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4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of Wei Chen Lin.
Avatar of Wei Chen Lin.
Deputy Project Manager @Jadard Technology Inc. (The subsidiary of Fitipower Integrated Technology Inc.)
2020 ~ Present
PM/產品經理/專案管理
Within one month
and facilitate the individual growth of team members *Supply chain information gathering/Material assessment control *Marketing trend analysis/Demand planning *Conduct meeting between cross-functional department. Achievement *New technology promotion to Samsung Wintek, Project Engineer, Apr 2011 ~ Jun 2013 *Touch panel & LCD OEM development management *In charge of Fujitsu/Sharp/Panasonic *Defines project scope, create project plans and maintain project objectives *Set-up the specification of the product Achievement * Mass production twelve mobile project and three tablet project * Mass production rate up to 90% Skills Software Excel、Outlook、PowerPoint、Word、Chinese t...
cost analysis
excel
PowerPoint
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
NTNU
Optical electrical technology
Avatar of Ashish Singh.
Avatar of Ashish Singh.
Senior Partnerships Manager @Boston Institute of Analytics
2024 ~ Present
Senior Business Development Executive
Within one month
and implemented e-commerce plan to drive online sales growth. Evaluated market potential and established partnerships to expand reach and offerings. Monitored market trends and adjusted product listings and inventories to meet demand. Collaborated with marketing team to optimize website performance and user experience.. EducationS.V.S University Meerut Graduation - Bachelor Of ArtsK.I.C Ajoshi Inter College, Jaunpur Higher Secondary School CertificateIdeal World Education Advanced Diploma in Computer ApplicationS. B Inter College, Jaunpur Secondary School Certificate Skills Software MS Office Suite (Excel, PowerPoint) Canva, Photoshop OpenAI ...
Potential
Maintain Relationships
Client Relationships
Full-time
6-10 years
K.I.C Ajoshi Inter College, Jaunpur
Higher School Certificate, Correspondence - Arts
Avatar of the user.
Avatar of the user.
Senior Full-stack Developer @馬紹爾群島商彩虹科技股份有限公司台灣分公司 Rainbow Tech Limited
2021 ~ Present
Front-End / Back-End / Full Stack Web Developer
Within one month
Angular
Bootstrap 4
TypeScript
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
臺灣科技大學
資訊管理
Avatar of 彭思瑋.
Avatar of 彭思瑋.
高級工程師 @仁寶工業電腦(Compal)
機構工程師(Mechanical engineer)
More than one year
ct 2017 ~ July 2018 • Multiple product design projects on a piecework basis Proje cts Forenex Technology Oct 2017 ~ July 2018 • 8" openframe mechanical design • BOX PC (Embedded System & Platform) • 21.5" Digital Signage Player design • 32" Digital Signage Player design Memopresso Oct 2016 ~ July 2018 • Instagram photo printer design (Lite type) • Instagram photo printer design (Plus type) Skills Software • 3D : Pro-E, Rhino 5.0, solidworks • 2D : Pro-E, Auto CAD, Illustrator、 Photoshop Mechanical • Semi-automatic fixture • IP65, IP54 design • Metal sheet design • Stamping design • Plastic injection Project management • BOM management • Material cost control • Progress control • Performance management
powerpoint
專案管理
word
Employed
Full-time / Interested in working remotely
4-6 years
大葉大學
工業設計
Avatar of the user.
Avatar of the user.
Data Analyst @R STUDIO
2022 ~ Present
Software Engineer
Within one year
Word
PowerPoint
Excel
Studying
Intern / Not interested in working remotely
4-6 years
BISE LAHORE BOARD
Metric
Avatar of the user.
Avatar of the user.
Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
Avatar of 宋凡宇.
Avatar of 宋凡宇.
Past
Staff Software Engineer @VicOne (A subsidiary of Trend Micro)
2021 ~ 2023
軟體工程師
Within one month
automated test scripts for ProLiant/Apollo servers. Including solution design, analysis, coding, testing and integration. Identified and debugged issues with code and made changes or improvements. Directly engaged on factory issues, ensure our factories continue to operate smoothly. Developed internal tools for QA Engineers, System Software Engineers, and Program Managers. Reduced execution time of routine tasks by 90% SKILLS Embedded Systems Linux Software Development Testing Secure Coding Networking Test Automation Docker Git Scrum Agile JIRA CI/CD Senior Software Engineer • Alpha Networks OctMay 2019 | 3 yrs 9 mos Developed Linux-based IP Camera
C++
C
Python
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Yuan Ze University
Electrical Engineering (Group: Digital Technology)
Avatar of 蕭凱元.
Avatar of 蕭凱元.
GNSS Algorithm Engineer @Airoha Technology Corp.
2018 ~ Present
資深軟/韌體工程師
Within one month
system Effectively communicating with customers and led 3-4 colleagues to engage in development activities with a Tier 1 company in Korea SkyTraq Technology, Inc. Hsinchu, Taiwan GNSS Algorithm Software Engineer Oct 2015 – Sep 2018 Contributed to the software platform development and integrated it with a multi-GNSS satellite system Managed communication and data transfer between two MCUs (SPARC LEON3), including timing sequence and throughput conditions Provided customer support for software maintenance and contributed to software development for product deployment SKILLS Technical Skills: C/C++, Embedded Software Development, GNSS, Python, Matlab Development Environments: Linux, ARM, RTOS
C
GNSS
FreeRTOS
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
National Cheng Kung University
Aeronautical and Astronautical Engineering
Avatar of 陳玄德.
Avatar of 陳玄德.
Past
產品設計師 @曠世智能股份有限公司(微股力)
2023 ~ 2023
UI/UX設計師、產品設計
Within one month
Dave Chen Product Designer Taipei, Taiwan - Hi there. I'm Dave Chen, a digital product designer living in Taiwan. Product Design |User Interface Design | User Experience Design |Prototyping | Design Systems |Brand & Identity portfolio : behance.net/derderism | e-mail: [email protected] Software Figma Adobe Illustrator Adobe Photoshop Skills User Interface User Research Prototype Responsive Web Design Design Systems Management Notion Jira Slack Work Project Financial Investment SaaS 這是一款提供投資理財服務的軟體,在此職位主要負責製作 Wireframe、UI
MacOS
Design
Illustrator / Photoshop
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
實踐大學(Shih Chien University)
媒體傳達設計學系
Avatar of David Lee.
Avatar of David Lee.
Consultant @Lumina Tech Ltd
2020 ~ Present
SAP ERP application consultant, ERP cloud business workflow analysis
Within one month
David Lee Life is a horse, and either you ride it or it rides you.  Business Consultant, SD/FI/GUI Module, SAP ABAP Developer , Business Tax AWS Cloud ERP New Taipei City, Taiwan [email protected] Skills SAS, R , SPSS Statistical software tool SAP FI / SD Module , ABAP language AWS Cloud ERP Analysis Data analysis with SPSS, Tableau Project Management Business Flow Analysis e-Commerce API Integration Experience ERP Application Consultant , JanIn a Cloud ERP Consulting firm as an Application Consultant. Execute more than 8 projects including implementation and maintenance projects. Familiar
專案管理
R language
Excel
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
淡江大學
管理科學系

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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller