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Urban & Regional Planner @St - Jamea3a el Dewal El Arabiya El Dokki
2009 ~ 2009
Architect - Planning Engineer - Landscape Planner - 2D-3D Modeling
More than one year
Good Attendance
Hard Working
Cooperative
Employed
Full-time / Interested in working remotely
10-15 years
Cairo University
Urban & Regional Planning
Avatar of Little Warrior.
Entrepreneur
Within one year
Little Warrior Serve Care Do. Surabaya, East Java, Indonesia We are Professional Tutor Education (Consultant) Artist 2D until 3D based in Surabaya, Indonesia. We are ready to given material in education tutor with our style comfort and confidence. We provide anything about 2D and 3D (Graphic until Animation). If you are interest, please don't hestitate to contact usAdminAdmin 2 Professional | Education | Tutor | Artist 2D | 3D | Graphic | Animation
Adobe Creative Suite
Illustrator
animator
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
Avatar of WAEL RIAD.
Avatar of WAEL RIAD.
Resident Engineer @FATTEEN Engineering Consultants Office
2019 ~ Present
Resident Engineer
Within one year
Full Name : Wael Nabil Shafek Riad I have an honor because Dr.Hassan Dora has chosen my design, which I could have prepared based on scientific theories found in pharmacology and sterilization after big studying it at of references to pharmacology and the Internet and explain to doctors Pharmacy my friends in order to build a hospital (Building 27) , which are now in association of serum and vaccine in Al Agouza and that was in the Safa Farouk for Contracting co. I was then deputy technical director of the office in 2002 and this is the three-dimensional
Dedicated
Verbal and Written Communicator
Time Management
Full-time / Interested in working remotely
More than 15 years
Atlantic International University
BACHELOR OF SCIENCE IN ARCHITECTURAL ENGINEERING
Avatar of Ar. I Putu Herry Darmawan, ST.,IAI.
Avatar of Ar. I Putu Herry Darmawan, ST.,IAI.
Architect and Construction @HYA Architect
2021 ~ Present
Solutions Architect
Within one month
2021 Helper Architect 2M Design LAB Architecture design studio, i'm as helper architect make 3 project from bali there are project beachclub and villa JuneNovember 2018 Architect Mandala Nusa Karya Consultant Architect that design 5 project that contains house, guest house and villa based in Bali island JanuaryJune 2016 Architect and Developer Graha Mandala Utama Property Architect with 5 developers teaam, creating a residential house of 20 units in the city of mataram, lombok island, indonesia EducationUdayana University Architecture Skills Design Building Design property development 3d modeling 2D CAD Drawing Conceptual Design Languages Indonesian — Native or Bilingual English — Intermediate
Design
Building Design
property development
Employed
Part-time / Interested in working remotely
4-6 years
Udayana University
Architecture
Avatar of Irawan Guntur Trihatmoko.
Avatar of Irawan Guntur Trihatmoko.
Graphic Designer @Ray White
2020 ~ Present
Freelancer
Within six months
Editing Video Mengerjakan desain iklan digital Staff Human Resources • PT. Indonesia Partner Solution JuniJuli 2020 Berperan sebagai staff layanan pengurusan BPJS karyawan outsourcing Membantu HRD dalam mengurus perekrutan tenaga kerja Graphic Designer • CV. Prima Advertising FebruariMei 2019 Melayani kebutuhan desain dari customer Membuat desain iklan digital Designer Interior|3D Modeling • Pure Butterfly Interior OktoberNovember 2017 Berperan sebagai 3D Modeling dan Gamabr kerja Interior. Pengawas lapangan proyek interior Drafter • PT. Bhaskara Madya Djaya AgustusSeptember 2016 Berperan dalam mengerjakan gambar kerja seperti gambar 2D autocad dan 3D modeling. Mengawasi proyek Pendidikan Universitas Muhammadiyah Surabaya ArchitectureProjek My Project
Word
PowerPoint
Photoshop
Part-time / Interested in working remotely
4-6 years
Universitas Muhammadiyah Surabaya
Architecture
Avatar of Horus Chen.
Avatar of Horus Chen.
Art Director @Skycarpenter Entertainment
2009 ~ 2019
Art Director
More than one year
科幻;寫實到卡通風格。 Sketch 速寫與素描,用鉛筆或炭筆在紙上設定作業。 Storyboard 動畫用故事板繪製,或討論說明時的速寫說明技能。 3D 技能 Low-Poly Mesh 製作人物、怪物、物件、建築、地景的低面數模型。 3D Modeling2D美術製成低模或高模的3D模組,包含UV拆解、貼圖繪製
Unity3D
Photoshop
LightWave
Employed
Not open to opportunities
Part-time / Remote Only
More than 15 years
崑山科技大學
空間設計
Avatar of 吳恩多.
Avatar of 吳恩多.
Sr. Engineer @VIVERSE 宏願數位股份有限公司
2023 ~ Present
Gameplay Programmer / Graphics Programmer / Technical Artist
Within one month
me a deep understanding of game architecture and design. YouTube Portfolio [email protected] Github Artstation 【中文簡歷 Chinese Resume】 Education 教育 National Taipei University of Business Department of Digital Multimedia Design This department mainly studies games and animation, learning C#, Unity, Unreal, Modeling, Rigging, 2D/3D Animation, 3D Printing, ArduinoWork Experience 工作經歷 Unity Engineer • In2idea LTDPresent Develop interactive games and integrate exhibition application products, develop basic graphics shaders, localize applications, collaborate with back-end engineers and handle local caching and asynchronous commands. Practical experience involves setting up
Unity3D
Maya
ZBrush
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
國立臺北商業大學
數位多媒體設計
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Avatar of the user.
Past
Designer @Abysm Internal
2017 ~ Present
Illustrator and Graphic Designer
Within three months
Photoshop
Illustrator
Photoshop/Illustrator
Unemployed
Open to opportunities
Part-time / Remote Only
6-10 years
OCAD University
Illustration
Avatar of Frederick Butt.
Offline
Avatar of Frederick Butt.
Offline
Past
Senior 3D Lighting and Compositing Artist @Bardel Entertainment
2022 ~ 2024
3D Lighting Artist
Within one month
College of Art and Design JanuaryDecember 2023 | Vancouver, Canada ~ “VCAD: Game Development and Design" (Visual College of Art & Design) (Instructor) ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) (Instructor) Hands-on experience with Unreal Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine. Assisted in conceptualizing and implementing creative ideas and concepts. Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency Skills: MEL · Maya · Photoshop · 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art
Unemployed
Open to opportunities
Full-time / Interested in working remotely
More than 15 years
FXPHD.com
Avatar of the user.
Avatar of the user.
Information System SeniorExecutive @BRAND'S SUNTORY LTD. TAIWAN BRANCH (MALAYSIA)
2019 ~ 2023
Front-End / Back-End / Full Stack Web Developer / Software Engineer
Within one month
TypeScript
JavaScript
React.js
Not open to opportunities
Full-time / Remote Only
6-10 years
自學
全端網頁開發 / 行動 App 開發 / 獨立遊戲開發

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Lighter-Compositor-3D Generalist
Logo of Bardel Entertainment.
Bardel Entertainment
2022 ~ 2024
Metro Vancouver Regional District, British Columbia, Canada
Professional Background
Current status
Unemployed
Job Search Progress
Open to opportunities
Professions
Fields of Employment
Work experience
More than 15 years
Management
Skills
Languages
Job search preferences
Positions
3D Lighting Artist
Job types
Full-time
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Remote
Interested in working remotely
Freelance
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School
FXPHD.com
Major
Print

Frederick Butt

Vancouver, British Columbia, Canada
[email protected]

Linkedin: https://www.linkedin.com/in/fred-butt/

CG Lighting & Compositing Reel: https://youtu.be/KSa-d67o1Xs

Art Station: https://frederickbutt3.artstation.com/

20 Years of experience working in Television, Movies, and Game Development.
Software experience:

Work Experience


Senior 3D Lighting and Compositing Artist  •  Bardel Entertainment

December 2022 - January 2024  |  Vancouver, Canada

  • ~ "Sausage Party: Foodtopia" (TV Series)
    ~ "Diary of a Wimpy Kid Christmas: Cabin Fever" (Movie)
    Responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. Worked closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative.
    Demonstrated strong communication and collaboration skills to work effectively within a team.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Instructor  •  Visual College of Art and Design

January 2022 - December 2023  |  Vancouver, Canada 

  • ~ “VCAD: Game Development and Design" (Visual College of Art & Design) (Instructor)
    ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) (Instructor)
    Hands-on experience with Unreal Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    Assisted in conceptualizing and implementing creative ideas and concepts.
    Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency
  • Skills: MEL  · Maya  · Photoshop· 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art · Adobe Creative Suite · Maya · Character Animation · Game Development · Lighting · 3D · Texturing · UV Mapping · Perforce · Modeling · Rigging · Unity · Software Development · Video Games · Photoshop · Python (Programming Language) · After Effects · Git · Computer Animation · ZBrush · Renderman · Editing · Game Engines · Look Development · Graphic Design · Motion Graphics · Compositing · Animation · Mental Ray · Adobe Premiere Pro

3D Lighting and Compositing Artist  •  Atomic Cartoons

September 2021 - December 2022  |  Vancouver, Canada 

  • ~ "My Little Pony" (TV Series)
    ~ "Princess Power" (TV Series)
    Developing lighting setups, adjusting shaders and rendering and compositing shots, whilst keeping consistency across a sequence. Demonstrated an eye for lighting composition, a good understanding of colour theory and a strong technical ability.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Senior 3D Lighting and Compositing Artist  •  ICON Creative Studio

August 2020 - September 2021  |  Vancouver, Canada 

  • ~ “Action Pack” (TV Series)
    ~ “Supernatural Academy” (TV Series)
    Worked with direction from the Visual Effects Supervisors and Sequence Supervisors to create the look of computer-generated objects and scenes. Responsible for lighting, shading, rendering, and some compositing. Filled the role of Technical Director and worked with all other departments to bring the shot together
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Lighting and Compositing Artist  •  Atomic Cartoons

December 2017 - August 2020  |  Vancouver, Canada 

  • ~ “LEGO Marvel Avengers” (TV Series)
    ~ “The Mighty Express” (TV Series)
    ~ "Hello Ninja" (TV Series)
    ~ "LEGO Jurassic World: Legend of Isla Nublar" (TV Series)
    ~ "LEGO Spider-Man: Vexed By Venom" (Movie)
    ~ "LEGO Jurassic World: The Secret Exhibit" (TV Series)
    ~ "Super Dinosaur" (TV Series)
    Enabled depth and realism to be added to a computer-generated (CG) scenes through lighting. Adjusted the colour, placement and intensity of CG lights to create atmosphere, add realism and depth.
  • Skills: Rendering · Maya · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Rendering Engineer  •  Atomic Cartoons

June 2017 - December 2017  |  Vancouver, Canada 

  • ~ "Minecraft Adventures" (Youtube)
    Implemented scalable solutions for high-quality rendering. Performed CPU and GPU performance profiling and optimization. Work with teams to achieve visually stunning experiences. Collaborated with other engineers to form a highly creative and productive team.
  • Skills: C#, Python (Programming Language), git, perforce

3D Modeler  •  Atomic Cartoons

September 2017 - October 2017  |  Vancouver, Canada 

  • ~ "Screatures" (Cancelled)
    Modeling - (Maya) Modeling, Unwrapping, Surfacing
    Rigging - Created digital skeletons for 3D computer-generated (CG) characters.
  • Skills: Maya  · Photoshop · 3D Modeling · Texturing · Rigging

3D Generalist  •  Atomic Cartoons

March 2017 - May 2017  |  Vancouver, Canada 

  • ~ "Save My Reno" (Live-action) (TV Series)
    As a 3D Generalist in this role, I did Modeling, Surfacing, Camera Animation, Lighting, Rendering, and Compositing. Using Maya, Cinema 4D, Adobe Photoshop and After Effects.
  • Skills:Maya, Cinema 4D, Adobe Photoshop and After Effects. Skills: Python (Programming Language), C#, Maya, Photoshop3D Modeling, Texturing, layout

3D Lighting Artist  •  WildBrain

February 2015 - January 2016  |  Vancouver, Canada 

  • ~ “The Deep” (TV Series)
    As a Lighting artist, I used light to enhance the atmosphere, tone, depth and mood of a scene. Inputted different light effects depending on the factors in a frame or scene, such as the weather or the time of day. Made it clear where the light sources are meant to be in a scene.
  • Skills: Rendering · SoftImage XSI · Lighting · TV series  · Python (Programming Language) · Compositing · C#

3D Modeler  •  WildBrain

February 2013 - February 2015  |  Vancouver, Canada 

  • ~ “Endangered Species” (TV Series)
    ~ “Slugterra” (TV Series)
    ~ “Slugterra: Return of the Elementals” (Movie)
    Showed proficiency in 3D modeling software (Maya) and texturing software (Substance Painter, Photoshop).
    Working from concept art, real-world reference, and scans.
    As an environment artist, I created, and layed out digital 3D environments — from compiling an entire set to scattering tiny rocks — that form the world of a film or animation. It included populating an environment with assets, commonly known as set dressing.
  • Skills: 3D Modeling · Maya · Texturing · TV series · Rigging · Photoshop · Python (Programming Language) · layout · XSI · C#

3D Generalist  •  GRI Simulations Inc.

February 2008 - August 2012  |  St. John's, Canada

  • ~ "VROV Simulator" (Virtual Remote Operated Vehicle Simulator) (Video Game Title)
    "Shipped on PC"
    "3D Artist and Gameplay Programmer"
    • Create visually stunning and optimized 3D models, textures, and environments for use in real-time rendering projects.
    • Optimized assets for performance while maintaining high visual quality. Demonstrated proficiency in 3D modeling software (3ds Max) and texturing software (Photoshop)
    • Based on a brief and/or concept art. I digitally built, sculpted, and added details to 3D characters, props, vehicles, and sets, often referred to as assets. As a base, I was often provided with a scan of a prop, character, or vehicle. (High-Poly AutoCad Model)
    • Hands-on experience with in-house game engine systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    • Collaborated with cross-functional teams (artists, designers, developers) to ensure art assets integrated smoothly into real-time game projects.
      • Skills: 3ds Max - Photoshop - Production Experience · 3D Modeling · Video Editing · Technical Art · Software Engineers · Game Development · Lighting · Autodesk 3ds Max · Perforce · Real-time Rendering · Software Development · Video Games · Photoshop · Python (Programming Language) · Git · Game Engines · C#

3D Generalist  •  YWBTY Films

June 2007 - May 2008  | St. John's, Canada 

  • ~ “Water Pressures” (Short Film)
    Film and Visual Effects: As a Technical artist, I played a significant role in the film and visual effects department. Worked alongside visual effects artists, compositors, and technical directors to develop and implement complex visual effects shots.
  • Skills: Technical Art, Maya, 3D Modeling, Photoshop, After Effects, Vfx, Python (Programming Language), Lighting, Video Editing, C#

3D Generalist  •  Newfound Productions

August 2006 - August 2007  |  Humber Valley, Canada 

  • ~ “Nevis and St. kits Caribbean resort promotional material”
    ~ “Ian Marshall Soccer Academy promotional material”
    ~ “Music videos”
    ~ "Websites"
    Used knowledge of programming and art to integrate an artist's or animator's visual content into websites, commercials, and music videos
  • Skills: Maya, Photoshop, Technical Art, After Effects, Web Development, Web Design, Python (Programming Language), Front-End Development, Lighting, Video Editing, C#

3D Modeling Animation Art and Design Instructor  •  College of the North Atlantic

July 2006 - August 2006  |  Stephenville, Canada

  • Taught fundamentals and advanced topics in 3d animation using Maya. Provided creative direction and criticism to students. This could include character animation research, animation blocking, and animation polish. Work with other faculty members to develop an ongoing and constantly improving curriculum.
  • Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing

Education


FXPHD.com

Field of study  •  2011 - 2016

Completed numerous online courses. Maya, Houdini, Renderman Studio, After Effects and Nuke

College of the North Atlantic

Multimedia - Digital Animation  •  2004 - 2006

GPA: 3.258

Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing 

Top Skills


  • Top Skills: Rendering · Maya ·  Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C# 

Languages


English, Python, C#

References


Scott Hudson, BSBA

270-992-0623

[email protected]

I had the pleasure of working with Fred when our career paths crossed for a couple of years at GRI Simulations in Newfoundland, Canada. During our time together, Fred was a dedicated team player, who worked hard, and who always went the extra mile in every project he took part in. Fred is an exceptional digital artist. Looking back, it's easy to see that his skill and ambition meant he was destined for bigger and better things. Outside of his technical skill, Fred also has great interpersonal skills and gets along well with his team mates and clients. He was always charming and funny and would always lighten the mood in stressful situations.  

Conor Woodard,

604-754-4540

[email protected]

Fred is one of the hardest working guys you'll ever meet. It's hard to picture so much focus come from someone who's so light hearted and easy going. The energy he brings to the table is infectious, and you're doing the whole team a favor when you put him on it.


Resume
Profile

Frederick Butt

Vancouver, British Columbia, Canada
[email protected]

Linkedin: https://www.linkedin.com/in/fred-butt/

CG Lighting & Compositing Reel: https://youtu.be/KSa-d67o1Xs

Art Station: https://frederickbutt3.artstation.com/

20 Years of experience working in Television, Movies, and Game Development.
Software experience:

Work Experience


Senior 3D Lighting and Compositing Artist  •  Bardel Entertainment

December 2022 - January 2024  |  Vancouver, Canada

  • ~ "Sausage Party: Foodtopia" (TV Series)
    ~ "Diary of a Wimpy Kid Christmas: Cabin Fever" (Movie)
    Responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. Worked closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative.
    Demonstrated strong communication and collaboration skills to work effectively within a team.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Instructor  •  Visual College of Art and Design

January 2022 - December 2023  |  Vancouver, Canada 

  • ~ “VCAD: Game Development and Design" (Visual College of Art & Design) (Instructor)
    ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) (Instructor)
    Hands-on experience with Unreal Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    Assisted in conceptualizing and implementing creative ideas and concepts.
    Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency
  • Skills: MEL  · Maya  · Photoshop· 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art · Adobe Creative Suite · Maya · Character Animation · Game Development · Lighting · 3D · Texturing · UV Mapping · Perforce · Modeling · Rigging · Unity · Software Development · Video Games · Photoshop · Python (Programming Language) · After Effects · Git · Computer Animation · ZBrush · Renderman · Editing · Game Engines · Look Development · Graphic Design · Motion Graphics · Compositing · Animation · Mental Ray · Adobe Premiere Pro

3D Lighting and Compositing Artist  •  Atomic Cartoons

September 2021 - December 2022  |  Vancouver, Canada 

  • ~ "My Little Pony" (TV Series)
    ~ "Princess Power" (TV Series)
    Developing lighting setups, adjusting shaders and rendering and compositing shots, whilst keeping consistency across a sequence. Demonstrated an eye for lighting composition, a good understanding of colour theory and a strong technical ability.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Senior 3D Lighting and Compositing Artist  •  ICON Creative Studio

August 2020 - September 2021  |  Vancouver, Canada 

  • ~ “Action Pack” (TV Series)
    ~ “Supernatural Academy” (TV Series)
    Worked with direction from the Visual Effects Supervisors and Sequence Supervisors to create the look of computer-generated objects and scenes. Responsible for lighting, shading, rendering, and some compositing. Filled the role of Technical Director and worked with all other departments to bring the shot together
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Lighting and Compositing Artist  •  Atomic Cartoons

December 2017 - August 2020  |  Vancouver, Canada 

  • ~ “LEGO Marvel Avengers” (TV Series)
    ~ “The Mighty Express” (TV Series)
    ~ "Hello Ninja" (TV Series)
    ~ "LEGO Jurassic World: Legend of Isla Nublar" (TV Series)
    ~ "LEGO Spider-Man: Vexed By Venom" (Movie)
    ~ "LEGO Jurassic World: The Secret Exhibit" (TV Series)
    ~ "Super Dinosaur" (TV Series)
    Enabled depth and realism to be added to a computer-generated (CG) scenes through lighting. Adjusted the colour, placement and intensity of CG lights to create atmosphere, add realism and depth.
  • Skills: Rendering · Maya · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Rendering Engineer  •  Atomic Cartoons

June 2017 - December 2017  |  Vancouver, Canada 

  • ~ "Minecraft Adventures" (Youtube)
    Implemented scalable solutions for high-quality rendering. Performed CPU and GPU performance profiling and optimization. Work with teams to achieve visually stunning experiences. Collaborated with other engineers to form a highly creative and productive team.
  • Skills: C#, Python (Programming Language), git, perforce

3D Modeler  •  Atomic Cartoons

September 2017 - October 2017  |  Vancouver, Canada 

  • ~ "Screatures" (Cancelled)
    Modeling - (Maya) Modeling, Unwrapping, Surfacing
    Rigging - Created digital skeletons for 3D computer-generated (CG) characters.
  • Skills: Maya  · Photoshop · 3D Modeling · Texturing · Rigging

3D Generalist  •  Atomic Cartoons

March 2017 - May 2017  |  Vancouver, Canada 

  • ~ "Save My Reno" (Live-action) (TV Series)
    As a 3D Generalist in this role, I did Modeling, Surfacing, Camera Animation, Lighting, Rendering, and Compositing. Using Maya, Cinema 4D, Adobe Photoshop and After Effects.
  • Skills:Maya, Cinema 4D, Adobe Photoshop and After Effects. Skills: Python (Programming Language), C#, Maya, Photoshop3D Modeling, Texturing, layout

3D Lighting Artist  •  WildBrain

February 2015 - January 2016  |  Vancouver, Canada 

  • ~ “The Deep” (TV Series)
    As a Lighting artist, I used light to enhance the atmosphere, tone, depth and mood of a scene. Inputted different light effects depending on the factors in a frame or scene, such as the weather or the time of day. Made it clear where the light sources are meant to be in a scene.
  • Skills: Rendering · SoftImage XSI · Lighting · TV series  · Python (Programming Language) · Compositing · C#

3D Modeler  •  WildBrain

February 2013 - February 2015  |  Vancouver, Canada 

  • ~ “Endangered Species” (TV Series)
    ~ “Slugterra” (TV Series)
    ~ “Slugterra: Return of the Elementals” (Movie)
    Showed proficiency in 3D modeling software (Maya) and texturing software (Substance Painter, Photoshop).
    Working from concept art, real-world reference, and scans.
    As an environment artist, I created, and layed out digital 3D environments — from compiling an entire set to scattering tiny rocks — that form the world of a film or animation. It included populating an environment with assets, commonly known as set dressing.
  • Skills: 3D Modeling · Maya · Texturing · TV series · Rigging · Photoshop · Python (Programming Language) · layout · XSI · C#

3D Generalist  •  GRI Simulations Inc.

February 2008 - August 2012  |  St. John's, Canada

  • ~ "VROV Simulator" (Virtual Remote Operated Vehicle Simulator) (Video Game Title)
    "Shipped on PC"
    "3D Artist and Gameplay Programmer"
    • Create visually stunning and optimized 3D models, textures, and environments for use in real-time rendering projects.
    • Optimized assets for performance while maintaining high visual quality. Demonstrated proficiency in 3D modeling software (3ds Max) and texturing software (Photoshop)
    • Based on a brief and/or concept art. I digitally built, sculpted, and added details to 3D characters, props, vehicles, and sets, often referred to as assets. As a base, I was often provided with a scan of a prop, character, or vehicle. (High-Poly AutoCad Model)
    • Hands-on experience with in-house game engine systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    • Collaborated with cross-functional teams (artists, designers, developers) to ensure art assets integrated smoothly into real-time game projects.
      • Skills: 3ds Max - Photoshop - Production Experience · 3D Modeling · Video Editing · Technical Art · Software Engineers · Game Development · Lighting · Autodesk 3ds Max · Perforce · Real-time Rendering · Software Development · Video Games · Photoshop · Python (Programming Language) · Git · Game Engines · C#

3D Generalist  •  YWBTY Films

June 2007 - May 2008  | St. John's, Canada 

  • ~ “Water Pressures” (Short Film)
    Film and Visual Effects: As a Technical artist, I played a significant role in the film and visual effects department. Worked alongside visual effects artists, compositors, and technical directors to develop and implement complex visual effects shots.
  • Skills: Technical Art, Maya, 3D Modeling, Photoshop, After Effects, Vfx, Python (Programming Language), Lighting, Video Editing, C#

3D Generalist  •  Newfound Productions

August 2006 - August 2007  |  Humber Valley, Canada 

  • ~ “Nevis and St. kits Caribbean resort promotional material”
    ~ “Ian Marshall Soccer Academy promotional material”
    ~ “Music videos”
    ~ "Websites"
    Used knowledge of programming and art to integrate an artist's or animator's visual content into websites, commercials, and music videos
  • Skills: Maya, Photoshop, Technical Art, After Effects, Web Development, Web Design, Python (Programming Language), Front-End Development, Lighting, Video Editing, C#

3D Modeling Animation Art and Design Instructor  •  College of the North Atlantic

July 2006 - August 2006  |  Stephenville, Canada

  • Taught fundamentals and advanced topics in 3d animation using Maya. Provided creative direction and criticism to students. This could include character animation research, animation blocking, and animation polish. Work with other faculty members to develop an ongoing and constantly improving curriculum.
  • Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing

Education


FXPHD.com

Field of study  •  2011 - 2016

Completed numerous online courses. Maya, Houdini, Renderman Studio, After Effects and Nuke

College of the North Atlantic

Multimedia - Digital Animation  •  2004 - 2006

GPA: 3.258

Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing 

Top Skills


  • Top Skills: Rendering · Maya ·  Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C# 

Languages


English, Python, C#

References


Scott Hudson, BSBA

270-992-0623

[email protected]

I had the pleasure of working with Fred when our career paths crossed for a couple of years at GRI Simulations in Newfoundland, Canada. During our time together, Fred was a dedicated team player, who worked hard, and who always went the extra mile in every project he took part in. Fred is an exceptional digital artist. Looking back, it's easy to see that his skill and ambition meant he was destined for bigger and better things. Outside of his technical skill, Fred also has great interpersonal skills and gets along well with his team mates and clients. He was always charming and funny and would always lighten the mood in stressful situations.  

Conor Woodard,

604-754-4540

[email protected]

Fred is one of the hardest working guys you'll ever meet. It's hard to picture so much focus come from someone who's so light hearted and easy going. The energy he brings to the table is infectious, and you're doing the whole team a favor when you put him on it.