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4-6 years
6-10 years
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Taiwan
Avatar of 鍾嘉軒.
Avatar of 鍾嘉軒.
Android Engineer @華碩電腦股份有限公司
2014 ~ Present
Android Developer
Within one month
鍾嘉軒 Android Engineer Taipei, Taiwan 工作經歷 Android Engineer • 華碩電腦股份有限公司 十月Present (工作內容採倒敘排列) [ AsusSettings#Android ]: AOSP客製化,此為小組開發項目,主要負責Sound Settings與Connectivity(bluetooth, Nfc) 工作內容包含UI客製化、開發項目之新功能如:『隨音樂遊戲情境變化,動態切換藍芽耳機codec』、『以實體
Java
Kotlin
Android
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立台灣大學 National Taiwan University
資訊工程學系
Avatar of 王璁.
Avatar of 王璁.
Past
Android 工程師 @愛爾卓資訊
2019 ~ 2023
Android Developer
Within one month
進⾃⼰外,也會去研究Open Source專案吸取程式架構 &設 計的技術,不時參加Android讀書會,透過與社群交流,⼀邊分享的同時也 ⼀邊成長。 Android Developer Taipei City, Taiwan. [email protected] Education~Aletheia University Department of Computer Science Skill Programming JAVA C++ Kotlin (coroutine MVVM) SQL Develop Tools Android Studio Git Firebase Postman Navicat Premium 3rd-party Library Okhttp EventBus、OTTO Dagger GreenDao Log4j Gson Work experience Android
Word
Java
Kotlin/Android
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
真理大學
資訊工程學系
Avatar of the user.
Avatar of the user.
Android 軟體工程師 @Lafresh益欣資訊
2019 ~ Present
Android App Developer
Within one month
Android Development
IOS Development
Java
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
工程科學所(在讀)
Avatar of the user.
Avatar of the user.
android工程師 @三也科技股份有限公司
2021 ~ Present
前端工程師 Front-End Developer
Within one month
JAVA
JavaScript
TypeScript
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立屏東科技大學
資訊管理系
Avatar of 黃士帆.
Avatar of 黃士帆.
Past
Android工程師 @旺淶科技
2023 ~ 2024
資深軟體工程師
Within one month
. Introduced a more correct Model layer concept to the team and unified the app's data flow, which improved the maintainability of the code. Assisted the team in refactoring the code to reduce memory leaks and improve the app's performance. Project Skills: MeLine: Java,RxJava,MVP,Android Viewbinding,Room,Greendao,Retrofit,JUnit4,Mockito Taiwan Skyline Worldwide Limited ,Senior Software Engineer (Android Lead) Lead 4 android team member. As an android team leader to communicate with another team like backend, design etc... As a team leader decide the usage technique, such as architecture
JavaScript
Java
Android app Developer
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立台中教育大學
數位內容科技學系
Avatar of 杜佳謙 Jia Chian Du.
Avatar of 杜佳謙 Jia Chian Du.
Senior Android Engineer @Kdan Mobile Software Ltd.
2020 ~ Present
Senior Android Developer
Within one month
杜佳謙 Senior Android Engineer 我是一名擁有4年App開發經驗的Android工程師。參與多個被數百萬位以上使用者使用的Android App的開發和維護。 有獨立與團隊合作開發的經驗,精通使用Kotlin開發Android App,並且也有Flutter的開發經驗。我熱衷於探索新技術並將其應用在工作中。 如
Android
Kotlin
Java
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立台灣科技大學 National Taiwan University of Science and Technology
Computer Science
Avatar of the user.
Avatar of the user.
Past
Sr. Android Developer @portto 門戶科技 | Blocto
2019 ~ 2024
Android Developer
Within one month
Kotlin/Android
Kotlin Coroutines
Android Studio
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Avatar of 黃建霖.
Avatar of 黃建霖.
Past
Sr.engineer Android Developer @17 LIVE_藝啟股份有限公司臺灣分公司
2022 ~ 2024
Android APP 開發
Within one month
黃建霖 Android App Developer •台北市,TW • [email protected] •我是一名熱情的Android開發工程師。具有7年的專案開發與維護的經驗,熟悉以Scrum 進行專案開發,工作上擅長與各部們合作與討論(UI/UX/QA) 且能配合PM/PO所安排之專案時程進行開發。 常見的功能包括: 定位
Android app Developer
Firebase
Firebase Analytics
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
逢甲大學
材料科學與工程學系
Avatar of 鄭翔元(Denny Cheng).
Active
Avatar of 鄭翔元(Denny Cheng).
Active
Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
Velodash ( 沛司科技股份有限公司 ) AprOct 2023 | Taipei, Taiwan In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff ( Web / Android / iOS ), and the second is the B2C-side project called Velodash ( Web / Android / iOS ). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
Avatar of Ryan Shen.
Avatar of Ryan Shen.
Sr. Full Stack Engineer @類神經網路股份有限公司
2021 ~ Present
資深程式設計師
Within one month
II (Level 4) President of National Institute for International Education十一月 2018 到期 JLPT N1 the Interchange Association, the Japan Foundation and Japan Educational Exchanges and Services N1A008080T 發照日期 一月 2013 · 永久有效 Side Projects JableDownloader Xamarin/C#/Android/iOS/Web Crawler An app which allows you to play and download HLS videos provided by an adult video site called Jable.tv. Source Code Game Cheats Windows Forms/C#/Reverse Engineering/Windows API A game cheat for NS-Shaft, which
Android
Windows
Linux
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
輔仁大學 Fu Jen Catholic University
Computer Science and Information Engineering

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Technical Skills
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Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller