CakeResume Talent Search

Advanced filters
On
4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of Agung Prakoso.
Avatar of Agung Prakoso.
Video Editor & Photographer @Kumit Project
2020 ~ 2021
Marketing Intern, Social Media Intern, Social Media, Content Creator, PR Intern, Copywriter, Editor
Within three months
social media baik itu youtube, instagram dan tiktok Video Editor & Photographer • Galaxy Adventure SeptemberMay 2020 | Cilebut, Bogor Menjadi photographer dan videographer dari kegiatan gathering yang di adakan melayani kebutuhan customer seperti pengeditan foto dan design membuat konsep video sesuai yang diinginkan customer mengedit video tersebut setelah kegiatan gathering berakhir untuk diserahkan ke customer Education SMK TARUNA TERPADU 1 BOGOR Intermedia/Multimedia •Skills Photoshop PowerPoint Word Excel Publik Speaking Adobe Premiere Pro Adobe Illustrator Adobe Lightroom Adobe After Effects adobe flash professional Blender ( 3D Modeling ) Communication Corel Draw CapCut Video Editor VN Editor Davinci Resolve Languages Indonesian — Fluent English — Intermediate
Photoshop
PowerPoint
Word
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
SMK TARUNA TERPADU 1 BOGOR
Intermedia/Multimedia
Avatar of Muhammad Riesky Fabiansyah.
Avatar of Muhammad Riesky Fabiansyah.
Siswa @Fiverr
2020 ~ Present
Visual Effect Artist / Editor
Within one month
— Muhammad Riesky Fabiansyah Visual Effects Artist with 5+ years of experience, offering a strong blend of technical skills, meticulous organization, and a deep passion for the craft. Highly motivated and committed to contributing to the success of the studio, not only through my VFX expertise but also by actively fostering its growth and development. Achievement & Experience : - 5 years of work experience at Fiverr as : • Visual Effect Artist • Video Editor • 3D CGI Artist My experience includes : Expertise in various VFX software such as After Effects, Blender, Cinema 4D ( C4D ), & Premier Pro. Ability to work independently and
Video Editing Software
Visual Effects
3D Modelling
Studying
Open to opportunities
Part-time / Remote Only
4-6 years
SMK WIKRAMA BOGOR
Avatar of PutridusCor.
Avatar of PutridusCor.
Past
Designer @Abysm Internal
2017 ~ Present
Illustrator and Graphic Designer
Within two months
PutridusCor - Professional Illustrator & Graphic Designer Currently in Lecco, Italy. Moving back to Taiwan later inI'm looking for an awesome company or business with whom I can create amazing images for the world to enjoy! As a remote worker, or on-site in Tainan, and part-time preferred. Portfolio: https://www.artstation.com/putriduscor · More links: Cover The main tools of my trade include Adobe Photoshop, Illustrator, and now AI image generation tools for inspiracion (or finished images as required). Additionally I can use Krita, Blender for 3D modelling, InDesign, and I
Photoshop
Illustrator
Photoshop/Illustrator
Unemployed
Open to opportunities
Part-time / Remote Only
6-10 years
OCAD University
Illustration
Avatar of the user.
Avatar of the user.
Past
機構工程師 @泰科動力股份有限公司
2023 ~ Present
工程師
Within six months
SolidWorks
3D printing
Mechanism Design
Unemployed
Full-time / Interested in working remotely
4-6 years
國立台北科技大學
車輛工程
Avatar of the user.
Avatar of the user.
Sr. Game Developer Team Lead @Alam Digital
2022 ~ 2023
Sr. Game Developer Team Lead
More than one year
Unity3D
Blender ( 3D Modeling )
Metaverse
Full-time / Interested in working remotely
4-6 years
NUST
Computer Software Engineering
Avatar of Osman Yılmaztürk.
Avatar of Osman Yılmaztürk.
Past
Full Stack Unity Game Developer @Dikpal Studio
2020 ~ 2020
Mid-Senior level developer
More than one year
artificial intelligence and seeing people having fun is my main motivation. Mind and logic like to act. I think I will improve myself to do quality work until I die. Mid Level Unity Game Developer Isparta, TR [email protected] Skills Game Development •Unity / Blender / Audacity / Photopea •C# / C •VR APIs and integration •Databases (SQL) •Networking (Photon ) •Arduino Work Experience Dikpal Studio, Unity Game Developer, May 2020 ~ June 2020 Developing artificial intelligence for simulation games. Writing necessary in-game tools. To do literature research. Coding the main
Unity
C#
C
Unemployed
Not open to opportunities
Full-time / Remote Only
4-6 years
Pamukkale Üniversitesi
Lisans Derecesi Bilgisayar Mühendisliği
Avatar of the user.
Avatar of the user.
Lead Designer @Refract Studios
2020 ~ Present
2D/3D美術人員/設計師/插畫師/動畫師/遊戲美術/遊戲設計/分鏡師/3D場景建模師/原畫師
Within six months
Photoshop
Illustrator
Premiere Pro
Employed
Full-time / Interested in working remotely
4-6 years
University of Brighton
Graphic Design
Avatar of Alex Yu.
Avatar of Alex Yu.
Product Manager @Linker Vision
2023 ~ Present
PM/產品經理/專案管理
Within one month
detection, segmentation, and classification AI scenario. Good communication skills with doctors' demands and collaboration with colleagues. Patent Disclosure: Ultrasound detect and notify system. (serial number: I學歷 SepJun 2 National Taiwan University of Science and Technology Masters in Electrical Engineering Thesis "Online Data Stream Analytics for Dynamic Environments Using Self-Regularized Learning Framework", IEEE journal SepJun 2020 Yuan Ze University Bachelor in Electrical Engineering Skills Customer/VC negotiation and customer services DL/ML/AI algorithm, keen problem solving 3D modeling (Blender) Python, Matlab, Tensorflow, Keras Object detection, Classification, [email protected]
Business Development
Deep Learning
PYTHON
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立台灣科技大學 National Taiwan University of Science and Technology
電機工程
Avatar of Khairul Fahmi.
Avatar of Khairul Fahmi.
Senior Designer @PetaRumah
2020 ~ Present
Senior Designer
Within six months
menggunakan berbagai perangkat lunak desain, termasuk Adobe Creative Suite (Photoshop, Illustrator, After Effect, Figma, Capcut & Canva), dan memiliki pemahaman mendalam tentang tren desain terkini. Saya juga memiliki pengalaman dalam bekerja dengan tim lintas disiplin, termasuk pemasaran, pengembangan produk, dan manajemen proyek. Tidak hanya itu saya juga memiliki hobi 3D modeling (Blender 3D) seperti membuat character & produk komersial. Selain itu, saya juga memiliki kemampuan untuk mengartikan kebutuhan klien dan mengubahnya menjadi desain yang menarik dan efektif. Saya percaya bahwa kolaborasi yang kuat dengan klien adalah kunci untuk menciptakan solusi desain yang sesuai dengan visi mereka. Saya
Photoshop
After Effects
Canva
Employed
Full-time / Interested in working remotely
6-10 years
Universitas Potensi Utama
Seni dan Desain
Avatar of Frederick Butt.
Offline
Avatar of Frederick Butt.
Offline
Past
Senior 3D Lighting and Compositing Artist @Bardel Entertainment
2022 ~ 2024
3D Lighting Artist
Within one month
College of Art and Design JanuaryDecember 2023 | Vancouver, Canada ~ “VCAD: Game Development and Design" (Visual College of Art & Design) (Instructor) ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) (Instructor) Hands-on experience with Unreal Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine. Assisted in conceptualizing and implementing creative ideas and concepts. Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency Skills: MEL · Maya · Photoshop · 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art
Unemployed
Open to opportunities
Full-time / Interested in working remotely
More than 15 years
FXPHD.com

The Most Lightweight and Effective Recruiting Plan

Search resumes and take the initiative to contact job applicants for higher recruiting efficiency. The Choice of Hundreds of Companies.

  • Browse all search results
  • Unlimited access to start new conversations
  • Resumes accessible for only paid companies
  • View users’ email address & phone numbers
Search Tips
1
Search a precise keyword combination
senior backend php
If the number of the search result is not enough, you can remove the less important keywords
2
Use quotes to search for an exact phrase
"business development"
3
Use the minus sign to eliminate results containing certain words
UI designer -UX
Only public resumes are available with the free plan.
Upgrade to an advanced plan to view all search results including tens of thousands of resumes exclusive on CakeResume.

Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within one month
Lighter-Compositor-3D Generalist
Logo of Bardel Entertainment.
Bardel Entertainment
2022 ~ 2024
Metro Vancouver Regional District, British Columbia, Canada
Professional Background
Current status
Unemployed
Job Search Progress
Open to opportunities
Professions
Fields of Employment
Work experience
More than 15 years
Management
Skills
Languages
Job search preferences
Positions
3D Lighting Artist
Job types
Full-time
Locations
Remote
Interested in working remotely
Freelance
Educations
School
FXPHD.com
Major
Print

Frederick Butt

Vancouver, British Columbia, Canada
[email protected]

Linkedin: https://www.linkedin.com/in/fred-butt/

CG Lighting & Compositing Reel: https://youtu.be/KSa-d67o1Xs

Art Station: https://frederickbutt3.artstation.com/

20 Years of experience working in Television, Movies, and Game Development.
Software experience:

Work Experience


Senior 3D Lighting and Compositing Artist  •  Bardel Entertainment

December 2022 - January 2024  |  Vancouver, Canada

  • ~ "Sausage Party: Foodtopia" (TV Series)
    ~ "Diary of a Wimpy Kid Christmas: Cabin Fever" (Movie)
    Responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. Worked closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative.
    Demonstrated strong communication and collaboration skills to work effectively within a team.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Instructor  •  Visual College of Art and Design

January 2022 - December 2023  |  Vancouver, Canada 

  • ~ “VCAD: Game Development and Design" (Visual College of Art & Design) (Instructor)
    ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) (Instructor)
    Hands-on experience with Unreal Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    Assisted in conceptualizing and implementing creative ideas and concepts.
    Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency
  • Skills: MEL  · Maya  · Photoshop· 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art · Adobe Creative Suite · Maya · Character Animation · Game Development · Lighting · 3D · Texturing · UV Mapping · Perforce · Modeling · Rigging · Unity · Software Development · Video Games · Photoshop · Python (Programming Language) · After Effects · Git · Computer Animation · ZBrush · Renderman · Editing · Game Engines · Look Development · Graphic Design · Motion Graphics · Compositing · Animation · Mental Ray · Adobe Premiere Pro

3D Lighting and Compositing Artist  •  Atomic Cartoons

September 2021 - December 2022  |  Vancouver, Canada 

  • ~ "My Little Pony" (TV Series)
    ~ "Princess Power" (TV Series)
    Developing lighting setups, adjusting shaders and rendering and compositing shots, whilst keeping consistency across a sequence. Demonstrated an eye for lighting composition, a good understanding of colour theory and a strong technical ability.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Senior 3D Lighting and Compositing Artist  •  ICON Creative Studio

August 2020 - September 2021  |  Vancouver, Canada 

  • ~ “Action Pack” (TV Series)
    ~ “Supernatural Academy” (TV Series)
    Worked with direction from the Visual Effects Supervisors and Sequence Supervisors to create the look of computer-generated objects and scenes. Responsible for lighting, shading, rendering, and some compositing. Filled the role of Technical Director and worked with all other departments to bring the shot together
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Lighting and Compositing Artist  •  Atomic Cartoons

December 2017 - August 2020  |  Vancouver, Canada 

  • ~ “LEGO Marvel Avengers” (TV Series)
    ~ “The Mighty Express” (TV Series)
    ~ "Hello Ninja" (TV Series)
    ~ "LEGO Jurassic World: Legend of Isla Nublar" (TV Series)
    ~ "LEGO Spider-Man: Vexed By Venom" (Movie)
    ~ "LEGO Jurassic World: The Secret Exhibit" (TV Series)
    ~ "Super Dinosaur" (TV Series)
    Enabled depth and realism to be added to a computer-generated (CG) scenes through lighting. Adjusted the colour, placement and intensity of CG lights to create atmosphere, add realism and depth.
  • Skills: Rendering · Maya · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Rendering Engineer  •  Atomic Cartoons

June 2017 - December 2017  |  Vancouver, Canada 

  • ~ "Minecraft Adventures" (Youtube)
    Implemented scalable solutions for high-quality rendering. Performed CPU and GPU performance profiling and optimization. Work with teams to achieve visually stunning experiences. Collaborated with other engineers to form a highly creative and productive team.
  • Skills: C#, Python (Programming Language), git, perforce

3D Modeler  •  Atomic Cartoons

September 2017 - October 2017  |  Vancouver, Canada 

  • ~ "Screatures" (Cancelled)
    Modeling - (Maya) Modeling, Unwrapping, Surfacing
    Rigging - Created digital skeletons for 3D computer-generated (CG) characters.
  • Skills: Maya  · Photoshop · 3D Modeling · Texturing · Rigging

3D Generalist  •  Atomic Cartoons

March 2017 - May 2017  |  Vancouver, Canada 

  • ~ "Save My Reno" (Live-action) (TV Series)
    As a 3D Generalist in this role, I did Modeling, Surfacing, Camera Animation, Lighting, Rendering, and Compositing. Using Maya, Cinema 4D, Adobe Photoshop and After Effects.
  • Skills:Maya, Cinema 4D, Adobe Photoshop and After Effects. Skills: Python (Programming Language), C#, Maya, Photoshop3D Modeling, Texturing, layout

3D Lighting Artist  •  WildBrain

February 2015 - January 2016  |  Vancouver, Canada 

  • ~ “The Deep” (TV Series)
    As a Lighting artist, I used light to enhance the atmosphere, tone, depth and mood of a scene. Inputted different light effects depending on the factors in a frame or scene, such as the weather or the time of day. Made it clear where the light sources are meant to be in a scene.
  • Skills: Rendering · SoftImage XSI · Lighting · TV series  · Python (Programming Language) · Compositing · C#

3D Modeler  •  WildBrain

February 2013 - February 2015  |  Vancouver, Canada 

  • ~ “Endangered Species” (TV Series)
    ~ “Slugterra” (TV Series)
    ~ “Slugterra: Return of the Elementals” (Movie)
    Showed proficiency in 3D modeling software (Maya) and texturing software (Substance Painter, Photoshop).
    Working from concept art, real-world reference, and scans.
    As an environment artist, I created, and layed out digital 3D environments — from compiling an entire set to scattering tiny rocks — that form the world of a film or animation. It included populating an environment with assets, commonly known as set dressing.
  • Skills: 3D Modeling · Maya · Texturing · TV series · Rigging · Photoshop · Python (Programming Language) · layout · XSI · C#

3D Generalist  •  GRI Simulations Inc.

February 2008 - August 2012  |  St. John's, Canada

  • ~ "VROV Simulator" (Virtual Remote Operated Vehicle Simulator) (Video Game Title)
    "Shipped on PC"
    "3D Artist and Gameplay Programmer"
    • Create visually stunning and optimized 3D models, textures, and environments for use in real-time rendering projects.
    • Optimized assets for performance while maintaining high visual quality. Demonstrated proficiency in 3D modeling software (3ds Max) and texturing software (Photoshop)
    • Based on a brief and/or concept art. I digitally built, sculpted, and added details to 3D characters, props, vehicles, and sets, often referred to as assets. As a base, I was often provided with a scan of a prop, character, or vehicle. (High-Poly AutoCad Model)
    • Hands-on experience with in-house game engine systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    • Collaborated with cross-functional teams (artists, designers, developers) to ensure art assets integrated smoothly into real-time game projects.
      • Skills: 3ds Max - Photoshop - Production Experience · 3D Modeling · Video Editing · Technical Art · Software Engineers · Game Development · Lighting · Autodesk 3ds Max · Perforce · Real-time Rendering · Software Development · Video Games · Photoshop · Python (Programming Language) · Git · Game Engines · C#

3D Generalist  •  YWBTY Films

June 2007 - May 2008  | St. John's, Canada 

  • ~ “Water Pressures” (Short Film)
    Film and Visual Effects: As a Technical artist, I played a significant role in the film and visual effects department. Worked alongside visual effects artists, compositors, and technical directors to develop and implement complex visual effects shots.
  • Skills: Technical Art, Maya, 3D Modeling, Photoshop, After Effects, Vfx, Python (Programming Language), Lighting, Video Editing, C#

3D Generalist  •  Newfound Productions

August 2006 - August 2007  |  Humber Valley, Canada 

  • ~ “Nevis and St. kits Caribbean resort promotional material”
    ~ “Ian Marshall Soccer Academy promotional material”
    ~ “Music videos”
    ~ "Websites"
    Used knowledge of programming and art to integrate an artist's or animator's visual content into websites, commercials, and music videos
  • Skills: Maya, Photoshop, Technical Art, After Effects, Web Development, Web Design, Python (Programming Language), Front-End Development, Lighting, Video Editing, C#

3D Modeling Animation Art and Design Instructor  •  College of the North Atlantic

July 2006 - August 2006  |  Stephenville, Canada

  • Taught fundamentals and advanced topics in 3d animation using Maya. Provided creative direction and criticism to students. This could include character animation research, animation blocking, and animation polish. Work with other faculty members to develop an ongoing and constantly improving curriculum.
  • Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing

Education


FXPHD.com

Field of study  •  2011 - 2016

Completed numerous online courses. Maya, Houdini, Renderman Studio, After Effects and Nuke

College of the North Atlantic

Multimedia - Digital Animation  •  2004 - 2006

GPA: 3.258

Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing 

Top Skills


  • Top Skills: Rendering · Maya ·  Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C# 

Languages


English, Python, C#

References


Scott Hudson, BSBA

270-992-0623

[email protected]

I had the pleasure of working with Fred when our career paths crossed for a couple of years at GRI Simulations in Newfoundland, Canada. During our time together, Fred was a dedicated team player, who worked hard, and who always went the extra mile in every project he took part in. Fred is an exceptional digital artist. Looking back, it's easy to see that his skill and ambition meant he was destined for bigger and better things. Outside of his technical skill, Fred also has great interpersonal skills and gets along well with his team mates and clients. He was always charming and funny and would always lighten the mood in stressful situations.  

Conor Woodard,

604-754-4540

[email protected]

Fred is one of the hardest working guys you'll ever meet. It's hard to picture so much focus come from someone who's so light hearted and easy going. The energy he brings to the table is infectious, and you're doing the whole team a favor when you put him on it.


Resume
Profile

Frederick Butt

Vancouver, British Columbia, Canada
[email protected]

Linkedin: https://www.linkedin.com/in/fred-butt/

CG Lighting & Compositing Reel: https://youtu.be/KSa-d67o1Xs

Art Station: https://frederickbutt3.artstation.com/

20 Years of experience working in Television, Movies, and Game Development.
Software experience:

Work Experience


Senior 3D Lighting and Compositing Artist  •  Bardel Entertainment

December 2022 - January 2024  |  Vancouver, Canada

  • ~ "Sausage Party: Foodtopia" (TV Series)
    ~ "Diary of a Wimpy Kid Christmas: Cabin Fever" (Movie)
    Responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. Worked closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative.
    Demonstrated strong communication and collaboration skills to work effectively within a team.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Instructor  •  Visual College of Art and Design

January 2022 - December 2023  |  Vancouver, Canada 

  • ~ “VCAD: Game Development and Design" (Visual College of Art & Design) (Instructor)
    ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) (Instructor)
    Hands-on experience with Unreal Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    Assisted in conceptualizing and implementing creative ideas and concepts.
    Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency
  • Skills: MEL  · Maya  · Photoshop· 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art · Adobe Creative Suite · Maya · Character Animation · Game Development · Lighting · 3D · Texturing · UV Mapping · Perforce · Modeling · Rigging · Unity · Software Development · Video Games · Photoshop · Python (Programming Language) · After Effects · Git · Computer Animation · ZBrush · Renderman · Editing · Game Engines · Look Development · Graphic Design · Motion Graphics · Compositing · Animation · Mental Ray · Adobe Premiere Pro

3D Lighting and Compositing Artist  •  Atomic Cartoons

September 2021 - December 2022  |  Vancouver, Canada 

  • ~ "My Little Pony" (TV Series)
    ~ "Princess Power" (TV Series)
    Developing lighting setups, adjusting shaders and rendering and compositing shots, whilst keeping consistency across a sequence. Demonstrated an eye for lighting composition, a good understanding of colour theory and a strong technical ability.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Senior 3D Lighting and Compositing Artist  •  ICON Creative Studio

August 2020 - September 2021  |  Vancouver, Canada 

  • ~ “Action Pack” (TV Series)
    ~ “Supernatural Academy” (TV Series)
    Worked with direction from the Visual Effects Supervisors and Sequence Supervisors to create the look of computer-generated objects and scenes. Responsible for lighting, shading, rendering, and some compositing. Filled the role of Technical Director and worked with all other departments to bring the shot together
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Lighting and Compositing Artist  •  Atomic Cartoons

December 2017 - August 2020  |  Vancouver, Canada 

  • ~ “LEGO Marvel Avengers” (TV Series)
    ~ “The Mighty Express” (TV Series)
    ~ "Hello Ninja" (TV Series)
    ~ "LEGO Jurassic World: Legend of Isla Nublar" (TV Series)
    ~ "LEGO Spider-Man: Vexed By Venom" (Movie)
    ~ "LEGO Jurassic World: The Secret Exhibit" (TV Series)
    ~ "Super Dinosaur" (TV Series)
    Enabled depth and realism to be added to a computer-generated (CG) scenes through lighting. Adjusted the colour, placement and intensity of CG lights to create atmosphere, add realism and depth.
  • Skills: Rendering · Maya · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Rendering Engineer  •  Atomic Cartoons

June 2017 - December 2017  |  Vancouver, Canada 

  • ~ "Minecraft Adventures" (Youtube)
    Implemented scalable solutions for high-quality rendering. Performed CPU and GPU performance profiling and optimization. Work with teams to achieve visually stunning experiences. Collaborated with other engineers to form a highly creative and productive team.
  • Skills: C#, Python (Programming Language), git, perforce

3D Modeler  •  Atomic Cartoons

September 2017 - October 2017  |  Vancouver, Canada 

  • ~ "Screatures" (Cancelled)
    Modeling - (Maya) Modeling, Unwrapping, Surfacing
    Rigging - Created digital skeletons for 3D computer-generated (CG) characters.
  • Skills: Maya  · Photoshop · 3D Modeling · Texturing · Rigging

3D Generalist  •  Atomic Cartoons

March 2017 - May 2017  |  Vancouver, Canada 

  • ~ "Save My Reno" (Live-action) (TV Series)
    As a 3D Generalist in this role, I did Modeling, Surfacing, Camera Animation, Lighting, Rendering, and Compositing. Using Maya, Cinema 4D, Adobe Photoshop and After Effects.
  • Skills:Maya, Cinema 4D, Adobe Photoshop and After Effects. Skills: Python (Programming Language), C#, Maya, Photoshop3D Modeling, Texturing, layout

3D Lighting Artist  •  WildBrain

February 2015 - January 2016  |  Vancouver, Canada 

  • ~ “The Deep” (TV Series)
    As a Lighting artist, I used light to enhance the atmosphere, tone, depth and mood of a scene. Inputted different light effects depending on the factors in a frame or scene, such as the weather or the time of day. Made it clear where the light sources are meant to be in a scene.
  • Skills: Rendering · SoftImage XSI · Lighting · TV series  · Python (Programming Language) · Compositing · C#

3D Modeler  •  WildBrain

February 2013 - February 2015  |  Vancouver, Canada 

  • ~ “Endangered Species” (TV Series)
    ~ “Slugterra” (TV Series)
    ~ “Slugterra: Return of the Elementals” (Movie)
    Showed proficiency in 3D modeling software (Maya) and texturing software (Substance Painter, Photoshop).
    Working from concept art, real-world reference, and scans.
    As an environment artist, I created, and layed out digital 3D environments — from compiling an entire set to scattering tiny rocks — that form the world of a film or animation. It included populating an environment with assets, commonly known as set dressing.
  • Skills: 3D Modeling · Maya · Texturing · TV series · Rigging · Photoshop · Python (Programming Language) · layout · XSI · C#

3D Generalist  •  GRI Simulations Inc.

February 2008 - August 2012  |  St. John's, Canada

  • ~ "VROV Simulator" (Virtual Remote Operated Vehicle Simulator) (Video Game Title)
    "Shipped on PC"
    "3D Artist and Gameplay Programmer"
    • Create visually stunning and optimized 3D models, textures, and environments for use in real-time rendering projects.
    • Optimized assets for performance while maintaining high visual quality. Demonstrated proficiency in 3D modeling software (3ds Max) and texturing software (Photoshop)
    • Based on a brief and/or concept art. I digitally built, sculpted, and added details to 3D characters, props, vehicles, and sets, often referred to as assets. As a base, I was often provided with a scan of a prop, character, or vehicle. (High-Poly AutoCad Model)
    • Hands-on experience with in-house game engine systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    • Collaborated with cross-functional teams (artists, designers, developers) to ensure art assets integrated smoothly into real-time game projects.
      • Skills: 3ds Max - Photoshop - Production Experience · 3D Modeling · Video Editing · Technical Art · Software Engineers · Game Development · Lighting · Autodesk 3ds Max · Perforce · Real-time Rendering · Software Development · Video Games · Photoshop · Python (Programming Language) · Git · Game Engines · C#

3D Generalist  •  YWBTY Films

June 2007 - May 2008  | St. John's, Canada 

  • ~ “Water Pressures” (Short Film)
    Film and Visual Effects: As a Technical artist, I played a significant role in the film and visual effects department. Worked alongside visual effects artists, compositors, and technical directors to develop and implement complex visual effects shots.
  • Skills: Technical Art, Maya, 3D Modeling, Photoshop, After Effects, Vfx, Python (Programming Language), Lighting, Video Editing, C#

3D Generalist  •  Newfound Productions

August 2006 - August 2007  |  Humber Valley, Canada 

  • ~ “Nevis and St. kits Caribbean resort promotional material”
    ~ “Ian Marshall Soccer Academy promotional material”
    ~ “Music videos”
    ~ "Websites"
    Used knowledge of programming and art to integrate an artist's or animator's visual content into websites, commercials, and music videos
  • Skills: Maya, Photoshop, Technical Art, After Effects, Web Development, Web Design, Python (Programming Language), Front-End Development, Lighting, Video Editing, C#

3D Modeling Animation Art and Design Instructor  •  College of the North Atlantic

July 2006 - August 2006  |  Stephenville, Canada

  • Taught fundamentals and advanced topics in 3d animation using Maya. Provided creative direction and criticism to students. This could include character animation research, animation blocking, and animation polish. Work with other faculty members to develop an ongoing and constantly improving curriculum.
  • Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing

Education


FXPHD.com

Field of study  •  2011 - 2016

Completed numerous online courses. Maya, Houdini, Renderman Studio, After Effects and Nuke

College of the North Atlantic

Multimedia - Digital Animation  •  2004 - 2006

GPA: 3.258

Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing 

Top Skills


  • Top Skills: Rendering · Maya ·  Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C# 

Languages


English, Python, C#

References


Scott Hudson, BSBA

270-992-0623

[email protected]

I had the pleasure of working with Fred when our career paths crossed for a couple of years at GRI Simulations in Newfoundland, Canada. During our time together, Fred was a dedicated team player, who worked hard, and who always went the extra mile in every project he took part in. Fred is an exceptional digital artist. Looking back, it's easy to see that his skill and ambition meant he was destined for bigger and better things. Outside of his technical skill, Fred also has great interpersonal skills and gets along well with his team mates and clients. He was always charming and funny and would always lighten the mood in stressful situations.  

Conor Woodard,

604-754-4540

[email protected]

Fred is one of the hardest working guys you'll ever meet. It's hard to picture so much focus come from someone who's so light hearted and easy going. The energy he brings to the table is infectious, and you're doing the whole team a favor when you put him on it.