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4-6 years
6-10 years
10-15 years
More than 15 years
Taipei City, Taiwan
Avatar of Liz Li.
Avatar of Liz Li.
Past
Product Manager @TG3D Studio
2023 ~ 2023
市場調查、市場分析、商業分析、資料分析
Within one month
業簡報、主持內部活動等。 # 新創 # 全球社群軟體 # 電子商務 學歷National Taipei University of Business 國立台北商業大學 商品創意經營學系 技能 GitMind, XMind, Draw.io, Wordpress Redmine, Notion Figma, Adobe XD, Adobe Illustrator Adobe Premiere Pro, Apple iMovie Microsoft PowerPoint, Word, Excel 語言 中文: 流利 英文: 中等 台語: 流利 客語: 中等 獎項 Excellent Award for Travel Souvenir Design Social Issues
Gitmind
Figma
Redmine
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
National Taipei University of Business 國立台北商業大學
商品創意經營學系
Avatar of 謝明翰.
Avatar of 謝明翰.
Past
後端工程師 @Canner (易開科技)
2023 ~ 2024
Senior Backend Engineer
Within one month
我做了很多 side project ,並從中學習了很多技能。 Taiwan 技能 程式語言 Node.js Golang PHP Python 框架 React Laravel Gin Express GraphQL koa 資料服務 Mysql RabbitMQ Redis ElasticSearch 管理工具 Git Ubuntu Docker Gitlab Runner Github Action 工作經歷 後端工程師 易開科技 Canner Co.,Ltd. 三月二月 2024 Taipei, Taiwan 負責維護公司產品數據中台,專注於新功能
Node.js / Express.js
Git-flow
Golang
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
東海大學 Tunghai University
資訊工程
Avatar of Aron Yu.
Avatar of Aron Yu.
Past
server engineer @曉數碼
backend engineer
Within one month
利用Jenkins製作部署工具 除了自動化部分工作流程以外也讓非工程師的同事可以自行部署及測試版本 使用 到的技術 Techs: Aws, Git, Rspec, Rails, Redis, MySql, Sidekiq, Jenkins, Docker 愛飯團 販售美食的電子商務平台,提供商品供應商專用的後台,使其能進行商品上下架、訂單出貨管理
JavaScript
Ruby on Rails
Git
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Avatar of 曹雅筑.
Avatar of 曹雅筑.
Past
Staff frontend engineer @艾酷互動股份有限公司
2021 ~ 2023
Senior Frontend Engineer
Within one month
曹雅筑 ARYA TSAO [email protected] Taichung City, Taiwan Hi, I'm Arya. A frontend engineer who have at least 5 years experience in developing React.js. Projects: - online gaming website. - online real-time builder for creating commercial/personal website. What I love: volleyball 🏐, table tennis 🏓, badminton 🏸 and table game ! 🎲 學歷 Education National Taitung University / 國立臺東大學 數位媒體與文教產業 •手語社社員 系排球隊隊員 系學會
Illustrator / Photoshop
SCSS / SASS
Git
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
National Taitung University / 國立臺東大學
數位媒體與文教產業
Avatar of Ryan Chen.
Avatar of Ryan Chen.
Software Engineer @Innova Solutions Taiwan
2022 ~ Present
Software Engineer / Backend Engineer
Within one month
Ryan Chen 陳冠瑋 Software Engineer | Backend Engineer I enjoy coding and learning new skills, and striking a work-life balance, Finding problems and solving them, and try to write a clean and reliable code. Skill Language C# JavaScript Go TypeScript Dev Framework ASP.NET Core(.NET 6) .NET Framework Winform ASP.NET Webform ABP Framework(.NET) React Database MS SQL MySQL Firestore Redis Others Git Flow Docker Jira Azure GCP Gitlab Jenkins WorkExperience Software Engineer Innova Solutions Taiwan AugNow Taipei, Taiwan,(Remote) Design & Develop Healthcare System (include FE & BE) Using GCP
.NET Core
SQL/MySQL
Github
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立臺北商業大學 National Taipei University of Business
Information Management
Avatar of 鄭翔元(Denny Cheng).
Offline
Avatar of 鄭翔元(Denny Cheng).
Offline
Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
Denny Cheng ( 鄭翔元 ) I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies. Taipei, Taiwan [email protected] EducationNational Cheng Kung University ( 國立成功大學 ) Computer Science and Information
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
Avatar of 陳奕妤.
Avatar of 陳奕妤.
Past
Senior Data Analyst @趨勢科技
2022 ~ Present
Data Scientist, Data Analyst, Machine Learning Engineer
Within one month
app engagement/behaviors analysis. VisionOne tree view APP usage - app usage tree view is designed to let users be able to easily get customer’s usage data. Skill : Microsoft SQL Server · Kusto Query Language (KQL) · Azure Databricks · Microsoft Azure Dashboard · Tableau · Microsoft Power BI · Data Cubes · pySpark · Git Data Analyst • Bank SinoPac OctNov 2022 Personalized recommendation system on official website. Using machine learning model to find the potential customers, total uplift 20% click rate and 6% conversion rate, find out the important features to help business stakeholders give the proper campaign to different customers. Integrate
python
R
SQL
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
輔仁大學 Fu Jen Catholic University
統計資訊學系
Avatar of the user.
電商後端工程師、電商主管
Within one month
PHP
CodeIgniter
PHPUnit
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立中正大學(National Chung Cheng University)
資訊管理
Avatar of the user.
Avatar of the user.
軟體開發工程師 @中國信託證券
2022 ~ Present
iOS 工程師
Within one month
Swift
Objective-C
Flutter
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
財團法人資訊工程策進會
App 開發
Avatar of the user.
Avatar of the user.
Past
Senior QA engineer @DeepHow
2023 ~ Present
QA automation engineer / Software development engineer in test
Within one month
Python
Appium
SQL
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立中山大學 National Sun Yat-Sen University
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Problem-Solving
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Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller