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Sr. Customer Service Representative @United Health Group
2023 ~ 2024
Email and Customer Support Specialist
Within one month
handling and email response tactics, results successfully contributed to a 15% reduction in average processing time, ultimately improving the overall efficiency of the support services. OctoberApril 2023 Taipei, Taiwan Lead Patient Access Representative West Oaks Hospital Demostrated in organization Third quarter, successfully demonstrated excellent imporovement in pattient satisfaction utilitzing attention to detail and focus on patient needs and requests contributed the significant increase. Ability to proactively learn quickly verifying health insurance on various system platforms. Outline financial obligatins to both parents, referrals, and healthcare providers. Ambitous thinking by implementing a new scheduling acces database for new
Word
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10-15 years
University of Phoenix
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Avatar of Olawale Balogun.
Avatar of Olawale Balogun.
Frontend Engineer @Boastack
2021 ~ Present
Web Developer | Wordpress Developer
Within two months
solutions that exceed clients expectations. Skills and Tools HTML, CSS, Sass, Bootstrap, JavaScript, PHP, MySQL, Git, GitHub, RESTful APIs, WordPress, Elementor, WooCommerce, eCommerce, GSAP, SEO, Cross-browser compatibility, Web security, Web accessibility, Performance optimization, Responsive design, UI and UX design, Webflow, Agile methodologies, Communication, Collaboration, Analytical thinking, Problem-solving, Attention to detail, Product strategy, Project management, Figma, Adobe Photoshop, Adobe Illustrator, Trello, Jira. Work Experience WordPress Developer • Boastack, Nigeria JANUARYPRESENT Collaborated closely with design and content teams to craft visually appealing and responsive websites, resulting in a remarkable 25% increase in user engagement. Implemented cutting-edge SEO
HTML5
CSS3
Bootstrap
Employed
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Full-time / Interested in working remotely
4-6 years
Adekunle Ajasin University
Computer Science
Avatar of Hans Yang.
Avatar of Hans Yang.
Assistant Account Manager @KKTV
2022 ~ Present
數據分析、行銷研究、營運管理
Within one month
Hans Yang Paying close attention to details and viewing projects from a different perspective. I excel in cross-function communication, establishing and optimizing processes. Through system implementation, I enable individuals to perform their work more effectively. Taipei City, Taiwan 工作經歷 Assistant Account Manager • KKTV 一月Present Project Management Successfully implemented the BPM system: clarified user requirements from 8 business units, collaborated with IT, ADM, and ACC, addressed pain points, ultimately enhancing overall efficiency with a 40% reduction in process steps. Conducted educational training for the entire group, developed SOPs, and educating on
Word
Microsoft Office
Project Management
Employed
Ready to interview
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4-6 years
國立台北藝術大學
藝術跨域研究所
Avatar of Victoria Rainbolt.
Marketing associate
Within one year
and strategic content distribution Produce Evergreen blog content (writing, editing, inDesign for presentation) Support newsletter content, reaching >60K subscribers Digital Marketing Associate, MarchPresent Devise and execute email strategy to create content for blog and newsletter Manage blog content, in particular the ‘Founder Series,’ which highlights startup founders. Requires meticulous attention to detail and proficiency in Adobe Creative Suite. See republic.co/blog for examples of my published work Support newsletter content, reaching >15k subscribers Digital Marketing Operations Lead, JulyFebruary 2017 Owned all digital content, including the email marketing strategy for customer segmentation, retention, and acquisition, as
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Photoshop
Analytics
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4-6 years
University of St Andrews
Marketing/Research
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Avatar of the user.
Video Editor/Videographer @TY Bello Studios
2021 ~ Present
Video Editor
Within three months
Communication
Adobe Premiere Pro
Adobe Photoshop
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
Pencils Film Institute
Film and TV Production
Avatar of Ahmed Naguib.
Offline
Avatar of Ahmed Naguib.
Offline
3D Artist @Gourgel VFX
2021 ~ Present
3D Artist
Within one month
Ahmed Naguib 3D Artist Cairo, Egypt As a skilled 3D artist, I offer a range of services that can bring your creative vision to life. My expertise includes 3D Sculpting, 3D Modeling, UV Mapping, Texturing, Shading, and Rendering. Working with various specialized software products for excellence with 12+ years of experience, developed the skills to deliver high-quality outputs in fastest time possible Whether the required is hyper-realism or high detail for rendering and movie production, or optimized assets for games, or anything in between. i can bring your ideas to life in a way
3Dcoat
ZBrush
Autodesk Maya
Employed
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Part-time / Interested in working remotely
More than 15 years
Computer Science
Graphics
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Avatar of the user.
Senior Associate - Procurement Services @WNS Global Services
2022 ~ Present
Within three months
Microsoft Power BI
Data Analysis
Microsoft Office
Employed
Full-time / Interested in working remotely
10-15 years
Manonmaniam Sunderanar University
Human Resources
Avatar of Armando Roberto Alfonso.
Avatar of Armando Roberto Alfonso.
Legal Professional @ESQ
2017 ~ Present
Within six months
ensures that due process is meticulously upheld, allowing for fair resolutions that prioritize the well-being of all parties involved. Championing Justice in Criminal Defense Criminal defense is another arena where Armando excels, handling cases that span from minor misdemeanors to complex felony charges. His analytical thinking, unwavering attention to detail, and persuasive advocacy in the courtroom consistently yield favorable outcomes for his clients. Armando's ability to dissect evidence, construct compelling arguments, and protect his clients' rights reflects his unyielding dedication to the pursuit of justice. An Ethical Foundation that Drives Excellence Integral to Armando
law
legal
Real Estate Law
Employed
Full-time / Interested in working remotely
More than 15 years
University of Florida Levin College of Law
Law
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Past
Remote Sales Agent @Ecco Group
2023 ~ Present
Customer Service Call Center
Within six months
Microsoft Office
Google Drive
Data Entry
Unemployed
Full-time / Remote Only
6-10 years
University of Phoenix
Healthcare Administration
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Content manager
Within six months
Julian Hardee A thoughtful WordPress and Web Flow developer with experience working in an agile team environment. Skilled at creating scalable web sites using modern web standards. Authorized to work in the US for any employer Richmond, VA, USA Skills WordPress, SEO (Search Engine Optimization), E-Commerce, Pay-per-click, Responsive Design, JavaScript, HTML5, CSS, APIs, Content Management, Agile, Web Analytics, Cross-Browser Compatibility, Problem Solving, Communication Skills, Time Management, Collaboration, Attention to Detail Work Experience WordPress Developer DigitalAgency.Support March 2020 to Present Richmond, VA Building websites from Figma mock-up using Photoshop to create visual
Unemployed
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6-10 years

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Within one month
3D Artist
Gourgel VFX
2021 ~ Present
Nasr City, Egypt
Professional Background
Current status
Employed
Job Search Progress
Open to opportunities
Professions
3D Designer, 2D Designer, Graphic Design / Illustration
Fields of Employment
Graphic Design
Work experience
More than 15 years
Management
I've had experience in managing 15+ people
Skills
3Dcoat
ZBrush
Autodesk Maya
Substance Painter
Substance sampler
RizomUV
KeyShot
topogun
Retopology
Photoshop
UV Mapping
3D
3D Modelling
3D Sculpting
3D Texturing
3D Rendering
XGen
Languages
Arabic
Native or Bilingual
English
Intermediate
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3D Artist
Job types
Part-time
Locations
United States, Dubai - United Arab Emirates, Saudi Arabia, Canada
Remote
Interested in working remotely
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
Computer Science
Major
Graphics
Print

     

Ahmed Naguib

3D Artist

  Cairo, Egypt

As a skilled 3D artist, I offer a range of services that can bring your creative vision to life. My expertise includes 3D Sculpting, 3D Modeling, UV Mapping, Texturing, Shading, and Rendering. Working with various specialized software products for excellence with 12+ years of experience, developed the skills to deliver high-quality outputs in fastest time possible Whether the required is hyper-realism or high detail for rendering and movie production, or optimized assets for games, or anything in between. i can bring your ideas to life in a way that exceeds your expectations. 

   


Projects

"Omar El-Sherif"

Independently sculpted a detailed hyper-realistic 3D portrait of Hollywood & Egyptian actor "Omar El-Sherif" from scratch using industry-standard softwares. Meticulously captured facial features, expressions, and likeness. I received others feedback and maintained progress updates. Achieved a visually striking and accurate representation, showcasing artistic skills and dedication.

Breakdown Video


Breakdown video with levels of details, Just glance out of much details in Short breakdown video of My 3D Portrait project of "Omar El-sherif".

"Realistic Beard Grooming"

My Artwork of making realistic beard grooming of adult male ... I used interactive grooming method of XGen in Maya to groom the overall shape of the beard then i started to groom the details individually for each hair strands to add variations in density and length to different areas on the face.

African Girl

  • Created a full character model from a 3D scan of an African girl using Maya and ZBrush.
  • Retopologized the model to optimize the polygon count and improve the mesh quality.
  • Shaded and rendered the model using Arnold Maya, achieving more realistic look.

"Bleeding Thread"

Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool.

Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes.

Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system.

Rendered the scene using Keyshot, applying realistic materials, lighting, and effects.

"No Signal"

  • Conceptualized and created a 3D imaginative scene from scratch, using Maya, ZBrush, and Substance Painter as the main tools.
  • Sculpted and modeled various elements of the scene, using Maya’s modeling tools and ZBrush’s sculpting brushes.
  • Textured the elements using Substance Painter, applying different materials, effects, and masks to enhance the details and realism.
  • Rendered the scene using Keyshot, adjusting the lighting, camera, and environment settings to create a high-quality image.

Anubis


I have created the entire project from scratch, featuring Anubis, the Egyptian symbol of death and mummification. I have designed the body and accessories with imagination and respect for the ancient Egyptian art and culture using various references for inspiration. I have sculpted, textured, and rendered this character from scratch, using brush for sculpting different levels of details, substance painter for creating and baking high quality textures of different types and keyshot to apply different materials and setting up the light sources and cameras for render scenes. The final renders are the result of my whole process.


-------------------------------------------------



3D Asset

  • Sculpted and modeled various types of 3D assets, such as character assets, vehicles, and furniture, using ZBrush.
  • Textured the assets using Substance Painter, applying different materials and effects to enhance the details.
  • Rendered the assets using Keyshot, adjusting the lighting, camera, and environment settings to create high-quality images.

 Hyena Grooming

Created detailed fur for a hyena model using XGen Maya for generating fur. Applied various grooming techniques such as clumping, noise, cut, and density maps to achieve the desired look and style. Rendered the final result with Arnold. 

Texturing and Shading Outfits

Promoted textures to higher quality in Substance Painter and Substance Sampler for two different outfits of various materials, such as cloth, leather, metal, and more.

Shaded the textured assets in Arnold in Maya, using realistic lighting and materials.

Received positive feedback from clients and supervisors for delivering high-quality work on time and within budget.

Texturing and Shading Sci-Fi and Armor Suits

Sci-fi and armor suits collection that I created using Substance Painter and Substance Sampler. I used these tools to promote the textures to higher quality and apply various materials, such as leather, metal, and more. I also shaded the assets in Arnold in Maya, using realistic lighting and materials. I had a lot of fun working on this project and I learned a lot about texturing and shading techniques.

Shading Assets with Emissions and Atmospheric Effects

This project is to enhance the textures and shading of various 3D assets. I used arnold in maya to create realistic look with emissions and atmospheric effects. I also used substance painter to make the existing textures higher in quality. I used substance painter to bake all the final maps, such as normal, ambient occlusion, roughness, and metallic maps, and then imported them into arnold maya to apply the shaders and lighting. Renders showing the improvement in the appearance and realism in different cases of on/off emissions.

Shading Zombie with Old Scarf

Braids Grooming

I embarked on a project focused on grooming the braids of a cartoon female head, showcasing my expertise in XGen and Arnold within Maya. I started by meticulously studying various references and guides to understand the intricacies of the desired hairstyle. Utilizing XGen, I created multiple groom variations, each carefully crafted to capture the distinct characteristics of the braids, including their thickness, texture, and overall style, Employing a combination of interactive grooming tools and precise manipulation of guide curves, I meticulously shaped and positioned the braids to achieve the desired look. 

Creation of African Village

creation of captivating environments for cartoons, with a recent focus on developing a realistic African village. Proficient in utilizing industry-leading software such as ZBrush for sculpting, Substance Painter for texturing, and Arnold Maya for rendering. Demonstrated expertise in the entire production pipeline, from 3D sculpting and modeling to UV mapping, texturing, shading, and final rendering. Successfully received exceptional feedback from clients for the creation of a vibrant 3D African village, showcasing attention to detail and a keen understanding of cultural aesthetics. Passionate about pushing creative boundaries and delivering high-quality artwork. 

Gravity Generator

Creating advanced asset for real-time rendering and games. Developed a "gravity generator" utilizing ZBrush for modeling, Substance Painter for texturing, and Marmoset Toolbag for rendering. Created an additional LOD version for optimized performance. Combining technical expertise with artistic vision, I deliver visually immersive assets for the gaming industry. 

3D Printing - "Wall Tree"

"Wall Tree," sculpted from scratch with micro details for 3D printing industry, the "Wall Tree" showcases my ability to achieve high detailed results.  I consistently strive to exceed expectations in every project I undertake.

3D Printing - Vase

"Vase," sculpted from scratch with micro details for the 3D printing industry, exemplifies my ability to achieve highly detailed results. With meticulous craftsmanship and a keen eye for aesthetics, I crafted this vase to showcase the fusion of art and technology. The intricate details and seamless patterns of the vase demonstrate my commitment to excellence in every aspect of my work. I consistently strive to exceed expectations and bring a touch of elegance to every project I undertake. 

Female 3D Head Retopology

I embarked on a captivating project that involved retopologizing a 3D female head using 3D Coat, showcasing my expertise in this powerful software. To document the process and share my skills, I created a mesmerizing time-lapse video capturing the entire retopology workflow. 


The video showcased my meticulous approach as I carefully reconstructed the geometry of the head, ensuring optimal edge flow and topology for animation and rendering purposes. Leveraging the comprehensive toolset and intuitive interface of 3D Coat, I demonstrated my ability to efficiently navigate and manipulate the mesh, while maintaining the integrity of the original sculpt.


Work Experience

3D Artist  •  Freelance

April 2010 - Present

Throughout my career, I have undertaken numerous projects across diverse sectors such as the game industry, movie production, and 3D printing. I have actively participated in every stage of production, including 3D sculpting, modeling, UV mapping, texturing, shading, and rendering. The remarkable feedback received from my clients serves as a testament to my exceptional work.

3D Artist  •  Gourgel VFX

January 2021 - Present

Created and rendered various projects for Gourgel VFX studio, including characters, assets, props, and more. Utilized industry-standard software to deliver high-quality 3D content. Contributed to the successful completion of projects and maintained effective communication.


Education

BSc. Degree in Computer Science

Graphics

2004 - 2007


Software Proficiency


Contact Me

  +201006911869

    ArtStation

     Instagram

     LinkedIn


Resume
Profile

     

Ahmed Naguib

3D Artist

  Cairo, Egypt

As a skilled 3D artist, I offer a range of services that can bring your creative vision to life. My expertise includes 3D Sculpting, 3D Modeling, UV Mapping, Texturing, Shading, and Rendering. Working with various specialized software products for excellence with 12+ years of experience, developed the skills to deliver high-quality outputs in fastest time possible Whether the required is hyper-realism or high detail for rendering and movie production, or optimized assets for games, or anything in between. i can bring your ideas to life in a way that exceeds your expectations. 

   


Projects

"Omar El-Sherif"

Independently sculpted a detailed hyper-realistic 3D portrait of Hollywood & Egyptian actor "Omar El-Sherif" from scratch using industry-standard softwares. Meticulously captured facial features, expressions, and likeness. I received others feedback and maintained progress updates. Achieved a visually striking and accurate representation, showcasing artistic skills and dedication.

Breakdown Video


Breakdown video with levels of details, Just glance out of much details in Short breakdown video of My 3D Portrait project of "Omar El-sherif".

"Realistic Beard Grooming"

My Artwork of making realistic beard grooming of adult male ... I used interactive grooming method of XGen in Maya to groom the overall shape of the beard then i started to groom the details individually for each hair strands to add variations in density and length to different areas on the face.

African Girl

  • Created a full character model from a 3D scan of an African girl using Maya and ZBrush.
  • Retopologized the model to optimize the polygon count and improve the mesh quality.
  • Shaded and rendered the model using Arnold Maya, achieving more realistic look.

"Bleeding Thread"

Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool.

Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes.

Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system.

Rendered the scene using Keyshot, applying realistic materials, lighting, and effects.

"No Signal"

  • Conceptualized and created a 3D imaginative scene from scratch, using Maya, ZBrush, and Substance Painter as the main tools.
  • Sculpted and modeled various elements of the scene, using Maya’s modeling tools and ZBrush’s sculpting brushes.
  • Textured the elements using Substance Painter, applying different materials, effects, and masks to enhance the details and realism.
  • Rendered the scene using Keyshot, adjusting the lighting, camera, and environment settings to create a high-quality image.

Anubis


I have created the entire project from scratch, featuring Anubis, the Egyptian symbol of death and mummification. I have designed the body and accessories with imagination and respect for the ancient Egyptian art and culture using various references for inspiration. I have sculpted, textured, and rendered this character from scratch, using brush for sculpting different levels of details, substance painter for creating and baking high quality textures of different types and keyshot to apply different materials and setting up the light sources and cameras for render scenes. The final renders are the result of my whole process.


-------------------------------------------------



3D Asset

  • Sculpted and modeled various types of 3D assets, such as character assets, vehicles, and furniture, using ZBrush.
  • Textured the assets using Substance Painter, applying different materials and effects to enhance the details.
  • Rendered the assets using Keyshot, adjusting the lighting, camera, and environment settings to create high-quality images.

 Hyena Grooming

Created detailed fur for a hyena model using XGen Maya for generating fur. Applied various grooming techniques such as clumping, noise, cut, and density maps to achieve the desired look and style. Rendered the final result with Arnold. 

Texturing and Shading Outfits

Promoted textures to higher quality in Substance Painter and Substance Sampler for two different outfits of various materials, such as cloth, leather, metal, and more.

Shaded the textured assets in Arnold in Maya, using realistic lighting and materials.

Received positive feedback from clients and supervisors for delivering high-quality work on time and within budget.

Texturing and Shading Sci-Fi and Armor Suits

Sci-fi and armor suits collection that I created using Substance Painter and Substance Sampler. I used these tools to promote the textures to higher quality and apply various materials, such as leather, metal, and more. I also shaded the assets in Arnold in Maya, using realistic lighting and materials. I had a lot of fun working on this project and I learned a lot about texturing and shading techniques.

Shading Assets with Emissions and Atmospheric Effects

This project is to enhance the textures and shading of various 3D assets. I used arnold in maya to create realistic look with emissions and atmospheric effects. I also used substance painter to make the existing textures higher in quality. I used substance painter to bake all the final maps, such as normal, ambient occlusion, roughness, and metallic maps, and then imported them into arnold maya to apply the shaders and lighting. Renders showing the improvement in the appearance and realism in different cases of on/off emissions.

Shading Zombie with Old Scarf

Braids Grooming

I embarked on a project focused on grooming the braids of a cartoon female head, showcasing my expertise in XGen and Arnold within Maya. I started by meticulously studying various references and guides to understand the intricacies of the desired hairstyle. Utilizing XGen, I created multiple groom variations, each carefully crafted to capture the distinct characteristics of the braids, including their thickness, texture, and overall style, Employing a combination of interactive grooming tools and precise manipulation of guide curves, I meticulously shaped and positioned the braids to achieve the desired look. 

Creation of African Village

creation of captivating environments for cartoons, with a recent focus on developing a realistic African village. Proficient in utilizing industry-leading software such as ZBrush for sculpting, Substance Painter for texturing, and Arnold Maya for rendering. Demonstrated expertise in the entire production pipeline, from 3D sculpting and modeling to UV mapping, texturing, shading, and final rendering. Successfully received exceptional feedback from clients for the creation of a vibrant 3D African village, showcasing attention to detail and a keen understanding of cultural aesthetics. Passionate about pushing creative boundaries and delivering high-quality artwork. 

Gravity Generator

Creating advanced asset for real-time rendering and games. Developed a "gravity generator" utilizing ZBrush for modeling, Substance Painter for texturing, and Marmoset Toolbag for rendering. Created an additional LOD version for optimized performance. Combining technical expertise with artistic vision, I deliver visually immersive assets for the gaming industry. 

3D Printing - "Wall Tree"

"Wall Tree," sculpted from scratch with micro details for 3D printing industry, the "Wall Tree" showcases my ability to achieve high detailed results.  I consistently strive to exceed expectations in every project I undertake.

3D Printing - Vase

"Vase," sculpted from scratch with micro details for the 3D printing industry, exemplifies my ability to achieve highly detailed results. With meticulous craftsmanship and a keen eye for aesthetics, I crafted this vase to showcase the fusion of art and technology. The intricate details and seamless patterns of the vase demonstrate my commitment to excellence in every aspect of my work. I consistently strive to exceed expectations and bring a touch of elegance to every project I undertake. 

Female 3D Head Retopology

I embarked on a captivating project that involved retopologizing a 3D female head using 3D Coat, showcasing my expertise in this powerful software. To document the process and share my skills, I created a mesmerizing time-lapse video capturing the entire retopology workflow. 


The video showcased my meticulous approach as I carefully reconstructed the geometry of the head, ensuring optimal edge flow and topology for animation and rendering purposes. Leveraging the comprehensive toolset and intuitive interface of 3D Coat, I demonstrated my ability to efficiently navigate and manipulate the mesh, while maintaining the integrity of the original sculpt.


Work Experience

3D Artist  •  Freelance

April 2010 - Present

Throughout my career, I have undertaken numerous projects across diverse sectors such as the game industry, movie production, and 3D printing. I have actively participated in every stage of production, including 3D sculpting, modeling, UV mapping, texturing, shading, and rendering. The remarkable feedback received from my clients serves as a testament to my exceptional work.

3D Artist  •  Gourgel VFX

January 2021 - Present

Created and rendered various projects for Gourgel VFX studio, including characters, assets, props, and more. Utilized industry-standard software to deliver high-quality 3D content. Contributed to the successful completion of projects and maintained effective communication.


Education

BSc. Degree in Computer Science

Graphics

2004 - 2007


Software Proficiency


Contact Me

  +201006911869

    ArtStation

     Instagram

     LinkedIn