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4-6 years
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Past
UI Designer @17 LIVE_英屬維京群島商藝啟股份有限公司臺灣分公司
2023 ~ 2024
UIUX designer / 產品設計師
Within one month
Illustrator
Photoshop
CSS
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立台中科技大學
商業設計系
Avatar of Gary Hou.
Avatar of Gary Hou.
Past
UX & UI Designer @Milkidea
2012 ~ 2024
UI/UX Designer / Graphic Designer
Within one month
形,以增強品牌故事和訊息。 設計網頁和應用程式的介面元素,如按鈕、導航欄等,以提供直觀的使用者體驗。 學歷Ling Tung University 數位多媒體設計學系復興商工 美工科 技能 Illustrator / Photoshop Affinity Designer Affinity Publisher Keynote Planning Figma (Software) UI/UX Design Graphic Design HTML CSS SwiftUI 語言 Chinese — 母語或雙語 Japanese — 初階 English — 中階
Illustrator / Photoshop
Affinity Designer
Affinity Publisher
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
嶺東科技大學 Ling Tung University
數位多媒體設計學系
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Avatar of the user.
Past
品牌設計師 @燦星國際旅行社股份有限公司
2023 ~ 2024
UIUX Designer
Within one month
Microsoft Office
Adobe Photoshop
Adobe Illustrator
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
亞東科技大學
工商業設計系
Avatar of Yuna Chen.
Avatar of Yuna Chen.
Past
UI 設計師 @恒遠科技有限公司
2022 ~ 2024
資深UI/UX設計師 美術主管
Within one month
分配、與各部門進行協調確保產品風格與設計一致 UI designer • 天美科技有限公司 五月八月 2020 手機/web版 棋牌類遊戲大廳頁面UI設計製作 遊戲畫面等各種元件設計繪製 公司網頁改版/優化/banner設計製作 Graphic / UI & Art Designer • 香港商一聯系統有限公司 五
word
powerpoint
english
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
嶺東科技大學
視覺傳達設計
Avatar of 陳玄德.
Avatar of 陳玄德.
Past
產品設計師 @曠世智能股份有限公司(微股力)
2023 ~ 2023
UI/UX設計師、產品設計
Within one month
Dave Chen, a digital product designer living in Taiwan. Product DesignUser Interface Design | User Experience Design |Prototyping | Design Systems |Brand & Identity portfolio : behance.net/derderism | e-mail: [email protected] Software Figma Adobe Illustrator Adobe Photoshop Skills User Interface User Research Prototype Responsive Web Design Design Systems Management Notion Jira Slack Work Project Financial Investment SaaS 這是一款提供投資理財服務的軟體,在此職位主要負責製作 Wireframe、UI/UX DesignDesign Spec等,與 產品 後續
MacOS
Design
Illustrator / Photoshop
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
實踐大學(Shih Chien University)
媒體傳達設計學系
Avatar of KOK ER FIN.
Avatar of KOK ER FIN.
Past
User Interface Designer (WAVE) @17LIVE Inc.
2022 ~ 2024
UI designer
Within one month
台得到收益。 跑跑運動會 跑跑運動會是給聽眾與主播在直播間的遊戲,遊戲主要目的可以增加主播與聽眾互動,並且也能透過投注Wave 幣方式增加產品營收。 技能 Figma Design Documentation UI Spec User Interface Design User Experience Design User Interviews HTML/CSS Photoshop Illustrator Visual Design 語言 English — 中階 Chinese — 母語或雙語 Indonesian— 母語
Figma
Design Documentation
UI Spec
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Ming Chuan University
Digital Media Design
Avatar of 張華容.
Avatar of 張華容.
Past
UX/UI 設計師 @網際威信股份有限公司
2023 ~ Present
UX/UI Designer
Within one month
相關團隊有效溝通,確保產品在線上和線下都能呈現最佳的視覺效果。 進修/學歷iSpan資展國際 前端工程師就業養成班UXabc UI設計班華夏科技大學 數位媒體復興商工 廣告設計 技能 UI/UX Design Flowchart UI Flow Design System 使用者訪談 Figma Photoshop Illustrator HTML/CSS SCSS / SASS 語言 Chinese
UI/UX Design
Flowchart
UI Flow
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
iSpan資展國際
前端工程師就業養成班
Avatar of Tiffany Chin.
Avatar of Tiffany Chin.
Product Marketing Manager @National Math and Science Initiative
2024 ~ Present
UX Writer, Content Marketer, UX/UI Designer
Within one month
Tiffany Chin UX Writer | Content Strategist | Visual Designer I'm an experienced content marketing professional with a unique blend of copywriting, design, and analytical skills. In the last year, I've worked on UX-related projects, which I've thoroughly enjoyed. Now, I am seeking to grow my expertise in the UX space, helping organizations connect with their audience more meaningfully by delivering engaging copy and user-centered design solutions. Taiwan Work Experience Product Marketing Manager • National Math and Science Initiative Repositioning the organization as the STEM solution provider, auditing sales content and conducting competitive analysis to
Figma
Canva
Microsoft 365
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
University of Colorado Denver
Entertainment Industry Marketing
Avatar of Ellen Feng.
Avatar of Ellen Feng.
Product designer @FunNow - 即時預訂都會享樂的第一選擇
2023 ~ Present
Product Designer (UI/UX)
Within one month
Ellen Feng 馮荺琪 Feng Yun Qi Product Designer UI Design | UX Research | Design Strategy | Interaction Design | Data-driven 🔗 作品集 # 6+ years of UI / UX design experience # Product design # Domain knowledge in Productivity tools & SaaS Product . 擁有超過 6 年的 UI/UX 設計經驗,專注於B2B2C產品。熟悉使用者研究方法、互動設計和視覺整合等技能。根據使用者行為數據挖掘機會
UI Design
UX Research
Design Strategy
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Shih-Chien University
Industrial Product Design
Avatar of the user.
Avatar of the user.
Past
Design Lead @1TM
2020 ~ Present
Product Designer (UI/UX)
Within one month
Communication
UX/UI Design
Visual Design
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Shih Chien University
媒體傳達設計學系

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Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller