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范育菖
Sr. Programmer
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范育菖

Sr. Programmer
With over a decade of experience in the gaming industry, I specialize in game frontend development. I've contributed to multiplayer online games, entertainment city projects, and fishing machine frameworks. Proficient in C/C++ and C#, I excel in UI implementation, system architecture, and performance optimization.
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萬達人工智慧科技股份有限公司
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Asia University of Taiwan 亞洲大學
Taipei City, 台灣

Professional Background

  • Current status
    Unemployed
    Open to opportunities
  • Profession
    Unity Game Developer
    Mobile Game Developer
    Game Client Developer
  • Fields
    Games
    AR/VR
  • Work experience
    10-15 years (6-10 years relevant)
  • Management
    I've had experience in managing 1-5 people
  • Skills
    Word
    C#
    MongoDB
    Google Analytics
    Unity3D
    Cocos Creator
  • Languages
    Chinese
    Native or Bilingual
    English
    Beginner
    Japanese
    Beginner
  • Highest level of education
    Master

Job search preferences

  • Desired job type
    Full-time
    Interested in working remotely
  • Desired positions
    Unity Engineer
  • Desired work locations
    Taipei, Taiwan
  • Freelance
    Non-freelancer

Work Experience

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Unity Developer

Feb 2023 - Jul 2023
6 mos
1. Enhanced and maintained social systems. 2. Planned product testing processes. 3. Adjusted and optimized performance. 4. Independently developed music-based mini-games.
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Senior Unity Engineer

Apr 2021 - Feb 2023
1 yr 11 mos
New Taipei, Banqiao District, New Taipei City, Taiwan
1. Undertook maintenance and development of incomplete card games. 2. Developed system functionalities: serial code redemption, leaderboards, cumulative deposit exchange. 3. Designed scratch card redemption system. 4. Implemented multi-language switching. 5. Transitioned existing slots games from Unity to Cocos Creator.
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Sr. Programmer

Dec 2019 - Feb 2021
1 yr 3 mos
1. Processed Firebase data analysis. 2. Created App Store functionalities, including installation operations and app launch. 3. Developed and synchronized KTV operations and display functions. 4. Optimized system memory. 5. Integrated cross-platform APIs.
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Unity Engineer

Aug 2018 - Jul 2019
1 yr 0 mos
1. Developed slots game. 2. Established fishing game framework, including fish group script editor. 3. Created QA testing tools for backend stress testing.
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Project Programmer

Aug 2010 - Aug 2018
8 yrs 1 mo
Large-scale multiplayer online game project 1. Implemented foundational UI. 2. Developed and maintained client-side and server-side functionalities for social systems such as chat, friends, teaming, and auction. Entertainment City Project 1. Designed and implemented system architecture. 2. Managed client-side task distribution and scheduling. 3. Integrated third-party Android Plugins, payment SDKs, Firebase, and addressed cross-platform technical challenges. 4. Checked and maintained frameworks during version updates.
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Research Assistant

Oct 2009 - Jul 2010
10 mos
I was a part of the programming development team within the "International Digital Game Joint Development Project." 1. Focused on the independent game development for the domestic market on the PS3 platform. 2. Responsible for technical consultation, planning analysis, and game software development.

Project Execution

Oct 2007 - Mar 2009
1 yr 6 mos
1. Developed game structure charts and processes. 2. Established game content and style. 3. Planned required game resources, creating comprehensive quantification tables. 4. Reviewed and ensured game quality.
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QA and Customer Support Personnel

Apr 2000 - Aug 2002
2 yrs 5 mos
1. Conducted testing for standalone game software. 2. Addressed and resolved consumer-reported issues related to the game, or escalated them to the technical team. 3. Participated in testing for three game projects.

Education

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Master’s Degree
Department of Information and Design
2004 - 2007
Description
1. On the technical side, I specialize in 3D computer graphics, 3D Max modeling, and animation production. 2. On the planning side, my expertise includes game scripting, storyboarding, and human-computer interface design.
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High School Diploma
Electronics Science
1997 - 2000
Description
1. Focused on studying electronic-related technologies. 2. Completed internships in circuit board planning and design, as well as microcontroller development.
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Bachelor’s Degree
electronic engineering
1988 - 2000
Description
1. Specialized in advanced electronic technologies, with a focus on digital electronics and logic circuits. 2. Proficient in programming languages: Assembly and C++. 3. Learned microcontroller design. 4. Completed a project: "Electronic Piano" using the EM78447 microcontroller (similar to 8051), featuring assembly language, song playback, and adjustable pitch.