• Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
• Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so
that when you zoom out you'll be able to see and say "what a beautiful piece of technology".
Game Developer
Manila, Philippines
[email protected]
• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
• Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware
Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director
• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
• Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
• Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
• Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.
Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual
• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
• Lead a team of 3 developers by handling the
direction of the team for maximum output, leading
the technical direction of the product, enforcing
AGILE practices, conducting performance reviews,
and communicating about timelines and ideations to
the CEO and the Team Lead.
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.
Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#
• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.
Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#
• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.
Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#
• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister
Jul 2018 - Aug 2018
• Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
• Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so
that when you zoom out you'll be able to see and say "what a beautiful piece of technology".
Game Developer
Manila, Philippines
[email protected]
• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
• Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware
Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director
• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
• Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
• Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
• Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.
Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual
• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
• Lead a team of 3 developers by handling the
direction of the team for maximum output, leading
the technical direction of the product, enforcing
AGILE practices, conducting performance reviews,
and communicating about timelines and ideations to
the CEO and the Team Lead.
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.
Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#
• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.
Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#
• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.
Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#
• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister
Jul 2018 - Aug 2018