CakeResume Talent Search

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4〜6年
6〜10年
10〜15年
15年以上
Avatar of Shubham Sharma.
Avatar of Shubham Sharma.
Lead Engineer, Team Lead @ MoneyLion Malaysia Sdn Bhd
2021 ~ 現在
Sr. Engineering Manager
1年以内
the following projects for one of the leading banks in South-East Asia: PromptPay Funds Transfer (PPFT) : Project to allow for interbank funds transfers, through various channels, by recipients’ proxy ID (mobile number or government-issued ID number). PromptPay Bill Payment (PPBP) : Leveraging the existing PPFT infrastructure, developed the C2B, C2C, and B2B bill payment (using the biller's proxy ID) capability. PromptPay Funds Transfer (PPFT eWallet) : Leveraging the existing PPFT infrastructure, developed the capability of transferring funds directly to the recipient’s eWallet, instead of their bank account. PromptPay ISO20022 : Project for retail merchant transactions using
Java
Spring Boot
REST API
就職中
フルタイム / リモートワークに興味あり
10〜15年
Uttarakhand Technical University
Computer Science and Engineering
Avatar of 王騰緯.
Avatar of 王騰緯.
總顧問 @資策服務顧問股份有限公司
2018 ~ 現在
商業開發、業務
3ヶ月以内
發創業計畫 22.鴻豪科紡股份有限公司:AIR TEX複合性機能布料產品化可行性先期研究計畫 23.富盈數據股份有限公司:C2B商務場域建置AI決策分析服務推動計畫 24.必銳錡科技有限公司:BVG-數據整合分析營運顧問服務創業計畫 25.外外
Word
PowerPoint
Excel
就職中
フルタイム / リモートワークに興味あり
10〜15年
淡江大學
財務金融
Avatar of the user.
Senior director
1年以上
Graphic Design
Cognitive Psychology
Information Architecture
就職中
フルタイム / リモートワークに興味なし
10〜15年
實踐大學
媒體設計

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UI designer -UX
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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Leadership
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6ヶ月以内
Engineer, VR Application Developer
HTC
2017 ~ 現在
Taipei City, Taiwan
Professional Background
現在の状況
就職中
求人検索の進捗
Professions
Software Engineer
Fields of Employment
ソフトウェア
職務経験
4〜6年
Management
スキル
Native Android
Jenkins
Algorithm
Unity
C++
Java
C#
VR
言語
English
流暢
Chinese
ネイティブまたはバイリンガル
Job search preferences
希望のポジション
Engineer, VR Application Developer
求人タイプ
フルタイム
希望の勤務地
Taipei, 台灣, Hsinchu, 新竹市台灣, Taoyuán, 台灣
リモートワーク
リモートワークに興味あり
Freelance
はい、私はアマチュアのフリーランスです。
学歴
学校
National Taiwan University of Science and Technology
専攻
Master of Science Department of Information Engineering Major in Computer Graphics
印刷

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins
Resume
プロフィール

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins