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Frederick Butt
Lighter-Compositor-3D Generalist
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Frederick Butt

Lighter-Compositor-3D Generalist
CG Lighting & Compositing Reel: https://youtu.be/j4iRDCB-ZLM Art Station link: https://frederickbutt3.artstation.com/ 20 Years of experience working in Television, Movies, and Game Development. Software experience: 3D: Katana, Renderman, 3Ds Max, Cinema 4D, Maya, Blender, Unreal Engine, Unity, Houdini, Substance Designer, and Arnold. 2D: Nuke, After Effects, Photoshop, Illustrator, Mocha, Premiere, and Avid. Scripting and Programming: Python and C# “[email protected]”. VANCOUVER, BC (604-339-3273) Fax # (1-604-608-9349)
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Bardel Entertainment
FXPHD.com
Metro Vancouver Regional District, British Columbia, Canada

Professional Background

  • Current status
    Unemployed
    Open to opportunities
  • Profession
  • Fields
  • Work experience
    More than 15 years relevant
  • Management
  • Highest level of education

Job search preferences

  • Desired job type
    Full-time
    Interested in working remotely
  • Desired positions
    3D Lighting Artist
  • Desired work locations
  • Freelance

Work Experience

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Senior 3D Lighting and Compositing Artist

Dec 2022 - Jan 2024
1 yr 2 mos
~ "Sausage Party: Foodtopia" ~ (Movie) "Diary of a Wimpy Kid Christmas: Cabin Fever" Responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. Worked closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative Demonstrated strong communication and collaboration skills to work effectively within a team.
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Instructor

Jan 2022 - Dec 2023
2 yrs 0 mos
~ “VCAD: Game Development and Design" (Visual College of Art & Design) ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) Hands-on experience with Unreal Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine. Assisted in conceptualizing and implementing creative ideas and concepts. Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency
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3D Lighting and Compositing Artist

Sep 2021 - Dec 2022
1 yr 4 mos
~ "My Little Pony" ~ "Princess Power" Developing lighting setups, adjusting shaders and rendering and compositing shots, whilst keeping consistency across a sequence. Demonstrated an eye for lighting composition, a good understanding of colour theory and a strong technical ability.
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Senior 3D Lighting and Compositing Artist

Aug 2020 - Sep 2021
1 yr 2 mos
~ “Action Pack” ~ “Supernatural Academy” Worked with direction from the Visual Effects Supervisors and Sequence Supervisors to create the look of computer-generated objects and scenes. Responsible for lighting, shading, rendering, and some compositing. Filled the role of Technical Director and worked with all other departments to bring the shot together
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3D Lighting and Compositing Artist

Dec 2017 - Aug 2020
2 yrs 9 mos
~ “LEGO Marvel Avengers” ~ “The Mighty Express” ~ "Hello Ninja" ~ "LEGO Jurassic World: Legend of Isla Nublar" ~ "LEGO Spider-Man: Vexed By Venom" ~ "LEGO Jurassic World: The Secret Exhibit" ~ "Super Dinosaur" Enabled depth and realism to be added to a computer-generated (CG) scenes through lighting. Adjusted the colour, placement and intensity of CG lights to create atmosphere, add realism and depth.
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3D Rendering Engineer

Jun 2017 - Dec 2017
7 mos
~ "Minecraft Adventures" Implemented scalable solutions for high-quality rendering. Performed CPU and GPU performance profiling and optimization. Work with teams to achieve visually stunning experiences. Collaborated with other engineers to form a highly creative and productive team.
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3D Modeler

Sep 2017 - Oct 2017
2 mos
~ "Screatures" Modeling - (Maya) Modeling, Unwrapping, Surfacing Rigging - Created digital skeletons for 3D computer-generated (CG) characters.
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3D Generalist

Mar 2017 - May 2017
3 mos
~ "Save My Reno" (Live-action) As a 3D Generalist in this role, I did Modeling, Surfacing, Camera Animation, Lighting, Rendering, and Compositing. Using Maya, Cinema 4D, Adobe Photoshop and After Effects.
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3D Lighting Artist

Feb 2015 - Jan 2016
1 yr 0 mos
~ “The Deep” As a Lighting artist, I used light to enhance the atmosphere, tone, depth and mood of a scene. Inputted different light effects depending on the factors in a frame or scene, such as the weather or the time of day. Made it clear where the light sources are meant to be in a scene.
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3D Modeler

Feb 2013 - Feb 2015
2 yrs 1 mo
~ “Endangered Species” ~ “Slugterra” ~ (Movie) “Slugterra: Return of the Elementals” Showed proficiency in 3D modeling software (Maya) and texturing software (Substance Painter, Photoshop). Working from concept art, real-world reference, and scans. As an environment artist, I created, and layed out digital 3D environments — from compiling an entire set to scattering tiny rocks — that form the world of a film or animation. It included populating an environment with assets, commonly known as set dressing.
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3D Generalist

Feb 2008 - Aug 2012
4 yrs 7 mos
~ “VROV Simulator” (Virtual Remote Operated Vehicle Simulator) ~ "Shipped on PC" ~ "Gameplay Programmer" ~ "Software Development" ~ "UI Designer" ~ "Level Designer" ~ "VFX" ~ "Technical Artist" ~ "3D Modeling" "Shading" "Lighting" ~ "Rigging” ~ “VR/AR development” Create visually stunning and optimized 3D models, textures, and environments for use in real-time rendering projects. Optimized assets for performance while maintaining high visual quality. Demonstrated proficiency in 3D modeling software (3ds Max) and texturing software (Photoshop) Based on a brief and/or concept art. I digitally built, sculpted, and added details to 3D characters, props, vehicles, and sets, often referred to as assets. As a base, I was often provided with a scan of a prop, character, or vehicle. (High-Poly AutoCad Model) Hands-on experience with in-house game engine systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine. Collaborated with cross-functional teams (artists, designers, developers) to ensure art assets integrated smoothly into real-time game projects. Created, designed, deployed, and supported software.

3D Generalist

Jun 2007 - May 2008
1 yr 0 mos
~ “Water Pressures” Film and Visual Effects: As a Technical artist, I played a significant role in the film and visual effects department. Worked alongside visual effects artists, compositors, and technical directors to develop and implement complex visual effects shots.

3D Generalist

Aug 2006 - Aug 2007
1 yr 1 mo
~ “Nevis and St. kits Caribbean resort promotional material” ~ “Ian Marshall Soccer Academy promotional material” ~ “Music videos” ~ "Websites" Used knowledge of programming and art to integrate an artist's or animator's visual content into websites, commercials, and music videos
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3D Modeling Animation Art and Design Instructor

Jul 2006 - Aug 2006
2 mos
Taught fundamentals and advanced topics in 3d animation using Maya. Provided creative direction and criticism to students. This could include character animation research, animation blocking, and animation polish. Work with other faculty members to develop an ongoing and constantly improving curriculum.

Education

2011 - 2016
Description
Completed numerous online courses. Maya, Houdini, Renderman Studio, After Effects and Nuke
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Multimedia - Digital Animation
2004 - 2006