C.J. Yen
My previous experienced was mostly related to post production.
I was working as a compositor, animator, and a FX Artist using
Maya, Blender, 3Ds MAX, Nuke, PFlow, Thinking Particles, FumeFX,
substance designer, Unreal, Unity, and Adobe AfterEffects. Blender
and AE are both my strong suit.
When working as a team, I cooperate and work smoothly along the
pipeline.
Giving myself an adequate amount of pressure to hit the