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郭承翰
Senior Software Engineer @ XRSpace
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郭承翰

Senior Software Engineer @ XRSpace
Senior Unity engineer
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XRSpace
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Yuan Ze University
Taipei, 台灣

Professional Background

  • Current status
    Employed
  • Profession
    Unity Game Developer
  • Fields
    Software
  • Work experience
    6-10 years
  • Management
  • Skills
    Unity
    C#
    Git
  • Languages
    English
    Intermediate
    Chinese
    Native or Bilingual
  • Highest level of education
    Bachelor

Job search preferences

  • Desired job type
    Full-time
    Interested in working remotely
  • Desired positions
    Unity Engineer
  • Desired work locations
    Taipei, Taiwan
  • Freelance

Work Experience

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Senior Software Engineer

Jul 2020 - Present
- Develop Furniture System in XRWorld - Develop tool for designers Responsible for development of furniture system in world experience team, Hugo is the chief engineer who refactor the algorithm of item transformation, and allowed it to be a tool which can be used in 360-degree AR/VR experience.
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iStaging

Jun 2019 - Present
.Develop App with Unity to Windows, iOS, Android and VR Oculus .VR / AR .Develop SDK for platform .PM & PD Responsible for iShow product development in the team, Hugo is focusing on its technical development works. iShow launches on four different platforms - Windows, Android, iOS and VR Oculus. iShow could help builders and real estate agents to show the houses for their customers By applying with the EBook of construction project inside Unity, Hugo is in charge of software update work and developing VR touring experience.Having strong communication skills and keen eyes on marketing strategies, he was assigned PM & PD in the team. https://www.istaging.com/zh-tw/ https://apps.apple.com/tw/app/ishow%E5%AF%A6%E5%A2%83%E8%A1%A8%E6%9D%BF/id1472329518
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唯數娛樂

May 2016 - May 2019
3 yrs 1 mo
.Frame synchronization .Develop Game Play systems(Aura, Skill, Bullet, Collision) .Develop math & physical tools .Third party plugin integration(payment service, tool) .Develop SDK for platform .Lesson conducting for "Institute for Information Industry" Being a Senior Development Engineer in the team, mainly in charge of SDK concatenation and also for the shader writing. In the other hand Hugo also joined the game project “霹靂無雙” , which is a large-scale action game and the development lasted for three years. In this project, he was focused on developing combat system, conducting with mathematic & physic based computing technics, providing game planners to applying in their work. The development work includes : Bullet Track System, Mesh Maker, Extension of Fixed Point Math Library, Foxes point data for AStar SDK, Character Collider, Concatenation of SDK, etc. Moreover, Hugo was also a lecturer for industry-academia cooperation course of “Institute for Information Industry”. https://pilix.wegames.com.tw/
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优億數位

May 2015 - Jun 2016
1 yr 2 mos
.Develop all of UI and menu systems by UGUI .Rendering performance with Unity Shader In the relationship of developing game with Japanese company, Hugo was in charge of developing tutorials for Mahjong game, and being the main programmer for another parkour game, and also wrote Shaders for projects. To point out one of the most famous work, is “出包王女 DARKNESS” for PlayStation Vita game, Hugo was responsible for all the UI program actions, please see more information as below: http://www.cs.furyu.jp/toloveru-tp/system/
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方塊夫數位

May 2014 - May 2015
1 yr 1 mo
.Develop UI By NGUI .Develop the tool of AssetBundle .Speech Recognition SDK Manager Responsible for meeting supervisor’s demands, Hugo was good at completing missions within the appointed schedule.He was in charge of developing tools for the team , such as asset bundle optimizer and Speech Recognition system . Aside from it, he was also responsible for 2D tower defense game maintenance, and developed music game and UI behaviors of game lobby system.
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Ministry of Science and Technology

Apr 2013 - Apr 2014
1 yr 1 mo
.Develop the project of "Flood control" with Unity While being as a teaching assistant, Hugo was also being the main programmer in VR project team. The VR project was mainly apply on soil flow simulation, by combining with art materials, Hugo developed the program for the project, which could show disaster simulation by simply input related parameters.

Education

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Engineer’s Degree
Electricity Engineering
2009 - 2013
Activities and societies
Having experiences for club activities and served as an official for the department. During free time, He also actively explored the knowledges of Media and Intertainment field, learning multiple software by himself such as Photoshop, Illustrator, Premiere, Unity and Rainmeter, etc. He is good at applying the skills and combine them into activities.
Description
After graduation from college, Hugo was desired for applying Institute of Multimedia Engineering of National Chiao Tung University, and especially eagerto join one professor’s lab. But due to the full student recruitment of the lab, Hugo graciously declined all the admissions of other institutes, he decided to gain his experience in the school of hard knocks, stepped on the road of Unity Engineer.