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4-6 năm
6-10 năm
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Hơn 15 năm
Avatar of 簡志軒.
Avatar of 簡志軒.
Senior Software Engineer @Innova Solutions Taiwan
2022 ~ Hiện tại
Back-End / Full Stack Web Developer
Trong vòng một tháng
Chih-Hsuan (Peter) Chien - Seasoned C# developer adept at navigating and enhancing complex systems, with a track record of success in managing and troubleshooting large-scale applications. - Experience in Architect , Refactoring , and Redesigning legacy applications. - Experience in software development models like Agile(SCRUM) , TDD , DDD for Client-Server, Multi-Tier application. - Spearheaded extensive software development using C#, .NET, .NET Core, .NET Framework, MVC, Web API, JavaScript, JQuery, HTML5, Bootstrap, CQRS Pattern, and MediatorR. - Lead the advocacy for Clean Code, Object-Oriented Programming(OOP), SOLID Principles, Design Patterns, and Clean Architecture .
Android app Developer
Java
boostrap
Đã có việc làm
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
Fu Jen Catholic University
Computer Science
Avatar of the user.
Avatar of the user.
Data Analyst & IoT Software Developer @FARAZ ERTEBAT
2021 ~ Hiện tại
Computer Vision / Deep Learning
Trong vòng một tháng
C#
C/C++
MySQL
Đã có việc làm
Bật trạng thái tìm việc
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
University of Qom
Information Technology | Face Recognition
Avatar of Jessie Chin.
Avatar of Jessie Chin.
程式設計師 @國立台灣師範大學 心理與教育測驗研究發展中心
2019 ~ Hiện tại
C#.net Development 全端/後端工程師/.Net 工程師
Trong vòng hai tháng
金佳慈 (Jessie Chin) .Net C# Developer[email protected] 【勇於嘗試以及時時刻刻都在學習的工程師】 從國外留學回來第一份工作就是與程式設計相關,接觸過許多不同的產業並於任職期間完成數個專案。無論是維護現有系統還是從零開始的建置都有著手接觸
HTML
CSS
JQuery
Đã có việc làm
Bật trạng thái tìm việc
Full-time / Quan tâm đến làm việc từ xa
6-10 năm
Full Sail University
Game Design
Avatar of Hariyansah Eko Santoso.
Avatar of Hariyansah Eko Santoso.
Fullstack Developer @PT. CPLUSco Asri Jaya
2020 ~ Hiện tại
Backend Developer
Hơn một năm
Experience in Software Development. Work multiple tech stack such as Go ,PHP, Javascript / Typescript, React, NodeJS, C#, ASP.NET Core, Mysql, Postgresql Skills Laravel Framework ASP.NET Core Postgresql MySQL Golang React.js Node.js / Express.js TypeScript Github JavaScript Docker C# SQLServer PHP Languages English — Intermediate Work Experience Fullstack Developer PT. CPLUSco Asri Jaya MayPresent Job Description: Developing new features on internal ERP application including bug fixing Create and developing new features for ecommerce site. Development using Laravel, React, NodeJS, Golang Fullstack Developer PT Serayu Teknologi Indonesia
Laravel Framework
ASP.NET Core
Postgresql
Đã có việc làm
Full-time / Chỉ làm việc từ xa
6-10 năm
Universitas Stikubank
Avatar of the user.
Avatar of the user.
C# Developer @Parshan Co
2013 ~ 2015
Hơn một năm
Material Design
React Native
Programming
Full-time / Không quan tâm đến làm việc từ xa
6-10 năm
Islamic Azad University
Software computer engineering
Avatar of the user.
Avatar of the user.
Freelancer @SOHO
2013 ~ Hiện tại
Software Developer
Hơn một năm
HTML5
CSS3
JavaScript
Đã có việc làm
Full-time / Chỉ làm việc từ xa
6-10 năm
國立雲林科技大學
電機
Avatar of 張漢育.
Avatar of 張漢育.
研發部經理與副理 @鴻越資訊
2014 ~ Hiện tại
軟體工程師
Hơn một năm
輔助系統─以 C# 開發影像分析系統」。 國立東華大學─資訊管理系,2002 ~ 2006 主修各項資訊管理系必修課程。 線上學習,保持競爭力。 The Complete ASP.NET MVC 5 Course C# Intermediate Classes, Interfaces and OOP MSTest Unit Testing Tutorial for beginners C# Unit Testing Unit Testing for C# Developers Advanced CSS and Sass Flexbox, Grid, Animations and More! The Complete JavaScript Course 2019 Build Real Projects!
C#
ASP.NET MVC
Windows Forms Application
Tắt trạng thái tìm việc
Full-time / Quan tâm đến làm việc từ xa
6-10 năm
國立中山大學
會計學分班
Avatar of Chen Frost.
Avatar of Chen Frost.
Past
Product Developer @Titansoft Pte Ltd
2019 ~ 2023
軟體工程師
Trong vòng một tháng
Frost (Chih-Kuan) Chen Taiwan [email protected] https://www.linkedin.com/in/frost-chen In my previous role, my responsibilities included improving loading speed, optimizing backend processes, and enhancing the user interface and experience to keep up with the fast-changing market. I'm suitable for anyone looking for an experienced backend or full-stack developer with web development experience. Full Function 4+ Years Developer with both frontend and backend experience Skilled in design, architecture, and integration of API and web server
CSharp
C#
Git
Thất nghiệp
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
National Central University
Computer Science & Information Engineering
Avatar of 石秉修.
Avatar of 石秉修.
Technical Support Engineer @Microsoft
2022 ~ Hiện tại
Software Engineer / Backend Engineer
Trong vòng một tháng
PING-HSIU SHIH (石秉修) [email protected] 5+ years of experience as a C# web application developer. 3+ years of experience as a DevOps engineer Solid experience in high concurrency architecture development and good at performance tuning(improvement the performance more than 10 times) A tech blogger author force on tech education training, container tech & Microservice architecture Top 3 reputation contributors on StackOverflow in Taiwan. Several open source project owner Work experience Microsoft,,2022 Oct - Currently Technical Support Engineer MariaDB · Microsoft Azure · MySQL · PostgreSQL 91APP,,2021 AugSep
C#
MVC
oop
Đã có việc làm
Bật trạng thái tìm việc
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
龍華科技大學
Multimedia & Game Science
Avatar of John Ling.
Avatar of John Ling.
Senior .NET Developer @VyCore Technologies Sdn.Bhd
2021 ~ 2022
Senior .NET Developer
Trong vòng sáu tháng
John Ling .NET Developer with 6 years of experience developing web, batch, and business intelligence solutions using ASP.NET , C#.NET, SharePoint, and Datbase like MySQL, MS SQL, Oracle. Expertise in requirements analysis, design, development, testing, maintenance, enhancement, and production support of business applications. Certified Web Development Professional with a deep passion for technology, extensive technological expertise, and well-developed teamwork abilities. Malaysia [email protected] Work Experience Senior .NET Developer • VyCore Technologies Sdn.Bhd, Malaysia . MS SQL 2008r2 creating stored procedures, views . Worked on
Critical Thinking
Identify Problems
Problem Solving
Chỉ làm việc từ xa
6-10 năm
SEGI UNIVERSITY
Bachelor's degree in Computer Science

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Hơn một năm
Unity Game Developer
Logo of All Aboard Learning.
All Aboard Learning
2022 ~ Hiện tại
Manila, Philippines
Professional Background
Tình trạng hiện tại
Đã có việc làm
Tiến trình tìm việc
Professions
Unity Game Developer, Mobile Game Developer, Full Stack Development
Fields of Employment
Trò chơi điện tử, Công nghệ giáo dục (EdTech), Ứng dụng di động
Kinh nghiệm làm việc
4-6 năm
Management
I've had experience in managing 5-10 nhân viên
Kỹ năng
Unity
C#
Scalable Architectures
Optimization
UI
Unity Editor
Tools
Gameplay
Agile
Scrum
KPIs
OKRs
Studio
Technical
Director
Analytics
Big Data
AB Tests
Large Playerbase
Publishing
Hypercasual
Frameworks
Performance
Google Play Store
Apple App Store
Android
iOS
Online
Photon Networking
3D
Backend
Team Management
UX
VR
AR
Ngôn ngữ
English
Chuyên nghiệp
Tagalog
Bản địa hoặc song ngữ
Job search preferences
Vị trí
Senior Software Engineer
Loại hình công việc
Part-time
Địa điểm
Manila, Metro Manila, Philippines, Toronto, ON, Canada, San Francisco, CA, USA, United Kingdom, Netherlands
Làm việc từ xa
Quan tâm đến làm việc từ xa
Freelance
Đúng, tôi là một freelancer nghiệp dư.
Học vấn
Trường học
De La Salle - College of Saint Benilde
Chuyên ngành
Information Technology Specialized in Game Design and Development
In
Fmicdfqqvcrramzjvsbr

Admor Aguilar

Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology".

Game Developer
Manila, Philippines
[email protected]

Skills & Expertise


  • Main Programming: C#, C++ 
  • Sub Programming Languages: HTML5, CSS, JavaScript 
  • Platforms: PC, Android, iOS, VR/AR 
  • Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton 
  • Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail 
  • Project Management: JIRA, Trello, GSuite, Airtable, Slack 
  • Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror

Work Experience

All Aboard Learning, Studio Director / Technical Director, Jul 2022 ~ Present

• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware


Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director

Voodoo, Game Developer, May 2021 ~ Aug 2022

• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.


Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual

David Morgan Education, Lead Unity Game Developer, Oct 2019 ~ Sep 2021

• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
Lead a team of 3 developers by handling the direction of the team for maximum output, leading the technical direction of the product, enforcing AGILE practices, conducting performance reviews, and communicating about timelines and ideations to the CEO and the Team Lead. 
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.


Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#

David Morgan Education, Unity Game Developer, Oct 2018 ~ Oct 2019

MyHomespace, Inc., Lead Technical Developer, Dec 2017 ~ Sep 2018

• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.

Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#

Secret 6, Inc., Technical Developer Intern, May 2017 ~ Nov 2017

• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.

Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#

Education

De La Salle - College of Saint Benilde, Bachelor of Science (BS), Information Technology Specialized in Game Design and Development, 2013 ~ 2017

• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister

Achievements


In my previous job, got 2 raises in less than a year directly given by the CEO for my crucial work. Won multiple awards across the country for the projects I've worked on as a student.

Projects


Homespace - Demo
Dec 2017 - May 2018

  • Made with UNITY 2018 and released for Android and iOS devices. It's an online-only app that features full 3D environment navigation, voice chat, and user account management.
  • Responsible for its creation from scratch to release, developed everything from Programming, UX, and art-style.
  • This required a lot of optimization from the app's startup to long up-times as mobile devices have generally weaker processing power than computers.

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b
Paragraph image 01 00@2x 1a3881c875a7a1fb1e859435ef9363b5ddf36f4e73d1ad63a1a0af69f2a9f745
After Image Remastered
Jan 2017 - Apr 2017

  • Made with Unreal Engine 4 and released for PC. Project took 3 months to make with a team of 8 people for our second college thesis project. 
  • Made tools such as an event system that could be used for decoupled communication between objects. The tool could also be used through Unreal's Blueprint hence empowering our designers. 
  • Responsible for general parts of the game such as Design, Narrative, UX, and Cinematics.

World of Numbers

Jul 2018 - Aug 2018

  • Made with UNITY 2018 and released for both ANDROID and iOS devices. 
  • Implemented ONLINE CONNECTIVITY such as Global leaderboards, and Cloud save
  • Responsible for everything in the game: design, programming, art, etc. Prototype took 3 days to make, extra polish and online features extended the project for a month. 

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b

Awards

  • BEST CAPSTN2 PROJECT (03/2017)
  • BEST GAMEPLAY | 2016 ICT Creative Awards (07/2016)
    • Our game projectBREACH was nominated for the award at a nation-wide competition.
  • BEST IN INNOVATION (03/2015)
    • A personal project of mine Lost - A Horror VR Experience won 3rd place on an inter-school event. It features the use of Oculus Rift DK1 which is a novel tech at the time.

Keywords

Unity, C#, Scalable Architectures, Optimization, UI, Unity Editor Tools, Gameplay, AGILE, SCRUM, KPIs, OKRs, Studio, Technical, Director, Analytics, Big Data, AB Tests, Large Playerbase, Publishing, Hypercasual, Frameworks, Performance, Google Play Store, Apple App Store, Android, iOS, Online, Photon Networking, 3D, Backend, Team Management, UX, VR, AR
Resume
Hồ sơ của tôi
Fmicdfqqvcrramzjvsbr

Admor Aguilar

Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology".

Game Developer
Manila, Philippines
[email protected]

Skills & Expertise


  • Main Programming: C#, C++ 
  • Sub Programming Languages: HTML5, CSS, JavaScript 
  • Platforms: PC, Android, iOS, VR/AR 
  • Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton 
  • Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail 
  • Project Management: JIRA, Trello, GSuite, Airtable, Slack 
  • Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror

Work Experience

All Aboard Learning, Studio Director / Technical Director, Jul 2022 ~ Present

• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware


Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director

Voodoo, Game Developer, May 2021 ~ Aug 2022

• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.


Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual

David Morgan Education, Lead Unity Game Developer, Oct 2019 ~ Sep 2021

• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
Lead a team of 3 developers by handling the direction of the team for maximum output, leading the technical direction of the product, enforcing AGILE practices, conducting performance reviews, and communicating about timelines and ideations to the CEO and the Team Lead. 
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.


Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#

David Morgan Education, Unity Game Developer, Oct 2018 ~ Oct 2019

MyHomespace, Inc., Lead Technical Developer, Dec 2017 ~ Sep 2018

• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.

Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#

Secret 6, Inc., Technical Developer Intern, May 2017 ~ Nov 2017

• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.

Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#

Education

De La Salle - College of Saint Benilde, Bachelor of Science (BS), Information Technology Specialized in Game Design and Development, 2013 ~ 2017

• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister

Achievements


In my previous job, got 2 raises in less than a year directly given by the CEO for my crucial work. Won multiple awards across the country for the projects I've worked on as a student.

Projects


Homespace - Demo
Dec 2017 - May 2018

  • Made with UNITY 2018 and released for Android and iOS devices. It's an online-only app that features full 3D environment navigation, voice chat, and user account management.
  • Responsible for its creation from scratch to release, developed everything from Programming, UX, and art-style.
  • This required a lot of optimization from the app's startup to long up-times as mobile devices have generally weaker processing power than computers.

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b
Paragraph image 01 00@2x 1a3881c875a7a1fb1e859435ef9363b5ddf36f4e73d1ad63a1a0af69f2a9f745
After Image Remastered
Jan 2017 - Apr 2017

  • Made with Unreal Engine 4 and released for PC. Project took 3 months to make with a team of 8 people for our second college thesis project. 
  • Made tools such as an event system that could be used for decoupled communication between objects. The tool could also be used through Unreal's Blueprint hence empowering our designers. 
  • Responsible for general parts of the game such as Design, Narrative, UX, and Cinematics.

World of Numbers

Jul 2018 - Aug 2018

  • Made with UNITY 2018 and released for both ANDROID and iOS devices. 
  • Implemented ONLINE CONNECTIVITY such as Global leaderboards, and Cloud save
  • Responsible for everything in the game: design, programming, art, etc. Prototype took 3 days to make, extra polish and online features extended the project for a month. 

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b

Awards

  • BEST CAPSTN2 PROJECT (03/2017)
  • BEST GAMEPLAY | 2016 ICT Creative Awards (07/2016)
    • Our game projectBREACH was nominated for the award at a nation-wide competition.
  • BEST IN INNOVATION (03/2015)
    • A personal project of mine Lost - A Horror VR Experience won 3rd place on an inter-school event. It features the use of Oculus Rift DK1 which is a novel tech at the time.

Keywords

Unity, C#, Scalable Architectures, Optimization, UI, Unity Editor Tools, Gameplay, AGILE, SCRUM, KPIs, OKRs, Studio, Technical, Director, Analytics, Big Data, AB Tests, Large Playerbase, Publishing, Hypercasual, Frameworks, Performance, Google Play Store, Apple App Store, Android, iOS, Online, Photon Networking, 3D, Backend, Team Management, UX, VR, AR