~ “VROV Simulator” (Virtual Remote Operated Vehicle Simulator)
~ "Shipped on PC"
~ "Gameplay Programmer"
~ "Software Development"
~ "UI Designer"
~ "Level Designer"
~ "VFX"
~ "Technical Artist"
~ "3D Modeling" "Shading" "Lighting"
~ "Rigging”
~ “VR/AR development”
Create visually stunning and optimized 3D models, textures, and environments for use in real-time rendering projects.
Optimized assets for performance while maintaining high visual quality.
Demonstrated proficiency in 3D modeling software (3ds Max) and texturing software (Photoshop)
Based on a brief and/or concept art.
I digitally built, sculpted, and added details to 3D characters, props, vehicles, and sets, often referred to as assets. As a base, I was often provided with a scan of a prop, character, or vehicle. (High-Poly AutoCad Model)
Hands-on experience with in-house game engine systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
Collaborated with cross-functional teams (artists, designers, developers) to ensure art assets integrated smoothly into real-time game projects.
Created, designed, deployed, and supported software.