Denny Cheng ( 鄭翔元 ) I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies. Taipei, Taiwan [email protected] EducationNational Cheng Kung University ( 國立成功大學 ) Computer Science and Information
Marvin Peng 2 years experience of Devops Engineer 3 years experience of Unreal Engine Developer MyPage Skills DevOps AWS Linux Jenkins Docker Git Perforce Terraform Kubernetes Others Unreal Engine 4 / 5 Nginx flask ngrok IPv4/v6 networking routers, firewalls Languages Python Unix Shell (bash) C/C++ Experience Zoul Studio / Devops NovNow Devops、Game streaming、Multiplayer Games、VR Deploy games on server for pixel streaming services, enabling end-users to access the gaming service with browser. Automate for EC2 instances, using python with lambda function and Shell script to control and reduce usage costs
React-Hook-Form / React-Reactive-Form / GraphQL / NextJS Senior Frontend | Positivegrid , DecSep 2020 Develop campaign page with Bigcommerce, handlebars, stencil in vanilla Javascript Redesign architecture for service migration, from Heroku + GCP to both Ali-cloud and AWS Migrate Firebase Firestore to MongoDB Develop new APIs in Flask(Python) with other DSP engineer Introduce Docker and create create Linux CLI tool docker environment for audio process Dockerfy several backend servers for the K8S cluster Analyze traffic by Newrelic and Papertrail Frontend | Positivegrid , DecDec 2019 Implement various MVPs with designers in React SSR Add PWA ability to the
statistical modeling. Passionate about streamlining ETL processes and optimizing infrastructure. Seeking data-driven roles using Python, AWS and APIs to extract value from data. LinkedIn CakeRsume Work Experience 三月Present Data Engineer Morrison Express Proficient software engineer with over 7 years of experience developing applications with Python Migrated 10+ ETL dataflows from ECS schedulers to SNS-SQS-Lambda architecture. Maintained 5+ API services using Python and Docker. Made key contributions to achieve over 90% test coverage on collaborative projects with pytest. Known for well-structured, readable code utilizing Flask, SQLAlchemy, Requests
Technical Lead, Nov 2019 ~ Present Led an R&D team with agile development and b uild up CI/CD flow by Bitbucket / Cloudbuild / Jenkins. System architecture planning for live commerce system with 20,000+ orders per minutes. Implemented GraphQL/RESTful API service by Python with Django framework based on GCP Kubernetes. DB scheme design based on Google CloudSQL / MySQL. iStaging, Co-Founder & Algorithm Developer, Jan 2015 ~ Sep 2019 Co-found a new startup company from 4 members team - 5x members and win 7 awards in 2 years. Led an
Deploy games on server for pixel streaming services, enabling end-users to access the gaming service with browser.
Automate for EC2 instances, using python with lambda function and Shell script to control and reduce usage costs, cost down to 10% of
the original.
Designed and implemented scalable infrastructure for game streaming in a multi-user scenario, achieved by using API Gateway, Load
Balancer, Target Group, Auto Scaling and EKS.
Use Jenkins to build a CI/CD pipeline.
Containerize game and web app with Docker for EKS using.
Monitor AWS resources and set up a ec2 start time limit feature for game streaming based on the user's deposited fees.
Establish a business model for charging game streaming service to commercialize the product.
Mentored team members to solve issues with the gaming program, providing operation guidelines and templates to increase
productivity.
XTen Technologies / Devops / UE Engineer
June.2020 - June.2022
Deploy a web app on AWS EC2 instance using flask with python, Nginx.
Use Perforce to build up version control environment for UE development team, accelerating the game development process by 50%.
Design and develop interactive solutions for gaming scenario, including integrating Mocap systems, designing I/O. Enhance the usability of
various scenario types, including VR HMD, Cave System, Vive tracker.
Served as an instructor for UE course in the Department of Architecture at NKU, covering topics such as Blueprint and game optimization.
TXI Partners / UE Engineer
Feb. 2019 - May. 2020
According to designed scenario of the game, develop interactive games using Unreal engine and deploy to VR, PC or Mobile.
Served as an instructor for UE courses, teaching Blueprint and editor usage, and assisted students in completing their individual
Independent projects.
Immersive system application integrating - Mocap, Multi-Screen.
Follia / Co-Founder / UE Engineer
Dec. 2015 - May. 2017
PC, VR game application development (Unreal Engine/C++).
Implemented Virtual Reality house viewing scenario, reducing the cost of presale homes for real estate marketing companies, and
enhancing communication efficiency and viewing interest among potential home buyers.
Education
Fu Jen Catholic University, Bachelor's in Computer Science, 2013-2017.
Others
Bronze Award: Won 500 Global Taiwan Startup Program with TTA (03/2016)
Deploy games on server for pixel streaming services, enabling end-users to access the gaming service with browser.
Automate for EC2 instances, using python with lambda function and Shell script to control and reduce usage costs, cost down to 10% of
the original.
Designed and implemented scalable infrastructure for game streaming in a multi-user scenario, achieved by using API Gateway, Load
Balancer, Target Group, Auto Scaling and EKS.
Use Jenkins to build a CI/CD pipeline.
Containerize game and web app with Docker for EKS using.
Monitor AWS resources and set up a ec2 start time limit feature for game streaming based on the user's deposited fees.
Establish a business model for charging game streaming service to commercialize the product.
Mentored team members to solve issues with the gaming program, providing operation guidelines and templates to increase
productivity.
XTen Technologies / Devops / UE Engineer
June.2020 - June.2022
Deploy a web app on AWS EC2 instance using flask with python, Nginx.
Use Perforce to build up version control environment for UE development team, accelerating the game development process by 50%.
Design and develop interactive solutions for gaming scenario, including integrating Mocap systems, designing I/O. Enhance the usability of
various scenario types, including VR HMD, Cave System, Vive tracker.
Served as an instructor for UE course in the Department of Architecture at NKU, covering topics such as Blueprint and game optimization.
TXI Partners / UE Engineer
Feb. 2019 - May. 2020
According to designed scenario of the game, develop interactive games using Unreal engine and deploy to VR, PC or Mobile.
Served as an instructor for UE courses, teaching Blueprint and editor usage, and assisted students in completing their individual
Independent projects.
Immersive system application integrating - Mocap, Multi-Screen.
Follia / Co-Founder / UE Engineer
Dec. 2015 - May. 2017
PC, VR game application development (Unreal Engine/C++).
Implemented Virtual Reality house viewing scenario, reducing the cost of presale homes for real estate marketing companies, and
enhancing communication efficiency and viewing interest among potential home buyers.
Education
Fu Jen Catholic University, Bachelor's in Computer Science, 2013-2017.
Others
Bronze Award: Won 500 Global Taiwan Startup Program with TTA (03/2016)