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陳穎辰
Technical Artist @ Wave
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陳穎辰

Technical Artist @ Wave
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Wave
台北實踐大學
台灣台北

Professional Background

  • Current status
    Employed
  • Profession
  • Fields
    Television & Film Production
  • Work experience
    2-4 years (2-4 years relevant)
  • Management
    I've had experience in managing 1-5 people
  • Skills
    Maya
    Unreal Engine 4
    Unity3D
    Marvelous Designer
    Substance Painter
    Substance Designer
    Realflow
    Blender
    ZBrush
    3d coat
    Sourcetree
    Marmoset Toolbag3
    Redshift
    FumeFX
    After Effects
    Sony Vegas
    Unfold 3D
    CINEMA 4D
    Houdini
    Houdini engine
    MARI
    V-Ray
    HLSL
    C for graphic
    shaderlab
    Photoshop
    TouchDesigner
    Python
  • Languages
    Chinese
    Native or Bilingual
    English
    Intermediate
  • Highest level of education
    Bachelor

Job search preferences

  • Desired job type
    Full-time
    Interested in working remotely
  • Desired positions
    3D artist/Game Designer
  • Desired work locations
  • Freelance
    Part-time freelancer

Work Experience

Technical Artist

Wave
Part-time
Apr 2022 - Present
Los Angeles, CA, USA

Procedural Artist

Oct 2019 - Present
Unreal Engine 4 非破壞工作流程工具 製作、HDA 素材特效製作

影片設計與配樂

Sep 2019 - Present
預告片與宣傳動畫製作 外包接洽

Technical Artist

Aug 2019 - Jun 2020
11 mos
shader製作fx-system製作

Art Directer (Qudraw team)

Aug 2019 - Mar 2020
8 mos
Quadraw小組美術監督與專案整合

主視覺 Lookdev

Mar 2019 - Jun 2019
4 mos
實踐大學媒體傳達設計學系 再再 3d主視覺 的整體lookdev製作,採用非現行流程出圖workflow 使用substancedesigner 製作貼圖、cinema 4d製作動態shader

3D Artist-Cutscene

Jul 2018 - Sep 2018
3 mos
我曾做過遊戲引擎實機渲染動畫,這隻原型專案<KAVA>上過日本4gamers報導,觀看次數超過一千人以上

Education

Bachelor of Fine Arts (BFA)
媒體傳達設計學系
2015 - 2019
4.5/5 GPA

Licenses & Certifications

Python Lover

明新科大
Issued Sep 2022
No Expiration Date