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Avatar of Mary Kho.
事務/企劃/翻譯
More than one year
Mary Kho  事務/企劃/翻譯 • Asahikawa,JP • psim[email protected] 我来自一个多元民族的国家马来西亚。母语是中文,能说流利的英文和马来文。在日本读书一年半,也拥有良好日语沟通能力。 成长环境深化了我对语言技能的掌握和多元文化的了解。我喜欢挑战各种新
Word
Google Drive
PowerPoint
Ready to interview
Full-time / Interested in working remotely
6-10 years
浙江大學
文學部國際文化學科
Avatar of AMRANI MOHAMED.
Avatar of AMRANI MOHAMED.
Team Leader @CEGELEC/ACTEMIUM
2018 ~ Present
A Manager
More than one year
Installation and installation of an air compressor for testing JuneJune 2014 EducationHigher School Of Technology, Fez, Morocco. Bachelor's professional in Renewable Energy Technologies and Energy EfficiencyTechnical High School, Oujda, Morocco. BTEC Higher National Diploma in Electrical EngineeringTechnical High School, Taza, Morocco. BTEC National Diploma Skills & Abilities Professional Skills. Programming PLC with LAD,FBD,STL Languages. Repair the variable speed drivers. Office & Software : Word, Excel, PowerPoint,STEP7, PSIM, SOMOVE. Languages : French : Good English: Good Arabic : Fluent Personnel Skills. Leadership Public Speaking Team Work Organizer Hobbies Reading, travelling, playing video games, gym.
Word
Excel
powerpoint
Employed
Full-time
4-6 years
Higher School Of Technology, Fez, Morocco.
Bachelor's professional in Renewable Energy Technologies and Energy Efficiency.
Avatar of Mrs Kavita.
Avatar of Mrs Kavita.
Primary School Science Teacher @Aditya Dev Publuc School
2013 ~ 2014
Teacher
Within one month
Talking to Parents: Talk to parents about how their kids are doing and answer their questions. Working with Other Teachers: Work with other teachers to make sure everything runs smoothly. Making Everyone Feel Welcome: Make sure everyone feels happy and included in the classroom. Keeping Kids Healthy: Help kids stay healthy by teaching them good habits like washing their hands and eating healthy snacks. Learning New Things: Keep learning yourself so you can be the best teacher possible for the kids. Primary School Science Teacher Aditya Dev Publuc School AprilMarch 2014 Tea...
Leadership + Management
Communication & relationship-building skills. Listen attentively
Teamwork
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
HNBG College , Kumaun University
Bachelor of Education (B.Ed)
Avatar of the user.
Avatar of the user.
Consultant @Global Advanced IT Connections
2024 ~ 2024
Product Owner, Business Analyst, System Analyst
Within one month
YAML
AWS
Azure
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Adamson University
Information Technology
Avatar of Aresty Puji.
Avatar of Aresty Puji.
Admin Finance @PT Immobi Solusi Prima
2015 ~ Present
Finance Administrasi Accounting
Within one month
Aresty Puji Admin Finance di PT Immobi Solusi Prima Indonesia As a highly experienced Financial Administrator with extensive experience in working with daily, monthly and yearly Financial operatioal with 12 years experience. I am has ability to work in past-paced environment and quick learner with exceptional attention to detail. she is a detail-oriented financial administrator to optimize your financial management procedures. she will contributing to financial planning, preparing financial reports, and implementing best practices in financial administration. Pengalaman Kerja Admin Finance • PT Immobi Solusi Prima SeptemberPresent 1. Responsible for managing and monitoring the
Word
PowerPoint
Excel
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Smk Ekonomika Depok
Administrasi Perkantoran
Avatar of the user.
Avatar of the user.
Past
資深前端工程師 @威煦軟體開發有限公司
2023 ~ 2024
前端工程師
Within one month
Angular
CSS
Tailwind
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
南台科技大學
資訊管理
Avatar of MD DILDAR HOSEN.
Avatar of MD DILDAR HOSEN.
Manufacturing Assistant @Benchmark
2016 ~ 2019
Supply Chain, Logistik, Warehouse, PPIC, Expor Impor, Planning, Keselamatan dan Kesehatan Kerja
Within three months
day operations in the E-commerce team. * Picking, packing and shipping e-commerce orders daily, ensuring end-to-end customer experience remains at the highest possible level through precise picking and packing. * Maintenance of website information. * Stock Counting. Manufacturing Assistant • Benchmark JuneMay 2019 * Operating machinery. (CNC 3-axis, 4-axis) * Maintaining quality control standards. * Entering and maintaining product data. * Assisting the manufacturing supervisor or engineer. * Preparing reports. * Reporting machine hours. Education Chittagong Polytechnic Institute ElectricalSkills Excel ERP SAP Communication Tally Prime Languages English — Intermediate Malay — Intermediate Bengali — Native or Bilingual
Excel
ERP
SAP
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Chittagong Polytechnic Institute
Electrical
Avatar of the user.
Avatar of the user.
Past
Branch Manager @PT. SUKSES MULIA SINERGIA (HR Sinergia Consultant)
2019 ~ 2024
HR Recruitment Manager
Within one month
Microsoft Office
Communication
photoshop
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Unaki Semarang
Information Technology
Avatar of 邱瀚平.
Avatar of 邱瀚平.
Senior software engineer @Delta Electronics (台達電子)
2021 ~ Present
資深軟體工程師
Within one month
邱瀚平 Senior Software Developer Taipei City, Taiwan 您好,我是Hanping Chiu,已有8年前後端的開發經驗,近期以 Angular12+ 專門做前端專案開發。 目前任職於Delta Electronics,期間參與多個物聯網、能源管理、充電裝管理專案,有豐富的實務經驗。 在過去的工作經驗中,展現了良好的溝通能力和解決問題
PLSQL
MSSQL
Oracle Database
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立聯合大學 National United University
資訊管理
Avatar of 蘇柏儫.
Avatar of 蘇柏儫.
製程工程師 @台達化學工業股份有限公司
2022 ~ Present
研發工程師、整合工程師、製程工程師
Within one month
@gmail.comPresent Process Engineer 製程工程師 台達 化 製成課ABS工場 主要負責 維持產線運作及解決生產問題,ABS成品的異常 改善 及追蹤 。 協助PSM 專案執行,協助公司進行2024林園產業園區總體檢 。Process Engineer 製程工程師 中石化 環己酮肟工場 負責 維持產線運作及解決生產
VISIO
ASPEN
掃描電子顯微鏡 (SEM)
Employed
Ready to interview
Full-time / Not interested in working remotely
4-6 years
國立中正大學(National Chung Cheng University)
化學工程

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Technical Skills
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Problem-Solving
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Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller