CakeResume Talent Search

Advanced filters
On
4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of 劉文華 Ellis.
Avatar of 劉文華 Ellis.
Past
前端工程師 @拓荒資本股份有限公司
2022 ~ 2024
前端工程師 Front-End Developer
Within one month
件與 DOM 操作 ● 使用 AJAX 請求 VueJS ● 熟悉 Vue Cli 開發SPA專案 ● Vuex 專案狀態管理 ● Vue Router 製作專案多頁面應用 ● Nuxt.js 開發Server-Side Rendering專案 ReactJs ● 熟悉 React 開發SPA專案 ● 使用 Hook 來撰寫專案內容 ● Next.js 開發Server-Side Rendering專案 GIT ● 使用 GitHub 、 GitLab 儲存專案 ● 使用 Sourcetree 管
HTML/CSS
JavaScript
RWD
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
亞東技術學院
資訊管理系
Avatar of the user.
Avatar of the user.
Past
Frontend Software Engineer @foodpanda
2022 ~ 2023
前端工程師、全端工程師
Within one month
React.js/Redux
JavaScript
Python
Unemployed
Ready to interview
Full-time / Remote Only
6-10 years
國立中山大學
資訊管理
Avatar of Bogdan Bogdanov.
Avatar of Bogdan Bogdanov.
Frontend Software Engineer @Lottoland
2023 ~ Present
Software Engineer
Within three months
the creation of typical landing pages on the website by developing a landing page builder; Developed Magnit recruitment website, brought TypeScript into the project, implemented specifications by creating maintainable, reusable components, which helped reduce support time; Redesigned the MEGA website, owned by IKEA Russia. Reduced the site's initial rendering speed by 20% by introducing lazy-loading of images, and increased the site's conversion rate by making it mobile-first; Design and development of an interactive landing page for Magnit's mobile application. Interaction with the animation was implemented using the lottie-web library and embedded into
JavaScript
TypeScript
React
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Avatar of the user.
Avatar of the user.
Technical Lead @ImBee Limited
2021 ~ Present
Full Stack Developer/ Tech Lead/ Engineering Manager
Within one month
Nodejs
RESTfulAPI
RWD
Reputation Credits4
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立臺灣科技大學
資訊管理所
Avatar of 張智傑.
Avatar of 張智傑.
Chief Technology Officer @Alienkingdom
2020 ~ Present
後端,全端,技術經理
Within one month
with the access control system provider. - Completed the integration with the bank's payment processing system, including invoice generation. - Launched the app and made it available for use. Program Manager • XRSPACE 六月五月 2019 Developed a VR social platform application and integrated it with in-house VR glasses. R&R: - Specification and design of the interaction methods for 3D scenes and 3D user interfaces. - Development of Digital Avatar technology. - Optimization of rendering performance. Achievement: - Developed facial customization technology for generating a Digital Avatar face from selfies. - Pl...
C
C++
C#
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
National Cheng Kung University
Computer Graphics
Avatar of 羅翊瑄.
Avatar of 羅翊瑄.
Past
前端工程師 @網訊科技
2022 ~ 2023
前端工程師
Within one month
配 element-ui 完成網站後台建置 使用 Nuxt.js 搭配手刻 RWD CSS / tailwindCSS 製作可符合 SEO 規範的 SSR 前台網站 Nuxt 以 Nuxt 2/3 框架處理 Server-Side Rendering 搭配 meta data、JSON-LD 處理 SEO/SMO 相關資訊 JavaScript (ES6+) ES6+ 熟悉使用 async/await 懂 stack、hosting 原理 閱讀過 clean code,努力在可讀性上作加強 typescript 學
Vue
scss
CSS3
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立臺中科技大學
多媒體設計系
Avatar of the user.
Avatar of the user.
系統應用開發課 Senior Engineer @久元電子股份有限公司 Youngtek Electronics Co.
2019 ~ Present
資深前端工程師
Within one month
Web Developer
SQL Server
Oracle Database
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
中原大學
資訊管理學系
Avatar of Ahmed Naguib.
Avatar of Ahmed Naguib.
3D Artist @Gourgel VFX
2021 ~ Present
3D Artist
Within one month
Ahmed Naguib 3D Artist Cairo, Egypt As a skilled 3D artist, I offer a range of services that can bring your creative vision to life. My expertise includes 3D Sculpting, 3D Modeling, UV Mapping, Texturing, Shading, and Rendering. Working with various specialized software products for excellence with 12+ years of experience, developed the skills to deliver high-quality outputs in fastest time possible Whether the required is hyper-realism or high detail for rendering and movie production, or optimized assets for games, or anything in between. i can bring your ideas to life in a way
3Dcoat
ZBrush
Autodesk Maya
Employed
Open to opportunities
Part-time / Interested in working remotely
More than 15 years
Computer Science
Graphics
Avatar of 曾柏硯.
Avatar of 曾柏硯.
AI Technical Lead @WeBIM Services
2024 ~ Present
前端工程師、後端工程師、全端工程師
Within one month
Azure. Designed and developed SyncoBox Automation to automate 100% of the inspection process of BIM models. Developed and maintained shared packages, permission logic, and microservice communication interfaces for the backend team to improve maintainability and reduce collaboration costs. Researched and utilized Nvidia Omniverse to develop high-quality rendering services. Developed the 3D model management module for SyncoBox digital design automation service. Designed and utilized Autodesk Platform Service Viewer to develop 3D model rendering components. Designed and developed SyncoBox Panorama to provide online panoramic services with offline access support. Refactored WeBIMSync with web technologies
HTML/CSS
JavaScript
Node.js
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
National Taiwan University
Civil Engineering (Division of Transportation Engineering)
Avatar of 魏德宇.
Avatar of 魏德宇.
資深前端工程師 @萬通教育股份有限公司
2023 ~ Present
前端工程師
Within one month
開始制定專案規格並嚴格執行,確保專案進度和品質,透過分享經驗,使團隊能夠持續進步和成長。 [email protected] 技能 View - Vue , React Rendering Frameworks - Next.js CSS - Style Components , Windi CSS Language Tooling - TypeScript , ESLint State Management - Vuex, Pinia, Redux-Toolkit, XState CSS Framework - Vuetify, Element Plus, Material UI Testing - Cypress, Jest, React Testing Libray, StoryBook Data Fetching - Restful, GraphQL, RTK Query Build Tools - Vite, WebPack 工作經驗 資
html + css + javascript
演算法
Webpack
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立雲林科技大學
資訊工程

The Most Lightweight and Effective Recruiting Plan

Search resumes and take the initiative to contact job applicants for higher recruiting efficiency. The Choice of Hundreds of Companies.

  • Browse all search results
  • Unlimited access to start new conversations
  • Resumes accessible for only paid companies
  • View users’ email address & phone numbers
Search Tips
1
Search a precise keyword combination
senior backend php
If the number of the search result is not enough, you can remove the less important keywords
2
Use quotes to search for an exact phrase
"business development"
3
Use the minus sign to eliminate results containing certain words
UI designer -UX
Only public resumes are available with the free plan.
Upgrade to an advanced plan to view all search results including tens of thousands of resumes exclusive on CakeResume.

Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within one month
Lighter-Compositor-3D Generalist
Logo of Bardel Entertainment.
Bardel Entertainment
2022 ~ 2024
Metro Vancouver Regional District, British Columbia, Canada
Professional Background
Current status
Unemployed
Job Search Progress
Open to opportunities
Professions
Fields of Employment
Work experience
More than 15 years
Management
Skills
Languages
Job search preferences
Positions
3D Lighting Artist
Job types
Full-time
Locations
Remote
Interested in working remotely
Freelance
Educations
School
FXPHD.com
Major
Print

Frederick Butt

Vancouver, British Columbia, Canada
[email protected]

Linkedin: https://www.linkedin.com/in/fred-butt/

CG Lighting & Compositing Reel: https://youtu.be/KSa-d67o1Xs

Art Station: https://frederickbutt3.artstation.com/

20 Years of experience working in Television, Movies, and Game Development.
Software experience:

Work Experience


Senior 3D Lighting and Compositing Artist  •  Bardel Entertainment

December 2022 - January 2024  |  Vancouver, Canada

  • ~ "Sausage Party: Foodtopia" (TV Series)
    ~ "Diary of a Wimpy Kid Christmas: Cabin Fever" (Movie)
    Responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. Worked closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative.
    Demonstrated strong communication and collaboration skills to work effectively within a team.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Instructor  •  Visual College of Art and Design

January 2022 - December 2023  |  Vancouver, Canada 

  • ~ “VCAD: Game Development and Design" (Visual College of Art & Design) (Instructor)
    ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) (Instructor)
    Hands-on experience with Unreal Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    Assisted in conceptualizing and implementing creative ideas and concepts.
    Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency
  • Skills: MEL  · Maya  · Photoshop· 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art · Adobe Creative Suite · Maya · Character Animation · Game Development · Lighting · 3D · Texturing · UV Mapping · Perforce · Modeling · Rigging · Unity · Software Development · Video Games · Photoshop · Python (Programming Language) · After Effects · Git · Computer Animation · ZBrush · Renderman · Editing · Game Engines · Look Development · Graphic Design · Motion Graphics · Compositing · Animation · Mental Ray · Adobe Premiere Pro

3D Lighting and Compositing Artist  •  Atomic Cartoons

September 2021 - December 2022  |  Vancouver, Canada 

  • ~ "My Little Pony" (TV Series)
    ~ "Princess Power" (TV Series)
    Developing lighting setups, adjusting shaders and rendering and compositing shots, whilst keeping consistency across a sequence. Demonstrated an eye for lighting composition, a good understanding of colour theory and a strong technical ability.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Senior 3D Lighting and Compositing Artist  •  ICON Creative Studio

August 2020 - September 2021  |  Vancouver, Canada 

  • ~ “Action Pack” (TV Series)
    ~ “Supernatural Academy” (TV Series)
    Worked with direction from the Visual Effects Supervisors and Sequence Supervisors to create the look of computer-generated objects and scenes. Responsible for lighting, shading, rendering, and some compositing. Filled the role of Technical Director and worked with all other departments to bring the shot together
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Lighting and Compositing Artist  •  Atomic Cartoons

December 2017 - August 2020  |  Vancouver, Canada 

  • ~ “LEGO Marvel Avengers” (TV Series)
    ~ “The Mighty Express” (TV Series)
    ~ "Hello Ninja" (TV Series)
    ~ "LEGO Jurassic World: Legend of Isla Nublar" (TV Series)
    ~ "LEGO Spider-Man: Vexed By Venom" (Movie)
    ~ "LEGO Jurassic World: The Secret Exhibit" (TV Series)
    ~ "Super Dinosaur" (TV Series)
    Enabled depth and realism to be added to a computer-generated (CG) scenes through lighting. Adjusted the colour, placement and intensity of CG lights to create atmosphere, add realism and depth.
  • Skills: Rendering · Maya · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Rendering Engineer  •  Atomic Cartoons

June 2017 - December 2017  |  Vancouver, Canada 

  • ~ "Minecraft Adventures" (Youtube)
    Implemented scalable solutions for high-quality rendering. Performed CPU and GPU performance profiling and optimization. Work with teams to achieve visually stunning experiences. Collaborated with other engineers to form a highly creative and productive team.
  • Skills: C#, Python (Programming Language), git, perforce

3D Modeler  •  Atomic Cartoons

September 2017 - October 2017  |  Vancouver, Canada 

  • ~ "Screatures" (Cancelled)
    Modeling - (Maya) Modeling, Unwrapping, Surfacing
    Rigging - Created digital skeletons for 3D computer-generated (CG) characters.
  • Skills: Maya  · Photoshop · 3D Modeling · Texturing · Rigging

3D Generalist  •  Atomic Cartoons

March 2017 - May 2017  |  Vancouver, Canada 

  • ~ "Save My Reno" (Live-action) (TV Series)
    As a 3D Generalist in this role, I did Modeling, Surfacing, Camera Animation, Lighting, Rendering, and Compositing. Using Maya, Cinema 4D, Adobe Photoshop and After Effects.
  • Skills:Maya, Cinema 4D, Adobe Photoshop and After Effects. Skills: Python (Programming Language), C#, Maya, Photoshop3D Modeling, Texturing, layout

3D Lighting Artist  •  WildBrain

February 2015 - January 2016  |  Vancouver, Canada 

  • ~ “The Deep” (TV Series)
    As a Lighting artist, I used light to enhance the atmosphere, tone, depth and mood of a scene. Inputted different light effects depending on the factors in a frame or scene, such as the weather or the time of day. Made it clear where the light sources are meant to be in a scene.
  • Skills: Rendering · SoftImage XSI · Lighting · TV series  · Python (Programming Language) · Compositing · C#

3D Modeler  •  WildBrain

February 2013 - February 2015  |  Vancouver, Canada 

  • ~ “Endangered Species” (TV Series)
    ~ “Slugterra” (TV Series)
    ~ “Slugterra: Return of the Elementals” (Movie)
    Showed proficiency in 3D modeling software (Maya) and texturing software (Substance Painter, Photoshop).
    Working from concept art, real-world reference, and scans.
    As an environment artist, I created, and layed out digital 3D environments — from compiling an entire set to scattering tiny rocks — that form the world of a film or animation. It included populating an environment with assets, commonly known as set dressing.
  • Skills: 3D Modeling · Maya · Texturing · TV series · Rigging · Photoshop · Python (Programming Language) · layout · XSI · C#

3D Generalist  •  GRI Simulations Inc.

February 2008 - August 2012  |  St. John's, Canada

  • ~ "VROV Simulator" (Virtual Remote Operated Vehicle Simulator) (Video Game Title)
    "Shipped on PC"
    "3D Artist and Gameplay Programmer"
    • Create visually stunning and optimized 3D models, textures, and environments for use in real-time rendering projects.
    • Optimized assets for performance while maintaining high visual quality. Demonstrated proficiency in 3D modeling software (3ds Max) and texturing software (Photoshop)
    • Based on a brief and/or concept art. I digitally built, sculpted, and added details to 3D characters, props, vehicles, and sets, often referred to as assets. As a base, I was often provided with a scan of a prop, character, or vehicle. (High-Poly AutoCad Model)
    • Hands-on experience with in-house game engine systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    • Collaborated with cross-functional teams (artists, designers, developers) to ensure art assets integrated smoothly into real-time game projects.
      • Skills: 3ds Max - Photoshop - Production Experience · 3D Modeling · Video Editing · Technical Art · Software Engineers · Game Development · Lighting · Autodesk 3ds Max · Perforce · Real-time Rendering · Software Development · Video Games · Photoshop · Python (Programming Language) · Git · Game Engines · C#

3D Generalist  •  YWBTY Films

June 2007 - May 2008  | St. John's, Canada 

  • ~ “Water Pressures” (Short Film)
    Film and Visual Effects: As a Technical artist, I played a significant role in the film and visual effects department. Worked alongside visual effects artists, compositors, and technical directors to develop and implement complex visual effects shots.
  • Skills: Technical Art, Maya, 3D Modeling, Photoshop, After Effects, Vfx, Python (Programming Language), Lighting, Video Editing, C#

3D Generalist  •  Newfound Productions

August 2006 - August 2007  |  Humber Valley, Canada 

  • ~ “Nevis and St. kits Caribbean resort promotional material”
    ~ “Ian Marshall Soccer Academy promotional material”
    ~ “Music videos”
    ~ "Websites"
    Used knowledge of programming and art to integrate an artist's or animator's visual content into websites, commercials, and music videos
  • Skills: Maya, Photoshop, Technical Art, After Effects, Web Development, Web Design, Python (Programming Language), Front-End Development, Lighting, Video Editing, C#

3D Modeling Animation Art and Design Instructor  •  College of the North Atlantic

July 2006 - August 2006  |  Stephenville, Canada

  • Taught fundamentals and advanced topics in 3d animation using Maya. Provided creative direction and criticism to students. This could include character animation research, animation blocking, and animation polish. Work with other faculty members to develop an ongoing and constantly improving curriculum.
  • Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing

Education


FXPHD.com

Field of study  •  2011 - 2016

Completed numerous online courses. Maya, Houdini, Renderman Studio, After Effects and Nuke

College of the North Atlantic

Multimedia - Digital Animation  •  2004 - 2006

GPA: 3.258

Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing 

Top Skills


  • Top Skills: Rendering · Maya ·  Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C# 

Languages


English, Python, C#

References


Scott Hudson, BSBA

270-992-0623

[email protected]

I had the pleasure of working with Fred when our career paths crossed for a couple of years at GRI Simulations in Newfoundland, Canada. During our time together, Fred was a dedicated team player, who worked hard, and who always went the extra mile in every project he took part in. Fred is an exceptional digital artist. Looking back, it's easy to see that his skill and ambition meant he was destined for bigger and better things. Outside of his technical skill, Fred also has great interpersonal skills and gets along well with his team mates and clients. He was always charming and funny and would always lighten the mood in stressful situations.  

Conor Woodard,

604-754-4540

[email protected]

Fred is one of the hardest working guys you'll ever meet. It's hard to picture so much focus come from someone who's so light hearted and easy going. The energy he brings to the table is infectious, and you're doing the whole team a favor when you put him on it.


Resume
Profile

Frederick Butt

Vancouver, British Columbia, Canada
[email protected]

Linkedin: https://www.linkedin.com/in/fred-butt/

CG Lighting & Compositing Reel: https://youtu.be/KSa-d67o1Xs

Art Station: https://frederickbutt3.artstation.com/

20 Years of experience working in Television, Movies, and Game Development.
Software experience:

Work Experience


Senior 3D Lighting and Compositing Artist  •  Bardel Entertainment

December 2022 - January 2024  |  Vancouver, Canada

  • ~ "Sausage Party: Foodtopia" (TV Series)
    ~ "Diary of a Wimpy Kid Christmas: Cabin Fever" (Movie)
    Responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. Worked closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative.
    Demonstrated strong communication and collaboration skills to work effectively within a team.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Instructor  •  Visual College of Art and Design

January 2022 - December 2023  |  Vancouver, Canada 

  • ~ “VCAD: Game Development and Design" (Visual College of Art & Design) (Instructor)
    ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) (Instructor)
    Hands-on experience with Unreal Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    Assisted in conceptualizing and implementing creative ideas and concepts.
    Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency
  • Skills: MEL  · Maya  · Photoshop· 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art · Adobe Creative Suite · Maya · Character Animation · Game Development · Lighting · 3D · Texturing · UV Mapping · Perforce · Modeling · Rigging · Unity · Software Development · Video Games · Photoshop · Python (Programming Language) · After Effects · Git · Computer Animation · ZBrush · Renderman · Editing · Game Engines · Look Development · Graphic Design · Motion Graphics · Compositing · Animation · Mental Ray · Adobe Premiere Pro

3D Lighting and Compositing Artist  •  Atomic Cartoons

September 2021 - December 2022  |  Vancouver, Canada 

  • ~ "My Little Pony" (TV Series)
    ~ "Princess Power" (TV Series)
    Developing lighting setups, adjusting shaders and rendering and compositing shots, whilst keeping consistency across a sequence. Demonstrated an eye for lighting composition, a good understanding of colour theory and a strong technical ability.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Senior 3D Lighting and Compositing Artist  •  ICON Creative Studio

August 2020 - September 2021  |  Vancouver, Canada 

  • ~ “Action Pack” (TV Series)
    ~ “Supernatural Academy” (TV Series)
    Worked with direction from the Visual Effects Supervisors and Sequence Supervisors to create the look of computer-generated objects and scenes. Responsible for lighting, shading, rendering, and some compositing. Filled the role of Technical Director and worked with all other departments to bring the shot together
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Lighting and Compositing Artist  •  Atomic Cartoons

December 2017 - August 2020  |  Vancouver, Canada 

  • ~ “LEGO Marvel Avengers” (TV Series)
    ~ “The Mighty Express” (TV Series)
    ~ "Hello Ninja" (TV Series)
    ~ "LEGO Jurassic World: Legend of Isla Nublar" (TV Series)
    ~ "LEGO Spider-Man: Vexed By Venom" (Movie)
    ~ "LEGO Jurassic World: The Secret Exhibit" (TV Series)
    ~ "Super Dinosaur" (TV Series)
    Enabled depth and realism to be added to a computer-generated (CG) scenes through lighting. Adjusted the colour, placement and intensity of CG lights to create atmosphere, add realism and depth.
  • Skills: Rendering · Maya · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Rendering Engineer  •  Atomic Cartoons

June 2017 - December 2017  |  Vancouver, Canada 

  • ~ "Minecraft Adventures" (Youtube)
    Implemented scalable solutions for high-quality rendering. Performed CPU and GPU performance profiling and optimization. Work with teams to achieve visually stunning experiences. Collaborated with other engineers to form a highly creative and productive team.
  • Skills: C#, Python (Programming Language), git, perforce

3D Modeler  •  Atomic Cartoons

September 2017 - October 2017  |  Vancouver, Canada 

  • ~ "Screatures" (Cancelled)
    Modeling - (Maya) Modeling, Unwrapping, Surfacing
    Rigging - Created digital skeletons for 3D computer-generated (CG) characters.
  • Skills: Maya  · Photoshop · 3D Modeling · Texturing · Rigging

3D Generalist  •  Atomic Cartoons

March 2017 - May 2017  |  Vancouver, Canada 

  • ~ "Save My Reno" (Live-action) (TV Series)
    As a 3D Generalist in this role, I did Modeling, Surfacing, Camera Animation, Lighting, Rendering, and Compositing. Using Maya, Cinema 4D, Adobe Photoshop and After Effects.
  • Skills:Maya, Cinema 4D, Adobe Photoshop and After Effects. Skills: Python (Programming Language), C#, Maya, Photoshop3D Modeling, Texturing, layout

3D Lighting Artist  •  WildBrain

February 2015 - January 2016  |  Vancouver, Canada 

  • ~ “The Deep” (TV Series)
    As a Lighting artist, I used light to enhance the atmosphere, tone, depth and mood of a scene. Inputted different light effects depending on the factors in a frame or scene, such as the weather or the time of day. Made it clear where the light sources are meant to be in a scene.
  • Skills: Rendering · SoftImage XSI · Lighting · TV series  · Python (Programming Language) · Compositing · C#

3D Modeler  •  WildBrain

February 2013 - February 2015  |  Vancouver, Canada 

  • ~ “Endangered Species” (TV Series)
    ~ “Slugterra” (TV Series)
    ~ “Slugterra: Return of the Elementals” (Movie)
    Showed proficiency in 3D modeling software (Maya) and texturing software (Substance Painter, Photoshop).
    Working from concept art, real-world reference, and scans.
    As an environment artist, I created, and layed out digital 3D environments — from compiling an entire set to scattering tiny rocks — that form the world of a film or animation. It included populating an environment with assets, commonly known as set dressing.
  • Skills: 3D Modeling · Maya · Texturing · TV series · Rigging · Photoshop · Python (Programming Language) · layout · XSI · C#

3D Generalist  •  GRI Simulations Inc.

February 2008 - August 2012  |  St. John's, Canada

  • ~ "VROV Simulator" (Virtual Remote Operated Vehicle Simulator) (Video Game Title)
    "Shipped on PC"
    "3D Artist and Gameplay Programmer"
    • Create visually stunning and optimized 3D models, textures, and environments for use in real-time rendering projects.
    • Optimized assets for performance while maintaining high visual quality. Demonstrated proficiency in 3D modeling software (3ds Max) and texturing software (Photoshop)
    • Based on a brief and/or concept art. I digitally built, sculpted, and added details to 3D characters, props, vehicles, and sets, often referred to as assets. As a base, I was often provided with a scan of a prop, character, or vehicle. (High-Poly AutoCad Model)
    • Hands-on experience with in-house game engine systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    • Collaborated with cross-functional teams (artists, designers, developers) to ensure art assets integrated smoothly into real-time game projects.
      • Skills: 3ds Max - Photoshop - Production Experience · 3D Modeling · Video Editing · Technical Art · Software Engineers · Game Development · Lighting · Autodesk 3ds Max · Perforce · Real-time Rendering · Software Development · Video Games · Photoshop · Python (Programming Language) · Git · Game Engines · C#

3D Generalist  •  YWBTY Films

June 2007 - May 2008  | St. John's, Canada 

  • ~ “Water Pressures” (Short Film)
    Film and Visual Effects: As a Technical artist, I played a significant role in the film and visual effects department. Worked alongside visual effects artists, compositors, and technical directors to develop and implement complex visual effects shots.
  • Skills: Technical Art, Maya, 3D Modeling, Photoshop, After Effects, Vfx, Python (Programming Language), Lighting, Video Editing, C#

3D Generalist  •  Newfound Productions

August 2006 - August 2007  |  Humber Valley, Canada 

  • ~ “Nevis and St. kits Caribbean resort promotional material”
    ~ “Ian Marshall Soccer Academy promotional material”
    ~ “Music videos”
    ~ "Websites"
    Used knowledge of programming and art to integrate an artist's or animator's visual content into websites, commercials, and music videos
  • Skills: Maya, Photoshop, Technical Art, After Effects, Web Development, Web Design, Python (Programming Language), Front-End Development, Lighting, Video Editing, C#

3D Modeling Animation Art and Design Instructor  •  College of the North Atlantic

July 2006 - August 2006  |  Stephenville, Canada

  • Taught fundamentals and advanced topics in 3d animation using Maya. Provided creative direction and criticism to students. This could include character animation research, animation blocking, and animation polish. Work with other faculty members to develop an ongoing and constantly improving curriculum.
  • Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing

Education


FXPHD.com

Field of study  •  2011 - 2016

Completed numerous online courses. Maya, Houdini, Renderman Studio, After Effects and Nuke

College of the North Atlantic

Multimedia - Digital Animation  •  2004 - 2006

GPA: 3.258

Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing 

Top Skills


  • Top Skills: Rendering · Maya ·  Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C# 

Languages


English, Python, C#

References


Scott Hudson, BSBA

270-992-0623

[email protected]

I had the pleasure of working with Fred when our career paths crossed for a couple of years at GRI Simulations in Newfoundland, Canada. During our time together, Fred was a dedicated team player, who worked hard, and who always went the extra mile in every project he took part in. Fred is an exceptional digital artist. Looking back, it's easy to see that his skill and ambition meant he was destined for bigger and better things. Outside of his technical skill, Fred also has great interpersonal skills and gets along well with his team mates and clients. He was always charming and funny and would always lighten the mood in stressful situations.  

Conor Woodard,

604-754-4540

[email protected]

Fred is one of the hardest working guys you'll ever meet. It's hard to picture so much focus come from someone who's so light hearted and easy going. The energy he brings to the table is infectious, and you're doing the whole team a favor when you put him on it.