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老闆 @歐趴飲料店
2012 ~ 2018
AIOT開發工程師
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賴泳瑄(Aimons) Software [email protected] 大家好,我在大學期間創業開設飲料店持續經營5年,曾經同時管理2間店與12位工讀生,後來因為對於資訊的興趣繼續讀碩士,在碩士期間研究並學習AI與各種語言工具配合過5個科技部計畫,畢業後在東海擔任兼
機器學習、大數據分析、邊緣運算、資料探勘
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6-10 years
Tunghai University
資訊
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Past
Senior Software Engineer @上海赛厨网络科技有限公司
2016 ~ 2024
React Native Mobile App Developer
Within one month
React Native Web
React Native App
TypeScript and ReactJS
Unemployed
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Full-time / Interested in working remotely
6-10 years
赣南师范大学
计算机科学与技术
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Staff Software Engineer @全得資通有限公司
2019 ~ Present
Staff software engineer
Within one month
Flutter App Developement
iOS App Development
Android App Development
Employed
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Full-time / Interested in working remotely
6-10 years
The University of Auckland
Computer Science
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Past
android工程師/後端工程師/資深工程師 @迅智網路
2021 ~ 2024
Within one month
python
FastAPI(Python)
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
長庚大學
電機工程研究所, undefined
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Technical assist manager @MicroIP
2022 ~ Present
Architect, Principal Software Engineer
Within one month
Improve 40% of efficency about EDA tool. EDA tool trouble shooting. Arm virtual platform and cache behavior simulation. MarFeb 2022 Taipei, Taiwan System engineer OPPO Corp. Android development Android framework WindowManagerService development. Android framework ActivityManagerService development. Android system stability maintain and debug. SystemUI application design and touble shooting. OctMar 2021 Taipei, Taiwan Sr. Software engineer HTC Corp. Android Tethering/VPN/Data Usage enhancement Tethering development in Android Networking. VPN forwarding. Port forwarding. New tethering interface type development. Android Telephony framework Android data connection enhancement
C++ Language
Java
OOP Programming
Employed
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6-10 years
National Pingtung University
Computer science
Avatar of Gam Shawng.
Avatar of Gam Shawng.
Product Manager @Bagan Innovation Technology
2017 ~ 2020
Product Manager, Product Owner, Product Strategy Manager, Product Marketing Manager, Project Manager
Within one month
Gam Shawng Digital Product Management, IT Project Management Yangon, Myanmar (Burma) Certified Product Owner 6 years of experience in digital product management ( SaaS products ). Well experienced in digital product management, mobile application development, product marketing. Skilled in user-centric UI/UX design and delivering successful digital products.
Word
PowerPoint
Excel
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4-6 years
Mandalay Technological University
Information Technology
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Lead Software Engineer @EPAM Systems India Pvt. Ltd
2023 ~ Present
Engineering Manager, App Team Lead, Senior iOS Developer
Within one month
Ranganatha G V 13+ years of experience in iOS application development, delivered 10+ iOS applications to Appstore, led end-to-end responsibilities from requirement gathering to Appstore delivery & maintenance of iOS [email protected] /in/ranganathagv Bengaluru, Karnataka, India Professional Experience JanuaryPresent Lead Software Engineer EPAM Systems India Pvt. Ltd. Working as a Lead Software Engineer at EPAM Systems India Pvt. Ltd. for Google Client, responsibilities for development of Google Home iOS application , requirement gathering, clarifications, estimations, delivery, mentoring team members, documentation, managing sprints. NovemberApril 2022 SDE 3 Swiggy
Swift/iOS
Objective-C
Xcode and Instruments environments
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10-15 years
AMC Engineering College, Bengaluru
Information Science & Egineering
Avatar of Chung ming Chen.
Active
Avatar of Chung ming Chen.
Active
Program Manager @Suzhou Bigbeargame LTD Co
2016 ~ 2023
Game Developer, Game Engineer, Game Programmer, Software Engineer
Within one month
Wnmp to verify transaction of In-App billing; Build Backend Service by PHP; Distributing game on Google market and Apple store; Develop the Job Plan to project programmer and trace the project progress; 十月三月 2013 Game programmer USERJOY Technology Co. LTD Taipei, Taiwan Participated in the development of three game projects Participated in the development of three MMO projects; Using Python and C++ to develop Game UI system based on BigWorld engine; Implement Game UI manufacturing process, contains source naming and category, application development, memory usage tracking; Using Unity3d to develop web game; Complete
Unity3D
Node.js
PHP
Employed
Ready to interview
Full-time / Remote Only
10-15 years
國立台灣科技大學 National Taiwan University of Science and Technology
Master of Engineering (MEng), Department of Automation Engineering
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Technical Lead @ImBee Limited
2021 ~ Present
Full Stack Developer/ Tech Lead/ Engineering Manager
Within one month
development using Vue.js/React.js frameworks, catering to both single-page applications (SPA) and server-side rendering (SSR) applications. My skill set encompasses end-to-end project development, covering a wide range of domains including real-time notifications, corporate websites, e-commerce platforms, Open AI applications, and chat systems. I have hands-on experience working with cloud platforms such as GCP, AWS, and Azure, and I am proficient in leveraging DevOps tools like Docker and CI/CD for deployment. Moreover, I possess rapid prototyping skills for mobile application development and can provide
Nodejs
RESTfulAPI
RWD
Reputation Credits4
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立臺灣科技大學
資訊管理所
Avatar of Andy Lee.
Avatar of Andy Lee.
Technical Consultant - IoT & Edge Computing @IBM Taiwan
2021 ~ Present
Front-End Developer
Within one month
Andy Lee IBM Taiwan, Technical Consultant – IoT & Edge Computing As a Technical Consultant at IBM Taiwan, I have extensive expertise in MES Web application development, subsystem maintenance, and customization. My deep knowledge spans front-end technologies like Angular and React, and I've played a pivotal role in web page development, statistical charting, and system integration. Beyond my professional realm, I've collaborated with academic institutions, working on system integration projects involving web crawlers, Line ChatBot, Google Vision API, and Google Map API. Looking ahead, I'm committed to enhancing my skills in software engineering, aspiring to
React Hooks
Javascript(ES6)
Lodash
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
中原大學 Chung Yuan Christian University
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Within one month
Game Developer
Suzhou Bigbeargame LTD Co
2016 ~ 2023
China, 江蘇省
Professional Background
Current status
Employed
Job Search Progress
Ready to interview
Professions
Unity Game Developer, Game Server Developer, Game Client Developer
Fields of Employment
Games, Video Games
Work experience
10-15 years
Management
I've had experience in managing 5-10 people
Skills
Unity3D
Node.js
PHP
JAVA
vue
Cordova
Cocos Creator
Languages
English
Beginner
Chinese
Native or Bilingual
Job search preferences
Positions
Game Developer, Game Engineer, Game Programmer, Software Engineer
Job types
Full-time
Locations
Taipei, Taiwan, Suzhou, 江苏省中国
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
國立台灣科技大學 National Taiwan University of Science and Technology
Major
Master of Engineering (MEng), Department of Automation Engineering
Print

123123    Chung ming Chen                    

       [email protected]

             Suzhou, China

Game Developer with 10 years of focused industry experience and the proper foundation with education in Computer Sciences. My professional skills such as C#, PHP, Node.js various technologies, and years of development experience to improve project production and development efficiency. 

Skill

Unity3D      C#      PHP      Javascript      Python      VUE     JAVA     C++


工作經歷

2016 - PRESENT

Lead Game Programmer

Suzhou Bigbeargame LTD Co 

Suzhou, China

  • Responsible for the development of mahjong game framework system;
  • Responsible for the development of the company platform system;
  • Responsible for company's R & D department establishment and technology team construction;
  • To be responsible for the recruitment and training of the personnel of the technical department;
  • Participate in the formulation of the company's technical strategy plan;

2014/6 - 2015/10

Lead Game Programmer

Lythen Network 

Shanghai, China

  • Develope Action RPG game by Unity3D;
  • Assist other client members in developing game features;
  • Coordinate planning requirements and design systems;
  • Plan the project development schedule;
  • Build Backend Service by PHP;

2013/4 - 2014/5

Leader Programmer  

Raytheon Digital 

Taichung, Taiwan

  •  Transplant web game to mobile app(Android/iOS)in projects within one years for oversea customers in Taiwan, and Japan;
  • Using Unity3D to develop mobile game and develop game system on Socket server and established billing system of android/iOS;
  • Completed game billing with Prime31 plugin and using Wnmp to verify transaction of In-App billing;
  • Build Backend Service by PHP;
  • Distributing game on Google market and Apple store;
  • Develop the Job Plan to project programmer and trace the project progress;

十月 2008 - 三月 2013

Game programmer 

USERJOY Technology Co. LTD

Taipei, Taiwan

Participated in the development of three game projects

  • Participated in the development of three MMO projects;
  • Using Python and C++ to develop Game UI system based on BigWorld engine;
  • Implement Game UI manufacturing process, contains source naming and category, application development, memory usage tracking;
  • Using Unity3d to develop web game;
  • Complete IO data loader, AssetBundle loader, and other game logic function;

EDUCATION

2005 - 2007

國立台灣科技大學 National Taiwan University of Science and Technology

Master of Engineering (MEng), Department of Automation Engineering

2003 - 2005

國立臺灣海洋大學 National Taiwan Ocean University

Bachelor's degree

PROJECT

大熊苏州麻将 / Mobile Casual 

2016-Current

  • Develop mahjong client independently using cocos creator;
  • Develop a back-end system independently using THINKPHP;
  • Develop game server using Nodejs;
  • Responsible for the product ios, android release online;
  • Responsible for managing server running backups

[apple store]

search '大熊苏州麻将' on Apple Store

https://apps.apple.com/cn/app/%E5%A4%A7%E7%86%8A%E8%8B%8F%E5%B7%9E%E9%BA%BB%E5%B0%86-%E6%9C%AC%E5%9C%B0%E4%BA%BA%E6%9C%8B%E5%8F%8B%E5%9C%88%E7%9A%84%E6%8E%8C%E4%B8%8A%E6%A3%8B%E7%89%8C%E5%AE%A4/id1187679868

Bomberman Fight Online / Mobile

2023/1-Current

  • Responsible for selecting the project technical framework;
  • Responsible for developing hot updates technology;
  • Responsible for the development of Bomb Superman logic;
  • Responsible for packaging the server/client upload and publish to the server;
  • Responsible for the development of frame synchronization technology;
  • Solve performance lag, network lag and optimize package size;
  • Build Atlas, AssetBundle Browser to reduce Package size;
  • Responsible for developing design excel;
  • Responsible for map editor development;
  • Responsible for the development of the action editor;

Vue3 project / Web

2023/7-2023/9

  • Complete the main tasks of the project;
  • Responsible for multilingual support development;
  • Responsible for the production and development of page layout elements;
  • Responsible for HTTP interface development and debugging;
  • Responsible for accessing Tencent IM system;
  • Responsible for packaging and publishing to server deployment;

数独kid-脑力开发益智游戏 / Mobile Puzzle 

2022-2022

https://play.google.com/store/apps/details?id=com.WWB.sudo

RummyGo / Mobile Casual Game

2020-2022

https://play.google.com/store/apps/details?id=com.bigbeargame.grd&pli=1

  • Complete the development of Indian Rami game independently
  • Design European and American turntables, slots, lami, and other gameplay independently
  • Use Unity and Nodejs to develop Game
  • Responsible for overall game architecture, and numerical design;
  • Responsible for overseas market promotion, FB Fans,instagram promotion, and marketing activities;

  • Responsible for submit app to GooglePlay and Apple Store for review and release;

  • Responsible for developing game service framework and functions;

  • Responsible for developing game client frameworks and functions;

  • Responsible for the development and design of game backend systems;

  • Responsible for the development of the game official website

魂斗三国 hundousanguo / Mobile ARPG

2014-2015

https://play.google.com/store/apps/details?id=com.vtc.quanlongtranhba(Android)

https://itunes.apple.com/vn/app/id999200490(iOS)

 

  • develop client framework;
  • help employee overcome problem;
  • verify rationality of game demand brought up by designer;
  • establish multi languages development environment;
  • integrate third party tools, such as CrashReport、Gotye Chat API、Fmod Mobile solution、TalkingData tracing solution、VTC SDK(Login、Payment);
  • develop ios automatic compile solution;
  • establish patch system that build apk automatically and patch data to release machine;
  • increase performance to keep the game running smoothly by memory usage, load assetbundle in background thread;
  • develop assetbundle manager to cover resource load and unload;

kamilo(卡米洛传说)

2013-2014

game category : Mobile App(Android/iOS)

  • establish multi languages development environment;
  • exploit In-App Billing system by Prime31 plugin and verify signature by web services;
  • decrease memory usage of design xml and NGUI sources assetbundle;
  • establish syslog system to record player log, and analysis FAQ by syslog;
  • establish patch system that build apk automatically and patch data to release machine;
  • exploit anti-reflector tools Crypto Obfuscator to protect game data;
  • increase performance to keep the game running smoothly by memory usage, load assetbundle in background thread;
  • develop assetbundle manager to cover resource load and unload;
  • make use of android native code and UniWebView to establish mobile webview foundation;
  • complete Ad tracing SDK installation;

Moego online(萌谷帝国)/ PC MMO

2010-2010

  • using Combine-Meshes to decrease draw calls of user interface rendering(like Unity NGUI
  • promote texture usage efficiency by some rendering skill, such as sliced sprite, tiling, and etc.
  • develop skill colddown effect by pixel shader.


PKO online(火凤三国)/ PC MMO

2008-2010

develop common UI object for programmer to complete game UI, such as label, button, commbo box, chat, and etc.

assisted in solving the problem of large memory usage


Resume
Profile

123123    Chung ming Chen                    

       [email protected]

             Suzhou, China

Game Developer with 10 years of focused industry experience and the proper foundation with education in Computer Sciences. My professional skills such as C#, PHP, Node.js various technologies, and years of development experience to improve project production and development efficiency. 

Skill

Unity3D      C#      PHP      Javascript      Python      VUE     JAVA     C++


工作經歷

2016 - PRESENT

Lead Game Programmer

Suzhou Bigbeargame LTD Co 

Suzhou, China

  • Responsible for the development of mahjong game framework system;
  • Responsible for the development of the company platform system;
  • Responsible for company's R & D department establishment and technology team construction;
  • To be responsible for the recruitment and training of the personnel of the technical department;
  • Participate in the formulation of the company's technical strategy plan;

2014/6 - 2015/10

Lead Game Programmer

Lythen Network 

Shanghai, China

  • Develope Action RPG game by Unity3D;
  • Assist other client members in developing game features;
  • Coordinate planning requirements and design systems;
  • Plan the project development schedule;
  • Build Backend Service by PHP;

2013/4 - 2014/5

Leader Programmer  

Raytheon Digital 

Taichung, Taiwan

  •  Transplant web game to mobile app(Android/iOS)in projects within one years for oversea customers in Taiwan, and Japan;
  • Using Unity3D to develop mobile game and develop game system on Socket server and established billing system of android/iOS;
  • Completed game billing with Prime31 plugin and using Wnmp to verify transaction of In-App billing;
  • Build Backend Service by PHP;
  • Distributing game on Google market and Apple store;
  • Develop the Job Plan to project programmer and trace the project progress;

十月 2008 - 三月 2013

Game programmer 

USERJOY Technology Co. LTD

Taipei, Taiwan

Participated in the development of three game projects

  • Participated in the development of three MMO projects;
  • Using Python and C++ to develop Game UI system based on BigWorld engine;
  • Implement Game UI manufacturing process, contains source naming and category, application development, memory usage tracking;
  • Using Unity3d to develop web game;
  • Complete IO data loader, AssetBundle loader, and other game logic function;

EDUCATION

2005 - 2007

國立台灣科技大學 National Taiwan University of Science and Technology

Master of Engineering (MEng), Department of Automation Engineering

2003 - 2005

國立臺灣海洋大學 National Taiwan Ocean University

Bachelor's degree

PROJECT

大熊苏州麻将 / Mobile Casual 

2016-Current

  • Develop mahjong client independently using cocos creator;
  • Develop a back-end system independently using THINKPHP;
  • Develop game server using Nodejs;
  • Responsible for the product ios, android release online;
  • Responsible for managing server running backups

[apple store]

search '大熊苏州麻将' on Apple Store

https://apps.apple.com/cn/app/%E5%A4%A7%E7%86%8A%E8%8B%8F%E5%B7%9E%E9%BA%BB%E5%B0%86-%E6%9C%AC%E5%9C%B0%E4%BA%BA%E6%9C%8B%E5%8F%8B%E5%9C%88%E7%9A%84%E6%8E%8C%E4%B8%8A%E6%A3%8B%E7%89%8C%E5%AE%A4/id1187679868

Bomberman Fight Online / Mobile

2023/1-Current

  • Responsible for selecting the project technical framework;
  • Responsible for developing hot updates technology;
  • Responsible for the development of Bomb Superman logic;
  • Responsible for packaging the server/client upload and publish to the server;
  • Responsible for the development of frame synchronization technology;
  • Solve performance lag, network lag and optimize package size;
  • Build Atlas, AssetBundle Browser to reduce Package size;
  • Responsible for developing design excel;
  • Responsible for map editor development;
  • Responsible for the development of the action editor;

Vue3 project / Web

2023/7-2023/9

  • Complete the main tasks of the project;
  • Responsible for multilingual support development;
  • Responsible for the production and development of page layout elements;
  • Responsible for HTTP interface development and debugging;
  • Responsible for accessing Tencent IM system;
  • Responsible for packaging and publishing to server deployment;

数独kid-脑力开发益智游戏 / Mobile Puzzle 

2022-2022

https://play.google.com/store/apps/details?id=com.WWB.sudo

RummyGo / Mobile Casual Game

2020-2022

https://play.google.com/store/apps/details?id=com.bigbeargame.grd&pli=1

  • Complete the development of Indian Rami game independently
  • Design European and American turntables, slots, lami, and other gameplay independently
  • Use Unity and Nodejs to develop Game
  • Responsible for overall game architecture, and numerical design;
  • Responsible for overseas market promotion, FB Fans,instagram promotion, and marketing activities;

  • Responsible for submit app to GooglePlay and Apple Store for review and release;

  • Responsible for developing game service framework and functions;

  • Responsible for developing game client frameworks and functions;

  • Responsible for the development and design of game backend systems;

  • Responsible for the development of the game official website

魂斗三国 hundousanguo / Mobile ARPG

2014-2015

https://play.google.com/store/apps/details?id=com.vtc.quanlongtranhba(Android)

https://itunes.apple.com/vn/app/id999200490(iOS)

 

  • develop client framework;
  • help employee overcome problem;
  • verify rationality of game demand brought up by designer;
  • establish multi languages development environment;
  • integrate third party tools, such as CrashReport、Gotye Chat API、Fmod Mobile solution、TalkingData tracing solution、VTC SDK(Login、Payment);
  • develop ios automatic compile solution;
  • establish patch system that build apk automatically and patch data to release machine;
  • increase performance to keep the game running smoothly by memory usage, load assetbundle in background thread;
  • develop assetbundle manager to cover resource load and unload;

kamilo(卡米洛传说)

2013-2014

game category : Mobile App(Android/iOS)

  • establish multi languages development environment;
  • exploit In-App Billing system by Prime31 plugin and verify signature by web services;
  • decrease memory usage of design xml and NGUI sources assetbundle;
  • establish syslog system to record player log, and analysis FAQ by syslog;
  • establish patch system that build apk automatically and patch data to release machine;
  • exploit anti-reflector tools Crypto Obfuscator to protect game data;
  • increase performance to keep the game running smoothly by memory usage, load assetbundle in background thread;
  • develop assetbundle manager to cover resource load and unload;
  • make use of android native code and UniWebView to establish mobile webview foundation;
  • complete Ad tracing SDK installation;

Moego online(萌谷帝国)/ PC MMO

2010-2010

  • using Combine-Meshes to decrease draw calls of user interface rendering(like Unity NGUI
  • promote texture usage efficiency by some rendering skill, such as sliced sprite, tiling, and etc.
  • develop skill colddown effect by pixel shader.


PKO online(火凤三国)/ PC MMO

2008-2010

develop common UI object for programmer to complete game UI, such as label, button, commbo box, chat, and etc.

assisted in solving the problem of large memory usage