CakeResume Talent Search

Advanced filters
On
4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of Chia-Wei Yen.
Avatar of Chia-Wei Yen.
Technology Consultant @台灣易思資訊科技股份有限公司
2019 ~ 2024
程式設計師
Within one month
. Skilled in leveraging IBM Cognos Planning Analytics (TM1) and Oracle Hyperion Essbase for advanced financial planning and analysis. Possesses strong analytical acumen complemented by proficiency in Python scripting. Demonstrates adaptability by effectively navigating UNIX environments, including AIX and Linux. Currently expanding proficiency by learning JavaScript and C++ programming languages. 工作經歷 Technology Consultant • DXC Technology 六月Present | Taipei, Taiwan Project experiences: * Fubon Life IFRS17 Implementation Project * Bank of Taiwan Hong Kong Branch AML System Implementation Project * Fire Department Special Search and Rescue Team 5G AI Rescue Platform Supervision Project * USI
Microsoft Office
SQL
Linux
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
National United University
Information Manager
Avatar of 蔡慶泓.
Avatar of 蔡慶泓.
系統分析師 @翱騰國際科技股份有限公司
2022 ~ Present
軟體工程師
Within one month
載效率過久,系統提升效率約98%和自製side Project幫助客服人員縮減流程醫院與客服間的工作時間。 Mail : nahaf25@gmail.com 電話 :技能 Backend Programming Languages : C# Front end Development Languages : React , TypeScript , JavaScript , jQuery, CSS, Bootstrap 4, Webpack5 Framework : .NET Core, ASP.NET MVC, Web Forms, Windows Forms, Console Application RDBMS : MSSQL, MySQL, Oracle Testing Tools : xUnit Version Control : Git, SVN CI/CD : Azure Cloud Platform : Azure 工作
HTML + CSS
JavaScript
C#.NET development
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
明新科技大學
電子工程系
Avatar of Huai-En Tseng.
Avatar of Huai-En Tseng.
software engineer @Shopee Singapore
2021 ~ Present
Software engineer
Within one month
Huai-En Tseng I am familiar with data plane network function virtualization programming, high performance data plane system in data center, OpenFlow protocol, OpenvSwitch, RDMA programming, SR-I/OV, system programming optimization, eBPF/XDP, DPDK, Linux kernel packet processing, Ryu SDN controller, Kubernetes CNI and device plugin for RDMA. Senior Software engineer City,Singapore/Taipei [email protected] Work experience Shopee Singapore, Senior Software engineer , Sep 2021 ~ Now 1. Self-developed RDMA SR-I/OV cluster implementation for distributed machine learning system with lots nodes and 10 thousands pods . Including developing
System Programming
Virtualization
Device Driver
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
National Taiwan University of Science and Technology
Software Defined Networking and Network Function Virtualization
Avatar of the user.
Avatar of the user.
Asia Lead Software Engineer @新加坡商羅福斯有限公司台灣分公司
2023 ~ 2024
Software Engineer
Within one month
C++
C#
JAVA
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
National Chung Hsing University
Computer Science and Information
Avatar of the user.
Avatar of the user.
Data Analyst @R STUDIO
2022 ~ Present
Software Engineer
Within one year
Word
PowerPoint
Excel
Studying
Intern / Not interested in working remotely
4-6 years
BISE LAHORE BOARD
Metric
Avatar of Ch'iyuang Tseng.
Avatar of Ch'iyuang Tseng.
Past
Software Engineer @iKala
2020 ~ 2023
Software Engineer
Within one month
Chiyuang Tseng Chiyuang Tsengasymptotion@gmail.com Skills Programming language: Go, Python, C++ Developing tool: Linux, Git, Docker, Kubernetes, Postman Databases: MySQL, Redis, MongoDB, Firestore, BigQuery Cloud: GCP(Kubernetes Engine, BigQuery, CloudSQL, Cloud Storage, Pub/Sub), AWS(SES, SNS) Others: Nginx, ELK stack, RESTful API, Swagger Experience FebDec 2023 Senior Software Engineer, iKala(CDP) OctJan 2023 Software Engineer, iKala(CDP) Designed and implemented an URL shortener for event tracking Designed and implemented IAM module of CDP Responsible for 3rd party API integrations, includes Google Ads, AWS SES&SNS, Newsleopard(email), MAAC(LINE messaging provider), and EVERY8D
golang
Python
Shell Script
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
台灣大學
計算機科學
Avatar of Frederick Butt.
Active
Avatar of Frederick Butt.
Active
Past
Senior 3D Lighting and Compositing Artist @Bardel Entertainment
2022 ~ 2024
3D Lighting Artist
Within one month
and ensuring deliverables are completed on time. Worked closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative. Demonstrated strong communication and collaboration skills to work effectively within a team. Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C# Instructor • Visual College of Art and Design JanuaryDecember 2023 | Vancouver, Canada ~ “VCAD: Game Development and Design" (Visual College of Art & Design) (Instructor) ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) (Instructor) Hands-on experience with Unreal Engine and Unity systems
Unemployed
Open to opportunities
Full-time / Interested in working remotely
More than 15 years
FXPHD.com
Avatar of Jeff Tseng.
Avatar of Jeff Tseng.
主任工程師 @仲琦科技
2022 ~ Present
軟體工程師
Within one month
Jeff Tseng I am a seasoned software and firmware engineer with five years of hands-on experience, currently holding a staff engineering position at Hitron Technologies Inc., a member of the Qisda group. Over the past five years, my focus has centered on software development for Embedded Linux, FreeRTOS, and iOS/macOS platforms. My proficiency extends to programming languages such as C/C++, Java, Objective-C, JavaScript, and a working knowledge of bash scripting. In summary, I am a highly skilled software and firmware engineer with extensive expertise in IoT, Networking Communication
C/C++
Objective-C
Java
Employed
Open to opportunities
Full-time / Not interested in working remotely
4-6 years
National United University
資訊工程學系
Avatar of 楊哲維.
Avatar of 楊哲維.
Senior software engineer @Compal Electronic, Inc.
2019 ~ Present
AI工程師、後端工程師
Within one month
系統與長照線上課程平台,在專案中擔任AI功能與後端需求開發的角色,負責優化AI相關識別正確率與系統restful API開發。 Skills Programming languages Python Javascript C# Deep learning ( Vision ) OpenCV Tensorflow Linux (Ubuntu) Tools Git Keycloak RabbitMQ Jenkins Backend Node JS Mongodb Redis Koa Express Jest Swagger TypeScript Others Docker Line bot Discord bot Experience Compal Electronic, Inc. Design leaderpresent 1.Intelligent Management System 智慧門禁
Deep Learning
AOI
c#
Employed
Full-time / Interested in working remotely
4-6 years
National Kaohsiung University of Applied Sciences
Computer science and information engineering
Avatar of the user.
Avatar of the user.
Senior Analyst, Software Engineer @Synpulse Taiwan Ltd. | 星普思管理諮詢有限公司
2022 ~ Present
Software Developer
Within one month
JavaScript
ASP.NET MVC
HTML5
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Queensland University of Technology(昆士蘭科技大學)
Computer Science

The Most Lightweight and Effective Recruiting Plan

Search resumes and take the initiative to contact job applicants for higher recruiting efficiency. The Choice of Hundreds of Companies.

  • Browse all search results
  • Unlimited access to start new conversations
  • Resumes accessible for only paid companies
  • View users’ email address & phone numbers
Search Tips
1
Search a precise keyword combination
senior backend php
If the number of the search result is not enough, you can remove the less important keywords
2
Use quotes to search for an exact phrase
"business development"
3
Use the minus sign to eliminate results containing certain words
UI designer -UX
Only public resumes are available with the free plan.
Upgrade to an advanced plan to view all search results including tens of thousands of resumes exclusive on CakeResume.

Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within one month
Lighter-Compositor-3D Generalist
Logo of Bardel Entertainment.
Bardel Entertainment
2022 ~ 2024
Metro Vancouver Regional District, British Columbia, Canada
Professional Background
Current status
Unemployed
Job Search Progress
Open to opportunities
Professions
Fields of Employment
Work experience
More than 15 years
Management
Skills
Languages
Job search preferences
Positions
3D Lighting Artist
Job types
Full-time
Locations
Remote
Interested in working remotely
Freelance
Educations
School
FXPHD.com
Major
Print

Frederick Butt

Vancouver, British Columbia, Canada
[email protected]

Linkedin: https://www.linkedin.com/in/fred-butt/

CG Lighting & Compositing Reel: https://youtu.be/KSa-d67o1Xs

Art Station: https://frederickbutt3.artstation.com/

20 Years of experience working in Television, Movies, and Game Development.

Work Experience


Senior 3D Lighting and Compositing Artist  •  Bardel Entertainment

December 2022 - January 2024  |  Vancouver, Canada

  • ~ "Sausage Party: Foodtopia" (TV Series)
    ~ "Diary of a Wimpy Kid Christmas: Cabin Fever" (Movie)
    Responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. Worked closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative.
    Demonstrated strong communication and collaboration skills to work effectively within a team.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Instructor  •  Visual College of Art and Design

January 2022 - December 2023  |  Vancouver, Canada 

  • ~ “VCAD: Game Development and Design" (Visual College of Art & Design) (Instructor)
    ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) (Instructor)
    Hands-on experience with Unreal Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    Assisted in conceptualizing and implementing creative ideas and concepts.
    Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency
  • Skills: MEL  · Maya  · Photoshop· 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art · Adobe Creative Suite · Maya · Character Animation · Game Development · Lighting · 3D · Texturing · UV Mapping · Perforce · Modeling · Rigging · Unity · Software Development · Video Games · Photoshop · Python (Programming Language) · After Effects · Git · Computer Animation · ZBrush · Renderman · Editing · Game Engines · Look Development · Graphic Design · Motion Graphics · Compositing · Animation · Mental Ray · Adobe Premiere Pro

3D Lighting and Compositing Artist  •  Atomic Cartoons

September 2021 - December 2022  |  Vancouver, Canada 

  • ~ "My Little Pony" (TV Series)
    ~ "Princess Power" (TV Series)
    Developing lighting setups, adjusting shaders and rendering and compositing shots, whilst keeping consistency across a sequence. Demonstrated an eye for lighting composition, a good understanding of colour theory and a strong technical ability.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Senior 3D Lighting and Compositing Artist  •  ICON Creative Studio

August 2020 - September 2021  |  Vancouver, Canada 

  • ~ “Action Pack” (TV Series)
    ~ “Supernatural Academy” (TV Series)
    Worked with direction from the Visual Effects Supervisors and Sequence Supervisors to create the look of computer-generated objects and scenes. Responsible for lighting, shading, rendering, and some compositing. Filled the role of Technical Director and worked with all other departments to bring the shot together
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Lighting and Compositing Artist  •  Atomic Cartoons

December 2017 - August 2020  |  Vancouver, Canada 

  • ~ “LEGO Marvel Avengers” (TV Series)
    ~ “The Mighty Express” (TV Series)
    ~ "Hello Ninja" (TV Series)
    ~ "LEGO Jurassic World: Legend of Isla Nublar" (TV Series)
    ~ "LEGO Spider-Man: Vexed By Venom" (Movie)
    ~ "LEGO Jurassic World: The Secret Exhibit" (TV Series)
    ~ "Super Dinosaur" (TV Series)
    Enabled depth and realism to be added to a computer-generated (CG) scenes through lighting. Adjusted the colour, placement and intensity of CG lights to create atmosphere, add realism and depth.
  • Skills: Rendering · Maya · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Rendering Engineer  •  Atomic Cartoons

June 2017 - December 2017  |  Vancouver, Canada 

  • ~ "Minecraft Adventures" (Youtube)
    Implemented scalable solutions for high-quality rendering. Performed CPU and GPU performance profiling and optimization. Work with teams to achieve visually stunning experiences. Collaborated with other engineers to form a highly creative and productive team.
  • Skills: C#, Python (Programming Language), git, perforce

3D Modeler  •  Atomic Cartoons

September 2017 - October 2017  |  Vancouver, Canada 

  • ~ "Screatures" (Cancelled)
    Modeling - (Maya) Modeling, Unwrapping, Surfacing
    Rigging - Created digital skeletons for 3D computer-generated (CG) characters.
  • Skills: Maya  · Photoshop · 3D Modeling · Texturing · Rigging

3D Generalist  •  Atomic Cartoons

March 2017 - May 2017  |  Vancouver, Canada 

  • ~ "Save My Reno" (Live-action) (TV Series)
    As a 3D Generalist in this role, I did Modeling, Surfacing, Camera Animation, Lighting, Rendering, and Compositing. Using Maya, Cinema 4D, Adobe Photoshop and After Effects.
  • Skills:Maya, Cinema 4D, Adobe Photoshop and After Effects. Skills: Python (Programming Language), C#, Maya, Photoshop3D Modeling, Texturing, layout

3D Lighting Artist  •  WildBrain

February 2015 - January 2016  |  Vancouver, Canada 

  • ~ “The Deep” (TV Series)
    As a Lighting artist, I used light to enhance the atmosphere, tone, depth and mood of a scene. Inputted different light effects depending on the factors in a frame or scene, such as the weather or the time of day. Made it clear where the light sources are meant to be in a scene.
  • Skills: Rendering · SoftImage XSI · Lighting · TV series  · Python (Programming Language) · Compositing · C#

3D Modeler  •  WildBrain

February 2013 - February 2015  |  Vancouver, Canada 

  • ~ “Endangered Species” (TV Series)
    ~ “Slugterra” (TV Series)
    ~ “Slugterra: Return of the Elementals” (Movie)
    Showed proficiency in 3D modeling software (Maya) and texturing software (Substance Painter, Photoshop).
    Working from concept art, real-world reference, and scans.
    As an environment artist, I created, and layed out digital 3D environments — from compiling an entire set to scattering tiny rocks — that form the world of a film or animation. It included populating an environment with assets, commonly known as set dressing.
  • Skills: 3D Modeling · Maya · Texturing · TV series · Rigging · Photoshop · Python (Programming Language) · layout · XSI · C#

3D Generalist  •  GRI Simulations Inc.

February 2008 - August 2012  |  St. John's, Canada

  • ~ "VROV Simulator" (Virtual Remote Operated Vehicle Simulator) (Video Game Title)
    "Shipped on PC"
    "3D Artist and Gameplay Programmer"
    • Create visually stunning and optimized 3D models, textures, and environments for use in real-time rendering projects.
    • Optimized assets for performance while maintaining high visual quality. Demonstrated proficiency in 3D modeling software (3ds Max) and texturing software (Photoshop)
    • Based on a brief and/or concept art. I digitally built, sculpted, and added details to 3D characters, props, vehicles, and sets, often referred to as assets. As a base, I was often provided with a scan of a prop, character, or vehicle. (High-Poly AutoCad Model)
    • Hands-on experience with in-house game engine systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    • Collaborated with cross-functional teams (artists, designers, developers) to ensure art assets integrated smoothly into real-time game projects.
      • Skills: 3ds Max - Photoshop - Production Experience · 3D Modeling · Video Editing · Technical Art · Software Engineers · Game Development · Lighting · Autodesk 3ds Max · Perforce · Real-time Rendering · Software Development · Video Games · Photoshop · Python (Programming Language) · Git · Game Engines · C#

3D Generalist  •  YWBTY Films

June 2007 - May 2008  | St. John's, Canada 

  • ~ “Water Pressures” (Short Film)
    Film and Visual Effects: As a Technical artist, I played a significant role in the film and visual effects department. Worked alongside visual effects artists, compositors, and technical directors to develop and implement complex visual effects shots.
  • Skills: Technical Art, Maya, 3D Modeling, Photoshop, After Effects, Vfx, Python (Programming Language), Lighting, Video Editing, C#

3D Generalist  •  Newfound Productions

August 2006 - August 2007  |  Humber Valley, Canada 

  • ~ “Nevis and St. kits Caribbean resort promotional material”
    ~ “Ian Marshall Soccer Academy promotional material”
    ~ “Music videos”
    ~ "Websites"
    Used knowledge of programming and art to integrate an artist's or animator's visual content into websites, commercials, and music videos
  • Skills: Maya, Photoshop, Technical Art, After Effects, Web Development, Web Design, Python (Programming Language), Front-End Development, Lighting, Video Editing, C#

3D Modeling Animation Art and Design Instructor  •  College of the North Atlantic

July 2006 - August 2006  |  Stephenville, Canada

  • Taught fundamentals and advanced topics in 3d animation using Maya. Provided creative direction and criticism to students. This could include character animation research, animation blocking, and animation polish. Work with other faculty members to develop an ongoing and constantly improving curriculum.
  • Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing

Education


FXPHD.com

Field of study  •  2011 - 2016

Completed numerous online courses. Maya, Houdini, Renderman Studio, After Effects and Nuke

College of the North Atlantic

Multimedia - Digital Animation  •  2004 - 2006

GPA: 3.258

Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing 

Top Skills


  • Top Skills: Rendering · Maya ·  Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C# 

Languages


English, Python, C#

References


Scott Hudson, BSBA

270-992-0623

[email protected]

I had the pleasure of working with Fred when our career paths crossed for a couple of years at GRI Simulations in Newfoundland, Canada. During our time together, Fred was a dedicated team player, who worked hard, and who always went the extra mile in every project he took part in. Fred is an exceptional digital artist. Looking back, it's easy to see that his skill and ambition meant he was destined for bigger and better things. Outside of his technical skill, Fred also has great interpersonal skills and gets along well with his team mates and clients. He was always charming and funny and would always lighten the mood in stressful situations.  

Conor Woodard,

604-754-4540

[email protected]

Fred is one of the hardest working guys you'll ever meet. It's hard to picture so much focus come from someone who's so light hearted and easy going. The energy he brings to the table is infectious, and you're doing the whole team a favor when you put him on it.


Resume
Profile

Frederick Butt

Vancouver, British Columbia, Canada
[email protected]

Linkedin: https://www.linkedin.com/in/fred-butt/

CG Lighting & Compositing Reel: https://youtu.be/KSa-d67o1Xs

Art Station: https://frederickbutt3.artstation.com/

20 Years of experience working in Television, Movies, and Game Development.

Work Experience


Senior 3D Lighting and Compositing Artist  •  Bardel Entertainment

December 2022 - January 2024  |  Vancouver, Canada

  • ~ "Sausage Party: Foodtopia" (TV Series)
    ~ "Diary of a Wimpy Kid Christmas: Cabin Fever" (Movie)
    Responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. Worked closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative.
    Demonstrated strong communication and collaboration skills to work effectively within a team.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Instructor  •  Visual College of Art and Design

January 2022 - December 2023  |  Vancouver, Canada 

  • ~ “VCAD: Game Development and Design" (Visual College of Art & Design) (Instructor)
    ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) (Instructor)
    Hands-on experience with Unreal Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    Assisted in conceptualizing and implementing creative ideas and concepts.
    Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency
  • Skills: MEL  · Maya  · Photoshop· 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art · Adobe Creative Suite · Maya · Character Animation · Game Development · Lighting · 3D · Texturing · UV Mapping · Perforce · Modeling · Rigging · Unity · Software Development · Video Games · Photoshop · Python (Programming Language) · After Effects · Git · Computer Animation · ZBrush · Renderman · Editing · Game Engines · Look Development · Graphic Design · Motion Graphics · Compositing · Animation · Mental Ray · Adobe Premiere Pro

3D Lighting and Compositing Artist  •  Atomic Cartoons

September 2021 - December 2022  |  Vancouver, Canada 

  • ~ "My Little Pony" (TV Series)
    ~ "Princess Power" (TV Series)
    Developing lighting setups, adjusting shaders and rendering and compositing shots, whilst keeping consistency across a sequence. Demonstrated an eye for lighting composition, a good understanding of colour theory and a strong technical ability.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Senior 3D Lighting and Compositing Artist  •  ICON Creative Studio

August 2020 - September 2021  |  Vancouver, Canada 

  • ~ “Action Pack” (TV Series)
    ~ “Supernatural Academy” (TV Series)
    Worked with direction from the Visual Effects Supervisors and Sequence Supervisors to create the look of computer-generated objects and scenes. Responsible for lighting, shading, rendering, and some compositing. Filled the role of Technical Director and worked with all other departments to bring the shot together
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Lighting and Compositing Artist  •  Atomic Cartoons

December 2017 - August 2020  |  Vancouver, Canada 

  • ~ “LEGO Marvel Avengers” (TV Series)
    ~ “The Mighty Express” (TV Series)
    ~ "Hello Ninja" (TV Series)
    ~ "LEGO Jurassic World: Legend of Isla Nublar" (TV Series)
    ~ "LEGO Spider-Man: Vexed By Venom" (Movie)
    ~ "LEGO Jurassic World: The Secret Exhibit" (TV Series)
    ~ "Super Dinosaur" (TV Series)
    Enabled depth and realism to be added to a computer-generated (CG) scenes through lighting. Adjusted the colour, placement and intensity of CG lights to create atmosphere, add realism and depth.
  • Skills: Rendering · Maya · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Rendering Engineer  •  Atomic Cartoons

June 2017 - December 2017  |  Vancouver, Canada 

  • ~ "Minecraft Adventures" (Youtube)
    Implemented scalable solutions for high-quality rendering. Performed CPU and GPU performance profiling and optimization. Work with teams to achieve visually stunning experiences. Collaborated with other engineers to form a highly creative and productive team.
  • Skills: C#, Python (Programming Language), git, perforce

3D Modeler  •  Atomic Cartoons

September 2017 - October 2017  |  Vancouver, Canada 

  • ~ "Screatures" (Cancelled)
    Modeling - (Maya) Modeling, Unwrapping, Surfacing
    Rigging - Created digital skeletons for 3D computer-generated (CG) characters.
  • Skills: Maya  · Photoshop · 3D Modeling · Texturing · Rigging

3D Generalist  •  Atomic Cartoons

March 2017 - May 2017  |  Vancouver, Canada 

  • ~ "Save My Reno" (Live-action) (TV Series)
    As a 3D Generalist in this role, I did Modeling, Surfacing, Camera Animation, Lighting, Rendering, and Compositing. Using Maya, Cinema 4D, Adobe Photoshop and After Effects.
  • Skills:Maya, Cinema 4D, Adobe Photoshop and After Effects. Skills: Python (Programming Language), C#, Maya, Photoshop3D Modeling, Texturing, layout

3D Lighting Artist  •  WildBrain

February 2015 - January 2016  |  Vancouver, Canada 

  • ~ “The Deep” (TV Series)
    As a Lighting artist, I used light to enhance the atmosphere, tone, depth and mood of a scene. Inputted different light effects depending on the factors in a frame or scene, such as the weather or the time of day. Made it clear where the light sources are meant to be in a scene.
  • Skills: Rendering · SoftImage XSI · Lighting · TV series  · Python (Programming Language) · Compositing · C#

3D Modeler  •  WildBrain

February 2013 - February 2015  |  Vancouver, Canada 

  • ~ “Endangered Species” (TV Series)
    ~ “Slugterra” (TV Series)
    ~ “Slugterra: Return of the Elementals” (Movie)
    Showed proficiency in 3D modeling software (Maya) and texturing software (Substance Painter, Photoshop).
    Working from concept art, real-world reference, and scans.
    As an environment artist, I created, and layed out digital 3D environments — from compiling an entire set to scattering tiny rocks — that form the world of a film or animation. It included populating an environment with assets, commonly known as set dressing.
  • Skills: 3D Modeling · Maya · Texturing · TV series · Rigging · Photoshop · Python (Programming Language) · layout · XSI · C#

3D Generalist  •  GRI Simulations Inc.

February 2008 - August 2012  |  St. John's, Canada

  • ~ "VROV Simulator" (Virtual Remote Operated Vehicle Simulator) (Video Game Title)
    "Shipped on PC"
    "3D Artist and Gameplay Programmer"
    • Create visually stunning and optimized 3D models, textures, and environments for use in real-time rendering projects.
    • Optimized assets for performance while maintaining high visual quality. Demonstrated proficiency in 3D modeling software (3ds Max) and texturing software (Photoshop)
    • Based on a brief and/or concept art. I digitally built, sculpted, and added details to 3D characters, props, vehicles, and sets, often referred to as assets. As a base, I was often provided with a scan of a prop, character, or vehicle. (High-Poly AutoCad Model)
    • Hands-on experience with in-house game engine systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    • Collaborated with cross-functional teams (artists, designers, developers) to ensure art assets integrated smoothly into real-time game projects.
      • Skills: 3ds Max - Photoshop - Production Experience · 3D Modeling · Video Editing · Technical Art · Software Engineers · Game Development · Lighting · Autodesk 3ds Max · Perforce · Real-time Rendering · Software Development · Video Games · Photoshop · Python (Programming Language) · Git · Game Engines · C#

3D Generalist  •  YWBTY Films

June 2007 - May 2008  | St. John's, Canada 

  • ~ “Water Pressures” (Short Film)
    Film and Visual Effects: As a Technical artist, I played a significant role in the film and visual effects department. Worked alongside visual effects artists, compositors, and technical directors to develop and implement complex visual effects shots.
  • Skills: Technical Art, Maya, 3D Modeling, Photoshop, After Effects, Vfx, Python (Programming Language), Lighting, Video Editing, C#

3D Generalist  •  Newfound Productions

August 2006 - August 2007  |  Humber Valley, Canada 

  • ~ “Nevis and St. kits Caribbean resort promotional material”
    ~ “Ian Marshall Soccer Academy promotional material”
    ~ “Music videos”
    ~ "Websites"
    Used knowledge of programming and art to integrate an artist's or animator's visual content into websites, commercials, and music videos
  • Skills: Maya, Photoshop, Technical Art, After Effects, Web Development, Web Design, Python (Programming Language), Front-End Development, Lighting, Video Editing, C#

3D Modeling Animation Art and Design Instructor  •  College of the North Atlantic

July 2006 - August 2006  |  Stephenville, Canada

  • Taught fundamentals and advanced topics in 3d animation using Maya. Provided creative direction and criticism to students. This could include character animation research, animation blocking, and animation polish. Work with other faculty members to develop an ongoing and constantly improving curriculum.
  • Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing

Education


FXPHD.com

Field of study  •  2011 - 2016

Completed numerous online courses. Maya, Houdini, Renderman Studio, After Effects and Nuke

College of the North Atlantic

Multimedia - Digital Animation  •  2004 - 2006

GPA: 3.258

Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing 

Top Skills


  • Top Skills: Rendering · Maya ·  Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C# 

Languages


English, Python, C#

References


Scott Hudson, BSBA

270-992-0623

[email protected]

I had the pleasure of working with Fred when our career paths crossed for a couple of years at GRI Simulations in Newfoundland, Canada. During our time together, Fred was a dedicated team player, who worked hard, and who always went the extra mile in every project he took part in. Fred is an exceptional digital artist. Looking back, it's easy to see that his skill and ambition meant he was destined for bigger and better things. Outside of his technical skill, Fred also has great interpersonal skills and gets along well with his team mates and clients. He was always charming and funny and would always lighten the mood in stressful situations.  

Conor Woodard,

604-754-4540

[email protected]

Fred is one of the hardest working guys you'll ever meet. It's hard to picture so much focus come from someone who's so light hearted and easy going. The energy he brings to the table is infectious, and you're doing the whole team a favor when you put him on it.