• 帶領Flash 3D網頁MMORPG項目的客戶端程式開發,促進各部門間的合作,建立技術規格和安排工作項目。
• 與引擎團隊合作開發內部遊戲渲染引擎API,並在渲染資料處理流程和工具鏈應用程式設計中發揮關鍵作用。
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• Led client programming for a Flash 3D web MMORPG project, encouraging cooperation among various departments to establish technical specifications and task scheduling.
• Collaborated with the engine team to develop the API for our in-house game rendering engine and played a key role in the engineering of the interim data processing pipeline and toolchain applications' specifications.