What we need to see:
- Bachelor's Degree in Computer Science or with 3+ years of equivalent work experience. Successful track record of tools development, especially for large scale teams
- A penchant for writing easy to understand yet highly performant code
- High attention to detail and a passion for user experience. Excellent communication, teamwork, and interpersonal skill. Ability to work independently, think creatively.
- The successful candidate will have a passion for building modern infrastructure to support large scale software development.
- Strong data manipulation and translation skills revolving around 3D geometry.
Ways to stand out from the crowd:
- Experience working on large software projects as part of an agile team and using continuous integration.
- Experience writing plugins for DCC tools such as Maya, 3D Studio Max, etc., Experience in the interactive simulation domain, Strong knowledge of USD or MDL. Strong authoring experience in DCC tools.
- Familiarity with bug tracking tools such as JIRA. Familiarity with Photoshop and Substance Painter is a bonus
- Some knowledge of Linux development. Knowledge of NVIDIA GeForce series, software products (GeForce Experience, GeForce Now, GameWorks) and technologies