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Jason Chen
Red Cypress Technologies Technical Lead
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Jason Chen

Red Cypress Technologies Technical Lead
• 於Red Cypress Technologies擔任Technical Lead,專精於提升團隊表現及專案穩定性,重點強調跨部門協作與專案整體效率優化。 • 精於連接美術與程式及QA團隊,讓專案開發流程順暢,並實踐創新跨部門協作流程,實現公司關鍵目標與提升系統評估效率與方法。 • 專注於優化整體專案開發效率與遊戲客戶端,顯著減少遊戲加載時間達50%,並參與開發各種自動化工具。 • 快速適應新技術,並將之無縫整合於項目開發,以推動創新並改善整體項目成果。 ----- • Demonstrated expertise in leading technical teams to enhance performance and stabilize projects at Red Cypress Technologies, with a strong focus on cross-functional collaboration and efficiency optimization. • Proficient in bridging art, QA, and programming teams, streamlining workflows, and implementing innovative cross-departmental processes to achieve key company objectives and enhance system evaluations. • Specialized in optimizing operational efficiency, evidenced by significantly reducing game load times by 50% and developing advanced automation tools. • Quickly adapts to new technologies, seamlessly integrating them into project development to drive innovation and improve overall project outcomes.
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Red Cypress Technologies
National Cheng Kung University
Taipei, Taiwan

Featured Resume

Uploaded on Dec 22nd 2023
Uploaded on Dec 22nd 2023

Professional Background

  • Current status
    Employed
    Open to opportunities
  • Profession
    Full Stack Development
    Game Client Developer
    QA / Test Engineer
  • Fields
  • Work experience
    10-15 years (10-15 years relevant)
  • Management
    I've had experience in managing 5-10 people
  • Skills
    Typescirpt
    Javascript
    C#
    C++
    Git
    CSS
    Python
    Robot Framework
    Selenium
    Jenkins CI/CD integration
    GCP
  • Languages
    Chinese
    Native or Bilingual
    English
    Fluent
  • Highest level of education
    Master

Job search preferences

  • Desired job type
    Full-time
    Interested in working remotely
  • Desired positions
    Senior Software Engineer, Lead Software Engineer, Software Architect, Software Development Engineer in Test
  • Desired work locations
    Taipei City, Taiwan
  • Freelance
    Part-time freelancer

Work Experience

Logo of the organization.

Technical Lead

Jan 2020 - Present
Taipei City, Taiwan
• 提升技術團隊開發效率: o 分析研究引擎以及底層模組,並完善開發流程與框架,解決開發流程痛點,提高效率。 o 發起跨項目功能模組化,降低重複性工作。 o 廣泛進行數據收集與分析,實現公司策略目標,如加載時間最佳化。 o 研究並除錯HLSL在CocosCreator中的使用。 o 指導技術開發團隊,提升開發流程及項目穩定性。 • 優化QA自動化框架: o 與QA團隊密切合作,參與重構並優化基於RobotFramework的自動化測試框架. o 主導開發跨項目共用元件及針對特定項目需求的客制化測試策略。 o 參與測試設計討論,引入創新概念與方法。 o 選擇適當工具與套件,提升測試流程自動化程度。 • 優化美術與程式人員協作: o 識別並解決美術與程式團隊間的協作挑戰,提升工作流程效率。 o 開發自動化工具,改善美術與程式團隊合作方式,提升生產力與團隊協作效率。 o 實踐創新跨部門流程,確保項目按時高品質完成。 o 透過提升流程效率與團隊協作,增強項目穩定性,縮短開發時間。 • 與第三方夥伴合作: o 與第三方夥伴合作進行遊戲的營運開發系統評估,並優化評估方法與實作POC。 o 協助第三方夥伴進行其他工作室遊戲的性能分析與優化方向建議。
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Sr. Game Developer

Aug 2017 - Jan 2020
2 yrs 6 mos
• 實施創新資源加載流程,成功將遊戲加載時間減少50%。 • 開發自動化工具以簡化開發和測試流程。 • 快速掌握CSS/HTML技術並應用於項目開發。 • 指導新程序員,與DevOps團隊合作創建開發環境自動化工具。 • 優化程式架構並制定資源加載策略,實現快速遊戲加載。 ---- •Implemented a new resource loading process, successfully reducing game load time by 50%. •Developed automated tools to streamline development and testing processes. •Quickly mastered CSS/HTML technologies and applied them to project development. •Guided new programmers and collaborated with DevOps team to create automation tools for the development environment. •Optimized program architecture and customized resource loading mechanisms for efficient game loading.

Full Stack Developer

Jul 2015 - Aug 2017
2 yrs 2 mos
• As a full-stack developer開發老虎機遊戲在App Store上架,建立高性能數學模擬工具與 CI/CD流程。 ---- •As a full-stack developer, developed slot machine game app on the App Store, built high-performance mathematical simulation tools and CI/CD processes.

Senior Programmer

Dec 2012 - Jul 2015
2 yrs 8 mos
• 提供工作估計和技術風險評估,開發多款網頁版老虎機遊戲。 • 設計新功能並整合至遊戲SDK中。 • 開發基於HTML5的網頁測試工具,優化遊戲項目表現。 • 強化自動建構流程的功能。 ---- ​• Provided work estimations and technical risk assessments, developing several web-based slot machine games. • Designed new features and integrated them into the game SDK. • Developed HTML5-based web testing tools and optimized game project performance. • Enhanced the functionality of the automated build process.
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Lead Programmer

Jan 2008 - Dec 2012
5 yrs 0 mos
• 帶領Flash 3D網頁MMORPG項目的客戶端程式開發,促進各部門間的合作,建立技術規格和安排工作項目。 • 與引擎團隊合作開發內部遊戲渲染引擎API,並在渲染資料處理流程和工具鏈應用程式設計中發揮關鍵作用。 ---- • Led client programming for a Flash 3D web MMORPG project, encouraging cooperation among various departments to establish technical specifications and task scheduling. • Collaborated with the engine team to develop the API for our in-house game rendering engine and played a key role in the engineering of the interim data processing pipeline and toolchain applications' specifications.

Education

Master’s Degree
Mechanical Engineering
2004 - 2006
Description
- Thesis: Model-based digital human torso construction from photographs. - URL: http://handle.ncl.edu.tw/11296/ndltd/47660034513522901570
Bachelor’s Degree
Mechanical Engineering
2000 - 2004