law, Korea local payment 3rd party interaction, and KR personal verification by IPIN, credit card, SSN, etc as individual contributor. Used Spring framework, Oracle, PL/SQL, Velocity, and necessary web frontend task. 


Uangel Corporation

Platform Development Team, Development manager, Jun 2003 ~ Jan 2010

- Delivered VMS(Voucher Management System) to PT.Telkom Flexi Indonesia. PT Telkom Flexi is the biggest CDMA mobile carrier in Indonesia and have more than 20 million subscribers. The client's business was prepaid-based and the needed voucher top-up & voucher dealer management system. Worked as main system design architect, software engineer, project develop lead, and also project manager, in charge of managing 4~5 Uangel employees, 5 outsourcing developers, 2 third party hardware vendor employee, and 2~3 PT Unagel Indonesia employees. The system was configured in both Jakarta and Surabaya to handle both regional requests and also sync the transaction record seamlessly. Also the system was configured for fault-tolerance for every component so that there is no single failure point. Used Spring framework, Oracle RAC clusters, PL/SQL, C++ for ISO-8583 PoS message processing, etc.
- Developed and delivered MMS (Multimedia Messaging Service) web service, gateway server, and billing systems to SK Telink in S.Korea. Took a software engineer and project develop lead role. 


Aheadmobile

Software Engineer, Mar 2002 ~ Feb 2003

- Developed LG Telecom's Location Based Service authentication gateway server for 3rd party and other mobile carriers in S.Korea. System includes control software for operation team, Microsoft COM+(ActiveX) for web UI, etc as software engineer and as project lead. 

- Developed LG Telecom Content Management System, mainly focused on project and task management part. It was similar to nowadays Atlassian Jira without bug tracking feature. Used ASP, Javascript, and HTML, and Microsoft SQL Server.

- Developed KTF(current KT) Qualcomm BREW mobile application Couple Forecasting and Fortuneteller, mainly as backend service developer including raw TCP-socket based communication format design and supported Qualcomm Brew client development and QA. Used C++ on FreeBSD for server, Qualcomm Brew SDK, and Berkeley DB. 

CentralST

Software Developer, Jan 2000 ~ Feb 2002

Worked on document indexer, web search engine interface implementation, and web/intranet documentation crawler for the company's search engine solution called MyFinder as software developer. Also worked on a few MyFinder based customizing projects for Sony Korea customer center, GS Caltex, Republic of Korea Navy, etc. Used HTML, Javascript, Servlet, JSP, Oracle, and Borland C++ Builder for Microsoft Office docs crawling and indexing.

Education

Georgia Institute of Technology

Master's degree in Computer Science, 2021 ~ 2025(planning)

Got an admission and starting a Georgia Tech's OMSCS program in Spring 2021 to learn more towards traditional CS fields.

 

University of Illinois at Urbana-Champaign

Master's degree in Computer Science, 2018 ~ 2020

Text retrieval/mining, cloud computing applications/network, data visualization, machine learning, data cleaning, data curation, cloud computing, networking, and cloud capstone project. Phi Kappa Phi Honor Society member. Graduated in August 2020 with GPA 3.95/4.0


Worked on a few projects such as 

Airline On-Time Statistics analysis for 1988~2008 data using AWS solutions, e.g., AWS EMR, with HiveQL, DynamoDB,  S3, Glue, Athena, Kafka, etc. (Cloud Computing Capstone)

- DetoxBot, DetoxBot2(cloud version deployed in GCP's GKE)

- Data Visualization for World Bank data with Tableau, Narrative Data Visualization for World Bank data with D3 

 

Dong-A University

B.S. in Computer Engineering, 1996 ~ 2000

Computer engineering major. 

Resume
Profile

WonHee Jung

Summary


I started a software engineer career in 2000 after graduating the college with BS Computer Engineering. I had my first job at a startup company that focused on a search engine and a knowledge-management system. Since then, I worked on numerous enterprise solutions for three major S.Korea mobile careers. That includes SK Telecom, Olleh(KTF), and LG U+. I also worked on international customers like Telkom Flexi Indonesia for their prepaid voucher management system and dealer management system development. 


After joining Blizzard Entertainment in 2010, I have been working on game site CMS, game franchise blog and forum, search, Battle.net account management, purchase, and many other projects. My job in the current team is focusing on performance improvement, develop and maintain the e-commerce department's shared libraries, researching new tech, and oauth2 support.


 I enjoy learning new topics, not limited to software development boundaries. I joined the Master of Computer Science in Data Science program at the University of Illinois Urbana-Champaign to extend my understanding in data science and machine learning, and distributed/cloud computing area, and recently graduated in August 2020.

Skills/Tools


Beginner

R, Kubernetes, GCP, Terraform, Machine Learning/Data Science, C++, Data Visualization(Tableau, D3), Data Cleaning and Curation, Scikit-learn, TensorFlow, OpenRefine


Intermediate

Spring-boot, AWS, C, Google Protobuf, Jenkins 2, Heroku, Maven, Python, Hibernate, MyBatis, Javascript, Oracle, Splunk


Expert

Java, Spring framework, OAuth2, Git, Docker, Unit testing, Agile/Scrum based development, project planning, writing design documentation.

Work Experience

Blizzard Entertainment

Senior Software Engineer, Sep 2014 ~ Present

Working on Battle.net platform, which provides pretty much everything you can see on Battle.net website, in-game client purchase, and behind-the-scene technologies that empower Battle.net.


- Initiating & researching solutions to replace current HashiCorp Vault based secret management (2020 ~ present)

- Migrating in-house RPC error response message builder to use new RPC error builder (2020 ~ present)

- Replacing the old authentication system to OAuth2 in Battlenet backend, including Blizzard API Gateway support, adding custom Google Protobuf definition and customized proto-maven-plugin to generate Java code, shared libraries to populate an authentication and propagating, and all the coordination between teams&departments and update all the relative libraries. ( 2017 ~ present )

- Implemented alerts for multiple metrics on in-house ELK solutions. (2018~2020) 

- Implemented Spring Security oauth2 async use case support under  various async job, thread pool, async caching load in Google Guava, etc. (2019) 

- Upgraded internal payment systems that talk with 3rd party to use TLS secure endpoint and all the follow-up through multiple teams in the Battlenet. (2018~2019) 

- Proposed and implemented a solution for oauth2 scope issue between inter-service calls. (2018)  

- Dockerized Battle.net's backend middleware. ( 2017 ) 

- Replaced heavy cross-region JDBC Oracle call between physical regions to lightweight WebSocket-based API( 2016 ) 

- In-game purchase feature for game teams and Battlenet. ( 2014 ~ 2015 ) 

Software Engineer, Mar 2011 ~ Sep 2014

- From April 2012, changed a team and worked at Battle.net team, focused on feature developing/maintaining middleware backend which provides game account creation, payment, etc (2012 ~ 2014)

- Worked as Web Software Engineer in web community team, focused on feature development and maintenance of CMS/community blog & forum search/etc. (2011 ~ 2012)


Blizzard Entertainment Korea

Senior Web Software Engineer, Jan 2010 ~ Feb 2011

- Focused on feature developments and system modifications for S.Korea specific requirement, e.g, account creation process required by Korea law, Korea local payment 3rd party interaction, and KR personal verification by IPIN, credit card, SSN, etc as individual contributor. Used Spring framework, Oracle, PL/SQL, Velocity, and necessary web frontend task. 


Uangel Corporation

Platform Development Team, Development manager, Jun 2003 ~ Jan 2010

- Delivered VMS(Voucher Management System) to PT.Telkom Flexi Indonesia. PT Telkom Flexi is the biggest CDMA mobile carrier in Indonesia and have more than 20 million subscribers. The client's business was prepaid-based and the needed voucher top-up & voucher dealer management system. Worked as main system design architect, software engineer, project develop lead, and also project manager, in charge of managing 4~5 Uangel employees, 5 outsourcing developers, 2 third party hardware vendor employee, and 2~3 PT Unagel Indonesia employees. The system was configured in both Jakarta and Surabaya to handle both regional requests and also sync the transaction record seamlessly. Also the system was configured for fault-tolerance for every component so that there is no single failure point. Used Spring framework, Oracle RAC clusters, PL/SQL, C++ for ISO-8583 PoS message processing, etc.
- Developed and delivered MMS (Multimedia Messaging Service) web service, gateway server, and billing systems to SK Telink in S.Korea. Took a software engineer and project develop lead role. 


Aheadmobile

Software Engineer, Mar 2002 ~ Feb 2003

- Developed LG Telecom's Location Based Service authentication gateway server for 3rd party and other mobile carriers in S.Korea. System includes control software for operation team, Microsoft COM+(ActiveX) for web UI, etc as software engineer and as project lead. 

- Developed LG Telecom Content Management System, mainly focused on project and task management part. It was similar to nowadays Atlassian Jira without bug tracking feature. Used ASP, Javascript, and HTML, and Microsoft SQL Server.

- Developed KTF(current KT) Qualcomm BREW mobile application Couple Forecasting and Fortuneteller, mainly as backend service developer including raw TCP-socket based communication format design and supported Qualcomm Brew client development and QA. Used C++ on FreeBSD for server, Qualcomm Brew SDK, and Berkeley DB. 

CentralST

Software Developer, Jan 2000 ~ Feb 2002

Worked on document indexer, web search engine interface implementation, and web/intranet documentation crawler for the company's search engine solution called MyFinder as software developer. Also worked on a few MyFinder based customizing projects for Sony Korea customer center, GS Caltex, Republic of Korea Navy, etc. Used HTML, Javascript, Servlet, JSP, Oracle, and Borland C++ Builder for Microsoft Office docs crawling and indexing.

Education

Georgia Institute of Technology

Master's degree in Computer Science, 2021 ~ 2025(planning)

Got an admission and starting a Georgia Tech's OMSCS program in Spring 2021 to learn more towards traditional CS fields.

 

University of Illinois at Urbana-Champaign

Master's degree in Computer Science, 2018 ~ 2020

Text retrieval/mining, cloud computing applications/network, data visualization, machine learning, data cleaning, data curation, cloud computing, networking, and cloud capstone project. Phi Kappa Phi Honor Society member. Graduated in August 2020 with GPA 3.95/4.0


Worked on a few projects such as 

Airline On-Time Statistics analysis for 1988~2008 data using AWS solutions, e.g., AWS EMR, with HiveQL, DynamoDB,  S3, Glue, Athena, Kafka, etc. (Cloud Computing Capstone)

- DetoxBot, DetoxBot2(cloud version deployed in GCP's GKE)

- Data Visualization for World Bank data with Tableau, Narrative Data Visualization for World Bank data with D3 

 

Dong-A University

B.S. in Computer Engineering, 1996 ~ 2000

Computer engineering major.