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6-10 years
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More than 15 years
Avatar of Patrick Hsu.
Avatar of Patrick Hsu.
Algorithm Research & Development @適着三維科技股份有限公司 TG3D Studio Inc.
2021 ~ Present
Software Engineer
Within one month
Patrick Hsu AI Research & Development As a seasoned AI engineer with six years of experience, I specialize in computer vision, 3D body model reconstruction, generative AI, and possessing some knowledge in natural language processing (NLP). | New Taipei City, [email protected] Work Experience (6 years) Algorithm Research & Design• TG3D Studio MayPresent A skilled engineer specialized in computer vision and generative AI with experience in developing and training AI models for digital fashion applications. Body AI: Virtual Try On Integrated cutting-edge technologies such as Stable Diffusion, ControlNet, and Prompt Engineering to create a sophisticated system for
Python
AI & Machine Learning
Image Processing
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立台灣大學
生物產業機電工程所
Avatar of chiyun chao.
Avatar of chiyun chao.
Research & Development Engineer @三竹資訊股份有限公司
2023 ~ Present
AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist
Within one month
have the following experience: - backend framework: Spring boot, Flask - familiar with DB syntax for Elasticsearch, PosgresSQL and MSSQL Taiwan E-mail: [email protected] Skill languages Python JAVA backend Spring Boot Flask Deep Learning Pytorch CI/CD Docker Git SVN Jenkins Work Experience 工作經歷 Research & Development Engineer Mitake Information Corporation • JulPresent LLM-Based conversation system R&D Retrival Augmented Generation (RAG) system development ReAct prompting system development OpenSource LLM inference/prompting engineering Software Engineer Gorilla Technology Group • OctMay 2023 Main Role / Achievement: Research machine learning topics such as natural language processing (NLP
Python
JAVA
Linux
Employed
Open to opportunities
Full-time / Not interested in working remotely
4-6 years
國立中央大學 National Central University
資訊工程
Avatar of Aidan Chen.
Offline
Avatar of Aidan Chen.
Offline
Senior C++ Game Server Programmer @Firedragon Digital Technology
2024 ~ Present
Senior Game Server Programmer
Within one month
Cognito, and DynamoDB Terraform and Terragrunt VSCode and Git Game Programmer Leader Hexiang Digital Technology • MarchJune 2022 It is a provider of casino games I am in charge of game development processes. As well as Implementing slot/card game servers based on Golang & Redis. And doing technology research, development, and assessments depends on project needs. Skills used here are: PHP, Golang(concurrent and channel), JavaScript/TypeScript, Shell Script leaf and gin frameworks (Golang) HTTP, WebSocket, JSON, and Protobuf Redis, MongoDB, MariaDB VSCode, Git and SVN Vice Technical Director Softstar Entertainment • JuneMarch 2019 Research, development, and
C++
Design Patterns
Gameplay Programming
Employed
Open to opportunities
Full-time / Not interested in working remotely
More than 15 years
National Taiwan Ocean University
Harbor and River
Avatar of the user.
Avatar of the user.
Past
產品經理 @SGS台灣檢驗科技股份有限公司
2022 ~ 2023
建築資訊塑模(BIM)研發專案管理、虛擬技術相關專案管理、營建新創相關專案管理、流程制度設計相關
Within one month
BIM理論與實務
BIM導入與應用
Revit
Unemployed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
國立交通大學
土木工程大地組
Avatar of the user.
IOS mobile and Full Stack developer
More than one year
Swift
PHP
PhpMyAdmin
Open to opportunities
Full-time / Interested in working remotely
6-10 years
Universidad Nacional de Río Cuarto
Licentiate in Computer Science
Avatar of Timothy Edrick Burhan.
Avatar of Timothy Edrick Burhan.
Lead Game Developer @Retired Gamer
2023 ~ Present
Game Developer
Within one month
Unreal Engine Networking Optimization Lead Game Developer • Retired Gamer MarchPresent -Manager Project Timeline, Schedule, and requirements -Participating IGGI GameSeedLeading 5 Crew Members on "Mythical Adventure" -Developing Freemium Idle Mobile Game -UI Artist Game Developer • SteakSoft FebruaryPresent -Lead Developer for Stagdraft -Lead Developer for Blackground: Second Dimension -Accepting Commisions for Game development Jr Game Programmer • Agate International DecemberJulyDeveloping Multiplayer Games using Photon Fusion & Unity -Implementing Mechanics for MOBA Mobile Game -Polishing a Web3 ARPG Shooter Prototype -Research & Development on Unreal Engine Features EducationUniversity of Technology Sydney Diploma of Education Information Technology Licenses & Certifications Unity Certified Professional: Programmer Unity Technologies Expires January
Game Development
Game Programming
C#
Employed
Not open to opportunities
Full-time / Not interested in working remotely
4-6 years
University of Technology Sydney
Diploma of Education Information Technology
Avatar of Alveen Chriskofasius.
Avatar of Alveen Chriskofasius.
Software Developer @PT Kalventis Sinergi Farma
2023 ~ Present
Full Stack Software Developer
Within six months
data integrity and optimal performance. - Conduct thorough testing and debugging of applications to ensure smooth functionality and identify any issues or bugs. - Collaborate with UI/UX designers to ensure visually appealing and user-friendly interfaces. - Keep up-to-date with emerging technologies and industry trends, and apply them to improve our development processes and deliverables. - Develop website with CI/CD - Research & Development tech stack and tools for what we need to start projects Notable Achievement : - Give feedback to manager and provide suggestions what tech stacks we will use - Presentation and test ...
Java
Python Programming Language
SQL
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
BINUS University
Information System
Avatar of 楊書正.
Avatar of 楊書正.
商品開發部經理 @歐比特國際創意股份有限公司
2021 ~ 2023
商品(供應鏈)開發/行銷企劃/品牌經理 主管
Within one year
楊書正(Quintin) 我投入營銷/行銷相關領域已有十五年之久,在商務開發、通路拓展、資源整合管理、商品開發與品牌經營上涉獵最深,也擔任過商品開發部、市場行銷部及業務部主管之職務。本身更善於跨部溝通、數據分析與營收管理。 除了帶領團隊、達
專案管理
商品企劃
行銷企劃與執行
Employed
Not open to opportunities
Full-time / Interested in working remotely
10-15 years
朝陽科技大學
企業管理系
Avatar of Surya Narayan Barik.
Avatar of Surya Narayan Barik.
Team Lead - Mobility @TP Western Odisha Distribution Limited
2022 ~ Present
Mobile App Developer
Within one year
understanding of the Android application ecosystem with Kotlin. I have successfully led and contributed to cross-functional teams, consistently delivering high-quality enterprise-grade applications that align with business objectives. [email protected] Experience Team Lead - Mobility • TP Western Odisha Distribution Limited AugustPresent Senior Software Engineer - ( Research & Development ) • ProcessMAP Corporation AprilJuly 2022 Software Engineer II - ( Research & Development ) • ProcessMAP Corporation AprilApril 2021 Software Engineer I - ( Research & Development ) • ProcessMAP Corporation AprilApril 2018 Software EngineerProduct Developer ) • ProcessMAP Corporation JanuaryApril 2017 Software Engineer • Mobiona Software Solutions Pvt. Ltd. JanuaryJanuary 2017 App Developer Trainee • Mobiona Software Solutions Pvt.
Employed
Full-time / Interested in working remotely
6-10 years
Bhubaneswar jobs and careers
Electrical Engineering
Avatar of the user.
Avatar of the user.
Lecturer @Malaysia University of Science & Technology
2021 ~ Present
Procurement Specialist
Within one year
Oil & Gas
Oil and Gas Industry
Chemical Engineering
Part-time / Remote Only
More than 15 years
Nigerian Institute of Chartered Arbitrators

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Within one month
Senior Game Server Programmer
Firedragon Digital Technology
2024 ~ Present
Taipei, Taiwan
Professional Background
Current status
Employed
Job Search Progress
Open to opportunities
Professions
Game Server Developer
Fields of Employment
Games
Work experience
More than 15 years
Management
I've had experience in managing 10-15 people
Skills
C++
Design Patterns
Gameplay Programming
Networking Programming
Management Skills
git
AWS
Golang
OOP
SQL
Languages
Chinese
Fluent
English
Intermediate
Job search preferences
Positions
Senior Game Server Programmer
Job types
Full-time
Locations
Taipei, 台灣
Remote
Not interested in working remotely
Freelance
No
Educations
School
National Taiwan Ocean University
Major
Harbor and River
Print

Aidan Chen

Senior Backend Engineer

  Taipei City, Taiwan

National Taiwan Ocean University of Engineering, Harbor and River

[email protected]

+886 975 438 206

  • I started my game engineer career in December 2001.
  • I can learn new field effectively and do a variety of tasks, but I also love to focus on a certain field, dive deeper, and continue improvement and optimization.
  • I think I am an easygoing person and a team player.
  • Since 2014, In addition to my programming experiences and skills, I alsoI have had several chances to lead and supervise a small programmers team(up to 12 team members) in several projects.
  • Before 2014 I was a client game programmer. I have been in several projects powered by Unreal Engine 2.5 & 4, as well as in several in-house game engine development projects.
  • In 2014, I grabbed an important chance to start learning and shifting to become a server game programmer gradually.
  • Then I gradually accumulated backend experience on game server logic, SQL/NoSQL databases, and AWS in several projects.
  • I am familiar with the design of game program framework, game engine architecture, tools and production pipeline, CI/CD and supervising development processes.

    

Work Experience

Senior C++ Game Server Programmer

FireDragon Digital Technology  •  January 2024 ~ Present

  • Virtual C++ (MSVC)
  • MSSQL
  • VisualStudio, VSCode, Git

Senior Backend Engineer

Amber Studio Taiwan  •  June 2022 - December 2023 

  • This studio's major business is co-development.
  • I've worked with various project needs from feature programming to solution surveys.
  • I also work with staff and clients from Europe, North America, Mexico, and Korea.
  • Skills used here are: 
    • Python, Golang, and JavaScript/TypeScript
    • AWS Lambda, API Gateway, Cognito, and DynamoDB
    • Terraform and Terragrunt
    • VSCode and Git


Game Programmer Leader

Hexiang Digital Technology  •  March 2019 - June 2022

  • It is a provider of casino games 
  • I am in charge of game development processes.
  • As well as Implementing slot/card game servers based on Golang & Redis.
  • And doing technology research, development, and assessments depends on project needs.
  • Skills used here are:
    • PHP, Golang(concurrent and channel), JavaScript/TypeScript, Shell Script
    • leaf and gin frameworks (Golang)
    • HTTP, WebSocket, JSON, and Protobuf
    • Redis, MongoDB, MariaDB
    • VSCode, Git and SVN

Vice Technical Director

Softstar Entertainment  •  June 2017 - March 2019

  • Research, development, and assessments depending on project needs
  • Design & implement a new game server based on C++ & Poco
  • Databases used here are Redis, MySQL, and MongoDB
  • GitLab Runner is used for CI/CD 
  • Participate in a project powered by UE4.
  • Skills used here are:
    • C++ and JavaScript
    • HTTP, TCP/IP, UDP, JSON and Protobuf
    • Redis, MySQL, and MongoDB
    • UnrealEngine 4 and POCO Network Library
    • Git, SVN, and Perforce 
    • VSCode


Technical Director

ZenTech  •  August 2014 - May 2017

  • A startup studio found by my previous co-worker
  • Supervise the programmer department and project development processes
  • Lead several MMO projects powered by UE4
  • Research, design, and implement a backend solution for MMO projects based on AWS and Java
  • Skills used here are:
    • C++, Java, Bash, and Shell Script
    • TCP/IP, HTTP, and JSON
    • Redis, AWS DynamoDB, Lambda, API Gateway, Cognito, CloudFront and S3
    • UnrealEngine 4
    • Git and Perforce 
    • VSCode

Supervisory Programmer

XPEC Entertainment  •  February 2009 - July 2014

  • I was in the R&D office
  • I had participated in several in-house game engine development projects based on C++ and Action Script
  • In charge of the terrain system as well as the editor and reflection system
  • Skills used here are:
    • C++ and Action Script
    • OpenGL, HLSL and DirectX
    • TCP/IP, UDP, JSON and XML
    • SVN, Git and Perforce

Senior Client Programmer

Chinesegamer International Corp.  •  December 2001  - May 2008

  • This is my first job in my game engineer career
  • At the beginning, I was in several 2D MMO projects based on Delphi
  • I was one of the core members in several 3D MMO projects based on UE 2.5 and C++ since 2004
  • Skills used here are:
    • Delphi and C++
    • SVN

Skills


  • MacOS and Linux
  • Golang(2019 ~ )
    • leaf, gin, grpc
  • C++(2004 ~ 2019)
  • Shell Script
  • Database
    • SQL: MariaDB, Postgres
    • NoSQL: Redis, DynamoDB, MongoDB
  • VSCode
  • Git(2010 ~ )
  • AWS(2014 ~, intermittent)
  • Design Patterns
  • Jenkins & GitLab Runner
  • Networking Programming
  • Management Skills
    (2014 ~ 2022)

Languages


  • Mandarin Native
  • English — Intermediate
    (Around B2 on the CEFR)
Resume
Profile

Aidan Chen

Senior Backend Engineer

  Taipei City, Taiwan

National Taiwan Ocean University of Engineering, Harbor and River

[email protected]

+886 975 438 206

  • I started my game engineer career in December 2001.
  • I can learn new field effectively and do a variety of tasks, but I also love to focus on a certain field, dive deeper, and continue improvement and optimization.
  • I think I am an easygoing person and a team player.
  • Since 2014, In addition to my programming experiences and skills, I alsoI have had several chances to lead and supervise a small programmers team(up to 12 team members) in several projects.
  • Before 2014 I was a client game programmer. I have been in several projects powered by Unreal Engine 2.5 & 4, as well as in several in-house game engine development projects.
  • In 2014, I grabbed an important chance to start learning and shifting to become a server game programmer gradually.
  • Then I gradually accumulated backend experience on game server logic, SQL/NoSQL databases, and AWS in several projects.
  • I am familiar with the design of game program framework, game engine architecture, tools and production pipeline, CI/CD and supervising development processes.

    

Work Experience

Senior C++ Game Server Programmer

FireDragon Digital Technology  •  January 2024 ~ Present

  • Virtual C++ (MSVC)
  • MSSQL
  • VisualStudio, VSCode, Git

Senior Backend Engineer

Amber Studio Taiwan  •  June 2022 - December 2023 

  • This studio's major business is co-development.
  • I've worked with various project needs from feature programming to solution surveys.
  • I also work with staff and clients from Europe, North America, Mexico, and Korea.
  • Skills used here are: 
    • Python, Golang, and JavaScript/TypeScript
    • AWS Lambda, API Gateway, Cognito, and DynamoDB
    • Terraform and Terragrunt
    • VSCode and Git


Game Programmer Leader

Hexiang Digital Technology  •  March 2019 - June 2022

  • It is a provider of casino games 
  • I am in charge of game development processes.
  • As well as Implementing slot/card game servers based on Golang & Redis.
  • And doing technology research, development, and assessments depends on project needs.
  • Skills used here are:
    • PHP, Golang(concurrent and channel), JavaScript/TypeScript, Shell Script
    • leaf and gin frameworks (Golang)
    • HTTP, WebSocket, JSON, and Protobuf
    • Redis, MongoDB, MariaDB
    • VSCode, Git and SVN

Vice Technical Director

Softstar Entertainment  •  June 2017 - March 2019

  • Research, development, and assessments depending on project needs
  • Design & implement a new game server based on C++ & Poco
  • Databases used here are Redis, MySQL, and MongoDB
  • GitLab Runner is used for CI/CD 
  • Participate in a project powered by UE4.
  • Skills used here are:
    • C++ and JavaScript
    • HTTP, TCP/IP, UDP, JSON and Protobuf
    • Redis, MySQL, and MongoDB
    • UnrealEngine 4 and POCO Network Library
    • Git, SVN, and Perforce 
    • VSCode


Technical Director

ZenTech  •  August 2014 - May 2017

  • A startup studio found by my previous co-worker
  • Supervise the programmer department and project development processes
  • Lead several MMO projects powered by UE4
  • Research, design, and implement a backend solution for MMO projects based on AWS and Java
  • Skills used here are:
    • C++, Java, Bash, and Shell Script
    • TCP/IP, HTTP, and JSON
    • Redis, AWS DynamoDB, Lambda, API Gateway, Cognito, CloudFront and S3
    • UnrealEngine 4
    • Git and Perforce 
    • VSCode

Supervisory Programmer

XPEC Entertainment  •  February 2009 - July 2014

  • I was in the R&D office
  • I had participated in several in-house game engine development projects based on C++ and Action Script
  • In charge of the terrain system as well as the editor and reflection system
  • Skills used here are:
    • C++ and Action Script
    • OpenGL, HLSL and DirectX
    • TCP/IP, UDP, JSON and XML
    • SVN, Git and Perforce

Senior Client Programmer

Chinesegamer International Corp.  •  December 2001  - May 2008

  • This is my first job in my game engineer career
  • At the beginning, I was in several 2D MMO projects based on Delphi
  • I was one of the core members in several 3D MMO projects based on UE 2.5 and C++ since 2004
  • Skills used here are:
    • Delphi and C++
    • SVN

Skills


  • MacOS and Linux
  • Golang(2019 ~ )
    • leaf, gin, grpc
  • C++(2004 ~ 2019)
  • Shell Script
  • Database
    • SQL: MariaDB, Postgres
    • NoSQL: Redis, DynamoDB, MongoDB
  • VSCode
  • Git(2010 ~ )
  • AWS(2014 ~, intermittent)
  • Design Patterns
  • Jenkins & GitLab Runner
  • Networking Programming
  • Management Skills
    (2014 ~ 2022)

Languages


  • Mandarin Native
  • English — Intermediate
    (Around B2 on the CEFR)