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Taipei City, Taiwan
Avatar of Chung ming Chen.
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Active
Program Manager @Suzhou Bigbeargame LTD Co
2016 ~ 2023
Game Developer, Game Engineer, Game Programmer, Software Engineer
Within one month
Chung ming Chen [email protected] Suzhou, China Game Developer with 10 years of focused industry experience and the proper foundation with education in Computer Sciences. My professional skills such as C#, PHP, Node.js various technologies, and years of development experience to improve project production and development efficiency. Skill Unity3D C# PHP Javascript Python VUE JAVA C++ 工作經歷PRESENT Lead Game Programmer Suzhou Bigbeargame LTD Co Suzhou, China Responsible for the development of mahjong game framework system; Responsible for the development of the company platform system; Responsible
Unity3D
Node.js
PHP
Employed
Ready to interview
Full-time / Remote Only
10-15 years
國立台灣科技大學 National Taiwan University of Science and Technology
Master of Engineering (MEng), Department of Automation Engineering
Avatar of the user.
Avatar of the user.
VR developer @HyperBot Studio
2021 ~ Present
Unity Developer, VR/AR Program Manager
Within one month
Unity3D
Jenkins
VR/AR
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
國立嘉義大學
DEDM
Avatar of 應宗樺 Potter Ying.
Avatar of 應宗樺 Potter Ying.
Sr. UIUX Designer @智鈦星平台服務有限公司
2022 ~ Present
Sr. UIUX Designer
Within one month
應宗樺 Potter Ying/ [email protected] 1992/04/21 *UIUX經驗近10年,業界經驗近6年(家電產業/遊戲資訊/交易平台/電商),具有從APP到H5 RWD/AWD 豐富產品經驗。 *具獨自專案管理以及與PM/工程師跨領域合作能力,過去曾獨自用UNITY3D開發產品。 *設計思考去探
User Interface Design
UX Research
Figma
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
國立台灣科技大學 | National Taiwan University of Science and Technology(休)
Master's degree , Industrial and commercial Design
Avatar of 陳韋中.
Avatar of 陳韋中.
Past
3D遊戲美術設計師 @掌中乾坤網路科技股份有限公司(IGG Inc.)
2019 ~ 2023
2D/3D美術人員/設計師/插畫師/動畫師/遊戲美術/遊戲設計/分鏡師/3D場景建模師/原畫師
Within three months
遊戲。 1.3D角色製作、3D場景、3D建模、CG算圖 2.UI介面、ICON製作、封面插畫 3.動畫製作、影片剪輯合成 4.熟悉3ds Max、Adobe Photoshop、Unity3D、ZBrush、Substance painter、Keyshot等軟體。 5.具備良好手繪能力及色彩概念,於新遊戲研發時擔任原畫負責腳色、場景設計。 6.具備良好溝通
Photoshop
3ds max
zbursh
Unemployed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
樹德科技大學(Shu-Te University)
遊戲與動畫
Avatar of the user.
Avatar of the user.
H5前端工程師 @旺淶科技有限公司
2022 ~ 2024
前端工程師、後端工程師、全端工程師
Within one month
JavaScript
Java
NodeJS
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
國立高雄大學 (National University of Kaohsiung)
資訊工程
Avatar of Ginter.
Avatar of Ginter.
全端工程師 @鈦坦科技
2024 ~ 2024
資深前端工程師
Within one month
interviewing new recruits. For project management, we utilized Git for version control. Development tasks included frontend slicing (Vue3+Vite+TypeScript), API integration, and Android App development (Unity). My most recent performance appraisal was A-, demonstrating excellent work efficiency. Skill HTML/CSS TailwindCSS JavaScript Unity3D GitHub Vue.js SCSS RWD Work Experience JanApr 2024 Front-end Engineer Taitan Software Agile development、Full-stack engineer、24/7 on-call duty Project development: Front-end project production , Back-end product production Technical research:C# .Net8 JunJan 2024 Front-end Engineer Asus Affiliated
HTML/CSS
TailwindCSS
JavaScript
Employed
Full-time / Interested in working remotely
4-6 years
世新大學 Shih Hin University
數位多媒體設計
Avatar of 李阿賊.
Avatar of 李阿賊.
Technical Artists ,3D Scene @南瓜虛擬科技股份有限公司
2022 ~ Present
Scene Art
Within one month
Laplace) 3D場景 次世代工作流程規劃、場景布局圖 UE4/Unity-場景製作 UE4/Unity-Shader編寫 十一月Present Technical Artists 3D場景美術 南瓜虛擬科技 UE4-Shader製作、遊戲性能優化 場景製作 學歷私立龍華科技大學(台灣) 網路工程 技能 3ds max Photoshop Substance Painter Substance Designer Unity3D Unreal Engine 4 HLSL 語言 Chinese — 母語或雙語
3ds max
Photoshop
Substance Painter
Employed
Full-time / Interested in working remotely
10-15 years
私立龍華科技大學(台灣)
網路工程
Avatar of H Kent.
Avatar of H Kent.
專案經理 @XX科技
2018 ~ Present
產品經理、遊戲製作人、專案經理、遊戲企劃
Within two months
黃健峰 / Kent Huang 遊戲業七年經驗,曾擔任過goldengame / 撼訊科技遊戲製作人、網站平台專案經理、遊戲設計師 管理專案如下: 1.棋牌遊戲:21點,百家樂 2.電子遊戲:老虎機 3.角色扮演:線上多人遊戲 4.健康復健遊戲 5.益智遊戲 6.R18粉絲向網
Word
PowerPoint
Photoshop
Full-time / Interested in working remotely
6-10 years
中華科技大學
Avatar of the user.
Avatar of the user.
3D Artist @台灣天域科技股份有限公司 (IGG)
2022 ~ 2023
3D Artist
Within two months
Photoshop
3ds max
Unity3D
Employed
Not open to opportunities
Full-time / Interested in working remotely
10-15 years
明新科技大學
電機
Avatar of 吳啟光.
Avatar of 吳啟光.
Software Engineer (Part-Time) @株式会社東京通信グループ
2023 ~ Present
Junior Backend
Within one month
Vive及Unity開發VR應用並參加台北國際電腦展 ・利用WordPress架設公司形象網站 ・協助架設公司NAS及網路環境 ・協助操作VR Live Streaming [VR Applicaiton] - Unity3D - C# - HTC Vive - 3ds Max / Cinema 4D - After Effects / Photoshop [WordPress] - HTML - CSS - JavaScript 學歷 National Taipei University of Technology 資訊工程學系學士 •Projects Cluster Web 3D Application Tokyo Bihadado Web 2D Application Side Projects Transparent Background Video Display a
Node.js
Express.js
TypeORM
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
National Taipei University of Technology
資訊工程學系

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Within one month
Game Developer
Suzhou Bigbeargame LTD Co
2016 ~ 2023
China, 江蘇省
Professional Background
Current status
Employed
Job Search Progress
Ready to interview
Professions
Unity Game Developer, Game Server Developer, Game Client Developer
Fields of Employment
Games, Video Games
Work experience
10-15 years
Management
I've had experience in managing 5-10 people
Skills
Unity3D
Node.js
PHP
JAVA
vue
Cordova
Cocos Creator
Languages
English
Beginner
Chinese
Native or Bilingual
Job search preferences
Positions
Game Developer, Game Engineer, Game Programmer, Software Engineer
Job types
Full-time
Locations
Taipei, Taiwan, Suzhou, 江苏省中国
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
國立台灣科技大學 National Taiwan University of Science and Technology
Major
Master of Engineering (MEng), Department of Automation Engineering
Print

123123    Chung ming Chen                    

       [email protected]

             Suzhou, China

Game Developer with 10 years of focused industry experience and the proper foundation with education in Computer Sciences. My professional skills such as C#, PHP, Node.js various technologies, and years of development experience to improve project production and development efficiency. 

Skill

Unity3D      C#      PHP      Javascript      Python      VUE     JAVA     C++


工作經歷

2016 - PRESENT

Lead Game Programmer

Suzhou Bigbeargame LTD Co 

Suzhou, China

  • Responsible for the development of mahjong game framework system;
  • Responsible for the development of the company platform system;
  • Responsible for company's R & D department establishment and technology team construction;
  • To be responsible for the recruitment and training of the personnel of the technical department;
  • Participate in the formulation of the company's technical strategy plan;

2014/6 - 2015/10

Lead Game Programmer

Lythen Network 

Shanghai, China

  • Develope Action RPG game by Unity3D;
  • Assist other client members in developing game features;
  • Coordinate planning requirements and design systems;
  • Plan the project development schedule;
  • Build Backend Service by PHP;

2013/4 - 2014/5

Leader Programmer  

Raytheon Digital 

Taichung, Taiwan

  •  Transplant web game to mobile app(Android/iOS)in projects within one years for oversea customers in Taiwan, and Japan;
  • Using Unity3D to develop mobile game and develop game system on Socket server and established billing system of android/iOS;
  • Completed game billing with Prime31 plugin and using Wnmp to verify transaction of In-App billing;
  • Build Backend Service by PHP;
  • Distributing game on Google market and Apple store;
  • Develop the Job Plan to project programmer and trace the project progress;

十月 2008 - 三月 2013

Game programmer 

USERJOY Technology Co. LTD

Taipei, Taiwan

Participated in the development of three game projects

  • Participated in the development of three MMO projects;
  • Using Python and C++ to develop Game UI system based on BigWorld engine;
  • Implement Game UI manufacturing process, contains source naming and category, application development, memory usage tracking;
  • Using Unity3d to develop web game;
  • Complete IO data loader, AssetBundle loader, and other game logic function;

EDUCATION

2005 - 2007

國立台灣科技大學 National Taiwan University of Science and Technology

Master of Engineering (MEng), Department of Automation Engineering

2003 - 2005

國立臺灣海洋大學 National Taiwan Ocean University

Bachelor's degree

PROJECT

大熊苏州麻将 / Mobile Casual 

2016-Current

  • Develop mahjong client independently using cocos creator;
  • Develop a back-end system independently using THINKPHP;
  • Develop game server using Nodejs;
  • Responsible for the product ios, android release online;
  • Responsible for managing server running backups

[apple store]

search '大熊苏州麻将' on Apple Store

https://apps.apple.com/cn/app/%E5%A4%A7%E7%86%8A%E8%8B%8F%E5%B7%9E%E9%BA%BB%E5%B0%86-%E6%9C%AC%E5%9C%B0%E4%BA%BA%E6%9C%8B%E5%8F%8B%E5%9C%88%E7%9A%84%E6%8E%8C%E4%B8%8A%E6%A3%8B%E7%89%8C%E5%AE%A4/id1187679868

Bomberman Fight Online / Mobile

2023/1-Current

  • Responsible for selecting the project technical framework;
  • Responsible for developing hot updates technology;
  • Responsible for the development of Bomb Superman logic;
  • Responsible for packaging the server/client upload and publish to the server;
  • Responsible for the development of frame synchronization technology;
  • Solve performance lag, network lag and optimize package size;
  • Build Atlas, AssetBundle Browser to reduce Package size;
  • Responsible for developing design excel;
  • Responsible for map editor development;
  • Responsible for the development of the action editor;

Vue3 project / Web

2023/7-2023/9

  • Complete the main tasks of the project;
  • Responsible for multilingual support development;
  • Responsible for the production and development of page layout elements;
  • Responsible for HTTP interface development and debugging;
  • Responsible for accessing Tencent IM system;
  • Responsible for packaging and publishing to server deployment;

数独kid-脑力开发益智游戏 / Mobile Puzzle 

2022-2022

https://play.google.com/store/apps/details?id=com.WWB.sudo

RummyGo / Mobile Casual Game

2020-2022

https://play.google.com/store/apps/details?id=com.bigbeargame.grd&pli=1

  • Complete the development of Indian Rami game independently
  • Design European and American turntables, slots, lami, and other gameplay independently
  • Use Unity and Nodejs to develop Game
  • Responsible for overall game architecture, and numerical design;
  • Responsible for overseas market promotion, FB Fans,instagram promotion, and marketing activities;

  • Responsible for submit app to GooglePlay and Apple Store for review and release;

  • Responsible for developing game service framework and functions;

  • Responsible for developing game client frameworks and functions;

  • Responsible for the development and design of game backend systems;

  • Responsible for the development of the game official website

魂斗三国 hundousanguo / Mobile ARPG

2014-2015

https://play.google.com/store/apps/details?id=com.vtc.quanlongtranhba(Android)

https://itunes.apple.com/vn/app/id999200490(iOS)

 

  • develop client framework;
  • help employee overcome problem;
  • verify rationality of game demand brought up by designer;
  • establish multi languages development environment;
  • integrate third party tools, such as CrashReport、Gotye Chat API、Fmod Mobile solution、TalkingData tracing solution、VTC SDK(Login、Payment);
  • develop ios automatic compile solution;
  • establish patch system that build apk automatically and patch data to release machine;
  • increase performance to keep the game running smoothly by memory usage, load assetbundle in background thread;
  • develop assetbundle manager to cover resource load and unload;

kamilo(卡米洛传说)

2013-2014

game category : Mobile App(Android/iOS)

  • establish multi languages development environment;
  • exploit In-App Billing system by Prime31 plugin and verify signature by web services;
  • decrease memory usage of design xml and NGUI sources assetbundle;
  • establish syslog system to record player log, and analysis FAQ by syslog;
  • establish patch system that build apk automatically and patch data to release machine;
  • exploit anti-reflector tools Crypto Obfuscator to protect game data;
  • increase performance to keep the game running smoothly by memory usage, load assetbundle in background thread;
  • develop assetbundle manager to cover resource load and unload;
  • make use of android native code and UniWebView to establish mobile webview foundation;
  • complete Ad tracing SDK installation;

Moego online(萌谷帝国)/ PC MMO

2010-2010

  • using Combine-Meshes to decrease draw calls of user interface rendering(like Unity NGUI
  • promote texture usage efficiency by some rendering skill, such as sliced sprite, tiling, and etc.
  • develop skill colddown effect by pixel shader.


PKO online(火凤三国)/ PC MMO

2008-2010

develop common UI object for programmer to complete game UI, such as label, button, commbo box, chat, and etc.

assisted in solving the problem of large memory usage


Resume
Profile

123123    Chung ming Chen                    

       [email protected]

             Suzhou, China

Game Developer with 10 years of focused industry experience and the proper foundation with education in Computer Sciences. My professional skills such as C#, PHP, Node.js various technologies, and years of development experience to improve project production and development efficiency. 

Skill

Unity3D      C#      PHP      Javascript      Python      VUE     JAVA     C++


工作經歷

2016 - PRESENT

Lead Game Programmer

Suzhou Bigbeargame LTD Co 

Suzhou, China

  • Responsible for the development of mahjong game framework system;
  • Responsible for the development of the company platform system;
  • Responsible for company's R & D department establishment and technology team construction;
  • To be responsible for the recruitment and training of the personnel of the technical department;
  • Participate in the formulation of the company's technical strategy plan;

2014/6 - 2015/10

Lead Game Programmer

Lythen Network 

Shanghai, China

  • Develope Action RPG game by Unity3D;
  • Assist other client members in developing game features;
  • Coordinate planning requirements and design systems;
  • Plan the project development schedule;
  • Build Backend Service by PHP;

2013/4 - 2014/5

Leader Programmer  

Raytheon Digital 

Taichung, Taiwan

  •  Transplant web game to mobile app(Android/iOS)in projects within one years for oversea customers in Taiwan, and Japan;
  • Using Unity3D to develop mobile game and develop game system on Socket server and established billing system of android/iOS;
  • Completed game billing with Prime31 plugin and using Wnmp to verify transaction of In-App billing;
  • Build Backend Service by PHP;
  • Distributing game on Google market and Apple store;
  • Develop the Job Plan to project programmer and trace the project progress;

十月 2008 - 三月 2013

Game programmer 

USERJOY Technology Co. LTD

Taipei, Taiwan

Participated in the development of three game projects

  • Participated in the development of three MMO projects;
  • Using Python and C++ to develop Game UI system based on BigWorld engine;
  • Implement Game UI manufacturing process, contains source naming and category, application development, memory usage tracking;
  • Using Unity3d to develop web game;
  • Complete IO data loader, AssetBundle loader, and other game logic function;

EDUCATION

2005 - 2007

國立台灣科技大學 National Taiwan University of Science and Technology

Master of Engineering (MEng), Department of Automation Engineering

2003 - 2005

國立臺灣海洋大學 National Taiwan Ocean University

Bachelor's degree

PROJECT

大熊苏州麻将 / Mobile Casual 

2016-Current

  • Develop mahjong client independently using cocos creator;
  • Develop a back-end system independently using THINKPHP;
  • Develop game server using Nodejs;
  • Responsible for the product ios, android release online;
  • Responsible for managing server running backups

[apple store]

search '大熊苏州麻将' on Apple Store

https://apps.apple.com/cn/app/%E5%A4%A7%E7%86%8A%E8%8B%8F%E5%B7%9E%E9%BA%BB%E5%B0%86-%E6%9C%AC%E5%9C%B0%E4%BA%BA%E6%9C%8B%E5%8F%8B%E5%9C%88%E7%9A%84%E6%8E%8C%E4%B8%8A%E6%A3%8B%E7%89%8C%E5%AE%A4/id1187679868

Bomberman Fight Online / Mobile

2023/1-Current

  • Responsible for selecting the project technical framework;
  • Responsible for developing hot updates technology;
  • Responsible for the development of Bomb Superman logic;
  • Responsible for packaging the server/client upload and publish to the server;
  • Responsible for the development of frame synchronization technology;
  • Solve performance lag, network lag and optimize package size;
  • Build Atlas, AssetBundle Browser to reduce Package size;
  • Responsible for developing design excel;
  • Responsible for map editor development;
  • Responsible for the development of the action editor;

Vue3 project / Web

2023/7-2023/9

  • Complete the main tasks of the project;
  • Responsible for multilingual support development;
  • Responsible for the production and development of page layout elements;
  • Responsible for HTTP interface development and debugging;
  • Responsible for accessing Tencent IM system;
  • Responsible for packaging and publishing to server deployment;

数独kid-脑力开发益智游戏 / Mobile Puzzle 

2022-2022

https://play.google.com/store/apps/details?id=com.WWB.sudo

RummyGo / Mobile Casual Game

2020-2022

https://play.google.com/store/apps/details?id=com.bigbeargame.grd&pli=1

  • Complete the development of Indian Rami game independently
  • Design European and American turntables, slots, lami, and other gameplay independently
  • Use Unity and Nodejs to develop Game
  • Responsible for overall game architecture, and numerical design;
  • Responsible for overseas market promotion, FB Fans,instagram promotion, and marketing activities;

  • Responsible for submit app to GooglePlay and Apple Store for review and release;

  • Responsible for developing game service framework and functions;

  • Responsible for developing game client frameworks and functions;

  • Responsible for the development and design of game backend systems;

  • Responsible for the development of the game official website

魂斗三国 hundousanguo / Mobile ARPG

2014-2015

https://play.google.com/store/apps/details?id=com.vtc.quanlongtranhba(Android)

https://itunes.apple.com/vn/app/id999200490(iOS)

 

  • develop client framework;
  • help employee overcome problem;
  • verify rationality of game demand brought up by designer;
  • establish multi languages development environment;
  • integrate third party tools, such as CrashReport、Gotye Chat API、Fmod Mobile solution、TalkingData tracing solution、VTC SDK(Login、Payment);
  • develop ios automatic compile solution;
  • establish patch system that build apk automatically and patch data to release machine;
  • increase performance to keep the game running smoothly by memory usage, load assetbundle in background thread;
  • develop assetbundle manager to cover resource load and unload;

kamilo(卡米洛传说)

2013-2014

game category : Mobile App(Android/iOS)

  • establish multi languages development environment;
  • exploit In-App Billing system by Prime31 plugin and verify signature by web services;
  • decrease memory usage of design xml and NGUI sources assetbundle;
  • establish syslog system to record player log, and analysis FAQ by syslog;
  • establish patch system that build apk automatically and patch data to release machine;
  • exploit anti-reflector tools Crypto Obfuscator to protect game data;
  • increase performance to keep the game running smoothly by memory usage, load assetbundle in background thread;
  • develop assetbundle manager to cover resource load and unload;
  • make use of android native code and UniWebView to establish mobile webview foundation;
  • complete Ad tracing SDK installation;

Moego online(萌谷帝国)/ PC MMO

2010-2010

  • using Combine-Meshes to decrease draw calls of user interface rendering(like Unity NGUI
  • promote texture usage efficiency by some rendering skill, such as sliced sprite, tiling, and etc.
  • develop skill colddown effect by pixel shader.


PKO online(火凤三国)/ PC MMO

2008-2010

develop common UI object for programmer to complete game UI, such as label, button, commbo box, chat, and etc.

assisted in solving the problem of large memory usage