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C.J. Yen

My previous experienced was mostly related to post production. I was working as a compositor, animator, and a FX Artist using Maya, Blender, 3Ds MAX, Nuke, PFlow, Thinking Particles, FumeFX, substance designer, Unreal, Unity, and Adobe AfterEffects. Blender and AE are both my strong suit. When working as a team, I cooperate and work smoothly along the pipeline. Giving myself an adequate amount of pressure to hit the
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