views using OpenGL and WebGL. – Develop the render pipeline on iOS mobile device using GPUImage framework. – Writing Vertex shaders and Fragment shaders for OpenGL rendering purpose. • Study, design and develop image processing effects for products. – Implement ratio/circular blur effect with a comparable quality to Adobe Photoshop. – Optimize the process using SIMD (SSE2) and multi-threads on Windows operating system. 學歷 國立台灣大學, 碩士學位, 資訊工程學系, 2012 ~ 2014 Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam porttitor dapibus ipsum
Flask
MySQL
C++
Full-time / Interested in working remotely
4-6 years
國立台灣大學
・
資訊工程學系
The Most Lightweight and Effective Recruiting Plan
Search resumes and take the initiative to contact job applicants for higher recruiting efficiency. The Choice of Hundreds of Companies.